Eggman's Mini Normal Review


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Post Post #3 (isolation #0) » Tue Jul 19, 2016 10:50 am

Post by Eggman »

I think the one-shot Bulletproof should be notified if his vest is popped so that he can know to start playing like a Vanilla Townie. How would you know if it wasn't a JOAT doc save?
Naming the abilities was just something silly I came up with based on my time at another site.
How could I make it less scum-sided? Would increasing the player roster to add another investigative role, VT, and goon work for that?
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Post Post #15 (isolation #1) » Thu Jul 21, 2016 10:41 am

Post by Eggman »

Spoiler: So, would this be a better 9-player setup?
Town Jack-of-all-trades (One-shot cop, doctor, roleblocker)
Town Tracker
Town Even-day Doctor
Town One-shot Bulletproof
3 Vanilla Townies

Mafia Strongman
Mafia Goon

The even-day doctor gives Town a little bit more protective power to justify it. Alternatively, replace one of the VTs with a Backup Doctor or make the Doctor a non-consecutive night doc (if his target is protected it won't work the next night).

I was also thinking of increasing the size to 11 players, by adding a weak PR (Friendly Neighbor?) and a Traitor. Would that be balanced?
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Post Post #17 (isolation #2) » Sun Jul 24, 2016 8:37 am

Post by Eggman »

Spoiler: How about this?
Bumped up to 11 players:
Town Jack-of-all-trades (cop, doctor, roleblocker)
Town Watcher
Town Non-consecutive night Doctor
Town One-shot Bulletproof
4 VTs

Mafia Role Cop
Mafia Goon
Mafia Traitor


Or with 9 players:
Town Jack-of-all-trades (cop, doctor, roleblocker)
Town Tracker
Town Non-consecutive night Doctor
Town One-shot Bulletproof
3 VTs

Mafia One-shot Role Cop
Mafia Goon
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Post Post #21 (isolation #3) » Wed Jul 27, 2016 7:35 am

Post by Eggman »

Hmm.
I like the 11-player setup right now, but going by the Perfect Win method, Town wins on D3 while Maf wins on D5.
Would a nighttime Town Suicide Bomber or Desperado screw up the balance? Are those roles even normal..?
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Post Post #25 (isolation #4) » Thu Aug 04, 2016 6:17 am

Post by Eggman »

Spoiler: Alright, I think this could be good. 11p
Town Jack-of-all-trades (cop, doctor, roleblocker)
Town Watcher
Town Weak Doctor
Town One-shot Bulletproof
4 Vanilla Townies

Mafia Role Cop
Mafia Goon
Mafia Traitor

A Weak Doctor would keep the weak protection aspect, but it also provides investigation power. Because Town might have too much investigation power, I was considering nerfing the Watcher back down to a Tracker, but then if the Doc claimed the Tracker could just follow them and confirm a mafioso if the Doc died.
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Post Post #28 (isolation #5) » Fri Aug 05, 2016 10:50 am

Post by Eggman »

Spoiler: Bodyguard it is.
Town Jack-of-all-trades (cop, doctor, roleblocker)
Town Watcher
Town Bodyguard (only takes the bullet, no killing the attacker or stuff like that)
Town One-shot Bulletproof
4 Vanilla Townies

Mafia Role Cop
Mafia Goon
Mafia Traitor
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Post Post #30 (isolation #6) » Sat Aug 06, 2016 6:17 am

Post by Eggman »

Spoiler: Updated Role PMs
Welcome! You are a
Vanilla Townie
.
You have no special abilities besides your vote.
You win when all threats to the town have been eliminated. Confirm by PMing me back with your role name.

Welcome! You are a
Town Jack-of-all-trades
.
Your abilities are:
One-shot cop
: During the night, you can choose one player to investigate and learn if they are aligned with
town
or
mafia
.
One-shot doctor
: During the night, you can choose one player to save, which will protect them from a kill. Your target will not be informed that you saved them. You will not be informed if your save was successful or not.
One-shot roleblock
: During the night, you can choose one player to roleblock, preventing them from using their night ability (if they have one). Your target will be notified that they were blocked.
You may not use more than one of your abilities per night. You can use each ability only once.
You win when all threats to the town have been eliminated. Confirm by PMing me back with your role name.

Welcome! You are a
Town Watcher
.
Your ability is:
During the night, you can watch a player to see which other players, if any, visited your target.
You win when all threats to the town have been eliminated. Confirm by PMing me back with your role name.

Welcome! You are a
Town Bodyguard
.
Your ability is:
During the night, you can choose one player to protect. If your target would have been killed that night, you will die instead. Your target will not be informed that they are being protected.
You win when all threats to the town have been eliminated. Confirm by PMing me back with your role name.

