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Post Post #16 (isolation #0) » Sun Dec 13, 2015 11:48 am

Post by Alchemist21 »

I recently got this for ps4 and I love it. I'm pretty much just playing Blast Mode for now until I get better. Does anyone have any tips for taking care of players who camp at the top of maps like dune exchange or ice caves?
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Post Post #19 (isolation #1) » Thu Dec 17, 2015 7:44 pm

Post by Alchemist21 »

So they've nerfed the impact grenades again. My friend said they reduced the blast radius some time after Thanksgiving, and now an impact doesn't even do full damage (went from 100 damage to 90 damage).
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Post Post #22 (isolation #2) » Mon Jan 18, 2016 10:18 am

Post by Alchemist21 »

Yeah, I think a lot of people, especially the ones who played the PS2 Battlefront games, were surprised there was no offline campaign. People are still asking for it on the forums there, but idk if we'll ever get it. EA pretty much cut off communication with the forums. We were supposed to get details on the first DLC a week ago and still haven't heard anything from them.
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Post Post #24 (isolation #3) » Tue Jan 26, 2016 12:57 pm

Post by Alchemist21 »

Here's a list of changes for the update set to go live tomorrow.

Spoiler:
Below are the patch notes specific to PlayStation 4, PC, and Xbox One for the January update.
Additional Content/Functionality:
Multiplayer modes added to the Tatooine Survival map (Blast, Droid Run, Hero Hunt, Heroes vs Villains, Drop Zone)
Hoth Luke Skywalker skin added
Hoth Han Solo skin added
Private match functionality added
Daily challenges added
Setting for actively choosing server site added
Weapon and Star Card changes:
EE-3 Explosive shot damage decreased from 10 to 4 per shot
SE-14C Explosive shot damage decreased from 10 to 5 per shot
Homing Shot lock on time increased from 0.4 to 1.5
Homing Shot lock on distance decreased by 10 meters
Homing Shot projectile speed decreased from 30 to 23
RTC-97 overheat value is increased by 8%
Bowcaster replenish time tweaked (Normal 18 to 25 and Upgrade 15 to 20)
Flash Grenade replenish time tweaked (Normal 16 to 20 and Upgrade 12 to 15)
ION Torpedo replenish time tweaked (Normal 15 to 25 and Upgrade 12 to 20)
Thermal Detonator replenish time tweaked (Normal 15 to 20 and Upgrade 10 to 15)
Impact Grenade replenish time tweaked (Normal 16 to 25 and Upgrade 12 to 20)
Explosive Shot active time tweaked (Normal 7 to 5 and Upgrade 10 to 7)
Scan Ping recharge time tweaked (Normal 8 to 10 and Upgrade 5 to 8)
Cycler Rifle bullet dropoff reduced
Cycler Rifle damage increased from 90 to 100 at close range (10 meters)
DL-44 overheat tweaked and fire rate changed from 250 to 180.
Bounty Hunter trait card Level 3 reward percentage lowered from 100% to 85%
Fully charged (5 shots) Bowcaster damage per projectile decreased from 50 to 15, otherwise (1 or 3 shot) bowcaster damage per projectile decreased from 50 to 10
ION Torpedo lock on range decreased from 600 to 500 meters
Smart Rocket lock on range changed from 1000 to 500 meters
RTC-97 spread is increased when firing for a longer period
Scan Ping tweaked to have 50% shorter spotting time
Scan Ping active time decreased from 7 to 2 (is this what the above refers to?)
Barrage recharge times increased, Normal from 18 to 40 and Upgrade from 15 to 35
Explosive Shot active time decreased, Normal from 7 to 5 and Upgrade from 10 to 7
Vehicle Changes:
Starfighters pickups have a 20 second respawn delay
T-47 Airspeeder pickups have a 10 second respawn delay
Millennium Falcon and Slave I health decreased by 30%
Game Mode Changes:
Removed a turbolaser on Sullust which could be used for spawn killing
Turbolaser respawn time has been increased with 15 seconds
New friend zones and additional spawn points for Supremacy maps
New friend zones and additional spawn points for Walker Assault maps
New friend zones and additional spawn points for Turning Point on Jakku
Bugfix for crashing instantly when spawning in a vehicle on Jakku
Fighter Squadron hero vehicle pickups have more randomized timing
Fixed a Heroes vs Villains bug where players could use their cards in pre-round that got corrected by server
Updated spawn management between big and small game modes
Reduced the match bonus for Blast from 2000 to 1000
Reduced the Win bonus for Blast from 750 to 500
Increased the Match bonus for Hero Hunt from 1000 to 1750
Reduced the Win bonus for Hero Hunt from 500 to 250
Reduced score for dealing damage to AI X-Wings and AI TIE Figthers from 20 to 10
New game mode minimum player count thresholds:
- Walker Assault 20
- Supremacy 20
- Dropzone 4
- Blast 4
- Cargo 4
- Fighter Squadron 4
- Hero Hunt 4
- Droid Run 4
- Heroes Vs Villains 4
- Turning Point 20
Hero Changes:
Han Solo weapon damage over distance is lowered. Damage goes from 70 (was 75) to 30 (was 35) between 10 (was 20) and 25 (was 40) meters
Boba Fett weapon damage over distance is lowered. Damage goes from 30 to 20 (was 25) between 30 and 60 (was 80) meters
Boba Fett wristlauncher explosion radius decreased from 4 to 2.5, maxiumum damage increased from 1 to 1.2 meters
Boba Fett missile doesn't lock on anymore
Bug Fixes:
Stun inducing attacks now properly trigger stun animation loop
Fixing an issue where melee'ing at nothing completly stopped your movement
After the transition from the AT-AT the user screen could remain black, this is now fixed
Several instances of rocks that players could get stuck on have been fixed
Speederbike - Inconsistence between the range when you see the prompt button and when you could actually use the vehicle
Survival weapons behaved differently than MP, now brought in-line
Jakku - Invisible collision located on the landed Rebel transport ship
Users with the most kills will now not be prevented from get the Trophy / Achievement ”Playing the objective” in Blast


