Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #2050 (ISO) » Sat Apr 09, 2016 12:26 pm

Post by Sméagol »

Vanilla
(alignment up to mod's discretion)

In post 2033, callforjudgement wrote:
Town Extremely Specific Role-Specific Cop


Along with your role, the mod has generated a random number from 0 to the number of posts in the Grand Idea thread (at the cutoff being used for this game), and informed you of that number. Each night, you may scan a player to see whether or not they have the role described in the corresponding post. There is no guarantee that the role in question actually exists in the setup.

If it hits Vanilla Townie, might actually be potentially useful. Otherwise, the odds of it being anything other than a Visitor are pretty low.

You could bump up the usefulness by randomly choose one the actual existing roles.
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Post Post #2051 (ISO) » Sat Apr 09, 2016 12:29 pm

Post by Sméagol »

Chocolate townie


In post 2049, callforjudgement wrote:
Vanilla Townie


In post 2038, Sméagol wrote:
E detector
(alignment up to mod's discretion)
You can find out if target player's role name contains the letter
e
.


Does "Sméagol" contain the letter
e
?

It's a moot point, as I have not named a role after myself (..yet).

It depends on the encoding. To me it's an e with an accent, so yes, I consider my name to contain an
e
.
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Post Post #2052 (ISO) » Sat Apr 09, 2016 12:37 pm

Post by Sméagol »

Judged by the dead
(alignment up to mod's discretion)
You can't be voted for by living players. Instead, the dead players may vote in the deadthread in order to lynch you. This is announced at the start of the game. This requires an absolute majority of all the dead players (so with 3 players dead, two need to vote for you to lynch you). There needs to be at least 3 dead players before you can be lynched.

The votes from the dead show up in the vote count as usual (perhaps with a different colour to distinguish them). Apart from the dead voting, lynches happen as usual, so if there's an absolute majority for your lynch before anyone else, you'll be lynched and the day ends.
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Post Post #2053 (ISO) » Sat Apr 09, 2016 2:48 pm

Post by Sméagol »

Vanilla
(alignment up to mod's discretion)

Made a quick little script to generate a 9p set-up.. I have not looked at the following result yet.









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Post Post #2054 (ISO) » Sat Apr 09, 2016 2:55 pm

Post by Sméagol »

Vanilla
(alignment up to mod's discretion)

One more.









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Post Post #2055 (ISO) » Sat Apr 09, 2016 2:57 pm

Post by callforjudgement »

Vanilla Town


In post 2053, Sméagol wrote:
Vanilla
(alignment up to mod's discretion)

Made a quick little script to generate a 9p set-up.. I have not looked at the following result yet.











I have. It's broken, and leads to a town win on day 3 (which they can share with the Jester if they want); town have enough information to break the setup, too. (This is assuming that the role with unspecified alignment becomes Mafia in order to produce a 2-player Mafia faction.)
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· scam · seam · team · term · tern · torn ·
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Post Post #2056 (ISO) » Sat Apr 09, 2016 3:01 pm

Post by Sméagol »

Vanilla
(alignment up top mod's discretion)

Yeah it didn't look good. The other one's not great either. Last one:









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Post Post #2057 (ISO) » Sat Apr 09, 2016 3:11 pm

Post by callforjudgement »

Cow Goon
(i.e. a "normal" anti-town faction that isn't Mafia or Werewolf, but rather a third anti-town faction; if any "unspecified alignment" roles are rolled along with this, at least one becomes a Cow, otherwise this is effectively an SK)

In post 2054, Sméagol wrote:
Vanilla
(alignment up to mod's discretion)

One more.











