Grand Idea Mafia

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Post Post #2325 (ISO) » Wed May 25, 2016 11:27 am

Post by Kappy »

Delusionally-accurate Vigilante

Your nightkill cannot be blocked.
(except by abilities that block nightkills)
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Post Post #2326 (ISO) » Wed May 25, 2016 2:48 pm

Post by Ircher »

Mafia Voteless Post-Restricted 2-Shot Day Vigilante

Dayvig is public; post restriction is the word "Grand" must be in every post; 3 infractions results in suicide.

Oh, and this isn't Worst Ideas.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
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Post Post #2327 (ISO) » Wed May 25, 2016 3:01 pm

Post by 123456789 »

Town 2-Shot Friendly Neighborizer


Twice per game, may form a neighborhood PT with a player and have alignment cinfirmed as town.
Last edited by 123456789 on Fri Apr 06, 2018 3:16 pm, edited 1 time in total.
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Post Post #2328 (ISO) » Wed May 25, 2016 8:41 pm

Post by Felissan »

Mafia Pungeon Master

You have a post restriction that forces you to make a pun in each of your posts.
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022
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Post Post #2329 (ISO) » Thu May 26, 2016 1:19 am

Post by The MM »

Town Cop-fier

Abilities
Copify!:
[Night Action]
Target another player. They gain 1-time Investigation.
  • 1-time Investigation:
    [Night Action - 1-Shot]
    Target a player. You get their alignment returned to you in a message.
Last edited by The MM on Mon Dec 12, 2016 6:42 am, edited 2 times in total.
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Post Post #2330 (ISO) » Thu May 26, 2016 2:39 am

Post by callforjudgement »

Moderately Strong Mafia Goon


Your nightkill cannot be stopped by Roleblocker/Rolestopper type roles. However, it can still be stopped by Doctor-style roles. (Basically, your nightkill can't be blocked by anything that doesn't specifically block nightkills.)
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Post Post #2331 (ISO) » Thu May 26, 2016 9:13 am

Post by The MM »

Town Asylumkeeper

Abilities
Madman In The Asylum:
[Night Action]
Target a living player that had at least 1 vote on them at the end of the last Day Phase. They are blocked this night, and you also block anyone who would target them unless it's a kill, in which case you die and any other person that still targets them gets killed by THEM instead.

PS: Nice role x)
Last edited by The MM on Mon Dec 12, 2016 6:43 am, edited 3 times in total.
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Post Post #2332 (ISO) » Thu May 26, 2016 9:17 am

Post by Kappy »

JOHN CENA!!

You must post one of the following words in each post: "Hustle," "Respect", or "Loyalty." A single infraction results in a modkill.
Each night, you may kill someone. This kill cannot be blocked.
You are Bulletproof and Lynchproof.
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Post Post #2333 (ISO) » Thu May 26, 2016 9:39 am

Post by callforjudgement »

Mafia Tailor


That last role is basically an automatic victory for its faction (Deathproof + a kill means you automatically win any endgame unless the opposing roles are equally overpowered). If I were moderating it, I'd have its faction instantly win at the start of day 1 because there was no longer any way to prevent it winning.
You should probably have posted it in the Worst Role Ideas thread instead. We have two threads for a reason!
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Post Post #2334 (ISO) » Thu May 26, 2016 10:38 am

Post by Cheery Dog »

Vanilla Townie


They might not win because the chance of modkilling.
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
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Post Post #2335 (ISO) » Thu May 26, 2016 10:41 am

Post by Cheery Dog »

Mafia Knife Wielder


Kills made by this role can bypass bulletproofness. They will also appear as not having a gun to gunsmiths.
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
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Post Post #2336 (ISO) » Thu May 26, 2016 10:42 am

Post by Ircher »

Mafia Strongman Ninja Voteless Ascetic Loyal Rolestopper
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
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Post Post #2337 (ISO) » Thu May 26, 2016 2:18 pm

Post by Kappy »

Mafia Godfather Strongman Role-blocker

John Cena can be mod killed or killed by a Strongman.
Last edited by Kappy on Thu May 26, 2016 2:38 pm, edited 1 time in total.
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Post Post #2338 (ISO) » Thu May 26, 2016 2:33 pm

Post by Ircher »

Werewolf Quadruplet Voter


Possesses 4 votes, but each count a 1/4 of a vote.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
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Post Post #2339 (ISO) » Thu May 26, 2016 2:41 pm

Post by Kappy »

Werewolf
In post 2325, Kappy wrote:
Delusionally-accurate Vigilante

Your nightkill cannot be blocked.
(except by abilities that block nightkills)
The actual role PM would look like this:
Accurate Vigilante

Your night kill cannot be blocked.

