The Newbie Matrix6 stats thread (complete)

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Post Post #81 (isolation #0) » Fri Jul 11, 2014 2:53 am

Post by Rob14 »

Given the test you ran, there is a 99.9% chance that there is a statistically significant difference between the proportion of town that replace out and the proportion of scum that replace out. That is the correct conclusion from what I assume was a test where the null hypothesis is p1 = p2 and the alternative hypothesis is p1 =/= p2, where p1 is the proportion of town replacing out and p2 is the proportion of scum replacing out.
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Post Post #82 (isolation #1) » Fri Jul 11, 2014 2:55 am

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Toomai, can you share your spreadsheet that you used to generate that last graph? I'd like to try something, but having your existing spreadsheet on replace-outs would be helpful.
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Post Post #84 (isolation #2) » Fri Jul 11, 2014 4:48 am

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Wow, that's quite the spreadsheet and it's a bit hard to tell exactly how you've organized the data, due to frequent abbreviations.

If I wanted to compile a chart that shows replacement rates of just SEs by role, what's the best way to capture that data using what's already there? Is there a specific column in the Midpoints (replacements) sheet that could help with that?
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Post Post #86 (isolation #3) » Fri Jul 11, 2014 7:24 am

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M'kay.
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Post Post #91 (isolation #4) » Mon Aug 11, 2014 2:57 pm

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In post 90, T S O wrote:and they get no towncred from their death.


That's not a mathematical thing, so it's literally impossible to objectively measure. You'd have to try to define a rigorous definition of what defines "getting towncred". Does looking town at start of Day 2 count, or do they have to never be questioned about their partner for it to be "getting towncred" for the lynch?

On the other hand, finding the percentage of scum wins when their partner days D1 would be doable.
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Post Post #182 (isolation #5) » Wed Mar 16, 2016 2:23 am

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So scum know what setup they're in as soon as a town PR is claimed 100% of the time. I still think 4x4 makes the most sense

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