DotA Mafia

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Post Post #125 (ISO) » Sat May 14, 2016 3:13 am

Post by Katsuki »

That's what I mean in that CM has a high chance of stalling because it may take a few days.

In terms of heroes im fine without tide I just wanted a melontide image :D
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Post Post #126 (ISO) » Sat May 14, 2016 3:16 am

Post by Frozen Angel »

Whats a melontide image?

its becuase of my english I think *shy*

you mean a tide hunter chibi?
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Post Post #127 (ISO) » Sat May 14, 2016 3:19 am

Post by Frozen Angel »

well In captains mode game has a 72 hours pregame thingi. I saw that implemented in other games .

If thats bothering , I may change it to a less complicated version.
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Post Post #128 (ISO) » Tue May 17, 2016 5:23 am

Post by Frozen Angel »

I have an update ready.

a little busy to do the stuff today ;)

and what a cute battle pass is that! :D
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Post Post #129 (ISO) » Fri May 20, 2016 12:01 am

Post by Frozen Angel »

UPDATE 0.12 : 20 MAY 2016Image Invoker is here!

Image Axe
A note added and the role pm is updated to clarify that battle hunger can't block any killing abilities.

Image Earthshaker [Overrided!]
Earthshaker ultimate got a 24 hours limit. All the votes will be removed after that.

Image Phoenix
Reborn notify is now added there.

Image Sand King
The main notify for un casting is added.

Image Bounty Hunter [Overrided!]
Bounty Hunter Ultimate will Track the same player till one of their death's or the whenever he casts his ultimate again.
Shuriken will bounce to an elderly tracked people if no one else got tracked after ward.
Only one person can be tracked by Bounty Hunter at the same time.

Image Faceless Void
A note added to make this more clarified that void can't kill anyone while he is casting Time Walk.
The jailed people will receive a notify about being unable to perform any actions starting each cycle their in jail.
A note added to remind that chronosphere will continue jail keeping people during the day But it won't stop a lynch or voting ability.
A note added to remind the chronosphere jail effect will remain on targeted people even if Faceless void die before its time ends.
Time Dilation has no specific notify anymore.
A note added to remind The chronosphere jail effects start applying from the next coming cycle.

Image Luna
Adding a clarify that her votes or the redirected ones are all in her player name and won't appear as her role name.
Adding a clarify that luna blessing will go through the supernova janit.

Image Lina
From now on a notify will be sent to someone under Light Strike Array to tell them they can't use their abilities in that cycle.

Image Nature's Prophet
Wording of the role pm is updated to make more sense.

Image Winter Wyvern
The English mistakes in role pm are fixed (I guess?)

:right: Agility passive will only be applied on odd/even cycles. It will be randomly assigned when everyone are receiving their final role pm.

:right: Its now added to main setup , that there is no killing flavor or any kind of hidden mechanics in this game.

:right: Everyone will receive a report about their abilities cooldowns in the start of each cycle.

:right: Whenever someone is leveled Up I will announce it to them and reminding what abilities they can spark (if any).

:right: All the picking Phases beside Captains mode that will long 48 hours , will long 24 hours. If someone fail to submit their pick a random available hero will be assigned to them in their turn. After the picking phase end I will send all chosen heroes to all players and everyone must confirm their hero in their first post of the game.
The game won't officially start unless another 24 hours pass or a 3/4 players confirm their role.

:right: During all the picking phases , Team chats and all the private chats are open. The main game thread is locked until everyone receives their role pm.

:right: All Pick will no longer have any ban phase . People will be treated by a random priority list.

:right: Captains Mode is changed to a simpler version becuase of timing issues.

Captains mode :
Each player will announce a hero who they want to be banned at the first 24 hours. After that everyone has another 24 hours to send me their desired pick list which will be treated like an All Pick (with a randomized priority list). During The whole picking phase players have time to choose their team Captain. These Captains will receive the name of randomly 50(for 10 players)/30(for 20 players) not banned random heroes (that their own pick is not among them) that aren't picked by the other team privately.

:right: DNAR changes :
- Multiple spells colors fixed.
- Multiple spells place in their own line changed.
- Chronosphere [Faceless void] end night effect (to jail targets during day) is now added.
- Bounty Hunter levels are updated.


Please refresh all the images of the not overridden heroes which I announced I worked on their role pm's :]
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Post Post #130 (ISO) » Fri May 20, 2016 12:01 am

Post by Frozen Angel »

Image

His ultimate level learning guide :

Image

Quas : Other , Vote modifier
Wex : Other , Action modifier
Exort : Other , Vote modifier
Invoke : Other
cold snap : Action block
ghost walk : Action modifier
Ice wall : Target Blocker
EMP : Disabling
Tornado : Action block
Alacrity : Vote modifier
sun strike : Killing
Forge Spirit : Vote modifier
Chaos meteor : Vote modifier , Investigative
Deafening Blast : Target blocker , Investigative , Vote modifier

NotesInvoker can have 3 orbs anytime. if he already has 3 , further summoning will replace the oldest orb (His orbs are working in a queue that the new ones come from one side and they will pull the old ones out from the other side. (for example if he is E Q Q and he call for a W , his pool will be Q Q W)
If no orb has the majority the last called orb effect is active.

