Roles have been sent. If you respond by morning (e.g. within (expired on 2016-03-03 10:00:00)) with your choices, this game should be running soon afterward. Don't let your fellow players down, people! Just to be clear, I can assure that both the Role List and the Modifier List were randomized
FOR EACH PLAYER
, so as to prevent gaming of the system or an unequal probability of a player drawing a role based on something as trivial as "whether or not I pulled theirs from the list first" - nobody wants to get mostly VTs just because they signed up last.
Also, just so everyone is prepared for this eventuality, I will have to reroll a game that is all Town-aligned or that could become so with a single lynch (think about that criteria however you choose). So anybody who rolled Scum of any kind - I advise you to choose something scummy. That makes for more enjoyable games anyway!
In post 0, Maestro wrote:* You must vote for "No Lynch" if you want a No Lynch.
* This is the only way to achieve a "No Lynch" - regular lynching is achieved through plurality.
Majority lynching is still the primary way you will lynch, plurality is just to ensure that inactivity does not lead to a No Lynch unless no players have any votes cast. It is my way of ensuring that the only way a No Lynch occurs is if a majority of players vote "No Lynch". I will be considering alternative wordings for this part of my ruleset; stay tuned for an update.
Post 126 has been updated with flavor and a Votecount that is accurate as of that post.
Like those who, to this day, live out his memory,
Like those who, before his rise, did carry on the word of mith,
He did vote - our savior did vote - and he voted for doom
Yet he was benevolent (blessed with randomness, mith be praised)
And though his vote was placed, he had yet mercy in him
For ChannelDelibird had placed his first vote on-site, and it was good.
Last edited by Maestro on Sun Mar 06, 2016 3:29 am, edited 2 times in total.
@maestro, just clarifying that every player got the full list, Ie.we all could've gotten bloodhound
Confirmed. I do everything for a reason. The Great/er/est Ideas aren't meant to be breakable this way, and I've encountered this potential problem before.
Loving (w/ SarasaKat) Werewolf Bloodhound One-shot King
SarasaKat -
Loving (w/ Aristophanes) Town Motivator
By faction
:
Bombing Werewolf One-shot Kingmaker
- Fire Starter
Loving (w/ SarasaKat) Werewolf Bloodhound One-shot King
- Aristophanes
Dexter Town Watcher
- Lowell
Heroic Town Rolecop
- Ircher
Loved Town Private Investigator
- Ranger
Loving (w/ Aristophanes) Town Motivator
- SarasaKat
Two-shot Town Vigilante
- Persivul
Hated
Lyncher
-turned-Survivor (w/ Lowell) One-shot Gladiator
- BlueTrin
(No Modifier)
Underdog
-turned-Town Watcher
- lane0168
Spoiler: GAME SUMMARY
DAY 1 LYNCH / ACTIONS
Town
lynches
Ircher, a
Heroic Town Rolecop
(@L-0: Lowell, Ranger, Persivul, Fire Starter, lane0168)
lane0168,
(No Modifier) Underdog Watcher
, becomes
Town-aligned
NIGHT 1 ACTIONS
Lowell
watches
Fire Starter and receives result
No Visitors
lane0168
watches
Ranger and receives result
No Visitors
Fire Starter
crowns
Aristophanes, making him a
One-shot King
for Day 2
Fire Starter
kills
Lowell, a
Dexter Town Watcher
BlueTrin,
Hated Lyncher (w/ Lowell) One-shot Gladiator
, becomes
Self-aligned
Ranger
privately investigates
BlueTrin and receives result
Not Cult
Aristophanes
hounds
Persivul and receives result
Town
Persivul
vigilante kills
SarasaKat, a
Loving (w/ Aristophanes) Town Motivator
Aristophanes, a
Loving (w/ SarasaKat) Werewolf Bloodhound
,
dies
by Lover's Suicide
DAY 2 LYNCH / ACTIONS
Town
lynches
BlueTrin, a
Hated
Lyncher
-turned-Survivor (w/ Lowell) One-shot Gladiator
(@L-0:
(Hated modifier)
, lane0168, Persivul)
NIGHT 2 ACTIONS
Persivul
vigilante kills
Ranger, a
Loved Town Private Investigator
Fire Starter
kills
Persivul, a
Two-shot Town Vigilante
lane0168's action does not impact the game
Ranger's action does not impact the game
Spoiler: MOD NOTES
First time for everything, I suppose: I've run quite a few Idea Mafia games, and never have I seen somebody draw 5 Town roles, let alone 2 VTs. S/O to SarasaKat for taking it in stride. I would have to look back over the game to have much to report (I had my hands full doing things elsewhere on-site and deciphering Night Actions), but basically I am pleased that out of this game came two things for me as a mod: a good rewording of my intent for my plurality lynching rules, for games where it is applicable, and a better understanding of the reasoning (faulty though it may be) behind my "
weird
" way of randomizing Great/er/est Idea setups. When I changed my method for role randomization and distribution it was because, in a game where I
DID NOT
randomize the list anew for each player's Role PM, players had even received their "cards'" numbers from the list on whichever MafiaWiki page I was using at the time. During massclaim, it was these numbers that sparked broken-ness in the randomization process (since players could even tell if somebody was lying about which Vanilla Townie they had drawn if they fake-claimed a number that somebody else had), not the fact that I had opted to use a single randomization of the list. I will post a notice about this realization post-game and will be asking quadz for permission to re-run this game if enough players would like another go at the setup with the same playerlist. This "Micro 590b" would use a single randomization of the Modified Greatest Idea role list, as well as the modifier list, for distribution to players. Really, this makes it easier on everybody - especially me. I should've realized this sooner.
In post 360, Maestro wrote:When I changed my method for role randomization and distribution it was because, in a game where I
DID NOT
randomize the list anew for each player's Role PM, players had even received their "cards'" numbers from the list on whichever MafiaWiki page I was using at the time. During massclaim, it was these numbers that sparked broken-ness in the randomization process (since players could even tell if somebody was lying about which Vanilla Townie they had drawn if they fake-claimed a number that somebody else had), not the fact that I had opted to use a single randomization of the list. I will post a notice about this realization post-game and will be asking quadz for permission to re-run this game if enough players would like another go at the setup with the same playerlist. This "Micro 590b" would use a single randomization of the Modified Greatest Idea role list, as well as the modifier list, for distribution to players. Really, this makes it easier on everybody - especially me. I should've realized this sooner.
Like those who, to this day, live out his memory,
Like those who, before his rise, did carry on the word of mith,
He did vote - our savior did vote - and he voted for doom
Yet he was benevolent (blessed with randomness, mith be praised)
And though his vote was placed, he had yet mercy in him
For ChannelDelibird had placed his first vote on-site, and it was good.
Fun fact! The game from which this flavor is distilled (shown here), which was ChannelDelibird (a.k.a. CDB)'s first game on-site, was also a game Lowell played in! I didn't even realize it until later.
So, I've gotten the verdict. No need to re-run the game now. Everybody look out in the Micro Queue for one coming soon, though. Let me take a vote: which of the Idea Mafias should I do next? I'd really love to run a Cracking Idea game, but if you all are interested again, I'm fine just doing Greater/est or MGI again.