Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #2025 (ISO) » Fri Apr 08, 2016 6:27 pm

Post by callforjudgement »

Rook
(if you roll this role, give it to the player you rolled it for as Town Rook, and to a random other player by adding it to their role as a modifier)

You start the game trapped behind other players, but become powerful as the game opens up a while. Once half the players in the game (rounded down) have died, you become a Strong Vigilante if you don't have access to a killing role or factional kill, or gain the Strong modifier to support an existing kill that you have. Unfortunately, before that point, you don't have a vote. You will be confirmed to be a Rook (and what this means) at the start of the game, although any other aspects of your role or alignment will not be revealed.
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Post Post #2026 (ISO) » Fri Apr 08, 2016 6:29 pm

Post by callforjudgement »

Queen
(alignment chosen by moderator)

Your ability at quickly moving around the board lets you be almost everywhere overnight! Each night, you target every other player (thus a Tracker scan will see you target every player, a Watcher scan will return you no matter who is targeted, etc.)
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #2027 (ISO) » Fri Apr 08, 2016 6:33 pm

Post by callforjudgement »

King
(80% chance of town, otherwise belongs to a random groupscum faction that already exists in the game)

You will be confirmed as a
King
at the start of Day 1. You effectively have infinitely many votes; no player can be lynched until you vote for them (no matter how many votes are on that player), and once you vote for a player, they will be hammered immediately. Overnight, you
must
choose another player to become the next King (this is Compulsive), and cannot choose a player who has been King before; you will lose this role, and the chosen player will get its voting-related benefits and be confirmed as a
King
. This pattern continues indefinitely (thus there is a different King for each new day); the pattern can only break, putting the lynch system back to normal, if there are no available choices for the new
King
or if the player you attempt to nominate as
King
dies overnight.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #2028 (ISO) » Fri Apr 08, 2016 6:35 pm

Post by callforjudgement »

Expendable Werewolf
(change to Mafia if there are no other Werewolves in the setup)

At the end of night 2, if your faction is as large as a typical scum faction would be expected to be based on the total number of players who started the game (
moderator discretion, but e.g. size 2 for a 9p game, size 3 for a 13p game
), you die. If your faction is smaller, this role has no effect and you're just a normal Werewolf.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #2029 (ISO) » Fri Apr 08, 2016 6:35 pm

Post by callforjudgement »

Town Seer


Can scan one player for Werewolf-ness per night. Can't distinguish between non-Werewolf factions.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #2030 (ISO) » Fri Apr 08, 2016 8:17 pm

Post by Sméagol »

Town 1-shot baker

Your target will receive the message "You have received bread!", but only if there is a miller in the game.
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Post Post #2031 (ISO) » Fri Apr 08, 2016 9:17 pm

Post by Sméagol »

Role switcher
(alignment up to mod's discretion)
You will gain your target's role (minus alignment), and your target will gain this role.
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Post Post #2032 (ISO) » Fri Apr 08, 2016 10:04 pm

Post by callforjudgement »

Town Rolecop Detector


Each night, you may target a player to find out whether or not they are a Rolecop (or have some similar ability that returns the names of roles; for example, a Rolecop Detector would scan as "not a rolecop" as its result is a true/false rather than a role name).
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· scam · seam · team · term · tern · torn ·
town
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Post Post #2033 (ISO) » Fri Apr 08, 2016 10:15 pm

Post by callforjudgement »

Town Extremely Specific Role-Specific Cop


Along with your role, the mod has generated a random number from 0 to the number of posts in the Grand Idea thread (at the cutoff being used for this game), and informed you of that number. Each night, you may scan a player to see whether or not they have the role described in the corresponding post. There is no guarantee that the role in question actually exists in the setup.

If it hits Vanilla Townie, might actually be potentially useful. Otherwise, the odds of it being anything other than a Visitor are pretty low.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #2034 (ISO) » Sat Apr 09, 2016 7:29 am

Post by Ircher »

Town Musician


You have the following
1-Shot Day
abilities (must post in-thread):

1.
The Mesmerizing Flute
- Post in thread you want to play your flute and a person to target. That player will only be able to vote No Elimination or whatever wagon you are on for the rest of that Day Phase.

