Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #2250 (ISO) » Mon May 02, 2016 6:10 pm

Post by callforjudgement »

Roleblocker Follower
(alignment chosen by moderator)

Each night, choose a player. Any night actions they try to use that night will be blocked, and you will discover what those actions were.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #2251 (ISO) » Mon May 02, 2016 9:30 pm

Post by Cheery Dog »

Mafia Goon


In post 2247, callforjudgement wrote:{re: twilightvig}

Come to think of it, I wonder if you can use a dayvig role like that if you happen to fire it in twilight (especially if it resets the votecount). I'm not sure that anyone has tried.

If I ran a game with a dayvig, they wouldn't be allowed to shoot in twilight. Or at least I think that's how I';d run it, I'll let people now if I ever create a game with a dayvig.
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*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
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Post Post #2252 (ISO) » Tue May 03, 2016 3:39 am

Post by Ircher »

Town 1-Shot Dawn Vig

Shoots in pre-game.
Last edited by Ircher on Fri Apr 06, 2018 3:10 pm, edited 2 times in total.
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Post Post #2253 (ISO) » Tue May 03, 2016 3:54 am

Post by Sméagol »

Vanilla
(alignment up to mod's discretion)

In post 2252, Ircher wrote:
Dawn Vig

Shoots in pre-fame.

What's the threshold for becoming a celebrity?
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Post Post #2254 (ISO) » Tue May 03, 2016 6:26 am

Post by Felissan »

Mafia Noon Vig

You can only shoot less than an hour away from a day's middle point.
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Post Post #2255 (ISO) » Wed May 04, 2016 9:15 am

Post by callforjudgement »

Eager Doctor


Each night, you may target a player. That player is protected from one kill.
You win and leave the game if you prevent a kill. (If you die, you will no longer be able to use your night action, and thus lose.)
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #2256 (ISO) » Wed May 04, 2016 9:16 am

Post by callforjudgement »

Eager CPR Doctor


Each night, you may target a player. That player is protected from one kill, except that if no attempt is made to kill that player, they die instead.
You win and leave the game if you prevent a kill. (If you die, you will no longer be able to use your night action, and thus lose.)

Bordering on Worst/bastard at this point. It's not
that
dissimilar to an SK, though.
scum
· scam · seam · team · term · tern · torn ·
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Post Post #2257 (ISO) » Wed May 04, 2016 11:28 am

Post by Ircher »

Mafia Reflexive Roleblocker Reflexive Modified Voyeur


Any player who targets you will be role blocked, and you wiill receive a list of actions that were performed on all players you roleblocked. (Items can and should appear multiple times if multiple players used the same action).

(Basically, Modified Bulletproof Ascetic Reflexive Voyeur if you want to think in balancing terms)
Last edited by Ircher on Sat May 25, 2019 1:16 pm, edited 1 time in total.
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Post Post #2258 (ISO) » Wed May 04, 2016 11:32 am

Post by Ircher »

Mafia Post-Restricted Goon

Cannot fakeclaim any role except VT.
Last edited by Ircher on Fri Apr 06, 2018 3:10 pm, edited 1 time in total.
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Post Post #2259 (ISO) » Wed May 04, 2016 11:36 am

Post by Ircher »

Town Hated Reflexive Roleblocker Reflexive Modified Friendly Neighborizer


Any player who targets you is 1) Informed you are town 2) Roleblocked 3) Joins the PT you are in (In other words, new topics aren't created for each neighborize action used).

You're also hated: It takes 1 less vote to lynch you.
Last edited by Ircher on Fri Apr 06, 2018 3:11 pm, edited 1 time in total.
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Post Post #2260 (ISO) » Wed May 04, 2016 11:39 am

Post by Ircher »

Werewolf Traitor

You are a part of the Werewolf faction and know the identities of your fellow Werewolves; however, your fellow Werewolves only know that you exist and cannot converse with you. You cannot perform the night kill and will therefore be endgamed if you are the sole remaining Werewolf.
Last edited by Ircher on Fri Apr 06, 2018 3:13 pm, edited 1 time in total.
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Post Post #2261 (ISO) » Sun May 08, 2016 11:45 am

Post by Sméagol »

Town variable hated vigilante self-vanillaizer

You require x less votes to be lynched, where x is the day number. You will always require at least one vote.
Each night, you may kill target player.
At any point during the game, you may choose to vanilla-ize yourself. This effect is permanent.

