Grand Idea Mafia

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Post Post #2550 (ISO) » Mon Jul 25, 2016 4:18 pm

Post by callforjudgement »

Neapolitan
(alignment chosen by moderator)
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #2551 (ISO) » Mon Jul 25, 2016 4:20 pm

Post by callforjudgement »

Bulletproof Universal Traitor


You have no special knowledge of players' alignments. However, you win if any anti-town faction wins (you don't care which), even if you're dead yourself.
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Post Post #2552 (ISO) » Mon Jul 25, 2016 4:29 pm

Post by callforjudgement »

1-shot Faction Merger/Recruiter
(Alien if they exist elsewhere in the setup, otherwise a member of the smallest anti-town groupscum faction that exists elsewhere in the setup)

Once in the game at night, you can choose a player who is not a member of your faction:
  • If that player is town-aligned, they get recruited to your faction, Cult-style. They keep any power role they might currently have, or otherwise become a Goon.
  • If that player is third-party, they are given a choice: either they can continue with their current win condition (in which case nothing happens and it'll look like your action was roleblocked/Alarmist'ed), or alternatively they can join your faction as a Goon (losing any special powers they may have and their former win condition). They will be aware of the consequences of their choice, except they won't be told which faction they're joining.
  • If that player is a member of another groupscum faction, the two factions will be merged into one large groupscum faction. The factional abilities of the two factions will be removed and replaced with those of a typical Mafia or Werewolf faction (i.e. knowledge of all members of the faction and that they share a win condition, a single combined PT for communication within the faction, and one nightkill per night that kills its target and can be aimed at anyone). Likewise, the win condition of every member of the faction will become a simple "You win if everyone outside your faction is dead (or nothing can prevent this) and at least one member of your faction is alive", even if the faction previously used special win conditions.
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Post Post #2553 (ISO) » Mon Jul 25, 2016 10:48 pm

Post by The MM »

Town Compulsive 1-Shot Self-refunding Doctor-Doctor


Abilities
Night Action - CompulsiveEach night, you must protect all Doctors from 1 killing shot this night.
The first killing shot that affects any Doctor will be blocked, but not any subsequent ones.)
This ability is refunded if no death was blocked by this ability, or if all potential targets were untargetable and if you were roleblocked (does not refund if the ability didn't work because a target was rolestopped, or if you were redirected.
Last edited by The MM on Fri Dec 01, 2017 10:31 am, edited 3 times in total.
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Post Post #2554 (ISO) » Mon Jul 25, 2016 11:03 pm

Post by Felissan »

Chocolate Townie
In post 2553, The MM wrote:
Town Compulsive 1-Shot Self-refunding Doctor-Doctor


Each night, you must protect the Doctor from 1 killing shot this night.
This ability is refunded if no death was blocked by this ability, or if the target was untargetable and if you were roleblocked (does not refund if the target was rolestopped, or if you were redirected).
What if there's more than 1 other Doctor?
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"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
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Post Post #2555 (ISO) » Tue Jul 26, 2016 12:23 am

Post by The MM »

Strawberry Lover

You are aligned with the town.
Passive
Strawberries Mean Love!:
The first townie that posts your name
(except in the case of a vote)
or the word "strawberry" in the game topic will become your Lover. You will both be PM'd about this.



In post 2554, Felissan wrote:
*snip*

What if there's more than 1 other Doctor?
You protect all of them in one go.
*Ruling'd.*

Which makes the ability more likely to come into play, but also easier to waste.
Last edited by The MM on Thu Dec 08, 2016 11:13 am, edited 2 times in total.
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Post Post #2556 (ISO) » Tue Jul 26, 2016 12:42 am

Post by The MM »

Mafia Room 101 Guy

Abilities
Passive
Welcome to Room 101:
You instantly know if there's any role taken from page 101 (posts #2500 to #2524) or role #101 in this game, and you passively roleblock all of them while you are alive.
Last edited by The MM on Fri Sep 02, 2016 12:29 am, edited 1 time in total.
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Post Post #2557 (ISO) » Sat Jul 30, 2016 3:57 am

