What if everyone played one game

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Annadog40
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Post Post #0  (isolation #0)  » Sat May 07, 2016 2:13 pm

As of right now there are 18750 members on this site. What would a game be like if everyone member who is not banned or an alt was either a Mod or a Player. I have some questions about a game like that if it were to exist.

How many mods would a game like that need?

Would you rather mod that game or play as a player?

What kinda of set up would the game have?

Would the game have nights and if so how long?

How long would the day phase be?

How large would the mob be?

How many factions would there be?

Would this game have flavor or not?

How much do you think you would enjoy a game like this?

Would this game be a bastard game?

Do you have any other thoughts regarding a game as big as this hypothetical game?

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Post Post #3  (isolation #1)  » Sat May 07, 2016 2:54 pm

In post 2, Frozen Angel wrote:there might be a way to make so many separate games that will link to each other by some mechanics. I like to play/mod such a game!

Maybe like some weird tournament bracket of a mafia game?

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Post Post #5  (isolation #2)  » Sat May 07, 2016 3:15 pm

In post 4, Untrod Tripod wrote:Team mafia is sort of like that. Wait another year.

Ya thought when I made this thread, I was thinking more of just one huge game.

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Post Post #9  (isolation #3)  » Sat May 07, 2016 3:53 pm

In post 8, callforjudgement wrote:Oh, and note that in a game that large it's highly likely that someone would ruin it by claiming scumpartners. This would be totally against all sorts of rules, but given the number of players involved, the chance that at least one would break rules as a method of trolling is very high.


Some of the rules might be different for that game. For that part, maybe include a group of mimes so that when people claim scum partners, people are unsure if they are scum or mimes?

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Post Post #15  (isolation #4)  » Sat May 07, 2016 4:33 pm

In post 13, BlackStar wrote:No two people should have the same role. We could even use some of the roles from the "worst role ideas" thread

If this game goes full out in that route, we could use all of the roles from that thread and have plenty left over.

kuribo wrote:18000 dayvigs

A scum team of 750

Kills end the day


Game lasts 9000 days

I like this idea. Half the days would be two second long.

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Post Post #17  (isolation #5)  » Sat May 07, 2016 6:54 pm

Though if it is just Dayvigs and Scum, the scum team would probably just kill the person who dayvigs.

Town would have a 4% chance of getting scum on first day.


9375 days is the max assuming that people don't leave the game. If days are over in two minutes due to instant dayvigs the whole game, then all the day phases combined would be 13 days 0 hours 30 minutes long.

If nights are twenty four hours long then the game is several years long.

Most of this game would be spend during the night time. It also would probably end up as the longest thread on the site.

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Post Post #19  (isolation #6)  » Sat May 07, 2016 7:53 pm

In post 18, kuribo wrote:In Bad Idea, goons don't get a dayvig but the godfather(s) do, so you can't necessarily rely on "he shot therefore he's town"

Ah so the roster would be based off this game

13,500 dayvigs, 2250 cop, 2250 goons and 750 godpapas.

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Post Post #23  (isolation #7)  » Sun May 08, 2016 7:45 am

In post 22, callforjudgement wrote:I guess this thread is a good place to mention an idea I had a while back.

The idea is that whenever someone died, a new player from outside the game would be added in to keep the playerlist at the same size. Players win or lose based on how well their faction did while they were in the game; neither faction ever wins or loses the whole thing, just individual players, and the game lasts indefinitely or until nobody wants to continue playing.

If someone is added after another dies, would they be randomized? Does this happen every day and night?

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Post Post #25  (isolation #8)  » Sun May 08, 2016 7:56 am

In post 24, Frozen Angel wrote:
In post 22, callforjudgement wrote:I guess this thread is a good place to mention an idea I had a while back.

The idea is that whenever someone died, a new player from outside the game would be added in to keep the playerlist at the same size. Players win or lose based on how well their faction did while they were in the game; neither faction ever wins or loses the whole thing, just individual players, and the game lasts indefinitely or until nobody wants to continue playing. (Players would be able to rejoin the game after leaving it if none of the players who were alive at the time they left are still there, although they would have to do so on an alt.)

Theoretically the setup could expand up to involving Mafiascum's entire playerlist, over the course of several centuries, and yet would remain manageable at all times. It also works a lot better if some of the players don't want to play :-P


this way some slots will be marked for obvtown and some obvscum after some rounds screwing it up.

Then the game would become everyone's roles confirmed though if instead of a town majority and a scum minority, there are a couple of alignments and they all have an equal plurality, then it becomes all about political maneuvering and alliances between two factions to take down other factions.

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Post Post #30  (isolation #9)  » Sun May 08, 2016 11:00 am

In post 29, callforjudgement wrote:Right, the faction of the new slot might change. It's balanced in the long run but not immediately in the short run. (Presumably the way it would work is that each player would be replaced once, but not necessarily immediately; you'd start out with a pool of fake players waiting to be replaced, when someone is lynched their faction is added to the pool and a random faction from the pool is taken to determine the next entrant's alignment.)

If the game is large enough you can mathematically guarantee that this never produces a scum majority, while making it impossible to predict the alignment of a new entrant unless there have been n lynches of the same alignment in a row (where n can be arbitrarily large).

How many slots would that game have?

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Post Post #34  (isolation #10)  » Mon May 09, 2016 8:11 pm

In post 33, PokerFace wrote:
In post 6, kuribo wrote:Wasn't there a game with like 50 player slots?

In post 11, kuribo wrote:18000 dayvigs

A scum team of 750

Kills end the day


Game lasts 9000 days


I'm going to put this here and walk away

If that game had 18750 players, would the mods have to lock it just to keep track of who is dead?

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Post Post #36  (isolation #11)  » Tue May 10, 2016 11:16 am

In post 35, callforjudgement wrote:

I already mentioned Everyone Has One Bullet as a reasonable setup to base this on.

If you wanted something more like normal Mafia, I had the following idea:

First, you break all the players into 16-player pods. Each pod has its own thread, in order to make things easier to read. You are allowed to read any pod's thread and to talk (in the game threads) about players in any pod; however, any post you make must be in the thread for your own pod (or in scum/mason PTs, etc.), and you can only vote for players in your own pod. Each pod is guaranteed to have between 3 and 5 scum (this is information the town can use to narrow down who can possibly be scum), and each pod has its own days and nights (scum in a pod can only kill players in that pod overNight). Once two pods get down to 8 or fewer players, they are merged with each other into a larger pod, that has its own thread (the original two threads are locked, but linked to in the new thread's OP and remain publicly visible). This continues until only one pod is left and there are no town/scum in the pod in question.

Scum have knowledge of other scum in their pod, and in one other pod (this is mutual, so you have scumteams that cross two pods). Masons can likewise be masons with other players cross-pod, and will be given new mason partners (in other unrelated pods) whenever the pods merge.

As far as I can tell, this idea scales to any number of players, and keeps the amount of reading you'd need reasonable. It would probably require ½-1 moderators per pod.


If there are sixteen players per game and one mod per game, there would be 1102.94117647 games so 1102 games with, 16 players left over so one mod would have to mod two games.
Though since 1103 pods is an odd number, one scum team would be on there own.


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