Mini 1798: Greatest Idea (Game Over)


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Mini 1798: Greatest Idea (Game Over)

Post Post #0 (isolation #0) » Thu Jun 02, 2016 11:20 am

Post by Micc »

Mini 1798: Greatest Idea Mafia

Moderated by Micc
Backup Mod: Jackal711

Players:

Spoiler: Alive
RadiantMoonlight (RadiantCowbells + Titus), a
Town Compulsive Hider
, survived Day 5.
massive, a
Town Seer
, survived Day 5.

Spoiler: Dead
123456789, a
Lyncher One-Shot Dayvig
turned
Neutral Survivor
, was modkilled Day 1.
Yume, a
Mafia Silencer
, was lynched Day 1.
House, a
Town Cop
, was killed Day 2.
Radical Rat, a
Mafia One-Shot Dayvig
, was lynched Day 2.
DoctorPepper, a
Mafia Vengeful
, was lynched Day 3.
Alchemist21, a
Town Bulletproof
, was killed Day 3.
iraonavp, a
Vanilla Townie
, was lynched Day 4.
Fate, a
Town Conspiracy Theorist
, was killed Night 4.
Katsuki, a
Mafia Lover
, was lynched Day 5.
SirCakez, a
Town Mason Lover
, committed suicide Day 5.
Ranger, a
Town Lover
, committed suicide Day 5.

Important Events:

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Last edited by Micc on Fri Jul 01, 2016 5:25 am, edited 16 times in total.
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Post Post #1 (isolation #1) » Thu Jun 02, 2016 12:57 pm

Post by Micc »

Game Rules


General Rules/Game Etiquette
  1. Obey all Site-wide Rules.
  2. Communication outside the thread (if your role specifically allows it) is allowed until the game begins.
  3. You may not quote private communication of any kind. This includes moderator-supplied information (either real or fabricated) of any kind. Paraphrasing (for role claims, etc.) is acceptable.
  4. Claiming scum by yourself is fine. Claiming scum with another player is an instant modkill. Don't do it.
  5. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.
Activity/Prods/Replacements
  1. Prods of missing players will be issued after 48 hours of no activity.
  2. A prodded player has 24 hours to respond to the prod, after which time a replacement search will begin. The prodded player may re-enter the game so long as no replacement has been found.
  3. A player who has been prodded 3 times is subject to possible replacement without further notice.
  4. If you anticipate being unavailable for more than 48 hours please PM the Mod or post in the thread to declare V/LA.
  5. I reserve the right to force replace players who need extensively long V/LA at my own discretion.
Deadlines
  1. This game will have two week Day deadlines, and 48 hour Night deadlines.
  2. Extensions are given only in extreme circumstances.
  3. If you have a role with a Night action your choices are due to me by the posted deadline. If I do not receive your choice via PM by the posted deadline you will forfeit your actions.
Player Actions/Voting/Player Death
  1. A simple majority of all living players must agree on one person (via voting) for a Lynch to occur (simple majority = ½ # of living players +1, rounded down). If no one has a simple majority of votes at deadline a No Lynch will occur.
  2. Votes must be bolded or use the [.vote] tags to be counted (e.g.
    Vote: Player
    or VOTE: Player).
  3. Unvotes are not necessary before changing votes.
  4. You may
    Vote: No Lynch
    - a simple majority of these vote types are required to send the game to Night phase without a Lynch.
  5. Votes made using nicknames or abbreviations will be counted at my discretion. Fake vote gambits should be executed at your own peril. If I think its a vote, then its a vote.
Miscellaneous
  1. Bolded Dark Blue
    text (#004080) is reserved for the Mod. No invisible/small/encrypted text is allowed.
  2. Any situation not explicitly covered above is subject to Mod discretion and will be handled as the Mod sees fit on a case-by-case basis.
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Post Post #2 (isolation #2) » Thu Jun 02, 2016 12:58 pm

Post by Micc »