Post by Ircher »

Vanilla Townie
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
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Post Post #2558 (ISO) » Sat Jul 30, 2016 7:36 am

Post by The MM »

Third-party Grand Idealist

Abilities
Passive - Win Condition
Grand Idea Mafia!:
You win and leave town whenever roles exclusive to this thread are half the alive players.
Last edited by The MM on Fri Sep 02, 2016 12:32 am, edited 1 time in total.
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Post Post #2559 (ISO) » Sat Jul 30, 2016 10:11 am

Post by callforjudgement »

Town Vengeventor


When you die, you can grant another player an additional active night ability. (You don't know what the ability in question will be; it's determined by the moderator by picking random roles from the thread until one is found that has a single non-factional active night ability.)
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Post Post #2560 (ISO) » Thu Aug 04, 2016 12:48 am

Post by Map Wolf »

Secret Town Lover


You appear to be a town lover paired with
Secret Mafia Lover
, but in reality you two are a secret alignment. You lose if either of you die, and win if you control 50% of the votes.
“The biggest defeat is to not lose”
-MapWolf
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Post Post #2561 (ISO) » Thu Aug 04, 2016 12:49 am

Post by Map Wolf »

Secret Mafia Lover


You appear to be a mafia lover paired with
Secret Town Lover
, but in reality you two are a secret alignment. You lose if either of you die, and win if you control 50% of the votes.
“The biggest defeat is to not lose”
-MapWolf
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Post Post #2562 (ISO) » Thu Aug 04, 2016 12:59 am

Post by Cheery Dog »

Vanilla Townie


and what happens with only one of those in the game, as will happen if they actually appear?
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
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Post Post #2563 (ISO) » Thu Aug 04, 2016 4:34 am

Post by Ircher »

Cult Leader

Each night, you may attempt to recruit a player to your faction. If they are town aligned or neutral (including jesters, lynchers, and the like but excluding roles like serial killer), they will join your faction as a vanilla cultist. Otherwise, your action will fail.
Last edited by Ircher on Fri Apr 06, 2018 3:28 pm, edited 2 times in total.
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Post Post #2564 (ISO) » Thu Aug 04, 2016 7:57 am

Post by callforjudgement »

In post 2562, Cheery Dog wrote:
Vanilla Townie


and what happens with only one of those in the game, as will happen if they actually appear?
Town Mason
(choose another town-aligned player in the game to also be a Mason)


Typically roles that need another role in the game to function come with modnotes that change role selection to ensure that the other role is present. You could do something similar with Map Wolf's roles.
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Post Post #2565 (ISO) » Thu Aug 04, 2016 11:09 am

Post by Eggman »

Town Calculator

In any game with a Calculator, after the setup has been created role numbers are randomized, only affecting roles that are affected by role numbers.
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Post Post #2566 (ISO) » Thu Aug 04, 2016 11:13 am

Post by Eggman »

Town Attorney

If a player makes a contradiction during the day, the Attorney can say "Objection" as a day ability to remove the contradictory player's vote. The Objection only works if it is on its own line and bolded.
Suppose Alice is a Mafia Goon and Bob is a Town Attorney. Alice says that her favorite color is blue. Later in the day, Alice says her favorite color is red. Bob says Objection and points out the case against Alice. Alice's vote is removed for the rest of the day.
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Post Post #2567 (ISO) » Thu Aug 04, 2016 11:14 am

Post by Eggman »

Independent Neighborizer

You win if, at the end of the game, you are alive.
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Post Post #2568 (ISO) » Fri Aug 05, 2016 4:55 am

Post by Ircher »

Cherry Townie


I invite all of you to signup for The Grand Idea: UMake in the Micro queue!