Comment

For example: there are 11 living players, and it's day 2. You require (6 - 2) = 4 votes to be lynched.
Last edited by Sméagol on Mon May 09, 2016 6:55 am, edited 1 time in total.
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Post Post #2262 (ISO) » Sun May 08, 2016 2:46 pm

Post by Ircher »

Mafia Reflexive Hostile Neighbor

Anyone who targets you will have you confirmed as not town.
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Post Post #2263 (ISO) » Tue May 10, 2016 11:08 am

Post by Sméagol »

Tagged bulletproof
(alignment up to mod's discretion)
You have a tagged bulletproof vest. This means:
1] you're bulletproof, and can't be killed at night.
2] all your (no) actions will be publicly revealed in the write-up.

You may give your tagged bulletproof vest to someone else. You will turn vanila, and your target will inherit all these abilities (including the option to give the vest away) starting the following night. Like all actions, giving the vest away will be publicly revealed.
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Post Post #2264 (ISO) » Tue May 10, 2016 6:28 pm

Post by Elbirn »

Town Patsy


Due to scum blackmail/threats, You perform the scums nightkill for them. If for any reason the kill fails (you are roleblocked/jailkept, target is saved by doctor) you are murdered for your incompetence.
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Post Post #2265 (ISO) » Wed May 11, 2016 6:53 pm

Post by callforjudgement »

Town One Way Mason


You know that «playername» is Town (but they don't know that you're town). You may send messages to that player indirectly via the moderator. The messages will be sent anonymously as though they were sent via a Mailman-style role (you can claim your identity in the messages if you like, but there's nothing stopping the message sender lying about their identity from the recipient's point of view, and they don't know that the messages were sent by a townie).
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Post Post #2266 (ISO) » Wed May 11, 2016 6:53 pm

Post by callforjudgement »

Mafia Mailman
scum
· scam · seam · team · term · tern · torn ·
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Post Post #2267 (ISO) » Thu May 12, 2016 3:02 pm

Post by Ircher »

Town Public Messenger


50 or less characters; posted in Day Start post by Mod attributed to Anonymous
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Post Post #2268 (ISO) » Thu May 12, 2016 3:12 pm

Post by Cheery Dog »

Mafia Fruit Machine


Reflexively role blocks 90% of those that target them, the other 10% get given a piece of fruit.
percentages can be changed if required.
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*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
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Post Post #2269 (ISO) » Thu May 12, 2016 3:26 pm

Post by Sméagol »

Fruit fly
(alignment up to mod's discretion)
Find out if a player is carrying fruits (either because it's role allows them to give them away, or because it has received one).
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Post Post #2270 (ISO) » Fri May 13, 2016 12:03 pm

Post by Ircher »

Town Compulsive D1 D3 Vigilante
Last edited by Ircher on Fri Apr 06, 2018 3:13 pm, edited 1 time in total.
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Post Post #2271 (ISO) » Tue May 17, 2016 4:00 am

Post by TehBrawlGuy »

Progressively Hated Vigilante


You require one less vote to lynch.
Every time you shoot and kill a Town player, you require one less vote to lynch.
Every time you shoot and kill a Non-Town player, you require two more votes to lynch. This can make you effectively unlynchable.
If you would ever require 0 votes to lynch, you automatically commit suicide at the start of the Day. This does not count as a lynch.
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Post Post #2272 (ISO) » Wed May 18, 2016 6:24 am

Post by The MM »

Mafia Hate-Carry

Abilities
Forever My Hatedom Shall Grow:
[Passive]
You take one less vote to lynch for each day that has passed in the game.

(Policy for zero-vote lynches is to be decided by the mod.)
Last edited by The MM on Mon Dec 12, 2016 8:12 am, edited 3 times in total.
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Post Post #2273 (ISO) » Thu May 19, 2016 10:25 am

Post by The MM »

Unlyncher Lover

Abilities
  • Stand United:
    [Passive]
    • At the beginning of the game, a player is chosen to be your Unlynchee and Lover. Their win condition is changed to yours.
    • If any of you or the player chosen by this ability dies, the other dies and you both lose the game.
    • [Win Condition]
      You win if you are alive at endgame.
Last edited by The MM on Mon Dec 12, 2016 5:16 am, edited 2 times in total.
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Post Post #2274 (ISO) » Thu May 19, 2016 10:29 am

Post by The MM »

Town Even-Day Vacationist

Abilities
I'm Off, Maybe Tomorrow Will Be Better:
[Passive]
You leave the game during even-numbered day phases.
Last edited by The MM on Mon Dec 12, 2016 5:17 am, edited 2 times in total.
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