SETUP-SPECIFIC RULES
  • This is a Greatest Idea Mafia game, which has 13 total players.
  • Once the go-ahead is given, the cards numbered 1-146 (as listed on the 28th of March, 2016 revision of the Greater Idea Mafia page) are shuffled, and three are given to each player. Each card represents an alignment and role.
  • You will receive a PM informing you of the three cards you have been dealt.
  • Once the PM's go out, you will have 48 hours to decide one card to represent your alignment, and a second, different card to represent your role. The third card, if the game's setup is valid, will be publicly discarded.
  • The game will be considered valid if a majority of alignments selected are town, and at least one alignment selected is permanently anti-town. If an invalid setup is created, we will try again, starting with a new shuffle and deal.
  • The below is a sample Vanilla Townie PM.
Vanilla TownieWelcome to
Mini 1798: Greatest Idea Mafia
. You are a
Vanilla Townie
.

Alignment/Win Condition:

You are aligned with the
Town
. You win when all threats to the town have been eliminated and there is at least one town player alive, or if nothing can prevent such a scenario.

Abilities:

The Basics
: As long as you live, you may use your arguments and your vote in the game thread during the Day phases.

The game thread is here.
Please confirm that you understand your role and have read the game rules by
PMing me your alignment and the name(s) of any partners you may have.


Spoiler: The Win Conditions are...
Town
: You win when all threats to the Town have been eliminated and there is at least one Town player alive, or if nothing can prevent such a scenario.
Mafia
: You win when all threats to the Mafia have been eliminated and there is at least one Mafia player alive, or if nothing can prevent such a scenario.
Judas
: You win when one of the following are true:
1. You win if you have not been lynched, and when all threats to the Town have been eliminated and there is at least one Town player alive, or if nothing can prevent such a scenario, or...
2. You win if you have been lynched, and when all threats to the Mafia have been eliminated and there is at least one Mafia player alive, or if nothing can prevent such a scenario.
Saulus
: You win when one of the following are true:
1. You win if you have not been lynched, and when all threats to the Mafia have been eliminated and there is at least one Mafia player alive, or if nothing can prevent such a scenario, or...
2. You win if you have been lynched, and when all threats to the Town have been eliminated and there is at least one Town player alive, or if nothing can prevent such a scenario.
Werewolf
: You win when all threats to the Werewolves have been eliminated and there is at least one Werewolf player alive, or if nothing can prevent such a scenario.
Alien
: You win when all threats to the Aliens have been eliminated and there is at least one Alien player alive, or if nothing can prevent such a scenario.
Survivor
: You win if the game ends, and you are alive.
Lyncher
: You win if (your target) is lynched with you on the wagon. If you are unsuccessful, you lose. If your result occurs before the game ends, you will be removed from the game, and it will continue as long as it would otherwise not end.
Serial Killer
: You win when one of the following are true:
1. All threats to you have been eliminated and you are still alive, or if nothing can prevent such a scenario.
2. All threats to you have been eliminated and your death occurred in the most recent game phase, or if nothing can prevent such a scenario.
Cult
: You win when all threats to the Cult have been eliminated and there is at least one Cult player alive, or if nothing can prevent such a scenario.


Please Note:
This setup is Semi-Open and contains a significant number of interactions that are left up to the moderator's judgment. If you have questions about how a specific ability works or how specific roles interact please ask (either by PM or in the game thread).
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Post Post #3 (isolation #3) » Thu Jun 02, 2016 12:59 pm

Post by Micc »

Cards have been passed out. Players have (expired on 2016-06-04 18:59:26) to submit their choices.
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Post Post #4 (isolation #4) » Sat Jun 04, 2016 2:20 pm

Post by Micc »

NightmareGaunt has not responded to his PM and appears to have site flaked. I will begin searching for a replacement.

Update: iraonavp replaces NightmareGaunt.

