DotA Mafia

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Post Post #100 (ISO) » Thu May 12, 2016 6:49 am

Post by Frozen Angel »

Image


[Overridden]


Legend
Commuting
-
Redirecting
-
Blocking
-
Killing
-
Investigating
-
Protecting
-
Others


Each line will be resolved simolutionary. Upper lines resolve first. In a conflict situation the actions get resolved from left to right.

Start Night Effects :
Chronosphere
(Jail)[Faceless Void] -
Battle Hunger
(previous effect)[Axe] -
Spell Shield
[Anti-Mage] -
Cloak
[Riki] -
Overcharge
(on/off)[Io] -
L
u
c
e
n
t
B
e
a
m
+
L
u
n
a
r
B
l
e
s
s
i
n
g
(Remove janitor effects - previous effect)[Luna] -
Kraken Shell
[Tidehunter] -
Conjure Image
[Terrorblade] -
Ensnare
[Naga Siren]

Commuting :
Time Walk
[Faceless Void] -
R
e
v
e
r
s
e
P
o
l
a
r
i
t
y
[Magnus] -
Teleportation
[Natures prophet] -
Relocate
(As Town)[Io] -
Smoke Screen
[Riki] -
Blink Strike
[Riki]

Redirecting :
Relocate
(not - town)[Io] -
Tether
(duplicate)[Io] -
Phantom Strike
[Phantom Assassin] -
Skewer
[Magnus] -
I
c
a
r
u
s
D
i
v
e
[Phoenix] -
M
e
a
t
H
o
o
k
[Pudge]

Modifying :
Track
(Changing Track Target)[Bounty Hunter] -
Shadow Walk
[Bounty Hunter] -
Ghost Walk
[Invoker] -
Arctic Burn
[Winter Wyvern] -
Telekinesis
[Rubick] -
Gush
[Tidehunter]

Blocking :
Frostbite
[Crystal Maiden] -
Tornado
[Invoker] -
Fissure
[Earthshaker] -
Battle Hunger
[Axe] -
Shuriken Toss
[Bounty Hunter] -
Cold Snap
[Invoker] -
Cold Embrace
(Blocking)[Winter Wyvern] -
Time Lock
[Faceless Void] -
Burrow Strike
[Sand King] -
Blur
[Phantom Assassin] -
Ice Wall
[Invoker] -
D
e
a
f
e
n
i
n
g
B
l
a
s
t
[Invoker]

Killing :
Chronosphere
(kill)[Faceless Void] -
Factional Kill
-
Laguna Blade
[Lina] -
Sun Strike
[Invoker]

Healing :
Nature Attends
[Enchantress] -
Cold Embrace
(Heal)[Winter Wyvern] -
Refraction
[Templar Assassin] -
Dragon Tail
[Dragon Knight] -
Null Field
[Rubick]

End Night Casting :
Impetus
(throw)[Enchantress] -
Crystal Nova
[Crystal Maiden] -
Light Strike Array
[Lina] -
S
h
a
c
k
l
e
s
h
o
t
[Windranger] -
Powershot
(starting the effect)[Windranger] -
Fire Spirits
(Summoning)[Phoenix] -
Sprout
[Natures prophet] -
Fiend's Grip
[Bane] -
Quas/Wex/Exort
[Invoker] -
Invoke
[Invoker] -
Alacrity
[Invoker] -
Forge Spirit
[Invoker] -
Nightmare
[Bane] -
Shockwave
[Magnus] -
Empower
[Magnus] -
Psionic Trap
(casting)[Templar Assassin] -
Wraithfire Blast
[Wraith King] -
Spirits
[Io] -
Spirit-In/Spirit-Out
[Io] -
Mana Void
[Anti-Mage] -
Crypt Swarm
[Death Prophet] -
Silence
[Death Prophet]

Investigating :
C
h
r
o
n
o
s
p
h
e
r
e
(Casting)[Faceless Void] -
E
n
c
h
a
n
t
[Enchantress] -
Track
(Track)[Bounty Hunter] -
Eclipse
[Luna] -
Lucent Beam
[Luna] -
C
h
a
o
s
M
e
t
e
o
r
[Invoker] -
W
r
a
t
h
O
f
N
a
t
u
r
e
[Nature's prophet] -
E
c
h
o
S
l
a
m
[Earthshaker] -
O
v
e
r
w
h
e
l
m
i
n
g
O
d
d
s
[Legion Commander] -
D
r
a
g
o
n
S
l
a
v
e
[Lina] -
S
p
l
i
n
t
e
r
B
l
a
s
t
[Winter Wyvern] -
EMP
(casting)[Invoker] -
W
i
n
t
e
r
'
s
C
u
r
s
e
[Winter wyvern] -
F
a
d
e
B
o
l
t
[Rubick] -
S
o
n
g
o
f
t
h
e
S
i
r
e
n
[Naga Siren]

