Chris Pikula has compared this to blackjack, saying it's super exciting to watch, but not due to in-game decision making. Instead, it's due to seeing what comes off the top of the deck.
jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
jdodge1019: thus he is a cow
jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
jdodge1019: thus he is a cow
so the top 8 of the Pro Tour is:
3 C Eldrazi
2 UR Eldrazi
1 UBG Eldrazi
2 Affinity
Sure.
jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
jdodge1019: thus he is a cow
In post 6882, InflatablePie wrote:the real question is, how would the eldrazi decks fair against twin
I'm pretty sure they'd crush Twin, actually. It just does such powerful things so quickly.
jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
jdodge1019: thus he is a cow
Yeah Twin wouldn't stop this, although I think banning Twin did likely make this deck come about because the portion of pros who wouldn't think and just play Twin didn't have Twin to play.
I think this deck was partly a good meta call since everyone was playing linear combo decks and it's just a Bigger Linear Combo Deck, but also I don't see anything on the unban list that would really stop this deck(outside of lolCloudpost or lolHypergenesis) so yeah. Maybe Sword of the Meek? TKS takes care of most of the good answers, anyway.
Like, this deck honestly seems almost on Legacy power level. All it's missing is Ancient Tomb.
EDIT: Probably Stoneforge Mystic, because the deck struggles against Batterskulls and doesn't really run removal.
Current Avatar: Dr. Contessa(OC, art by @pastelpuffin)
To be honest, the line between 'linear combo deck' and 'linear aggro deck' is pretty thin. I guess Eldrazi is closer to aggro than combo, though. I'd classify Infect and Burn as combo decks, though.
Current Avatar: Dr. Contessa(OC, art by @pastelpuffin)
I agree with Infect as a combo deck, but I think Burn has transformed a bit into an aggro deck now with it playing Wild Nacatls
jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
jdodge1019: thus he is a cow
What someone told me at FNM is that burn is a 7 card combo deck which is how I assume the 2 of you interpret it.
I like to consider burn its own archetype, infect an aggro deck and eldrazi a tribal deck since it is neither aggro or combo in my eyes.
The u: counter target sorcery part might be playable, depending on the metagame (though not likely in current standard or modern, really.)
The rest of it is a resounding meh.
Players always always ALWAYS overvalue this sort of effect when it is almost never actually good. I can't count the number of times people have brought in their slaughter games or cranial extraction or surgical extraction against me and cast it triumphantly to which I would be like "ooooook....I am actively happy you have that card in your deck. That card does legitimately nothing against me."
These sorts of effects are really bad in general. This one is a little better than normal since at least it does something (counters a spell) instead of just paying four mana to accomplish literally nothing if I don't happen to have a copy of the card named in my hand, but its still not an amazing effect.
Lastly, the conditional on it is not trivial. 4 card types in the yard? In a strandard without fetchlands that could go a whole game without happening very easily (creature instant sorcery being the only big ones) and in modern its hit or miss.
All of this adds up to me thinking that card is really really bad.