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Post Post #3550 (ISO) » Thu Apr 07, 2016 7:32 am

Post by BROseidon »

Also more 2 drops.

2 drops are EVERYTHING in arena.
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Post Post #3551 (ISO) » Thu Apr 07, 2016 10:15 am

Post by IH »

Think whispers will bring back Value>tempo, or will tempo continue to be king afterwards?
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Post Post #3552 (ISO) » Thu Apr 07, 2016 11:22 am

Post by Sudo_Nym »

I love Control Priest, but the games take so long to play.
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Post Post #3553 (ISO) » Thu Apr 07, 2016 11:31 am

Post by Glork »

I got 5 wins, so at least I don't feel completely terrible.
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Post Post #3554 (ISO) » Thu Apr 07, 2016 2:27 pm

Post by PJ. »

Battle.net haviong issues with AVG apparently, so I am retired from hearthstone.
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Post Post #3555 (ISO) » Fri Apr 08, 2016 4:36 am

Post by Venmar »

Haven't played in a long time, considering coming back due to the new formats and expansions. Is it worth it?
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Post Post #3556 (ISO) » Fri Apr 08, 2016 4:45 am

Post by Sudo_Nym »

I think it's fun, but it's definitely a very tempo oriented meta right now. You're either playing against really fast aggro decks, or you're playing against combo/control decks with efficient removal.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
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Post Post #3557 (ISO) » Fri Apr 08, 2016 7:33 am

Post by 3dicerolling »

That moment when you get millhouse manastorm in this tavern brawl -_-
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Post Post #3558 (ISO) » Fri Apr 08, 2016 10:22 am

Post by DeathNote »

Heathstone never fails to tick me off....

why are you giving a paladin 4 keepers? First game of arena and I play against something that is stronger then ANYTHING constructed could ever make.
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Post Post #3559 (ISO) » Fri Apr 08, 2016 4:54 pm

Post by BROseidon »

Turn 5 win in arena.

Real.
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Post Post #3560 (ISO) » Fri Apr 08, 2016 5:52 pm

Post by Sudo_Nym »

There's possibly nothing more fun than playing Control Priest against Face Shaman and watching him spam emotes because he can't outpace your healing.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
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Post Post #3561 (ISO) » Wed Apr 20, 2016 8:10 am

Post by Thestatusquo »

tout comprendre c'est tout pardonner
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Post Post #3562 (ISO) » Wed Apr 20, 2016 8:23 am

Post by BROseidon »

Tbh I like those changes, although I think that the nerf to keeper is a bit harsh (2/3 would probably be fine)
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Post Post #3563 (ISO) » Wed Apr 20, 2016 8:35 am

Post by Thestatusquo »

the blade flurry change makes the card unplayable.
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Post Post #3564 (ISO) » Wed Apr 20, 2016 8:45 am

Post by The Bulge »

Ancient of Lore nerf is ok but a little unnecessary I think given how much Druid is getting nerfed.
Force of Nature is still playable and still fits with the Druid theme. Making the Savage Roar combo a 2-turn thing is imo a very smart way of fixing it.
I've always thought 4 health was too much for Keeper, although I agree with BRO that 3 would have been ok.
Nothing much to say about owl or bgh but I like it.
Fuck the Blade Flurry nerf tho what the fuck. Either take away the face damage or up the cost by 1(?), it's so god awful now. I would love to see a combo effect added in the future that does damage to face as well because then it would still be good with prep.
Knife Juggler nerf is exactly how I would have done it. The only way I could see them changing the effect is summon->play which would be shitty so I'm glad they went for the stat nerf instead.
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Post Post #3565 (ISO) » Wed Apr 20, 2016 9:02 am

Post by Sudo_Nym »

I like most of the nerfs, frankly, but I don't know that Blade Flurry or Master of Disguise really needed to be nerfed. Keeper was overnerfed, I think, and I'm curious why I shouldn't just play Azure Drake over Ancient of Lore now.
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Post Post #3566 (ISO) » Wed Apr 20, 2016 9:09 am

Post by The Bulge »

Master of Disguise has been limiting design since its release because perma-stealth
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Post Post #3567 (ISO) » Wed Apr 20, 2016 9:13 am

Post by pickemgenius »

blade flurry nerf is actually dumb as fuck.

literally no reason to play lores of azure drake.

knife juggler nerf is good.

bgh nerf is good

meh to everything else.
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Post Post #3568 (ISO) » Wed Apr 20, 2016 9:16 am

Post by Kcdaspot »

GUYS LETS GET ANGRY ABOUT CARD GAMES YEAH
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Post Post #3569 (ISO) » Wed Apr 20, 2016 9:22 am

Post by BROseidon »

In post 3563, Thestatusquo wrote:the blade flurry change makes the card unplayable.


Is 2 mana and not going face that harsh of a nerf?
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Post Post #3570 (ISO) » Wed Apr 20, 2016 9:24 am

Post by BROseidon »

In post 3565, Sudo_Nym wrote:I like most of the nerfs, frankly, but I don't know that Blade Flurry or Master of Disguise really needed to be nerfed. Keeper was overnerfed, I think, and I'm curious why I shouldn't just play Azure Drake over Ancient of Lore now.


Re the last question: versatility, especially since Druid doesn't benefit that much from spell damage
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Post Post #3571 (ISO) » Wed Apr 20, 2016 9:24 am

Post by BROseidon »

Other than swipe and wrath
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Post Post #3572 (ISO) » Wed Apr 20, 2016 10:07 am

Post by Sudo_Nym »

Right, but I think I can count on one hand the number of times I've used AoL to heal. Almost every time I play it, I'm playing it to draw cards, and in most of my decks, it's my only source of card draw, given that Druid is really lacking in quality card draw. Azure Drake is cheaper and draws as many cards, and it's way more likely that spell damage is going to be useful than I'm going to want the 5 heal. Most of the other Druid nerfs I'm fine with- Combo needed a nerf, and Keeper probably was over-nerfed, but they clearly want to reduce the power of versatility and silence effects, so we'll see how it plays out.

I disagree with the Blade Flurry nerf, because it feels like too much. Either make it cost more, or take away hitting face, but not both. It feels like a change to try and discourage agro rogue and push control rogue, but it basically nerfs Rogue's only good AoE without giving anything to replace it in the new set. Master of Disguise nerf still seems weird, since the argument is that it limits design space, but what's the feared combo that they had to clear Master of Disguise to print? Scaled Abomination?

I'm pretty happy to see Knife Juggler and Leper Gnome get nerfed, since aggro has been too strong for a bit now; control has basically managed to survive by taking advantage of tools like Sludge Belcher that are rotating out, and this should help keep the playing field level.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
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Post Post #3573 (ISO) » Wed Apr 20, 2016 10:46 am

Post by PJ. »

Wait, whewre is the azure drake change?
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Post Post #3574 (ISO) » Wed Apr 20, 2016 11:51 am

Post by Sudo_Nym »

Azure Drake isn't getting changed. It's just the comparison card for the effect. Azure Drake is a 4/4 draw 1 spellpower 1 for 5, while Ancient is a 5/5 draw 1 for 7. You're basically paying 2 mana for +1/+1 stats and the option to trade draw 1 for heal 5 and losing spellpower. Not a great tradeoff, especially since Drake is a neutral and Ancient's a class card.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
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