End Night Effects :
Time Dilation
[Faceless Void] -
EMP
(explode)[Invoker] -
Counter Helix
[Axe] -
Treant
[Nature's Prophet] -
Elder Dragon Form
[Dragon Knight] -
Reflection
[Terrorblade] -
Spell Steal
[Rubick]

Start Day Effects :
After Shock
[Earthshaker] -
Caustic Finale
[Sand King] -
Untouchable
[Enchantress] -
Impetus
(hit)[Enchantress] -
Arcane Area
[Crystal Maiden] -
Jinada
[Bounty Hunter] -
L
u
c
e
n
t
B
e
a
m
+
L
u
n
a
r
B
l
e
s
s
i
n
g
(Remove janitor effects)[Luna] -
Fiery Soul
[Lina] -
Powershot
(Shooting)[Windranger] -
Rot
[Pudge] -
Flesh Heap
[Pudge] -
Psionic Trap
(exploding)[Templar Assassin] -
Dagger
[Riki] -
Supernova
(Reborn)[Phoenix] -
Reincarnation
(Reborn)[Wraith King]
Last edited by Frozen Angel on Tue Sep 20, 2016 1:49 am, edited 28 times in total.
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Post Post #101 (ISO) » Thu May 12, 2016 9:03 am

Post by Frozen Angel »

^ nar system

some stuff I think are ambiguous and need my explanation. Bounty Hunter track target remain until he choose someone else (so a Shuriken might get redirected to the one he tracked the night before or a long time ago. Whenever he Track someone new the old track will go.

Eclipse is a Night action and I'm going to fix that d in her role pm.

Lina Dragon slave is a night action and I will fix that asap!
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Post Post #102 (ISO) » Thu May 12, 2016 10:24 am

Post by callforjudgement »

That is not NAR, or anything like it. That said, it is a reasonable action resolution system. You just need to give it a name distinct from that of the most widely used system if it works completely differently (and it does; NAR doesn't use a classification of roles into categories as anything but a last-resort fallback).
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Post Post #103 (ISO) » Thu May 12, 2016 5:11 pm

Post by Frozen Angel »

I meant my game's Night Action Resolution System but I will change it to DNAR

And I will work on a standard way to explain it for similar games as well
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Post Post #104 (ISO) » Thu May 12, 2016 6:37 pm

Post by Frozen Angel »

UPDATE 0.10 : 13 MAY 2016The games Night Action Resolution System is now named DNAR (Dota Mafia Night Action Resolution System)

Wordings in Earthshaker , Faceless Void , Bounty Hunter , Lina and Luna role pm's are updated to make more sense.


Please refresh to see the changes
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Post Post #105 (ISO) » Thu May 12, 2016 6:53 pm

Post by Firebringer »

Wow, interesting system.
So first one on the line is resolved then next, then next line?
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Post Post #106 (ISO) » Thu May 12, 2016 6:54 pm

Post by Frozen Angel »

yeah
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Post Post #107 (ISO) » Thu May 12, 2016 8:17 pm

Post by Frozen Angel »

although the actions in same line will all get executed simolationary. If and only if a conflict happen between two actions the one in the left execute before.
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Post Post #108 (ISO) » Fri May 13, 2016 1:48 am

Post by Frozen Angel »

Image

Crzzzzyy update again!

w8 for it
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Post Post #109 (ISO) » Fri May 13, 2016 1:50 am

Post by Fate »

this productivity tho
Fate is absurdly beautiful. 運命に弄ばれる
"Fate you keep alternating between narratives of doing it for fun and doing it for the sake of winning"
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Post Post #110 (ISO) » Fri May 13, 2016 3:05 am

Post by Frozen Angel »

UPDATE 0.11 : 13 MAY 2016Phoenix Ultimate "Supernova" is changed.

Nature's Prophet and Winter Wyvern are here!


Image

[Overrided]


NotesIcarus Dive will commute Phoenix on another slot. causing her to be something like an extended bodyguard. She will be commuted from her slot.

After casting Fire Spirits she gets four shots of the ability of "launching Fire Spirit"

She may change her target of sunray ending the hated effect on them and putting it on a new slot without need to recast the spell. She can end the effect whenever she wants to end the hated effect on both her target and herself.

Supernova will now resurrect a lynched target. The lynched person will die but won't reveal - causing all the wincons to get processed. The lynched person is dead during all the night phase. The target will start living again starting from next day phase. phoenix may cast this on her self as well.

