Eggman's Mini Normal Review


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Post Post #14 (isolation #0) » Wed Jul 20, 2016 8:01 am

Post by Marquis »

lol u guys

joke's on me though, because I forgot to bookmark this thread. I will take a thorough look after work.
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Post Post #18 (isolation #1) » Sun Jul 24, 2016 9:33 am

Post by Marquis »

The second one is a bit townsided; I'd accept that with a full Mafia Rolecop and one of the last two PRs removed.

The first one I like more, noting that the Tracker's been buffed to a Watcher. 8:3 is an inherently scumsided distribution, but I do like how you're using the Traitor to mediate that slightly. Still, town could benefit there from a slightly stronger PR than the non-consec doc; perhaps a full Bodyguard if you want to keep the protective aspect, or something investigative/manipulative seeing as it's a Role Cop they're up against now and not a Strongman.
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Post Post #19 (isolation #2) » Sun Jul 24, 2016 9:36 am

Post by Marquis »

Scratch that, for the 9p (second) one you'd probably need to make only one of those changes, though I'm a bit more iffy on the balance there.

Not sure how much you'd like to bring it up to 11p for certain, but I think it usually makes for a more interesting/committed game. And I think the setup you've presented for the 11p is also both more interesting and clearer balance-wise.
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Post Post #24 (isolation #3) » Mon Aug 01, 2016 3:45 pm

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You're almost at the finish line! Just a tweak or two left, unless there's any other concerns you have?
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Post Post #27 (isolation #4) » Fri Aug 05, 2016 7:01 am

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Yeah, it's a buff in the right direction, but the Weak modifier provides town too much utility in addition to it being a full-shot Doc. You'd be better off with a straight up investigative or BG.
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Post Post #36 (isolation #5) » Thu Aug 11, 2016 10:22 pm

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anyone see something missing? don't think i do and i'm pretty ready to approve
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Post Post #40 (isolation #6) » Fri Aug 19, 2016 3:05 pm

Post by Marquis »

Thanks, just what we needed! Passing along to N now.
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