This one is a complete mess :-) It has four effective VTs, a Werewolf (with an ability that allows them to automatically lose, which they should use because win conditions are reversed), a Mafia (with an ability that they should probably never use, as with reversed win conditions it'll make them lose and everyone else win), a player who gets to choose their own alignment, a role from the Worst Roles thread (which is statistically probably an almost unwinnable third party; I randomly rolled 398 which fits that description quite well) and a player with no specified win condition;
and
all win conitions are reversed. I'm not sure if the reversal of win conditions is public or not; if it is, the game is actually reasonably balanced (although the Werewolf automatically wins and plays Kingmaker to some extent), because the fragmentation of anti-town factions works quite well with the Vote For Town mechanic. On the other hand, unless the choose-your-own-alignment player happens to pick Mafia, it's either Not Mafia or becomes so very quickly when the Werewolves kill each other overnight.

If the reversal of win conditions
isn't
public, it's about as bastard a setup as is possible to create.
scum
· scam · seam · team · term · tern · torn ·
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Post Post #2058 (ISO) » Sat Apr 09, 2016 3:22 pm

Post by Sméagol »

Vanilla
(alignment up to mod's discretion)

The last one
does
sound like fun though :P)

Spoiler: Alright, 5 more, then I'm off to bed
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Post Post #2059 (ISO) » Sat Apr 09, 2016 3:24 pm

Post by Cheery Dog »

Mafia Roleblocker


Chances of getting balance is going to take a lot of things (practically impossible). Half of those problematic roles in that group were from me :(

Pretty sure reversing of win conditions wasn't public. (although I do assume it would be claimed)
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Post Post #2060 (ISO) » Sat Apr 09, 2016 3:36 pm

Post by callforjudgement »

Town Roleblocker


Whether the win condition reversal would be claimed rather depends on the Survivor Reverser's win condition, which isn't stated.

In particular, if the Survivor Reverser is Mafia, they'd be best off not claiming publicly (claiming in the PT would be reasonable), killing their buddy with the nightkill, then playing as a Jester from there; the lack of claim means that the Jester would be unexpected. If the Survivor Reverser is Town, there's more of a reason to claim, but even so I suspect that the best strategy would be to not claim, vote for someone you thought was town day 1, claim a guilty on someone you thought was town day 2, then almost inevitably get lynched day 3. This would probably win outright via letting scum outnumber town, and even if it didn't, town would be well ahead in the getting-themselves-lynched race (which would become public due to the flip). If the Survivor Reverser is a Survivor (i.e. the role is just "Reverser" and Survivor is the alignment), then they're a Jester, which is normally considered a pretty easy role to win with and
definitely
shouldn't be claimed.
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Post Post #2061 (ISO) » Sat Apr 09, 2016 3:49 pm

Post by Sméagol »

Mafia neapolitan


In post 2060, callforjudgement wrote:
Town Roleblocker


Whether the win condition reversal would be claimed rather depends on the Survivor Reverser's win condition, which isn't stated.


According to the OP, it's town.

Anyway, I'd appreciate it if people took the time to post explanations in every post.. Or at least a link. I had to look up some stuff, but if I really were to mod a game, Id probably reroll, or treat it as a named townie.

By the way..
Day Numbering Reverser


What happens when you reach zero? Negative values? Game ends?

Now I'm really off to bed.
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Post Post #2062 (ISO) » Sat Apr 09, 2016 3:50 pm

Post by Cheery Dog »

Town Doctor


The Survivor Reverser is a Survivor. (so pretty much a jester). Yeah he probably wouldn't actually claim that - probably only the town variant of it would. I'm not sure about the Unlyncher. (werewolf is probably also a no)

Spoiler: me looking at those last 5 games rolled
[1] Contains two jesters a lyncher, and a role that will randomly modkill people at the start of the game. - The other 5 make an okay setup
[2] Mafia wins at night start (regardless of the re-roll) except that it starts with an SK hunt. I guess that it might actually therefore end up balanced/random winner because town has that small chance of mafia getting lynched early. (3:4:1 + reroll though)
[3] Two dolphins :D This one actually works, well if having 3 different non-town factions counts as working.
[4] Saulus (but the only mafia so that's probably okay), only one werewolf as anti-town on the other side though
[5] 3 mafia, werewolf, no flips and random things firing in this one.
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Post Post #2063 (ISO) » Sat Apr 09, 2016 3:57 pm

Post by callforjudgement »

Town Win Condition Normalizer


Any third-party roles in the setup have their win condition changed to SK if they have a kill and Town otherwise. Any groupscum factions in the setup have their win condition changed to the typical groupscum win condition (i.e. kill everyone not in your faction, or ensure that nothing can prevent this).