He can't use his Invoke ability without having a full pool of orbs.

His invoked spell will be usable at start of next phase.

In legend Q stands for Quas , W stands for Wex and E stands for Exort. the 3 letters after each learnable level means the kind of orb he must have in his pool (they have no order - for example E Q Q is not different with Q E Q)

Invoker can have unlimited number of learnt abilities but for learning them he must cast the invoke ability and that will take a usual cycle.

His ultimate is learnable at level 4 (his third normal ability can be learnt at 4 too) that means he can start learning abilities when he reached level 4 when he doesn't know one of the orbs.

Notifications and FeedbacksInvoker will receive his orb pool states each cycle : "Your orb state is [Orb state f.e. Q W Q]. The orb in effect is [orb name] which cause [The effect]."
After invoke he receives a notification telling him he can start casting his new learnt ability. "You learnt [Ability name]. You may start casting it from this point forward."
Alacrity will cause the player in effect to receive : "You have an extra vote sticked to your main vote today."
After casting the Forge Spirit , Invoker will receive "A Forge Spirit is summoned! You may use him vote / unvote hiddenly or in public By using
Forge Sprit Vote : X
or
Forge Spirit Unvote
Last edited by Frozen Angel on Sat Sep 24, 2016 1:55 am, edited 3 times in total.
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Post Post #131 (ISO) » Fri May 20, 2016 12:01 am

Post by Frozen Angel »

Image

Fissure : Action block
Enchant Totem : Vote block
Aftershock : Vote modify
Echo slam : Vote modify , Investigative

NotesExample for your ultimate, If player A visits player B and Players C and D visit player A. if you cast your ability on Player A each of the players A , B , C and D will start the next day with 4 votes. If thats Lynched state you will put them at L1 instead.

Notifications and FeedbacksAfter activating Aftershock effect you will receive a feedback : "You have an extra vote sticked to your main vote today."
Last edited by Frozen Angel on Sat Sep 24, 2016 1:57 am, edited 2 times in total.
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Post Post #132 (ISO) » Fri May 20, 2016 12:01 am

Post by Frozen Angel »

Image

Shuriken Toss : Action Blocker
Jinada : Vote Modifier
Shadow Walk : Action Modifier
Track [Bounding] : Investigator , Action Modifier

NotesBounty Hunter need to name the player he wants the double vote on before the night end or a random player will be chosen.
Jinada might double any kind of gifted vote as well.
Only one person might be tracked at the same time. The last applied Track will be submitted if any contradiction happened.

If bounty hunter dies the track effect will go away cuasing the cooldown reset to not work (according to DNAR).

Notifications and FeedbacksBounty Hunter receive this feedback starting a new day if his passive is activated : "You have a double vote on [player] only as your first vote."
Track results are like : "The tracked player visited [player(s)] last night" or "The tracked player didn't visit anyone last night."
If the Bounty is taken all the players effected will receive : "All your abilities [beside Track] cooldowns are reseted."
Last edited by Frozen Angel on Sat Sep 24, 2016 2:02 am, edited 2 times in total.
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Post Post #133 (ISO) » Fri May 20, 2016 12:03 am

Post by Frozen Angel »

oof

this update literally killed me today! and I still didn't put Invoker's ability in DNAR (will do that later)

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Post Post #134 (ISO) » Fri May 20, 2016 12:29 am

Post by zMuffinMan »

i admire the effort you're putting in to it, though in all honesty, running this as a upick and sorting the abilities afterward would probably both be easier and more sensible (since you're looking at roughly 90% of the concepts you create going unused...)
spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh
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Post Post #135 (ISO) » Fri May 20, 2016 12:45 am

Post by Frozen Angel »

I don't wanna run this setup for one time
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Post Post #136 (ISO) » Fri May 20, 2016 7:50 pm

Post by Frozen Angel »

DNAR update is done as promised ;)
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Post Post #137 (ISO) » Sat May 21, 2016 3:44 am

Post by Titus »

FA Skype me? I can so help with this...
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Post Post #138 (ISO) » Sat May 21, 2016 5:17 am

Post by Frozen Angel »

sure Titus

Any particular hero anyone wants?