2.
A Sound of Thunder
- Post in thread you would like to blast your trumpet. Admist the confusion, all player's votes will be randomly locked to two other players besides themselves. From that point onward for that day phase, players may only vote for No Elimination, themselves, or one of the two players to whom their vote is locked to.
Last edited by Ircher on Wed Apr 21, 2021 1:45 pm, edited 1 time in total.
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Post Post #2035 (ISO) » Sat Apr 09, 2016 8:38 am

Post by Felissan »

In post 2018, Felissan wrote:
Archnemesis

You are the archnemesis of a random non-town player; your actual role will be a copy of theirs, and some other players from outside your archnemesis's faction will have their role modified for your factions to be perfectly symetrical. You both know you're each other's Archnemesis. Your win conditions are mutually exclusive.

This idea was definitely not inspired by the Linear Guild.
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
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Post Post #2036 (ISO) » Sat Apr 09, 2016 11:32 am

Post by Sméagol »

Town night 5 motion detector
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Post Post #2037 (ISO) » Sat Apr 09, 2016 11:38 am

Post by Sméagol »

Surprise jack-of-all-trades (1-shot surprise 1; 1-shot surprise 2; 1-shot surprise 3)
(alignment up to mod's discretion)
Pre-game, you must PM me 3 other players. They will determine what 1-shot ability you will get, but you will not be informed of their choice. They have until the end of day 1 to make a choice, if they fail to decide, the mod will choose one for you.
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Post Post #2038 (ISO) » Sat Apr 09, 2016 11:40 am

Post by Sméagol »

E detector
(alignment up to mod's discretion)
You can find out if target player's role name contains the letter
e
.
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Post Post #2039 (ISO) » Sat Apr 09, 2016 11:41 am

Post by Sméagol »

Alien visitor

Each night you can visit another player.
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Post Post #2040 (ISO) » Sat Apr 09, 2016 12:05 pm

Post by Sméagol »

Town Back-up 1-shot vigilante

When every town player with some form of vigilante ability has died, you will become a 1-shot vigilante.
Last edited by Sméagol on Sat Apr 09, 2016 12:06 pm, edited 1 time in total.
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Post Post #2041 (ISO) » Sat Apr 09, 2016 12:06 pm

Post by Sméagol »

Vigilante enabler
(alignment up to mod's discretion)
When you die, all players (regardless of alignment) lose all forms of vigilante abilities.
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: none
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running
: none
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Post Post #2042 (ISO) » Sat Apr 09, 2016 12:08 pm

Post by Sméagol »

Town custom miller

You may choose what cop results on you will be, other than town.
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Post Post #2043 (ISO) » Sat Apr 09, 2016 12:10 pm

Post by Sméagol »

Mafia record falsifier

Twice each dayphase, you may have the mod edit one of your own posts to anything you like.
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Post Post #2044 (ISO) » Sat Apr 09, 2016 12:11 pm

Post by Sméagol »

Mafia redirector
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Post Post #2045 (ISO) » Sat Apr 09, 2016 12:14 pm

Post by Sméagol »

Cursed troll
(alignment up to mod's discretion)
When you die, you don't flip, instead, you petrify.
You can't post or do anything like expected, but you are still available for targeting.
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Post Post #2046 (ISO) » Sat Apr 09, 2016 12:17 pm

Post by Sméagol »

Town 2-shot jetpack inventor

On 2 nights, you may give a target player the
flying
ability (they can only be targeted by other players with
flying
).

Comment

You yourself don't have flying, though you may use one of your shots to gain flying.
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Post Post #2047 (ISO) » Sat Apr 09, 2016 12:20 pm

Post by Sméagol »

Flying vanilla
(alignment up to mod's discretion)
You have
flying
(you can only be targeted by other players with
flying
).
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: none
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: none
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Post Post #2048 (ISO) » Sat Apr 09, 2016 12:21 pm

Post by Sméagol »

Vanilla
(alignment up to mod's discretion)

I should probably save some of these for my own themes..
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Post Post #2049 (ISO) » Sat Apr 09, 2016 12:26 pm

Post by callforjudgement »

Vanilla Townie


In post 2038, Sméagol wrote:
E detector
(alignment up to mod's discretion)
You can find out if target player's role name contains the letter
e
.


Does "Sméagol" contain the letter
e
?
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