Dwarf Fortress Thread.

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Post Post #4 (isolation #0) » Mon Jan 10, 2011 3:39 pm

Post by Claus »

I modded a DF mafia game a LONG time ago. Stozu the legendary goblin warlord won :-P

My handler in DFMA is Caranha, I'm posting a new fortress I'm building at the moment, twistanvils, would love feedback.

http://mkv25.net/dfma/map-10002-twistanvils
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #14 (isolation #1) » Tue Jan 11, 2011 6:47 am

Post by Claus »

So, anyone wants to make a community fort or a play-by-year fort?
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #16 (isolation #2) » Tue Jan 11, 2011 7:51 am

Post by Claus »

Well, If we get 4 or 5 people (2 already) I think we can start something :-D Any suggestion for Mafia related themes? :-P
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #20 (isolation #3) » Tue Jan 11, 2011 5:45 pm

Post by Claus »

So:

- Claus
- Nikanor
- KcdaSpot
- Ultima Avalon

That's enough to get things going. More people can Join midway too, or we just rotate the spots.

I'd say to play Vanilla - there is already enough to deal with.
Other than that, we have to decide:
- Map size: 3x3? 4x4?
- Population Cap: 50? 100? 200?
- Geography: Hilly/Flat? Hot, cold, glacier? River, aquifer/no aquifer/lake?
- Any other embark requests?

It is 2 AM now, but tomorrow night I can start a fortress and probably run the first year and post it here if we discuss the above :-)

Cheers,
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #26 (isolation #4) » Wed Jan 12, 2011 1:48 am

Post by Claus »

More dwarves is always better - there is always a free axe in the military! :-P

That said, making sure everyone can actually RUN the damn fortress is an important point in a sucession fort, so everyone try to keep the population between 50 and 80 by the end of your turn... by whatever means necessary, mwahahaha!

Since there are no other prefs I'll probably pick a temperate/cold mountainside with a river and flux. Vanilla of Vanilla. I'll edit the world creation parameters as follows:
Cavern Openness: 60-100, passage density: 0-5 to prevent those ugly mazes of twisty passages. If you have any other requests, I will create the world in about 8-10 hours, after I return from work.

I'll post the 7 initial dwarves when I start, so you guys can pick your impersonations :-P
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #33 (isolation #5) » Thu Jan 13, 2011 12:00 am

Post by Claus »

No one really does, Drench!

BTW, I found a nice embark location, with lots of trees, snow, a river, two natural towers to build on, marble, limestone,

... and skeletal marmots!

I'll post updates as I play.
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #37 (isolation #6) » Thu Jan 13, 2011 5:39 pm

Post by Claus »

Hey guys,

Sorry for the delay - my first embark, for some mysterious reason, was lagging like hell (30FPS for the 7 dwarves - WTF?), so I had to regen the world.

So no more undead livestock roaming the land - the new embark is still temperate forested (LOTS OF TREES!) with a small aquifer as the limitless source of water.

The play order is the order of people who said they wanted to play - I think this is the fairest.

Drench, Dizzy, please join! The fact that you don't know what you are doing just makes it better! :-P

I made a thread in Mishmash for the game:
http://mafiascum.net/forum/viewtopic.ph ... 88&start=0

It's Nikanor's turn! Send me the savefile if you don't have a place to host it!
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #48 (isolation #7) » Sat Jan 22, 2011 1:52 am

Post by Claus »

Haters gonna hate :-P
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #70 (isolation #8) » Tue Aug 19, 2014 3:05 pm

Post by Claus »

Well, the .08 bugfix is out already, this version is pretty stable by now (no more babies being born with knife in their hands)
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #74 (isolation #9) » Tue Dec 01, 2015 6:30 pm

Post by Claus »

So, necroing this thread because Toady posted a new DF version today :-)

Now you can have taverns and libraries in your fortress (who will be visited by interested parties) and other cool stuff.

Oh, and world generation often hangs at "placing civilizations"...

... but that's dwarf fortress for ya! :-D
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #76 (isolation #10) » Mon Dec 07, 2015 4:12 pm

Post by Claus »

Have you tried using the Lazy Newbie Pack? (LNP)

http://lazynewbpack.com/

I think they just updated it to the latest DF version.
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #78 (isolation #11) » Tue Dec 08, 2015 4:26 pm

Post by Claus »

O.o What?
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #80 (isolation #12) » Wed Dec 09, 2015 6:09 am

Post by Claus »

So I started playing DF again after a looooong while, missing many updates.

New fort, enjoying the new building features (auto vein mining is awesome!) when a werelizard appears outside. I hadn't finished setting up my military yet, but I send a lynch mob to punch the creature to death.

A few weeks in, one of my dwarves turns into a were lizard! He bites two more dwarves, who also turn into werelizards!

My fortress now has a full-fledged, uncontrolled lycantrophy oubreak - 1 in every 8 dwarves seem to be werelizards. I managed to isolate a few of them to a pit, and my marksdwarves seem to be able to take any stragglers down, but every time they turn they seem to be able to infect two or three more dwarves, and I can never catch all the victims.

I might as well give up and go full werelizard for this fortress :-P

!!FUN!!
http://www.youtube.com/watch?v=XVVmAG0RXmo
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