I'm going to queue them and make them in my free times.
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Post Post #139 (ISO) » Sat May 21, 2016 5:33 pm

Post by G[o]dz »

I would like to shoutcast this.
"There is no greater feeling in life than eating cheese." - G[o]dz
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Post Post #140 (ISO) » Sat May 21, 2016 6:09 pm

Post by Frozen Angel »

G[o wrote:dz post_id=7937273 time=1463891612 user_id=15399 post_num=139]I would like to shoutcast this.
Ty! send me your skype data or tell me to make a private topic to talk about stuff you want to do :]



oh and The game will have an update today. :good:
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Post Post #141 (ISO) » Mon May 23, 2016 7:38 am

Post by Frozen Angel »

I have 2 heroes ready But I'm extremely lazy today.

stay tuned!
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Post Post #142 (ISO) » Tue May 24, 2016 5:57 am

Post by Frozen Angel »

UPDATE 0.13 : 24 MAY 2016Image Dragon Knight is here!

Image Pudge is here!

Image Lina
Her Ultimate ability , the "Laguna Blade" won't kill commuted people.

Image Nature's Prophet
The treants will now vote on trigger as "Treant".

:right: DNAR changes :
- Dragon Knight and pudge's spells are added.
- Nature prophets treant attack is added.


Please refresh Lina and natures prophet role pm's (didn't made new ones becuase of minor changes) :]
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Post Post #143 (ISO) » Tue May 24, 2016 5:58 am

Post by Frozen Angel »

Image

[Overrided]


NotesDragon Knight must choose the elder dragon form he wants to transform to when he is casting it.

Notifications and Feedbacks"[Player] is aligned with Town."
"You are now transformed to [color] Elder Dragon Form, [The effect]."
Last edited by Frozen Angel on Sun Jun 19, 2016 12:54 am, edited 1 time in total.
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Post Post #144 (ISO) » Tue May 24, 2016 5:58 am

Post by Frozen Angel »

Image

[Overridden]


Meat hook : commuting his target -> in front of pudge in pudge's slot , redirecting
Rot : Vote modifier
Flesh Heap : Vote Modifier
Dismember : neighbouring , Killing

NotesPudge will hook the first person in the slot. That's mostly the main person there but some spells like phoenix "Icarus Dive" might change that. It will be sorted by DNAR (new people will go in front of everyone else in slot if they suppose to)

Rot effect and Dismember execution if happen during day phases , will act immediate. in night they will be resolved according to DNAR.

Notifications and Feedbacks"You have a private topic with [player] that you can use it through this [link] during days or nights from this point forward."

"You need one more votes to get lynched."

"You lost access to one of your private topics."
Last edited by Frozen Angel on Fri Sep 02, 2016 10:27 pm, edited 3 times in total.
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Post Post #145 (ISO) » Wed May 25, 2016 7:41 pm

Post by Frozen Angel »

Dota Mafia Round 1 Pre ins :

Spoiler: pre in's
Katsuki
Shiro
[secret]
Snarky Snowman
Yume


all slots are taken. If you want to be informed just ego this thread , or ask me to message you when its started signing up.

oh an update is coming coming today that some people will love and the rest will hate! (and some might love and hate!)
Last edited by Frozen Angel on Wed Jun 01, 2016 7:15 am, edited 1 time in total.
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Post Post #146 (ISO) » Thu May 26, 2016 7:09 am

Post by Frozen Angel »

UPDATE 0.14 : 26 MAY 2016Image Bane is here!

Image Magnus is here!

:right: DNAR changes :
- Magnus and bane spells are added.
Last edited by Frozen Angel on Thu May 26, 2016 7:18 am, edited 1 time in total.
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Post Post #147 (ISO) » Thu May 26, 2016 7:09 am

Post by Frozen Angel »

Image

[Overrided]


Enfeeble : Vote blocker
Brain Sap : Vote Modifier
Nightmare : Neighborizer
Feind's Gip : Disabler [channeling]

Notesall the players effected by "nightmare" has access to a private topic named "Nightmare". as its said people might join the nightmare pt using day abilities.

Bane will be effected by nightmare himself.

This will be the first post of the nightmare pt :

Image

Nightmare


Screams ... Screams ... Screams ....

you could hear the laughter of the evil and you can see the doorway of hell.

"Sweat Dreams!"


his ultimate completly vanilize the other target , and will even remove their vote.

His ultimate is channeling means if he dies the effect of ultimate will be canceled immidiatly.

Notifications and Feedbacks"You have access to "Nightmare" private topic that you can use it through this [link]."

"You lost access to one of your private topics."

"Something is stopping you from performing any actions."
Last edited by Frozen Angel on Thu Sep 01, 2016 8:06 pm, edited 5 times in total.
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Post Post #148 (ISO) » Thu May 26, 2016 7:09 am

Post by Frozen Angel »

Image

[Overridden]


Shockwave : vote modifier
Empower : vote modifier
Skewer : redirecting
Reverse Polarity : commuting (his visitors) -> behind him in his slot

Noteshis shockwave will vote whoever is commuted in the targeted slot and the owner of the slot itself.

