You have no special knowledge of players' alignments. However, you win if any anti-town faction wins (you don't care which), even if you're dead yourself.
(Alien if they exist elsewhere in the setup, otherwise a member of the smallest anti-town groupscum faction that exists elsewhere in the setup)
Once in the game at night, you can choose a player who is not a member of your faction:
If that player is town-aligned, they get recruited to your faction, Cult-style. They keep any power role they might currently have, or otherwise become a Goon.
If that player is third-party, they are given a choice: either they can continue with their current win condition (in which case nothing happens and it'll look like your action was roleblocked/Alarmist'ed), or alternatively they can join your faction as a Goon (losing any special powers they may have and their former win condition). They will be aware of the consequences of their choice, except they won't be told which faction they're joining.
If that player is a member of another groupscum faction, the two factions will be merged into one large groupscum faction. The factional abilities of the two factions will be removed and replaced with those of a typical Mafia or Werewolf faction (i.e. knowledge of all members of the faction and that they share a win condition, a single combined PT for communication within the faction, and one nightkill per night that kills its target and can be aimed at anyone). Likewise, the win condition of every member of the faction will become a simple "You win if everyone outside your faction is dead (or nothing can prevent this) and at least one member of your faction is alive", even if the faction previously used special win conditions.
Town Compulsive 1-Shot Self-refunding Doctor-Doctor
Each night, you must protect the Doctor from 1 killing shot this night.
This ability is refunded if no death was blocked by this ability, or if the target was untargetable and if you were roleblocked (does not refund if the target was rolestopped, or if you were redirected).
What if there's more than 1 other Doctor?
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
You instantly know if there's any role taken from page 101 (posts #2500 to #2524) or role #101 in this game, and you passively roleblock all of them while you are alive.
Last edited by The MM on Fri Sep 02, 2016 12:29 am, edited 1 time in total.
Waiting for the day I can come back and mod games.
When you die, you can grant another player an additional active night ability. (You don't know what the ability in question will be; it's determined by the moderator by picking random roles from the thread until one is found that has a single non-factional active night ability.)
and what happens with only one of those in the game, as will happen if they actually appear?
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
Each night, you may attempt to recruit a player to your faction. If they are town aligned or neutral (including jesters, lynchers, and the like but excluding roles like serial killer), they will join your faction as a vanilla cultist. Otherwise, your action will fail.
Last edited by Ircher on Fri Apr 06, 2018 3:28 pm, edited 2 times in total.
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and what happens with only one of those in the game, as will happen if they actually appear?
Town Mason
(choose another town-aligned player in the game to also be a Mason)
Typically roles that need another role in the game to function come with modnotes that change role selection to ensure that the other role is present. You could do something similar with Map Wolf's roles.
If a player makes a contradiction during the day, the Attorney can say "Objection" as a day ability to remove the contradictory player's vote. The Objection only works if it is on its own line and bolded.
Suppose Alice is a Mafia Goon and Bob is a Town Attorney. Alice says that her favorite color is blue. Later in the day, Alice says her favorite color is red. Bob says Objection and points out the case against Alice. Alice's vote is removed for the rest of the day.
(Active Factional Ability) - Assimilate a player. You will share a PT with them, and while you are alive, they are required to follow any orders you give them. (Within reason and if possible; more post restriction rather than uber ability). (Note: Their win condition will NOT change; however, they no longer count towards their own win condition.) Assimilated players inherit this ability's recruiting part and can assimilate others themselves instead of you.
(Passive Ability) - Assimilated players become your bodyguards; if you are targeted by a kill or a lynch, the last assimilated player still under your control will die instead. Strongman kills do NOT prevent this from happening.
I invite all of you to signup for The Grand Idea: UMake in the Micro queue!
You must have 3 posts in this thread 1 of which must be town and 1 of which must be group scum (Mafia/Werewolves/Alien).
I have 153 roles in here so I'll just go ahead.
Waiting for the day I can come back and mod games.
Target a player each night. If they try to perform a night action, it will fail due to one of your zaney pranks, and it will be revealed at daybreak that they attempted an action that night.
You win with town, but everyone thinks you're an asshole.
"As everyone knows there is a special guardian angel for drunkards and lovers"