[SETUP]Bogey Night

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[SETUP]Bogey Night

Post Post #0 (isolation #0) » Wed Jul 06, 2016 11:06 am

Post by BBmolla »

Bogey Night


9 Players

2 Bogeymen

1 Town Cop
1 Town Doctor
1 Town Compulsive Painter
1 Town Miller
1 Town Roleblocker
2 Town Masons

  • Bogeyman have a factional kill and a factional roleblock. These may both be performed upon the same player.
  • Typical mafia win condition applies to Bogeymen.
  • Upon a town victory, the Bogeyman each submit a guess for who they believe is what role. If at least one of the Bogeymen's list is right, they win!
  • The Painter targets a player. In the opening post the following day they will be publicly announced to be covered in paint.


Breaking strategy? go
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Post Post #3 (isolation #1) » Wed Jul 06, 2016 12:23 pm

Post by BBmolla »

Could do maybe nightkills aren't revealed upon death? But lynches are?
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Post Post #5 (isolation #2) » Wed Jul 06, 2016 9:15 pm

Post by BBmolla »

Bogeyman have a roleblocker, cop claim d1 wouldn't go so hot.
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Post Post #6 (isolation #3) » Wed Jul 06, 2016 9:17 pm

Post by BBmolla »

In post 4, Hoopla wrote:i designed a similar setup once, where everyone has a unique role, except the mechanic to prevent massclaim was "mafia can submit a name and a player's role to the mod at anytime (including day), if correct they're killed, if wrong mafia suicide". perhaps something like that would be better than having to prevent flips.
Do you know where this setup is?
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Post Post #9 (isolation #4) » Thu Jul 07, 2016 11:22 am

Post by BBmolla »

In post 8, Ircher wrote:
In post 0, BBmolla wrote:
Bogey Night


9 Players

2 Bogeymen

1 Town Cop
1 Town Doctor
1 Town Compulsive Painter
1 Town Miller
1 Town Roleblocker
2 Town Masons

  • Bogeyman have a factional kill and a factional roleblock. These may both be performed upon the same player.
  • Typical mafia win condition applies to Bogeymen.
  • Upon a town victory, the Bogeyman each submit a guess for who they believe is what role. If at least one of the Bogeymen's list is right, they win!
  • The Painter targets a player. In the opening post the following day they will be publicly announced to be covered in paint.


Breaking strategy? go
Seems heavily townsided tbh -- Masons plus Doc+Cop+Miller plus a RB against RB.

Also, how are mutual roleblocks resolved?
Whatever is normal in NAR.

It's heavily townsided with the caveat that all Bogeymen need to do to win is know by their death what role everyone is.
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