Notifications and Feedbacks"You received four charges of "Fire Spirit" that you may launch them with day active / 1 cycle cooldown "Launching Fire Spirit" ability that will roleblock your targets for the next 24 hours during day phase.

Both Phoenix and her Ray target will receive " You need one less vote to get lynched."

After the reborn of supernova ; all the previously casted abilities on the target will be reseted and all the other end night passive abilities will apply to the them.

The day some one reborns Everyone will see "[Player name] came back to life."
Last edited by Frozen Angel on Tue Jun 21, 2016 1:01 am, edited 2 times in total.
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Post Post #111 (ISO) » Fri May 13, 2016 3:05 am

Post by Frozen Angel »

Image

LevelTalent Tree
25Teleportation will change to a complete commute.Wraith of Nature will target everyone who is targetable.
20Nature Call's trees will be able to change the person they are protecting.Get one point of Intelligence.
15Get +5 farming Votes at start of each day phase.Cool down of Sprout will reduce to 0.
10Wraith of Nature will give you one farming point after each time bouncing.Get one point of Agility.


Sprout : Action Blocking
Teleportation : commuting -> behind the target , redirecting
Nature's Call : vote modifier , investigative
Wrath of nature : killing , investigative

Spoiler: Text Version
Nature's Prophet [Intelligence]
- Sprout [n][1c] : Summons trees around a slot that will prevent everyone else from visiting them during the next cycle.
- Teleportation [n][2c]: Teleport to another slot, hiding behind its owner. If they have a killing ability you will die instantly. If they die you will die with them.
- Nature's Call [d][2c]: The trees around your target will turn into four treants who each will put a vote named as "Treant" on whoever tries to cast an ability on the person you casted the "Sprout" and this ability on and will die. These treants will remain with that person till all die after voting.
Wraith of Nature [n][4c]: Starting from a slot, this ability will bounce to whoever they're targeting that night. The power of nature will eliminate whoever is trying to use a killing action. If you're mafia you will receive the full list of visits.


NotesNP needs to cast a Sprout on a slot to use nature's Call. nature's call is 4 shot Vote whoever is targeting that slot.

While teleporting , NP is untargetable directly but can still die if the person he is hiding behind dies; unless with the specific talent.

The treants won't stop an action like a previous sprout. a sprout will be removed when he turns it to treants.

Treants wont die if NP casts Nature's call again on a new target. You may add stack treants on a slot as much as you want.

His Wrath of nature will bounce between slots targeting each other kill whoever is using a killing ability. for example A is investigating B and B is killing C and C is healing D. If NP uses his ultimate on A , B will die. If NP is mafia he will receive a list of targets (that the ultimate bounced through)
If someone is targeting two people one of them will be randomly chosen for this bounching.

If wraith of nature is upgraded with the spescific talent at level 25, it will target everyone and will cause all the named effects on all of them.

Notifications and FeedbackAfter Ultimate if NP is mafia "The wrath of nature bounced from [player name] to [player name]." for each bouncing.

if NP is mafia and the talent at level 25 is learnt he will receive all the target names of the player under wraith of nature effect.
Last edited by Frozen Angel on Mon May 29, 2017 7:21 am, edited 4 times in total.
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Post Post #112 (ISO) » Fri May 13, 2016 3:05 am

Post by Frozen Angel »

Image

Arctic Burn : Action Modify
Splinter Blast: Neighbouring , Investigative
Cold Embrace : protecting , Action block
Winter's curse : Vote modifier

NotesWhile she activate "Arctic Burn" she may target anyone in the player list no matter where they are. This ability grants you a true strike on all kinds of commuting or jailed people . (for example she may hit people trapped in Chrono or nature Prophet even when he is commuted.)

She must send her message whenever she is casting Splinter Blast.

Cold Embrace will only save your target from a Factional Kill.

Notifications and FeedbacksAfter Arctic Burn she receive "No slot can hide from your next action."

After Splinter Blast The people who targeted the person you casted this on will receive "You felt cold; Someone was whispering [your message]"

Image

Winter's Curse


The whispers in the dark is changing you. Its like a curse , The maddening curse of winter is upon you.
Last edited by Frozen Angel on Sat Sep 24, 2016 1:46 am, edited 3 times in total.
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Post Post #113 (ISO) » Fri May 13, 2016 3:21 am

Post by Frozen Angel »

DNAR is updated for new heroes.
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Post Post #114 (ISO) » Fri May 13, 2016 5:17 pm

Post by Firebringer »

In post 112, Frozen Angel wrote:Image

NotesWhile she activate "Arctic Burn" she may target anyone in the player list no matter where they are. This ability grants you a true strike on all kinds of commuting or jailed people . (for example she may hit people trapped in Chrono or nature Prophet while commuting.)