The first attempt has resulted in an invalid setup and it will need to be re-rolled. I won't be able to get things sent out until tomorrow night so expect a PM in about 24 hours.
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Post Post #5 (isolation #5) » Sun Jun 05, 2016 10:51 am

Post by Micc »

Cards for the re-roll have been sent. Players have (expired on 2016-06-07 17:50:51) to respond with their choices.
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Post Post #6 (isolation #6) » Tue Jun 07, 2016 7:36 am

Post by Micc »

All card choices have been made, and we have a legal setup. Role PM's will go out when I get home from work. There will be a 24 hour confirmation stage before I open things for Day 1.


Role PM's are out, please confirm by PM. Day 1 will begin in (expired on 2016-06-08 17:08:58).
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Post Post #7 (isolation #7) » Wed Jun 08, 2016 11:06 am

Post by Micc »

Day 1 begins. The deadline for Day 1 is in (expired on 2016-06-22 18:30:00).


Votecount 1.00
Not Voting (13):
Radical Rat, Fate, Katsuki, iraonavp, SirCakez, Radiant Moonlight, Alchemist21, 123456789, massive, House, Ranger, DoctorPepper, Yume

With 13 votes in play it takes 7 to lynch.

PlayerDiscard
Radical Rat
Bodyguard
Fate
Compulsive Child Killer
Katsuki
Innocent Child
iraonavp
Werewolf
SirCakez
Mafia Goon
RadiantMoonlight
Mafia Godfather
Alchemist21
Alien Mass Redirector
123456789
Werewolf Roleblocker
massive
Werewolf
House
One-Shot Gladiator
Ranger
Werewolf Supersaint
DoctorPepper
Mafia Fruit Vendor
Yume
Werewolf One-Shot Paranoid Gun Owner
Last edited by Micc on Wed Jun 08, 2016 11:14 am, edited 1 time in total.
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Post Post #108 (isolation #8) » Wed Jun 08, 2016 10:44 pm

Post by Micc »

In post 100, RadiantCowbells wrote:Yume is a strong jailkeep target because we lynch her in 3/4 way anyway.
You have a hydra account. Please use it.


Votecount 1.01
House (4)
: Fate, DoctorPepper, Radical Rat, Ranger
Katsuki (3):
SirCakez, Alchemist21, Yume
massive (1)
: 123456789
Alchemist21 (1)
: Katsuki

Not Voting (4):
iraonavp, Radiant Moonlight, massive, House

With 13 votes in play it takes 7 to lynch.
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Post Post #159 (isolation #9) » Thu Jun 09, 2016 8:52 am

Post by Micc »

123456789 has been modkilled for claiming scum with another player.

They were a
Lyncher One-Shot Dayvig
, and have been turned into a
Neutral Survivor
.

Day 1 will continue with the votecount reset.
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Post Post #160 (isolation #10) » Thu Jun 09, 2016 10:03 am

Post by Micc »

Votecount 1.02
Not Voting (12):
Radical Rat, Fate, Katsuki, iraonavp, SirCakez, Radiant Moonlight, Alchemist21, massive, House, Ranger, DoctorPepper, Yume

With 12 votes in play it takes 7 to lynch.

The deadline for Day 1 is in (expired on 2016-06-22 18:30:00).
Last edited by Micc on Fri Jun 10, 2016 8:38 am, edited 1 time in total.
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Post Post #287 (isolation #11) » Fri Jun 10, 2016 8:47 am

Post by Micc »

Votecount 1.03
SirCakez (4)
: Radiant Moonlight, Fate, massive, Yume
House (2)
: Radical Rat, iraonavp
Radical Rat (1)
: Ranger
Yume (1)
: House

Not Voting (4):
Katsuki, SirCakez, DoctorPepper, Alchemist21

With 12 votes in play it takes 7 to lynch.

The deadline for Day 1 is in (expired on 2016-06-22 18:30:00).

Notes: Alchemist21 is V/LA until Monday.
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Post Post #369 (isolation #12) » Fri Jun 10, 2016 3:17 pm

Post by Micc »

Votecount 1.04
Yume (5)
: House, Radical Rat, iraonavp, SirCakez, Fate
SirCakez (3)
: Radiant Moonlight, massive, Yume
Radical Rat (1)
: Ranger

Not Voting (3):
Katsuki, DoctorPepper, Alchemist21

With 12 votes in play it takes 7 to lynch.