They would not be told that they are delusionally-accurate. They would believe their night kill could not be blocked.
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Post Post #2340 (ISO) » Sun May 29, 2016 8:15 am

Post by The MM »

Third-Party Crowd Electrifier


Abilities
  • Simple Rating:
    [Passive]
    At the end of each day, you gain 1 star if you voted, then 1 star if you lynched someone, and then 1 star for each vote on you. Whenever you are targeted by a night action, you lose 1 star.
  • Striking Chronicles:
    [Passive]
    If you have 5 stars at the end of a day, then the next night phase is skipped and it takes 5 more votes to lynch you the next day.
  • Support of the Crowds:
    [Passive]
    Your vote counts as 1 more for each time you triggered Striking Chronicles.

  • Rock Out:
    [Passive]
    When your vote counts as half the living players +1
    (rounded down)
    , you win and leave the town.
Last edited by The MM on Fri Dec 01, 2017 9:07 am, edited 3 times in total.
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Post Post #2341 (ISO) » Sun May 29, 2016 8:23 am

Post by Kappy »

Town Nuke

If you are lynched, all players on your wagon are killed. If you are nightkilled, all players who targeted you that night are killed.
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Post Post #2342 (ISO) » Sun May 29, 2016 5:58 pm

Post by Accountant »

Mafia Getaway Driver


As long as you are alive, the mafia factional kill(s) will show up as null to watchers, trackers and the like. This does not apply to other forms of mafia kills(eg. Mafia Vigilante).
There's nothing that says that a fake can't beat the real thing.

You must not imagine that for beings like you and us there can be laughter. The low men laugh, and we envy them. But for us, the higher ones, there is no laughter, only an unending vigil, purely serious, stretching on into the night.
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Post Post #2343 (ISO) » Mon May 30, 2016 4:02 am

Post by Sméagol »

Piñata
(alignment up to mod's discretion)
In agreement with the mod, you may choose 3 1-shot inventions.
When you die, these inventions will be randomly distributed among the active players.
Last edited by Sméagol on Mon May 30, 2016 4:06 am, edited 1 time in total.
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coming up
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Post Post #2344 (ISO) » Mon May 30, 2016 4:05 am

Post by Sméagol »

1-shot Random vigilante
(alignment up to mod's discretion)
Kill a random player (you don't send in a target).
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Post Post #2345 (ISO) » Mon May 30, 2016 4:09 am

Post by Sméagol »

Chocolate
(random alignment: 33% chance town; 33% chance mafia; 33% chance werewolf; 1% chance pirate)
Last edited by Sméagol on Mon May 30, 2016 4:33 am, edited 1 time in total.
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coming up
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Post Post #2346 (ISO) » Mon May 30, 2016 4:21 am

Post by Sméagol »

Vote charger
(alignment up to mod's discretion)
Every time you are targeted, you will receive a charge counter.
Each night you may choose how to use your charge counters the following day:
1] you may use a 1-shot
charge vote
that has the worth of the amount of charge counters you have. You may still use a regular vote in addition.
2] you require x more votes to be lynched, where x is the amount of charge counters you have.
Using these acitons will use your charge counters and reset them to 0 for the next night. You may also choose to save up your counters and not use an action.
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sign-ups
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running
: none
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coming up
: large normal (18p) / micro theme (9)
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Post Post #2347 (ISO) » Mon May 30, 2016 4:31 am

Post by Sméagol »

All aboard the vote train
(alignment up to mod's discretion)
Players who vote the same player as you do, may not change their vote, until you do yourself (when you vote someone else or remove your vote, those players are released from their restriction).
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sign-ups
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running
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coming up
: large normal (18p) / micro theme (9)
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Post Post #2348 (ISO) » Mon May 30, 2016 5:02 am

Post by Sméagol »

Writer
(alignment up to mod's discretion)
Each night, you may send in a line of text to be included in the write-up.
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sign-ups
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running
: none
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coming up
: large normal (18p) / micro theme (9)
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Post Post #2349 (ISO) » Mon May 30, 2016 5:25 am

Post by Sméagol »

2-shot Post count investigator

Find out how many posts a player has made.

Comment

Result includes posts in private threads.
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coming up
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