Titus Plays Xcom 2

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Post Post #3 (isolation #0) » Wed Jan 20, 2016 8:21 pm

Post by Claus »

For a second I thought you had access to a pre-release or something and was "No fucking way!"

Have fun!
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #22 (isolation #1) » Sat Jan 23, 2016 1:42 am

Post by Claus »

In post 5, Titus wrote:
In post 3, Claus wrote:For a second I thought you had access to a pre-release or something and was "No fucking way!"

Have fun!


Totally. I wish. This is taking too long to wait until February 5th. Totally make a character to add into my pool.


Hah, ok!

Name: Olga
Nationality: German
Other Characteristics: Bright red hair, sun glasses, as strong as you can make her look.

:-D
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #48 (isolation #2) » Wed Feb 03, 2016 10:09 pm

Post by Claus »

Yay, it is coming out tomorrow. So happy to be in region 1 now :-D
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #103 (isolation #3) » Sat Feb 06, 2016 3:57 pm

Post by Claus »

In post 60, zoraster wrote:Xcom 2 is the first game I've paid $60 in over two years.


Me too! I'm so happy this came out for linux on day one!

In post 97, Titus wrote:
Episode 0 is now up!


Fantastic, I will watch this while preparing my classes today :-)

====

So, I actually went through a small adventure to be able to play Xcom.

My computer is a bit below minimum specs (8G i7, GFX 550 -- hey, it was a strong computer when I bought it in 2012). I decided to try it anyway. The game run, but there were huge frame rate issues at minimum.

Checking out my specs, I noticed that my drivers were not active! Would that help? :-P So I downloaded the newest drivers and... the system stopped booting (still worked from rescue mode). I found out that my entire OS was desperately out of date, so that "might" have been the reason (along with all the cruft that accumulates from 4 years of use).

After four hours trying different solutions (open source drivers, closed source drivers, OS updates, changing packages). I just decided to reinstall the system from scratch. Two hours to backup my personal files and install the new system, and everything was working peachy, including the newest drivers! :-)

Except that now steam would not recognize my library... a bit more internet searching revealed how to move the games from the old library to the new one, and finally I manage to get it running! It runs surprisingly smoothly at minimal (I'm not playing Xcom for the graphics), and I've made it past the first black site.

Even my computer got XCOM'ed!
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #114 (isolation #4) » Mon Feb 08, 2016 3:39 am

Post by Claus »

Some funny Xcom comics:

http://imgur.com/a/wtZk7
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #127 (isolation #5) » Sun Feb 14, 2016 1:44 pm

Post by Claus »

Huh, I have had like two crashes so far, and it is only slow on the loading times. Other than that, it has been running fine. I am running it on minimal, though.

Also, I have finished my "savescum rush to see the ending", and now have started my proper "one mission a day" commander ironman run. The fact that you have to skip the tutorial to play ironman kinda sucks.
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #129 (isolation #6) » Mon Feb 15, 2016 1:37 am

Post by Claus »

So...

Today's mission, an easy level vip rescue. The vip's car is just under a 2 story building, and the evac zone is 3 turns away from that. One pod is away from both, another pod is with the car. I set up the ambush, kill the trooper, but the Sectoid survives with 1 hp and hides behind a lampost near the car. My last trooper can throw a grenade, and the area of effect says it will be at least 2 tiles away from the car itself.

Not far enough. The car is on fire. The next turn begins, and the wall of the car collapses. I have vision of the scientist. He is on fire, but still unharmed. Also, I get a reinforcement warning on top of the building between the car and the evac point. Still 9 turns to the end of the mission, but the scientist won't survive 9 turns on fire. I tell him to run, and set the rest of the squad in ambush for the coming reinforcements. 2HP fire damage on the scientist.

The reinforcements arrive, one trooper falls to overwatch, the other two survive, but take easily flankable positions. The scientist takes 2 points of fire damage. Two more moves to evac point, three hit points on the scientist, and I have no idea where the third pod is. Run scientist run! My soldiers take down the two remaining advent.

New alien turn, the pod I avoided before attacks me from the back. 2 FIRE DAMAGE! I rush to the evac point, no sign of the third pod. The scientist lives!

The squad takes some damage from the second pod and stumbles on the third pod as they go to the evac zone. Somehow, the scientist did not meet them on his mad dash.

I'm gonna call this guy "Doctor Lucky" :-)
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #132 (isolation #7) » Mon Feb 15, 2016 11:11 pm

Post by Claus »

Why no PSI Ops, TBM?
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #136 (isolation #8) » Wed Mar 02, 2016 7:02 pm

Post by Claus »

Neat! I will take a look when I get home :-D Are you playing what? C/I?

Also, I had a wonderful C/I run that finished abruptly this weekend when the script on the final mission bugged out. My all-star team is sadly waiting in the final room for the second boss that will never show up... :-(
http://www.youtube.com/watch?v=XVVmAG0RXmo
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