The deadline for Day 1 is in (expired on 2016-06-22 18:30:00).

Notes: Alchemist21 is V/LA until Monday.
Fate is V/LA until Monday.
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Post Post #387 (isolation #13) » Fri Jun 10, 2016 5:32 pm

Post by Micc »

Votecount 1.05
Yume (7)
: House, Radical Rat, iraonavp, SirCakez, Fate, Alchemist21, Katsuki
SirCakez (3)
: Radiant Moonlight, massive, Yume
Radical Rat (1)
: Ranger

Not Voting (1):
DoctorPepper

With 12 votes in play it takes 7 to lynch.

The deadline for Day 1 is in (expired on 2016-06-22 18:30:00).

Notes: Alchemist21 is V/LA until Monday.
Fate is V/LA until Monday.
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Post Post #388 (isolation #14) » Fri Jun 10, 2016 5:47 pm

Post by Micc »

Yume has been lynched Day 1. She was a
Mafia Silencer
.

It is now Night 1. The deadline for Night 1 is in (expired on 2016-06-13 01:00:00)
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Post Post #389 (isolation #15) » Mon Jun 13, 2016 11:33 am

Post by Micc »

There were no deaths Night 1. It is now Day 2.


Votecount 2.00
Not Voting (11):
Radical Rat, Fate, Katsuki, iraonavp, SirCakez, Radiant Moonlight, Alchemist21, massive, House, Ranger, DoctorPepper

With 11 votes in play it takes 6 to lynch.

The deadline for Day 2 is in (expired on 2016-06-27 19:00:00).
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Post Post #426 (isolation #16) » Tue Jun 14, 2016 3:11 am

Post by Micc »

Votecount 2.01
Radical Rat (3)
: Alchemist21, Fate, House
Radiant Moonlight (3)
: SirCakez, Radical Rat, DoctorPepper
Fate (1)
: iraonavp

Not Voting (4):
Katsuki, Radiant Moonlight, massive, Ranger

With 11 votes in play it takes 6 to lynch.

The deadline for Day 2 is in (expired on 2016-06-27 19:00:00).
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Post Post #434 (isolation #17) » Tue Jun 14, 2016 4:37 am

Post by Micc »

In post 432, Radiant Moonlight wrote:
Mod: Do lovers have a chat?
No.

In post 432, Radiant Moonlight wrote:
Is werewolf lover possible?
No. That combination is blacklisted by the setup.
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Post Post #491 (isolation #18) » Tue Jun 14, 2016 10:03 am

Post by Micc »

In post 476, Radical Rat wrote:
Kill: House
House has been killed Day 2. He was a
Town Cop
.

Day 2 will continue with the votecount reset.


Votecount 2.02
Not Voting (10):
Radical Rat, Fate, Katsuki, iraonavp, SirCakez, Radiant Moonlight, Alchemist21, massive, Ranger, DoctorPepper

With 10 votes in play it takes 6 to lynch.

The deadline for Day 2 is in (expired on 2016-06-27 19:00:00).
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Post Post #501 (isolation #19) » Tue Jun 14, 2016 2:09 pm

Post by Micc »

Votecount 2.03
Radical Rat (4)
: massive, Alchemist21, Radiant Moonlight, Fate

Not Voting (6):
Radical Rat, Katsuki, iraonavp, SirCakez, Ranger, DoctorPepper

With 10 votes in play it takes 6 to lynch.

The deadline for Day 2 is in (expired on 2016-06-27 19:00:00).
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Post Post #532 (isolation #20) » Tue Jun 14, 2016 10:20 pm

Post by Micc »

Votecount 2.04
Radical Rat (6)
: massive, Alchemist21, Radiant Moonlight, Fate, DoctorPepper, Radical Rat

Not Voting (4):
Katsuki, iraonavp, SirCakez, Ranger

With 10 votes in play it takes 6 to lynch.

