The Settlers of Catan (Abandoned)

For completed/abandoned Mish Mash Games.
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The Settlers of Catan (Abandoned)

Post Post #0 (isolation #0) » Fri Dec 25, 2015 5:04 am

Post by Felissan »

Image

Picture yourself in the era of discoveries: after a long voyage of great deprivation, your ships have finally reached the coast of an uncharted island. Its name shall be Catan! But you are not the only discoverer. Other fearless seafarers have also landed on the shores of Catan: the race to settle the island has begun!


Welcome to The Settlers of Catan! This is a classic European board game for 4 players about developing settlements on a small island in spite of bad luck with the dice, an annoying robber and lousy puns about wood and sheep.


The game is played on a hexagonal island made of 19 hexagonal tiles, that can either be forests, hills, fields, pastures, mountains, or a desert. Each of those has a token with a number between 2 and 12 on it, except for the desert which starts with the robber. 9 shores of the island will also have a harbor, that can either be a general harbor, or be specialized in one resource. The players each own settlements and cities, which can be placed on the intersections between three tiles, and roads, put on the paths between intersections.
At the start of the game, the players take turns placing one settlement each on an intersection of their choice along with a road connected to it; then, the same process is done in reverse order, with the fourth player getting to place his two settlements consecutively, and the first player going last. Once this is done, each players receives as their starting hand the resource cards associated with the tiles around their second settlement. The game then starts with the first player's turn. Here's an example of how the board should look:
Spoiler: Picture inside
Image



Each turn consists of 2 main phases: the production phase and the trade/construction phase.
On the contruction phase, the player rolls 2d6. If the result was not a 7, each player with a settlement or a city on a tile with the result of the die as its token receives the resource card associated with that tile: lumber for the forests, brick for the hills, grain for the fields, wool for the pastures, and ore for the mountains. A city gives two resources instead of one.
If the result was a 7, which isn't on any token, any player with over 7 resource cards in their hands has to select half of their hand to discard. Then, the player takes the robber away from its current position and sends him to a tile of their choice, and steals a random card from a player who owns a settlement or a city on that tile. Any production from this tile will be stopped until the robber is moved away from it.

During the trade/construction phase, the player may freely trade resources with other players, as long as he is involved in the trading, and the other players involved agree on the deal. They may also trade resources with the bank: the default option is to trade four identical resources for one of their choice; however, it can be changed if the player owns a settlement or a city on a shore with a harbor: if it's a general harbor, this rate is upgraded to three identical resources for one, and it it's a specialized harbor, it becomes two of the harbor's resource for one.

They may also build at any time during this phase. There are 4 different buildings:
  • Settlements, costing one lumber, one brick, one grain and one wool: these can be placed on intersections to receive resources from the adjacent tiles, and are each worth 1 VP (victory point). A settlement can never be placed within a distance of one path of any other settlement or city, including at the start of the game, and must be connected to one of the player's road. A player can't own over 5 basic settlements at once.
  • Roads, costing one lumber and one brick: these can be placed on the paths between intersections, and are used to connect settlements and cities. There can't be more than one road on the same path, and they have to be connected to one of the player's other buildings. A player can't build more than 15 roads in a game.
  • Cities, costing two grain and three ore: paying for a city allows the player to replace one of their own settlements with a town, which doubles its income, and makes it worth 2 VP instead of one. A player can't build more than 4 cities in a game.
  • Development cards, costing one grain, one wool and one ore: draw one development card from the 31-card deck. These can be used at any time during your turn. Once the deck is emptied, they can't be bought anymore.


A player ends their turn when they see fit after trading and building, and lets the following player take their turn.


There are three types of development cards: knight cards (20 copies), VP cards (5 copies) and progress cards (6 in total).
  • Knight cards can be played to move the robber as if a 7 was rolled, without causing players to discard half their hand. Knights are then kept in front of the player.
  • VP cards are kept hidden for the entire game; they are worth 1 VP each.
  • Progress cards (2 of each sub-type) each have a special effect :
    • Road Building cards are used to instantly build 2 roads.
    • Monopoly cards are used to take all of a given resource from the other players.
    • Year of Plenty cards are used to draw two resources of the player's choice.



There are two bonus cards that give 2 VP each to their owner: the Longest Road, which is given to the first player to build a 5-piece road, and the Largest Army, which is given to the first player to have 3 knights in front of them. The Longest Road can be interrupted by an opponent's Settlement, and any time a player has a longer road or larger army than the owner of the corresponding card, they take it for themselves.

The winner is the first player to reach 10 VP.