You must have 3 posts in this thread 1 of which must be town and 1 of which must be group scum (Mafia/Werewolves/Alien).
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Post Post #2569 (ISO) » Sun Aug 07, 2016 3:47 am

Post by The MM »

Blue Mafia Goon

Only serves as Blue Mafia in the case of multiball, otherwise it's just a named Goon.

In post 2563, Ircher wrote:
Self-Aligned Assimilator

You are a self-aligned Assimilator, a variant of Cult Leader!
You win when everyone has been assimilated.

Abilities:

(Active Factional Ability) - Assimilate a player. You will share a PT with them, and while you are alive, they are required to follow any orders you give them. (Within reason and if possible; more post restriction rather than uber ability). (Note: Their win condition will NOT change; however, they no longer count towards their own win condition.) Assimilated players inherit this ability's recruiting part and can assimilate others themselves instead of you.
(Passive Ability) - Assimilated players become your bodyguards; if you are targeted by a kill or a lynch, the last assimilated player still under your control will die instead. Strongman kills do NOT prevent this from happening.
(Passive Triggered Ability) - If you die, all assimilated players will be free of your curse.
This last ability is useless since you cannot be killed even by a Strongman without the other cursed players dying first. :/
In post 2568, Ircher wrote:
Cherry Townie

I invite all of you to signup for The Grand Idea: UMake in the Micro queue!
You must have 3 posts in this thread 1 of which must be town and 1 of which must be group scum (Mafia/Werewolves/Alien).
I have 153 roles in here so I'll just go ahead.
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Post Post #2570 (ISO) » Sun Aug 07, 2016 4:04 am

Post by Map Wolf »

Town JOAT

One-shot
kill
.
One-shot
heal.
.
One-shot
roleblock
.
One-shot
investigate
.
“The biggest defeat is to not lose”
-MapWolf
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Post Post #2571 (ISO) » Sun Aug 07, 2016 4:15 am

Post by Map Wolf »

Mafia JOAT
  • Everynight you yourself may choose one of the following actions on someone other than yourself.
  • Kill
  • Heal
  • Investigate
  • Roleblock
You may
not
use your kill in addition to your faction kill.
“The biggest defeat is to not lose”
-MapWolf
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Post Post #2572 (ISO) » Mon Aug 08, 2016 12:55 am

Post by The MM »

Third-party Wild Mewtwo

Each night, you can use one Attack.
Night Action - Attack
Swift:
This action cannot be rolestopped. The target takes 70% of the vote requirement to be lynched the next day. 4-shot.

Night Action - Attack
Psychic:
Kill target enemy. If they are alive after this, they cannot be protected from following killing shots during the remainder of the game. 2-shot.

Night Action - Attack
Barrier:
Next day, you take 150% of the vote requirement to be lynched and cannot be dayvigged. 6-shot.

Night Action - Attack
Recover:
The first time you should die this night or next day, you stay alive instead. 4-shot.

If you have exhausted all shots for the aforementioned Attacks, you can use the following.
Night Action - Attack
Struggle:
Kill your target, then you die. You cannot be protected from death by this ability.


(Had to celebrate its base 154 Sp.Atk with my 154th role.)
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Post Post #2573 (ISO) » Mon Aug 08, 2016 1:02 am

Post by Map Wolf »

Mafia Day Killer


Once in the game you may PM the mod during the day with the name of 1
target
, and 2
fake suspects
. The
target
will be killed and flip that they were killed by either
you
or your two
fake suspects
. Doing this will NOT skip the day.
“The biggest defeat is to not lose”
-MapWolf
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Post Post #2574 (ISO) » Mon Aug 08, 2016 8:37 pm

Post by ConManMick »

Trickster

Target a player each night. If they try to perform a night action, it will fail due to one of your zaney pranks, and it will be revealed at daybreak that they attempted an action that night.
You win with town, but everyone thinks you're an asshole.
"As everyone knows there is a special guardian angel for drunkards and lovers"
- Alexandre Dumas
TÁL
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