A lynch has been achieved.
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Post Post #533 (isolation #21) » Tue Jun 14, 2016 10:24 pm

Post by Micc »

Radical Rat has been lynched Day 2. He was a
Mafia One-Shot Dayvig
.

It is now Night 2. The deadline for Night 2 is in (expired on 2016-06-17 05:23:34).
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Post Post #534 (isolation #22) » Fri Jun 17, 2016 12:22 am

Post by Micc »

There were no deaths Night 2. It is now Day 3.


Votecount 2.00
Not Voting (11):
Fate, Katsuki, iraonavp, SirCakez, Radiant Moonlight, Alchemist21, massive, Ranger, DoctorPepper

With 9 votes in play it takes 5 to lynch.

The deadline for Day 3 is in (expired on 2016-07-01 07:22:02).
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Post Post #588 (isolation #23) » Fri Jun 17, 2016 4:45 pm

Post by Micc »

Votecount 2.01
DoctorPepper (4)
: Radiant Moonlight, massive, Alchemist21, iraonavp
Radiant Moonlight (3)
: DoctorPepper, Katsuki, Fate
Fate (1)
: SirCakez

Not Voting (1):
Ranger

With 9 votes in play it takes 5 to lynch.

The deadline for Day 3 is in (expired on 2016-07-01 07:22:02).
Last edited by Micc on Fri Jun 17, 2016 4:46 pm, edited 1 time in total.
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Post Post #600 (isolation #24) » Fri Jun 17, 2016 5:00 pm

Post by Micc »

Votecount 2.02
DoctorPepper (5)
: Radiant Moonlight, massive, Alchemist21, iraonavp, Fate
Radiant Moonlight (2)
: DoctorPepper, Katsuki
Fate (1)
: SirCakez

Not Voting (1):
Ranger

With 9 votes in play it takes 5 to lynch.

A lynch has been achieved.
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Post Post #601 (isolation #25) » Fri Jun 17, 2016 5:04 pm

Post by Micc »

DoctorPepper has been lynched Day 3. He was a
Mafia Vengeful
.

Night 3 will begin once his vengeful kill has been resolved.

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Post Post #602 (isolation #26) » Fri Jun 17, 2016 5:20 pm

Post by Micc »

Alchemist21 has been killed Day 3. He was a
Town Bulletproof
.

It is now Night 3. The deadline for Night 3 is in (expired on 2016-06-20 00:20:01).
"To hide a tree, use a forest" -Ninja Boy Hideo
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Post Post #603 (isolation #27) » Mon Jun 20, 2016 1:19 am

Post by Micc »

There were no deaths Night 3. It is now Day 4.


Votecount 4.00
Not Voting (7):
Fate, Katsuki, iraonavp, SirCakez, Radiant Moonlight, massive, Ranger

With 7 votes in play it takes 4 to lynch.

The deadline for Day 4 is in (expired on 2016-07-04 08:18:52).
"To hide a tree, use a forest" -Ninja Boy Hideo
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Post Post #637 (isolation #28) » Mon Jun 20, 2016 10:22 pm

Post by Micc »

Votecount 4.01
Fate (3)
: SirCakez, Radiant Moonlight, Ranger

Not Voting (4):
Katsuki, iraonavp, massive, Fate

With 7 votes in play it takes 4 to lynch.

The deadline for Day 4 is in (expired on 2016-07-04 08:18:52).
"To hide a tree, use a forest" -Ninja Boy Hideo
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Post Post #686 (isolation #29) » Tue Jun 21, 2016 9:43 pm

Post by Micc »

Votecount 4.02
Fate (1)
: SirCakez
Katsuki (1)
: Ranger
Radiant Monnlight (1)
: iraonavp
iraonavp (1)
: Radiant Moonlight

Not Voting (3):
Katsuki, massive, Fate

With 7 votes in play it takes 4 to lynch.