Players:
Snakes

ika
lilith2013

Aronis


Current status in post .
Last edited by Felissan on Sat Feb 27, 2016 11:19 pm, edited 11 times in total.
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Post Post #5 (isolation #1) » Sat Dec 26, 2015 4:23 am

Post by Felissan »

The game started!
Spoiler: Map
Image

Forests are dark green, hills are brown, fields are orange, pastures are light green and mountains are gray. The ports are either the same color as the terrain their resource comes from, or white if they're 3:1 ports.
Here's the player order:
  1. Snakes
  2. ika
  3. lilith2013
  4. Aronis

It's now Snakes's turn to give the position for his starting settlement and road. If you want to be a specific color, say it along with your first positions!
Last edited by Felissan on Sun Dec 27, 2015 7:03 am, edited 1 time in total.
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Post Post #7 (isolation #2) » Sat Dec 26, 2015 10:23 am

Post by Felissan »

Any preference for your color?
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Post Post #9 (isolation #3) » Sat Dec 26, 2015 10:56 am

Post by Felissan »

All right, it's now ika's turn.
Spoiler: Map
Image
Last edited by Felissan on Sun Dec 27, 2015 7:03 am, edited 1 time in total.
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Post Post #13 (isolation #4) » Sun Dec 27, 2015 4:52 am

Post by Felissan »

lilith's turn for her first settlement.
Spoiler: Map
Image

By the way, you don't need to wait for me to acknowledge your moves to play, as long as you follow the rules. And speaking of rules, I forgot one in the rules post, about hard limits on building counts. I'll update it right away.
Last edited by Felissan on Sun Dec 27, 2015 7:03 am, edited 1 time in total.
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Post Post #15 (isolation #5) » Sun Dec 27, 2015 7:00 am

Post by Felissan »

Sorry for the delay!
Spoiler: Map
Image

As a reminder, Aronis can place his two starting settlements immediately.
Last edited by Felissan on Sun Dec 27, 2015 10:00 pm, edited 1 time in total.
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Post Post #18 (isolation #6) » Sun Dec 27, 2015 9:57 pm

Post by Felissan »

All right, that means Aronis gets two wool and one lumber as his starting hand, and lilith gets ore, lumber and brick.
Spoiler: Map
Image

I'm pretty sure I could have drawn this intersection better...
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Post Post #22 (isolation #7) » Fri Jan 01, 2016 7:29 am

Post by Felissan »

You have to place a second settlement / road pair like Aronis and lilith did.
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Post Post #24 (isolation #8) » Fri Jan 01, 2016 9:06 am

Post by Felissan »

Thanks! You get lumber, ore and grain as your starting hand.
Spoiler: Map
Image

Now Snakes gets to pick the last settlement before the game starts.
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Post Post #26 (isolation #9) » Fri Jan 01, 2016 10:40 pm

Post by Felissan »

And now that the set-up is done, the game can officially start!

Spoiler: Map
Image


As a reminder, here are the starting hands:
Snakes
: Brick, Ore
ika: Lumber, Grain, Ore
lilith2013
: Lumber, Brick, Ore
Aronis
: Lumber, Wool x2

It's Snakes's turn. Rolling the Production dice... a 4, and a 5. Snakes gets one grain, and ika gets one wool.

And now, the Trade / Construction phase starts. As a reminder, Snakes can end it whenever he wants.
Last edited by Felissan on Sat Jan 02, 2016 10:22 am, edited 1 time in total.
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Post Post #30 (isolation #10) » Sat Jan 02, 2016 9:36 pm

Post by Felissan »

Oops. That's what happens when I make a map 12 hours after seeing the move. Did I get the road's position correctly on this one?

Spoiler: Map
Image


Rolling for ika's production: it's a 1, and a 6! Nobody has more than 7 cards, and ika gets to move the robber.
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Post Post #33 (isolation #11) » Sun Jan 03, 2016 10:56 am

Post by Felissan »

Exact resource counts are hidden in the board version, since it's not possible to keep track of them because of the robber. I should, however, display card counts, since those are always visible. I'll add them starting from next turn. Thanks for the suggestion!
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Post Post #36 (isolation #12) » Tue Jan 05, 2016 9:13 am

Post by Felissan »

ika moved the robber to the 10 pasture with one of Aronis's settlements, and stole a random resource from him.
I'll send status updates for resources every now and then. lilith doesn't get one right now since her resources didn't change since the game started.
Card count:
Snakes
: 1 Resource
ika: 5 resources
lilith2013
: 3 resources
Aronis
: 2 resources
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Post Post #42 (isolation #13) » Fri Jan 08, 2016 9:59 am

Post by Felissan »

All right then. ika buys a card, and hands the dice to lilith.