Empower will last for one day. all the vote doublers will double this gifted vote too.

Magnus ultimate roleblock will poses all kind of other abilities (even Agility passive) that might stop a role block.

Notifications and Feedbacks"You have an extra vote sticked to your main vote today."
Last edited by Frozen Angel on Fri Sep 02, 2016 10:26 pm, edited 7 times in total.
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Post Post #149 (ISO) » Thu May 26, 2016 5:42 pm

Post by Frozen Angel »

TermsAlignment - Faction : each player according to their win condition has an alignment.

Town : the uninformed Majority , who don't know their faction and can't communicate with each other their goal is to eliminate all the mafia members.

Mafia : The informed minority whose goal is to eliminate all the town and other mafia factions.

Survivor : A third party who wins with either town or mafia if they reach the end game.

Team - Clan : at the start of game (before the picking phase) half of the player list will be chosen as Radiant and the other half as Dire. each team has a private topic that day can use anytime during the game. some abilities are restricted to be casted on a teammate or a person on the other team , and some abilities only effect a certain clan.

Player : A player is someone who is participating n the game. If an ability is targeting a player it will target the slot he owns.

Slot : There are certain places in game that each player own one normally. These slots are numbered from 1 to total number of players in game. Players might change slot for a certain amount of time.

Position in slots: Players can be behind or forward of each other in a slot. if an ability is targeting a slot it will be applied to the person who is in front of everyone else. some abilities might pass this function and target the people behind others. Some abilities may cause a kind of relationship between the person inside the slot and the owner.

Kinds of abilities : each ability is counted in one or more than one categories depending on its effects. some abilities will only effect a certain category.

Commuting : means leaving your own slot. This by default don't block your casting abilities.

Casting : means activating an ability. Abilities are eaither targetable or not targetable. the targetable abilities need to be casted on other players slot. (no target able ability can be self casted)

Targeting : means casting an ability that needs to specify a slot to be casted on. If it needs multiple slots , your targeting all of them. Targetting is the first step in casting for targetable abilities. Target Blockers or Target modifiers can effect this phase.

Visiting : means Targeting a slot successful. A target is successful only if your casting is not blocked and your action reach the other person. for example normally your actions won't reach a commuted person. This is the place all the investigative abilities inspect unless its spescified otherwise.

Redirecting : Some abilities that can change the target of a casted ability are called redirecting abilities. This abilities change the ability target in visit phase and wont effect the cast target.

Modifying : changing how a certain ability must work ; for example change its target or duplicating its effects.
- target modifier : effect the targets in some way (forexample duplicating , redirecting or ...). These modifiers has proiority over their similar effect modifiers.
- Vote Modifier : effect your / or someone else's vote counts or ability to vote.
- Action/Effect Modifier : effect your / or someone else's casting ability.

Blocking : Stopping a certain action to go through or removing the effects of a happend action.
- Target Blocker : Block someone's targetting ability or making some people untargetable. this abilities has proiority over everything else and if anything is going to modify them , they must be casted on a privious phase.
- Vote Blocker : Block someone's voting ability.
- Effect Blocker : Won't role block the caster (so they will visit) but stop the effect of the casted ability. The caster will still visit their target successful but the effect wont apply.
- Action (Normal) Blocker : Will roleblock someone when casting ability. The caster will fail in casting their ability in visit phase (if the action is targetable) and applying the effect (for all active abilities). the target wont be seen visiting whoever they were intended to.

Disabling : to disable someone means to prevent them from casting any abilities during next phase . They won't cast any abilities (and they will be normally informed about the fact their disabled).

Neighboring : or a neighborizer action is one that can give some of the players a private way of communicating. either as messaging or a private topic.

Investigating : The abilities which will give you notifications about others actions , role or alignment directly.

Protecting : The abilities that their main purpose is to stop a kill or lynch.

Killing : To kill someone means to elmeinate them from the game. They will normally flip after death causing their role pm to get public.

Janitting : hiding the flip - role and / or the alignment of the lynched or killed person.

Reviving : the abilities that their main purpose is to bring someone back from death. all the revive abilities will janit the death as well by defualt.

Bounding : means an active ability which its effect is bounded to your existence and if you die its effect will perish.

Channeling : Enhanced bounding which is like that in the way which effect of the ability will end if the caster dies . if the caster perform any other action when the channeling ability is in effect the channeling ability effects will be canceled.
Last edited by Frozen Angel on Fri Jun 09, 2017 9:18 am, edited 13 times in total.
False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie
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