The deadline for Day 4 is in (expired on 2016-07-04 08:18:52).
Last edited by Micc on Wed Jun 22, 2016 4:35 pm, edited 1 time in total.
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Post Post #692 (isolation #30) » Wed Jun 22, 2016 2:01 am

Post by Micc »

Prodding Katsuki.
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Post Post #730 (isolation #31) » Wed Jun 22, 2016 4:35 pm

Post by Micc »

Votecount 4.03
iraonavp (2)
: Radiant Moonlight, Fate
Fate (1)
: SirCakez
Katsuki (1)
: Ranger
Radiant Monnlight (1)
: iraonavp
No Lynch (1)
: massive

Not Voting (1):
Katsuki

With 7 votes in play it takes 4 to lynch.

The deadline for Day 4 is in (expired on 2016-07-04 08:18:52).
"To hide a tree, use a forest" -Ninja Boy Hideo
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Post Post #775 (isolation #32) » Fri Jun 24, 2016 3:21 am

Post by Micc »

Votecount 4.04
iraonavp (1)
: Radiant Moonlight
Fate (1)
: SirCakez
Katsuki (1)
: Ranger
Radiant Monnlight (1)
: iraonavp
No Lynch (1)
: massive
SirCakez (1)
: Fate

Not Voting (1):
Katsuki

With 7 votes in play it takes 4 to lynch.

The deadline for Day 4 is in (expired on 2016-07-04 08:18:52).

Prodding Katsuki.
"To hide a tree, use a forest" -Ninja Boy Hideo
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Post Post #803 (isolation #33) » Sat Jun 25, 2016 1:48 am

Post by Micc »

Votecount 4.05
iraonavp (1)
: Radiant Moonlight
Fate (1)
: SirCakez
Katsuki (1)
: Ranger
Radiant Monnlight (1)
: iraonavp
No Lynch (1)
: massive
SirCakez (1)
: Fate

Not Voting (1):
Katsuki

With 7 votes in play it takes 4 to lynch.

The deadline for Day 4 is in (expired on 2016-07-04 08:18:52).
"To hide a tree, use a forest" -Ninja Boy Hideo
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Post Post #832 (isolation #34) » Sat Jun 25, 2016 6:10 pm

Post by Micc »

Votecount 4.06
Fate (2)
: Katsuki, iraonavp
iraonavp (2)
: Radiant Moonlight, SirCakez
SirCakez (1)
: Fate
Katsuki (1)
: Ranger
No Lynch (1)
: massive

Not Voting (0):


With 7 votes in play it takes 4 to lynch.

The deadline for Day 4 is in (expired on 2016-07-04 08:18:52).
"To hide a tree, use a forest" -Ninja Boy Hideo
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Post Post #850 (isolation #35) » Sun Jun 26, 2016 4:39 am

Post by Micc »

Votecount 4.07
iraonavp (4)
: Radiant Moonlight, SirCakez, Fate, Katsuki
Fate (1)
: iraonavp
Katsuki (1)
: Ranger
No Lynch (1)
: massive

Not Voting (0):


With 7 votes in play it takes 4 to lynch.

A lynch has been achieved.
"To hide a tree, use a forest" -Ninja Boy Hideo
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Post Post #851 (isolation #36) » Sun Jun 26, 2016 4:48 am

Post by Micc »

iraonavp has been lynched Day 4. They were a
Vanilla Townie
.

It is now Night 4. The deadline for Night 4 is in (expired on 2016-06-28 11:48:32)
.
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Post Post #852 (isolation #37) » Tue Jun 28, 2016 10:59 am

Post by Micc »

Fate has been killed Night 4. He was a
Town Conspiracy Theorist
.

It is now Day 5.


Votecount 5.00
Not Voting (5):
Katsuki, SirCakez, Radiant Moonlight, massive, Ranger

With 5 votes in play it takes 3 to lynch.

The deadline for Day 5 is in (expired on 2016-07-12 17:59:49).
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Post Post #885 (isolation #38) » Wed Jun 29, 2016 7:58 am

Post by Micc »

Votecount 5.01
Katsuki (1)
: Ranger

Not Voting (4):
Katsuki, SirCakez, Radiant Moonlight, massive

With 5 votes in play it takes 3 to lynch.