Welcome! You are a
Town One-shot Bulletproof
.
You are wearing a bulletproof vest, which will protect you from one kill attempt. You will not be informed when you have been protected by the vest. You have no other special abilities.
You win when all threats to the town have been eliminated. Confirm by PMing me back with your role name.

Welcome! You are a
Mafia Goon
.
You have no special abilities besides your vote. But, you do have factional abilities:
Factional night-kill
: During the night, the Mafia may choose one Mafia-aligned player to night-kill another player.
Factional communication
: During the night, you may talk with your fellow mafiosos in this thread.
You win when the Mafia controls the majority of the votes, or nothing can prevent the same. Confirm by PMing me back with your role name.

Welcome! You are a
Mafia Role Cop
.
Your ability is:
During the night, you can investigate one player and learn what their role is.
You also have factional abilities:
Factional night-kill
: During the night, the Mafia may choose one Mafia-aligned player to night-kill another player.
Factional communication
: During the night, you may talk with your fellow mafiosos in this thread.
You win when the Mafia controls the majority of the votes, or nothing can prevent the same. Confirm by PMing me back with your role name.

Welcome! You are a
Mafia Traitor
.
You know that you are in the Mafia along with X and Y, but you may not communicate with them during the night.
You have no special abilities besides your vote, but you do have a factional ability:
Factional night-kill
: During the night, the Mafia may choose one Mafia-aligned player to night-kill another player. You may perform the night-kill if you PM me, submitting it as you would a night ability.
You win when the Mafia controls the majority of the votes, or nothing can prevent the same. Confirm by PMing me back with your role name.
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Post Post #33 (isolation #7) » Sun Aug 07, 2016 8:14 am

Post by Eggman »

Thank you! I wasn't sure how exactly a Traitor would work in a normal game, since there are so many variations.

Abstain means to not act: it's the same as a No Lynch. In the website I learned Mafia from, we used Abstain instead of No Lynch. I can remove it.

I'll allow the Role Cop to kill and investigate. Updated ruleset coming soon.
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Post Post #39 (isolation #8) » Fri Aug 19, 2016 5:12 am

Post by Eggman »

Spoiler: Revised OP
Thank you for playing in my first game! I hope you enjoy it!

The Players

[Insert Player List Here]

The Ghosts

Nobody... for now.

Day QuicklinksDay 1 Start
(The day start and end-of-day writeups will eventually go here.)

(Nested spoilers don't work, so I'll leave the Rules unspoilered. I provided a link to mith's General Rules post to cut down on size and avoid restating rules from it.)



The Rules

1. All rules from this post apply here too.
2. Don't directly quote any game-related PMs I've sent you. Paraphrasing is OK.
3. Don't intentionally obfuscate your messages; cryptography, tiny text, and the like are not allowed.
4. Provable randomness, such as dice tags, is banned.
5. Treat your fellow users with respect. As a cool guy on this site once said, "Attack the play, not the player".
6. Don't pretend to be the mod.
Purple
is my color. Please don't use it.
7. Each in-game day will last 14 days and each in-game night will last 2 days.
8. Players that haven't posted with game-advancing content for 48 hours will be prodded. If a player is prodded and doesn't post within 24 hours of the prod, I will look for a replacement for that slot. If a player receives three prods, they will be replaced. If you're in V/LA, you are exempt from the above rules for the duration of your V/LA. You must announce the V/LA either in-thread or in a PM to me.
9. If a player is voted for by a majority (1/2 of the living players, rounded up), they are lynched and removed from the game. After a lynch, all living players may post until the thread is locked: this time is called Twilight.
10. Votes will be counted if they are placed by the vote tag or in bold, and are recognizable as votes. Don't abuse this rule for vote trickery. Examples of these votes:
VOTE: Eggman
Vote: Eggman

11. If a player wants to end the day without a lynch, they may vote for "No Lynch". If a majority votes for No Lynch, the night will start early. If there is no majority vote by the deadline, no lynch will take place that Day.
12. Every player will have a Role, dictating what they can do during the night, if anything. Here's a sample PM for the role "Vanilla Townie".

Spoiler: Sample
Role PMWelcome, Eggman! You are a Vanilla Townie.
You have no night ability.
You win when the town has eliminated every threat. Confirm by PMing me back with your role name.
The game thread is here.

13. Players with roles and factional abilities, if any, may use both at the same time.
14. If you die, you are allowed one "Bah" post. You may not say anything game-related in it.
15. If you have any questions about these rules, PM me and I'll answer them.
And last but not least, don't forget to have fun!
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Post Post #41 (isolation #9) » Sun Sep 11, 2016 3:51 am

Post by Eggman »

I have one last question before the game starts. After the player list fills, at what time should I create the threads? Is it just up to me?

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