She must send her message whenever she is casting Splinter Blast.

Cold Embrace will only save your target from a Factional Kill.

Notifications and FeedbacksAfter Arctic Burn she receive "No slot can hide from your next action."

After Splinter Blast The people who targeted the person you casted this on will receive "You felt cold; Someone was whispering [your message]"
I know what Hero I would be playing If I was in this game.....
SECRET ALT TIME!
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his first post in the scum PT was "yes I rolled scum!"
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Post Post #115 (ISO) » Fri May 13, 2016 5:20 pm

Post by Firebringer »

Omg Lina brings fire just like me.
I might have found my soulmate, if only she was a dragon.
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"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #116 (ISO) » Fri May 13, 2016 5:22 pm

Post by Frozen Angel »

Image


Dota 2 Round one as a 10 player setup (7 town , 2 mafia , 1 survivor) with no ultimate ability is in the Mini Themed games Queue! I received pre ins from 4 people (that I will message soon). Only one more Pre in is available! I will message whoever else who wants to be notified about the game when it reached signups.

This current version of game will get updates before starting Signing up but whenever the game reached signing up no more new heroes or changes will apply to the game.

Enjoy and good luck!
Last edited by Frozen Angel on Fri May 13, 2016 9:20 pm, edited 1 time in total.
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Post Post #117 (ISO) » Fri May 13, 2016 5:23 pm

Post by Frozen Angel »

I just received the 5th prein lol

and FB you will like to meet the dragon knight :P
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Post Post #118 (ISO) » Fri May 13, 2016 9:19 pm

Post by callforjudgement »

In post 116, Frozen Angel wrote:Dota 2 Round one as a 10 player setup (7 town , 2 mafia , 1 survivor) with no ultimate ability is in the Mini Normal games Queue! I received pre ins from 4 people (that I will message soon). Only one more Pre in is available! I will message whoever else who wants to be notified about the game when it reached signups.

This current version of game will get updates before starting Signing up but whenever the game reached signing up no more new heroes or changes will apply to the game.

Enjoy and good luck!
Surely you mean mini theme? You'd have to remove all the Dota flavour and most of the mechanics for it to be Normal, which would defeat the point.
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Post Post #119 (ISO) » Fri May 13, 2016 9:19 pm

Post by Frozen Angel »

lol yes my bad

Not sure why I did that mistake twice today
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Post Post #120 (ISO) » Sat May 14, 2016 2:27 am

Post by Katsuki »

THOSE CHIBI IMAGES

WHERE IS MY MELON TIDE?
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Post Post #121 (ISO) » Sat May 14, 2016 2:33 am

Post by Katsuki »

RE: SINGLE DRAFT

I don't think the discarded heroes should be announced. You can't see the 3 heroes that each player draws in the actual game mode in the first place.

RE: AP

Don't think there should be any bans because the bans added to ranked AP was because too many noobs would rather bitch and moan than figure out how to counter certain heroes A LA TECHIES (rip)

RE: CM

Can only really be done D1, otherwise it'll take too long and too much stalling. 24hr time period to select captain, then the banning and picking occurs in thread. I'm not sure how we're going to control activity because the key in CM lies in having the 2 player captains being active so that everything can be done in a reasonable span of time.
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Post Post #122 (ISO) » Sat May 14, 2016 2:50 am

Post by Frozen Angel »

The heroes I must make by request : Invoker , Dragon Knight , Tide Hunter

@ Single draft - Its like announcing banned heroes. each player will know 20 heroes are not in game. Other picking methods has banned heroes as well.

@ All Pick - well I know what your saying theme wised . Maybe I can make two versions of all pick ?

@ Captains Mode - All the Private team chat will stay open and people has their alignments during the whole Picking Phase (maybe for all the picking methods?) . They have 24 hours to choose captains. Captains have 12 hours to state their first banns. Chosen player have 12 hours to Finish the job. Again Captains will have another 12 hours to announce secondary banns and the remaining players finish the job. If anyone loose the deadline a random hero will be assigned. The timing will be restrict.
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Post Post #123 (ISO) » Sat May 14, 2016 2:53 am

Post by Frozen Angel »

about why I'm implementing more bans and announcements about it here is becuase I felt its gifting the game information to help them analyzing game events better. Without it setup analyze is basically impossible
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Post Post #124 (ISO) » Sat May 14, 2016 2:55 am

Post by Frozen Angel »

anyone else beside me thinks Agility passive is overpowered?

I was thinking to make it Odd/even cycles restricted only
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