This, uh...this would make me more suspicious that you were up to something weird than if you'd said nothing at all. The NRG isn't going to pass a setup where the town isn't even a proper uninformed majority, or where there's no mafia. (Barring werewolves with the exact same mechanics, obviously.)Setup Information wrote:2) It is guaranteed that at least one player is initially aligned with the Mafia, and more than half the players are initially aligned with the Town.
I mean, there are plenty of good reasons to give actual concrete information about the setup pre-game. There are lots of people (including me) who already know they don't want to deal with serial killers and/or multiball and prefer games that offer them that peace of mind up front. And giving faction numbers means that you can publicly acknowledge things like when it's LyLo in cutscenes. But this rule as it stands isn't saying anything at all, it's just taking up space.
One piece of setup information you
should
be giving up front is whether a single mafiate can take an action and carry out the mafia kill on the same night.I'm just...I'm just having flashbacks to this awful game I played as scum where we had to wagon half the goddamn town because there weren't any vanillas to lynch. And this is a much better setup than that, because this setup does not contain a full tracker, watcher and gunsmith along with a bunch of other crap, but sometimes I just want to settle down with a nice lynchable vanilla townie and go to night already, you know?