In post 2061, Sméagol wrote:By the way..
Day Numbering Reverser


What happens when you reach zero? Negative values? Game ends?

Now I'm really off to bed.

You keep going into the negatives, if the game is still going that long. (I wrote the role so that this would be unlikely to happen, although of course it isn't impossible.)
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Post Post #2064 (ISO) » Sat Apr 09, 2016 4:13 pm

Post by Cheery Dog »

Arsonist
(third party)

Douse
-During the night, you may target a player to douse them.
Light
- During the night, you may light all doused targets.
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Post Post #2065 (ISO) » Sat Apr 09, 2016 4:37 pm

Post by BNL »

In post 1511, BNL wrote:
Town Author Cop


Investigate one person each night. Will be told who made the role. Example: BulletNLynchproof made Town Author Cop, Felissan made Gourmet Werewolf, Cheery Dog made Flavour Vigilante. If there are more than one authors, use the one determined by the roll. For example, someone who got #33 will get BBmolla, while someone who rolled #36 will get ChannelDelibird, even though both are Town Masons.

SK Author Cop


This role is going to become much more useful with so many posts in this thread now
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Post Post #2066 (ISO) » Sat Apr 09, 2016 4:40 pm

Post by BNL »

Town 3P normaliser


Each night you may target someone, if he his aligned with himself only he is converted to VT.
GTKAS - BNL

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Post Post #2067 (ISO) » Sat Apr 09, 2016 4:52 pm

Post by callforjudgement »

Town Unvanillaiser


Each night you may target someone, if they're a VT then their role will be rerolled (apart from any win condition / factional abilities, which remain those of a Townie). The player will be informed of their new role.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #2068 (ISO) » Sat Apr 09, 2016 5:04 pm

Post by BNL »

Town 1-shot Revivor
GTKAS - BNL

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Post Post #2069 (ISO) » Sat Apr 09, 2016 5:05 pm

Post by BNL »

Sensitive Townie

You immediately die if anyone targets you
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Post Post #2070 (ISO) » Sat Apr 09, 2016 5:05 pm

Post by BNL »

Town 1-shot Bulletproof Self-Watcher
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Post Post #2071 (ISO) » Sat Apr 09, 2016 5:06 pm

Post by BNL »

Innocent Child 1-shot Commuter
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Post Post #2072 (ISO) » Sat Apr 09, 2016 5:07 pm

Post by BNL »

Mafia Music Blaster

Every day target one person. He will not have access to his PTs on that Night.
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Post Post #2073 (ISO) » Sat Apr 09, 2016 8:50 pm

Post by Felissan »

Archnemesis

I'm currently modding a GIM game on another forum as a mish-mash-like game, and the setup is, well...
Spoiler: DO NOT OPEN IF YOU'RE IN THAT GAME
We've got a 3p role that makes the setup flipless and that makes everybody lose if he's not lynched by D5; since those guys aren't used to forum mafia, most of them declared they can't play properly wthout flips, and they pulled a D2 nolynch. I think the game is already over by this point.
"Dammit Felissan, making someone lose the game is NOT NICE"
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"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
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"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
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Post Post #2074 (ISO) » Sat Apr 09, 2016 10:22 pm

Post by callforjudgement »

Town 1-Shot Day PGO


The first person to vote for you, or perform a day action on you if that somehow happens earlier than a vote for you, dies.
scum
· scam · seam · team · term · tern · torn ·
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