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So, how is the traitors amongst us is supposed to be played by either party? Is town supposed to hide themselves, or traitors supposed to hide themselves?
In post 4301, chilledtea wrote:The only realistic way that town can win is by taking out two mafia by vengekilling which seems really difficult.
Well, they can always get them lynched. The two Mafia can't claim because then they get venged the minute a VT gets lynched.
If a VT venges another VT they screw themselves over so badly though. Even if they get to lylo, they would need to get the remaining scum to first lynch another scum, and then also venge incorrectly.
Oddly, I think I would love to be a VT in this set-up, precisely because it sounds so challenging.
Doubtful. Traitors would be really stupid to lynch a mafia, rather if the mafia does claim he escapes the lynch and the lynch can end up on someone else prefereably VT. If the Vengekill takes out mafia at least it is 1 for 1 trade.
In post 4303, chilledtea wrote:Seems similar to reverse-mafia in a way where townies are supposed to play like scum.
well no?
One game you win by being as town as possible and its up to mafia to play to blend in, like normal.
the focus of this game is to townhunt, not scumhunt
another is about town under unusual circumstances and forced to blend in. by balancing scum meta with the need to be political and the need to focus on one group.
town in traitor game are essrntially forced to hope the uniformed and informed scum cross wires.
the differences are relatovely deep.
That's true. What I wanted to say was this game will be something like reverse of what generally happens in a mafia game - town will be the ones attempting to blend-in (with a little bit of town-hunting) and scum will be doing most of the analysis.