What if everyone played one game

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What if everyone played one game

Post Post #0 (ISO) » Sat May 07, 2016 8:13 am

Post by Annadog40 »

As of right now there are 18750 members on this site. What would a game be like if everyone member who is not banned or an alt was either a Mod or a Player. I have some questions about a game like that if it were to exist.

How many mods would a game like that need?

Would you rather mod that game or play as a player?

What kinda of set up would the game have?

Would the game have nights and if so how long?

How long would the day phase be?

How large would the mob be?

How many factions would there be?

Would this game have flavor or not?

How much do you think you would enjoy a game like this?

Would this game be a bastard game?

Do you have any other thoughts regarding a game as big as this hypothetical game?
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Post Post #1 (ISO) » Sat May 07, 2016 8:33 am

Post by Davsto »

No.
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Post Post #2 (ISO) » Sat May 07, 2016 8:34 am

Post by Frozen Angel »

there might be a way to make so many separate games that will link to each other by some mechanics. I like to play/mod such a game!
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Post Post #3 (ISO) » Sat May 07, 2016 8:54 am

Post by Annadog40 »

In post 2, Frozen Angel wrote:there might be a way to make so many separate games that will link to each other by some mechanics. I like to play/mod such a game!
Maybe like some weird tournament bracket of a mafia game?
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Post Post #4 (ISO) » Sat May 07, 2016 8:56 am

Post by Untrod Tripod »

Team mafia is sort of like that. Wait another year.
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Post Post #5 (ISO) » Sat May 07, 2016 9:15 am

Post by Annadog40 »

In post 4, Untrod Tripod wrote:Team mafia is sort of like that. Wait another year.
Ya thought when I made this thread, I was thinking more of just one huge game.
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Post Post #6 (ISO) » Sat May 07, 2016 9:30 am

Post by kuribo »

Wasn't there a game with like 50 player slots?
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Post Post #7 (ISO) » Sat May 07, 2016 9:33 am

Post by callforjudgement »

If you're going to have it as just one large game, I suggest a variant of Bad Idea or of Everyone Has One Bullet (which are pretty similar ideas in their own right). Also, the day-to-day moderation would have to be done by a computer program rather than a person, I think. (You would still have human moderators for dealing with things like illegal PMing.) In general, this means that the moderation team you'd need would be fairly small. Assuming a computer did all the objective parts of moderating, you could probably do the rest of the moderation with just the list mods. (This probably means that the game would be flavourless, or flavoured only in the opening post. Note that the mechanics in question tend to lead to players being able to make their own flavour.)

You'd need to do something about inactive players, too; it's unclear what. Preferably something that forces you to be active to win, like the Vote for Town mechanic. (Now I'm wondering what a combination of Vote for Town and Everyone Has One Bullet would look like…)

Based on all the setup balancing principles I've worked out over the years, I believe that the optimal size for a single scumteam would be somewhere around 5000 (it could be higher or lower depending on the details of the setup, of course). Most likely, though, the setup would be multiball.

The largest game I've seen so far is 50 players. It didn't work out all that well IMO. (Admittedly, I might just be a bit bitter about losing it.)
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Post Post #8 (ISO) » Sat May 07, 2016 9:35 am

Post by callforjudgement »

Oh, and note that in a game that large it's highly likely that someone would ruin it by claiming scumpartners. This would be totally against all sorts of rules, but given the number of players involved, the chance that at least one would break rules as a method of trolling is very high.

@kuribo: The game you're thinking of is here.
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Post Post #9 (ISO) » Sat May 07, 2016 9:53 am

Post by Annadog40 »

In post 8, callforjudgement wrote:Oh, and note that in a game that large it's highly likely that someone would ruin it by claiming scumpartners. This would be totally against all sorts of rules, but given the number of players involved, the chance that at least one would break rules as a method of trolling is very high.
Some of the rules might be different for that game. For that part, maybe include a group of mimes so that when people claim scum partners, people are unsure if they are scum or mimes?
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Post Post #10 (ISO) » Sat May 07, 2016 9:59 am

Post by callforjudgement »

Actually, there's a mechanic that I've seen used in several large games where there are multiple scumteams that all win together (basically, the Mafia are fragmented and don't initially know each others' alignments), typically with some way to fuse the teams that only work in the later game. So far I've only seen it with two scumteams, but in a setup this large, you could probably support around 1000 scumteams that all won together, probably with some sort of "seeking Mason"-style method of fusing (e.g. if you send in your NK on scum, your team is fused with the team you tried to kill). NKs would need to be reduced in number in order for this to work (and you'd need to use a mechanic in which NKs existed, if you went down this path).
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Post Post #11 (ISO) » Sat May 07, 2016 10:13 am

Post by kuribo »

18000 dayvigs

A scum team of 750

Kills end the day


Game lasts 9000 days
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Post Post #12 (ISO) » Sat May 07, 2016 10:25 am

Post by Davsto »

In post 0, Annadog40 wrote:How many mods would a game like that need?
No.
Would you rather mod that game or play as a player?
No.
What kinda of set up would the game have?
No.
Would the game have nights and if so how long?
No?
How long would the day phase be?
No.
How large would the mob be?
No.

How many factions would there be?
No.

Would this game have flavor or not?
No.

How much do you think you would enjoy a game like this?
No.