Spoiler: Map
Image


lilith rolls 4+4: Aronis gets 1 Brick and 1 Wool.
She now gets to do what she wants with her resources...
Snakes
: 1 resource
ika: 2 resources
lilith2013
: 3 resources
Aronis
: 4 resources
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Post Post #44 (isolation #14) » Sat Jan 09, 2016 3:02 am

Post by Felissan »

Spoiler: Map
Image


Aronis rolls 1+2. ika and Aronis both get 1 Ore, and lilith gets 2.
Snakes
: 1 resource
ika: 3 resources, 1 development
lilith2013
: 3 resources
Aronis
: 5 resources
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Post Post #46 (isolation #15) » Sun Jan 10, 2016 12:00 am

Post by Felissan »

Any more trading or building?
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Post Post #48 (isolation #16) » Sun Jan 10, 2016 6:16 am

Post by Felissan »

Spoiler: Map
Image


Snakes rolls 3+5: that's 1 Brick and 1 Wool again for Aronis.
I suppose you won't try to do anything with your last card?
Snakes
: 1 resource
ika: 3 resources, 1 development
lilith2013
: 3 resources
Aronis
: 5 resources
I've sent some status PMs.
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Post Post #50 (isolation #17) » Sun Jan 10, 2016 7:39 am

Post by Felissan »

Yeah, I thought so too.

See two posts above for the map.

ika's roll is 6+4: that's 1 Brick for Snakes, ika and Aronis, and Aronis would also have gotten 1 Wool if the robber wasn't there.
Snakes
: 2 resources
ika: 4 resources, 1 development
lilith2013
: 3 resources
Aronis
: 6 resources
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Post Post #52 (isolation #18) » Sun Jan 10, 2016 9:30 am

Post by Felissan »

All right.

Spoiler: Map
Image


lilith rolls 6+6: nobody gets any resources. :(
Snakes
: 2 resources
ika: 1 resource, 2 developments
lilith2013
: 3 resources
Aronis
: 6 resources
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Post Post #58 (isolation #19) » Thu Jan 14, 2016 2:46 am

Post by Felissan »

I'm sorry about being inactive, I was waiting to get more responses to lilith's vote proposal. I guess nobody wants her Ore, so I'll go ahead and end her turn.

Spoiler: Map
Image


Aronis rolls 5+3, and he gets 1 Brick and 1 Wool AGAIN.
Snakes
: 2 resources
ika: 1 resource, 2 developments
lilith2013
: 3 resources
Aronis
: 8 resources
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Post Post #63 (isolation #20) » Mon Jan 18, 2016 6:20 am

Post by Felissan »

Spoiler: Map
Image


Snakes rolls 4+2: that's +1 Grain for Snakes, ika and lilith.
Snakes
: 3 resources
ika: 2 resources, 2 developments
lilith2013
: 4 resources
Aronis
: 8 resources
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Post Post #65 (isolation #21) » Mon Jan 18, 2016 6:32 am

Post by Felissan »

ika rolls 1+6! Oh boy, Aronis has to discard 4 cards of his choice! Then, ika will get to move the robber.
Snakes
: 3 resources
ika: 2 resources, 2 developments
lilith2013
: 4 resources
Aronis
: 8 resources (-4)
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- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
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Post Post #69 (isolation #22) » Mon Jan 18, 2016 11:50 am

Post by Felissan »

Here you go!
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Post Post #70 (isolation #23) » Mon Jan 18, 2016 12:20 pm

Post by Felissan »

Aronis discarded 1 Brick, 2 Wool, and 1 Ore.
ika moved the robber, and stole 1 resource from Snakes, as he specified in a PM.
It's now his trading/construction phase.
Snakes
: 2 resources
ika: 3 resources, 2 developments
lilith2013
: 4 resources
Aronis
: 4 resources
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"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
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Post Post #72 (isolation #24) » Tue Jan 19, 2016 5:54 am

Post by Felissan »

ika played Road Building, and I assume he wants to end his turn here. Then he passed the dice to lilith.

Spoiler: Map
Image


And lilith rolls 3+5. Aronis gets 1 Brick and 1 Wool yet another time. I think I'll lose count of it by the end of the game.
Snakes
: 2 resources
ika: 3 resources, 1 development
lilith2013
: 4 resources
Aronis
: 6 resources
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- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
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Post Post #74 (isolation #25) » Wed Jan 27, 2016 3:10 am

Post by Felissan »

I'll take that as a no. Update coming soon...
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022

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