They've also released some season pass details. Jabba's Palace is coming.
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Post Post #26 (isolation #4) » Sat Feb 27, 2016 9:22 am

Post by Alchemist21 »

I don't think the aim screw up was intentional. They meant to just make you move slower while aiming with the pulse cannon, and I think they fucked up the code somewhere along the line.

On the plus side Bowcaster is stronger now and A-wings got fixed. Imperials can actually win Fighter Squadron now.
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Post Post #28 (isolation #5) » Fri Mar 04, 2016 10:38 am

Post by Alchemist21 »

The new Cycler Rifle buff was awesome and actually gave me a reason to try out the Sharpshooter trait.

The DLC seems pretty underwhelming imo. I'm still going to see what the people who have 2-week early access think after playing it, but right now I don't see myself getting it.
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Post Post #33 (isolation #6) » Wed Nov 15, 2017 12:09 pm

Post by Alchemist21 »

In post 30, Aronis wrote:Anybody playing the new game???
I have the standard edition so I'll be playing on Friday.
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Post Post #42 (isolation #7) » Wed Nov 15, 2017 8:46 pm

Post by Alchemist21 »

In post 41, Zachrulez wrote:I was referring to the first remake of battlefront with my online only comment which actually was online only.
It had some offline play in the form of the missions. People were a bit upset over the first one though, but I think it's because EA didn't basically go back on their word with any of it. Like for this new one, they said any duplicates you get from crates will be turned into crafting parts, but then they changed it so that you only get credits.

And the heroes getting locked behind a credit wall was a curveball that they never even hinted at. And that's really the thing that gets me. Why on earth did they think it's a good idea to lock the most iconic characters in the franchise like that? Even reduced prices shouldn't be a thing. Plus a leaker alleges that the lowered prices are actually part of a marketing strategy known as "outdating the rage" in which they start out with absurd values then lower them after the backlash to give the appearance that they're listening to feedback. I don't know how much I buy into that theory to be honest, since they actually have listened to feedback in the past (helmetless stormtroopers eventually went away, and every difference between the last game and this one was due to criticisms of the past game).

I would have cancelled my preorder and boycotted too, but my game preloaded so I'm going to play it. As stated above, the actual gameplay IS amazing (I played the beta), I'm just really frustrated with how they've handled heroes in this game. First they decided to do cross-era heroes (I almost decided against getting the game when that was pretty much confirmed because they seemed to ignore how many people were against it), but decided it wasn't that big of a deal and thought there may be some kind of compromise put in the game and that I would personally play in-era heroes only. Then this happened.

It's like, I love the game but not what they're doing to it, if that makes sense.
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Post Post #46 (isolation #8) » Thu Nov 16, 2017 12:55 pm

Post by Alchemist21 »

See the battle points cost for out-of-era heroes is the kind of compromise I was hoping for. My thing is that we already have to earn points in-game to play as the heroes, why do we have to earn points out-of-game just to get the chance? It's like COD killstreaks where you have to grind to the level to unlock them then earn points to use them, except in COD it's at least single use items that are treated this way and not what are essentially an entire class.
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Post Post #50 (isolation #9) » Fri Nov 17, 2017 9:41 am

Post by Alchemist21 »

In post 49, Aronis wrote:that may be true, but they changed hero costs, so there's a chance this gets a major overhaul? just gotta wait and see

also iden versio is amazing. she has a pulse cannon that charges fast and has infinite uses that is just insane. Got 30 kills w/ her and heavy/specialist on starkiller base which is easily my best number so far on this game. she can be exceptionally good if you just keep your distance on maps.
From what I've seen even the devs didn't want a lot of the stuff in the game that everyone's rioting about. It sounds like a decision made by top execs and one that's even causing inner turmoil for EA/DICE (Dennis himself just got promoted from assistant lead to lead designer, and in the list of things he did and didn't work on all the didn't stuff was the lootboxes and progression).

And I played through the campaign last night. Took like 5 hours on the hardest difficulty. I liked the story. That ending though... it's not bad it's just holy shit if that's what they're doing with this.

Spoiler: HEAVY SPOILER WARNING
I'm pretty sure they hinted at Iden and Del being Rey's parents. The story is canon, and I'll be surprised if they solved one of the biggest mysteries of the sequel trilogy with a video game character.
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Post Post #53 (isolation #10) » Thu Dec 21, 2017 1:29 pm

Post by Alchemist21 »

Nice!

Personally I like to run around with the repulsor cannon and shoot at people after knocking them to the ground.
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