The deadline for Day 5 is in (expired on 2016-07-12 17:59:49).
"To hide a tree, use a forest" -Ninja Boy Hideo
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Post Post #900 (isolation #39) » Thu Jun 30, 2016 1:36 pm

Post by Micc »

In post 899, Radiant Moonlight wrote:
Does a hider die when hiding behind an
Alien
Lyncher
Jester
Cultist
A hider would die if they hid behind a player with any non-town alignment.
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Post Post #901 (isolation #40) » Thu Jun 30, 2016 1:37 pm

Post by Micc »

Votecount 5.02
Katsuki (1)
: Ranger

Not Voting (4):
Katsuki, SirCakez, Radiant Moonlight, massive

With 5 votes in play it takes 3 to lynch.

The deadline for Day 5 is in (expired on 2016-07-12 17:59:49).
"To hide a tree, use a forest" -Ninja Boy Hideo
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Post Post #909 (isolation #41) » Fri Jul 01, 2016 5:10 am

Post by Micc »

Votecount 5.03
Katsuki (3)
: Ranger, Radiant Moonlight, massive
Radiant Moonlight (1)
: Katsuki

Not Voting (4):
SirCakez

With 5 votes in play it takes 3 to lynch.

A lynch has been achieved.
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Post Post #910 (isolation #42) » Fri Jul 01, 2016 5:18 am

Post by Micc »

Katsiki has been lynched Day 5. He was a
Mafia Lover
.
SirCakez has committed suicide Day 5. He was a
Town Mason Lover
.
Ranger has committed suicide Day 5. She was a
Town Lover
.

The
Town
has achieved its win condition.

Radiant Moonlight, a
Town Compulsive Hider
, survives and wins.
massive, a
Town Seer
, survives and wins.
Fate, iraonavp, SirCakez, Alchemist21, House, and Ranger all win posthumously.
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Post Post #911 (isolation #43) » Fri Jul 01, 2016 5:19 am

Post by Micc »

Mod Thread
Mafia Thread
Dead Thread

Mod Thread has the card distribution and choices in the opening post and Role PM's are in post 2.
Last edited by Micc on Fri Jul 01, 2016 5:37 am, edited 1 time in total.
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Post Post #915 (isolation #44) » Fri Jul 01, 2016 5:42 am

Post by Micc »

Spoiler: Night 1
In post 17, Micc wrote:Night 1 Actions:
Radiant Moonlight (Town Compulsive Hider) targets SirCakez - successfully hidden
Katsuki (Mafia Nightkill) targets Radiant Moonlight - fails
House (Town Cop) targets iraonavp - receives "NOT GUILTY"
Fate (Town Conspiracy Theorist) targets Alchemist21 - receives "NOT GUILTY"
massive (Town Seer) targets Radical Rat - receives "NOT GUILTY"
Spoiler: Night 2
In post 18, Micc wrote:Night 2
Radiant Moonlight (Town Compulsive Hider) targets Alchemist21 - successfully hidden
Katsuki (Mafia Nightkill) targets Alchemist21 - fails
massive (Town Seer) targets Radiant Moonlight - receives "NO RESULT"
Fate (Town Conspiracy Theorist) targets Radiant Moonlight - receives "NO RESULT"
Spoiler: Night 3
In post 19, Micc wrote:Night 3:
Radiant Moonlight (Town Compulsive Hider) targets massive - successfully hidden
Katsuki (Mafia Nightkill) targets Radiant Moonlight - fails
Fate (Town Conspiracy Theorist) targets Massive - receives NOT GUILTY
massive (Town Seer) targets Fate - receives NOT GUILTY
Spoiler: Night 4
In post 20, Micc wrote:
Night 4:

Radiant Moonlight (Town Compulsive Hider) targets Ranger - Successfully hidden
Katsuki (Mafia Nightkill) targets Fate - Fate is killed
Fate (Town Conspiracy Theorist) targets Katsuki - Fate is killed
massive (Town Seer) targets Radiant Moonlight - receives NO RESULT
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