Grand Idea Mafia

This forum is for discussion related to the game.
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kirroha
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Post Post #1450 (ISO) » Thu Feb 11, 2016 12:05 pm

Post by kirroha »

Friendly Neighbor with Benefits


Has the ability every night to tell a player that they are town, and in doing so also roleblocks them.

In post 1447, Lucky2u wrote:
In post 1440, kirroha wrote:
Innocent Scumbag


Mod-confirmed innocent who has to act as scummy as possible. Will win if lynched, can also win with town. If investigated the night before, suddenly acts pro-town the next day.

I'm not sure this role is enforceable.


I've seen that exact role used in a Post Restriction mafia game. It was amazing.
with a chainsaw.
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Post Post #1451 (ISO) » Thu Feb 11, 2016 12:24 pm

Post by Ircher »

Werewolf 1-Shot Sensor


Restrictions:
Once per game.
Usage:
Tell the mod when you want to activate this ability. You will learn how many anti-town players (including Werewolves) were on the previous day's lynch wagon.

Moderator Notes:
Usage:
In the case of a deadline no lynch, the number of not voting anti-town players are reported.
Last edited by Ircher on Sun Sep 04, 2016 11:24 am, edited 1 time in total.
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Post Post #1452 (ISO) » Thu Feb 11, 2016 12:24 pm

Post by Ircher »

Alien N0 Seraph Knight


Restrictions:
You may not self-target; pre-game only; you are NOT compulsive.
Usage:
Choose a player. You will protect them from all night kills until your death.
Last edited by Ircher on Wed May 15, 2019 8:28 am, edited 2 times in total.
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Post Post #1453 (ISO) » Thu Feb 11, 2016 12:24 pm

Post by Ircher »

Mafia Non-Consecutive Rolestopper


Restrictions:
Rolestopper: Cannot use actions on consecutive cycles.
Usage:
Choose a player to target. You will render them untargetable that night. (Ascetic Bulletproof to be precise.)
Last edited by Ircher on Sun Sep 04, 2016 11:30 am, edited 1 time in total.
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Post Post #1454 (ISO) » Fri Feb 12, 2016 12:03 am

Post by kirroha »

Convincing Mafia Goon


Has to make 1 person unlynchable every night for the entirety of the next day, which will be declared at the beginning of the day publicly. Cannot choose themselves.
with a chainsaw.
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Post Post #1455 (ISO) » Fri Feb 12, 2016 4:13 am

Post by Ircher »

Alien Compulsive Random Role 0-499


Restrictions:
You must target someone each cycle.
Usage:
Choose a player to target and send a 1d500-1 (dice tag) to the moderator. You will perform [[ABILITY]] on them based on the number you rolled (see the Grand Idea Mafia thread; your role corresponds with the post number); your effective role (minus alignment) for the night and following day is whatever you rolled.

Moderator Notes:
Usage:
Player MUST send the dice result AND their target in the same pm. In the case a night action or day action requires two targets, the player is designated as the second target. (Exception: For deflection, the player is the first target.) Factional abilities are not inherited; however, passive modifiers are inherited. If the player rolls a day ability, the ability will be used on the designated player at the end of the following day (Twilight). Moderator is allowed to reroll any roles deemed overpowered.
Last edited by Ircher on Wed Sep 07, 2016 12:50 pm, edited 2 times in total.
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Post Post #1456 (ISO) » Fri Feb 12, 2016 4:20 am

Post by Dwlee99 »

Mafia goon

When do one of these games get hosted?
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Post Post #1457 (ISO) » Fri Feb 12, 2016 6:49 am

Post by Ircher »

Super Vanilla Townie


Usage:
While alive, you render everyone vanilla. This means no one possesses any special abilities; however, factional abilities are not affected by this role.
Last edited by Ircher on Wed Sep 07, 2016 12:52 pm, edited 1 time in total.
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Post Post #1458 (ISO) » Fri Feb 12, 2016 7:05 am

Post by kirroha »

Sweet Vanilla Townie


A vanilla townie who can only start voting after being put at L-1 in that particular day. An attempt to vote before that will get you modkilled. Cannot reveal that your voting ability must be triggered.
with a chainsaw.
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Post Post #1459 (ISO) » Fri Feb 12, 2016 7:17 am

Post by MarioManiac4 »

In post 1456, Dwlee99 wrote:Mafia goon

When do one of these games get hosted?


In post 3759, quadz08 wrote:
Micro 582:
Grand Idea Mafia: The Play
Mod:
mariomaniac4
Game Type:
Semi-Open
Status:
0/9
I will be including all roles in the thread up to Post 1407 ("Mafia Jailkeeper"), apart from roles I consider unfair or unfun.


Town Agent

You may send a message to any player in the game, up to three times in the day. Once in the game you will be able to "spy" on a player. You will be PM'd with the contents of every post in any PTs they may have. Names will be removed.
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Post Post #1460 (ISO) » Fri Feb 12, 2016 7:17 am

Post by MarioManiac4 »

Town Agent
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Post Post #1461 (ISO) » Fri Feb 12, 2016 7:18 am

Post by MarioManiac4 »

Town Agent
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Post Post #1462 (ISO) » Fri Feb 12, 2016 7:18 am

Post by MarioManiac4 »

Serial Killer 1-Shot Bulletproof Agent
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Post Post #1463 (ISO) » Fri Feb 12, 2016 7:19 am

Post by MarioManiac4 »

Werewolf Traitor Agent

that's enough :P
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Post Post #1464 (ISO) » Fri Feb 12, 2016 7:46 am

Post by kirroha »

NK Immune Miller Vig
with a chainsaw.
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Post Post #1465 (ISO) » Fri Feb 12, 2016 12:02 pm

Post by RadiantCowbells »

Sweetheart


If someone says 'I love you' to you in thread, you become lovers.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #1466 (ISO) » Fri Feb 12, 2016 12:09 pm

Post by RadiantCowbells »

Vanilla Townie
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #1467 (ISO) » Fri Feb 12, 2016 12:09 pm

Post by RadiantCowbells »

Vanilla Townie
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #1468 (ISO) » Fri Feb 12, 2016 12:10 pm

Post by RadiantCowbells »

Chocoate Townie
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #1469 (ISO) » Fri Feb 12, 2016 12:10 pm

Post by RadiantCowbells »

Chocolate Townie
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #1470 (ISO) » Fri Feb 12, 2016 12:14 pm

Post by BBmolla »

Strawberry Townie
Come see me in the Great American Melodrama in Oceano
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Post Post #1471 (ISO) » Fri Feb 12, 2016 12:17 pm

Post by RadiantCowbells »

Rocky Road Townie
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #1472 (ISO) » Fri Feb 12, 2016 12:17 pm

Post by RadiantCowbells »

1-Shot Bulletproof 1-Shot Strongman Serial Killer
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #1473 (ISO) » Fri Feb 12, 2016 12:28 pm

Post by Ircher »

Alien 2-Shot Town Eliminator


Restrictions:
Twice per game.
Usage:
Choose a player to target. If they are town, you will remove them from the game completely (counting as dead.) They will not flip and cannot be revived.
Last edited by Ircher on Sun Sep 04, 2016 11:34 am, edited 1 time in total.
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Post Post #1474 (ISO) » Fri Feb 12, 2016 12:32 pm

Post by Ircher »

Alien 1-Shot Mafia Eliminator


Restrictions:
Once per game.
Usage:
Choose a player to target. If they are mafia, you will remove them from the game completely (counting as dead.) They will not flip and cannot be revived.
Last edited by Ircher on Sun Sep 04, 2016 11:35 am, edited 1 time in total.
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