Would this game be a bastard game?
N- actually, yes.
Do you have any other thoughts regarding a game as big as this hypothetical game?
NO.
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Post Post #13 (ISO) » Sat May 07, 2016 10:26 am

Post by BlackStar »

No two people should have the same role. We could even use some of the roles from the "worst role ideas" thread
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Post Post #14 (ISO) » Sat May 07, 2016 10:27 am

Post by Davsto »

In all seriousness though, this is a fun idea but the literal definition of "impractical".
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Post Post #15 (ISO) » Sat May 07, 2016 10:33 am

Post by Annadog40 »

In post 13, BlackStar wrote:No two people should have the same role. We could even use some of the roles from the "worst role ideas" thread
If this game goes full out in that route, we could use all of the roles from that thread and have plenty left over.
kuribo wrote:18000 dayvigs

A scum team of 750

Kills end the day


Game lasts 9000 days
I like this idea. Half the days would be two second long.
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Post Post #16 (ISO) » Sat May 07, 2016 11:43 am

Post by kuribo »

In post 15, Annadog40 wrote:
In post 13, BlackStar wrote:No two people should have the same role. We could even use some of the roles from the "worst role ideas" thread
If this game goes full out in that route, we could use all of the roles from that thread and have plenty left over.
kuribo wrote:18000 dayvigs

A scum team of 750

Kills end the day


Game lasts 9000 days
I like this idea. Half the days would be two second long.
I fully intend to bring back Bad Idea Mafia setups
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Post Post #17 (ISO) » Sat May 07, 2016 12:54 pm

Post by Annadog40 »

Though if it is just Dayvigs and Scum, the scum team would probably just kill the person who dayvigs.

Town would have a 4% chance of getting scum on first day.


9375 days is the max assuming that people don't leave the game. If days are over in two minutes due to instant dayvigs the whole game, then all the day phases combined would be 13 days 0 hours 30 minutes long.

If nights are twenty four hours long then the game is several years long.

Most of this game would be spend during the night time. It also would probably end up as the longest thread on the site.
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Post Post #18 (ISO) » Sat May 07, 2016 1:04 pm

Post by kuribo »

In post 17, Annadog40 wrote:Though if it is just Dayvigs and Scum, the scum team would probably just kill the person who dayvigs.

Town would have a 4% chance of getting scum on first day.


9375 days is the max assuming that people don't leave the game. If days are over in two minutes due to instant dayvigs the whole game, then all the day phases combined would be 13 days 0 hours 30 minutes long.

If nights are twenty four hours long then the game is several years long.

Most of this game would be spend during the night time. It also would probably end up as the longest thread on the site.
In Bad Idea, goons don't get a dayvig but the godfather(s) do, so you can't necessarily rely on "he shot therefore he's town"
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Kuribo's read is foolproof: one night he was high on NyQuil, and he's ancestors reveiled Aureal's alignment to him. - Dessew
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Post Post #19 (ISO) » Sat May 07, 2016 1:53 pm

Post by Annadog40 »

In post 18, kuribo wrote:In Bad Idea, goons don't get a dayvig but the godfather(s) do, so you can't necessarily rely on "he shot therefore he's town"
Ah so the roster would be based off this game

13,500 dayvigs, 2250 cop, 2250 goons and 750 godpapas.
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Post Post #20 (ISO) » Sat May 07, 2016 3:16 pm

Post by Zachrulez »

In a game that immense, I would just probably do the bare minimum and hope to be vigged if I somehow got stuck in that kind of game.
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Post Post #21 (ISO) » Sat May 07, 2016 3:46 pm

Post by Cheery Dog »

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Post Post #22 (ISO) » Sat May 07, 2016 8:04 pm

Post by callforjudgement »

I guess this thread is a good place to mention an idea I had a while back.

The idea is that whenever someone died, a new player from outside the game would be added in to keep the playerlist at the same size. Players win or lose based on how well their faction did while they were in the game; neither faction ever wins or loses the whole thing, just individual players, and the game lasts indefinitely or until nobody wants to continue playing. (Players would be able to rejoin the game after leaving it if none of the players who were alive at the time they left are still there, although they would have to do so on an alt.)

Theoretically the setup could expand up to involving Mafiascum's entire playerlist, over the course of several centuries, and yet would remain manageable at all times. It also works a lot better if some of the players don't want to play :-P
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Post Post #23 (ISO) » Sun May 08, 2016 1:45 am

Post by Annadog40 »

In post 22, callforjudgement wrote:I guess this thread is a good place to mention an idea I had a while back.

The idea is that whenever someone died, a new player from outside the game would be added in to keep the playerlist at the same size. Players win or lose based on how well their faction did while they were in the game; neither faction ever wins or loses the whole thing, just individual players, and the game lasts indefinitely or until nobody wants to continue playing.
If someone is added after another dies, would they be randomized? Does this happen every day and night?
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Post Post #24 (ISO) » Sun May 08, 2016 1:47 am

Post by Frozen Angel »

In post 22, callforjudgement wrote:I guess this thread is a good place to mention an idea I had a while back.

The idea is that whenever someone died, a new player from outside the game would be added in to keep the playerlist at the same size. Players win or lose based on how well their faction did while they were in the game; neither faction ever wins or loses the whole thing, just individual players, and the game lasts indefinitely or until nobody wants to continue playing. (Players would be able to rejoin the game after leaving it if none of the players who were alive at the time they left are still there, although they would have to do so on an alt.)

Theoretically the setup could expand up to involving Mafiascum's entire playerlist, over the course of several centuries, and yet would remain manageable at all times. It also works a lot better if some of the players don't want to play :-P
this way some slots will be marked for obvtown and some obvscum after some rounds screwing it up.
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