- Rules
- Tossup
- Main Game
- Special Rounds
- Game Clock
- Speedup
- Bonus Round
- Important Notes
- Queue
- Leader Board
- Games So Far
Please note that I will run this game differently from the actual show; hence, "
For the first match, the first player that pre-/inned will be red, the second will be yellow, and the third will be blue. After that, the champion gets a choice of color. If he or she chooses red, the next person in the queue will be yellow, otherwise that person is red. The next person gets the last remaining color. If the champion has retired undefeated, the next person in the queue is red, the person after that is yellow, and the person after that is blue.
For every puzzle, I will choose a word or phrase and give you the category. Every letter in that word or phrase will be represented with a blank white square unless I state that some of the letters will be revealed immediately. Punctuation is always revealed immediately.
I will start each match with a toss-up for $2,500 and the right to go first in the main game. I will reveal a quarter of the board at random at the outset. If no one solves within 24 hours or everyone passes, then I will reveal another quarter of the board. If there are still no solves 24 hours after that or everyone passes, then another quarter of the board is revealed. If 24 hours go by after
Due to my schedule, toss-ups may last longer than 72 hours; the first two 24-hour timers are solely to remind me when I'm supposed to put up more letters and any solves between the timer running out and me getting to putting up more letters will be honored. Only the last timer is a hard limit. However, regardless of the actual length of the toss-up round, you get one shot and one shot only at the puzzle.
The winner of the tossup (the champion if no one won, or the red player if no one is the champion either) goes first in the first round. He or she will throw a 1d72; this will constitute a spin of the wheel. What happens next depends on the result of the spin:
- Dollar figure other than $1 million:The player will select a consonant (Y counts). If it's there, I will reveal all instances of that letter and credit the player with the amount spun for each occurrence (for example, spinning $500 and guessing a consonant that appears twice wins $1,000). If the consonant does not appear, play passes to the next player. Top dollar is $2,500 in Round 1, $3,750 in Round 2, and $5,000 in Round 3 on.
- Prize:Gives $500 per letter on a correct consonant (since episode 3) and the chance to win the stated prize. The prize, once the chance to win it is claimed, is removed from the wheel. To win the prize, the player
must solve the puzzle before going bankrupt (see below).
- Surprise:Same as a regular prize, except not revealed when placed on the wheel. To reveal the surprise, the player must solve the puzzle before going bankrupt.
- Wild Card:On a correct consonant, gives $750 per occurrence and wins the Wild Card itself. If the player's last spin in the turn was a cash wedge, the player may use the Wild Card to call a consonant for that same amount. Since there is an obvious advantage to spending the Wild Card on top dollar, I'll remind you about your possession of the Wild Card, if applicable, if you call a right letter on it. Although it cannot be used in the Speedup Round, it can be carried over into the Bonus Round; see the rules there. Won immediately on a correct letter call, but lost to a Bankrupt.
- $1 Million:Same as landing on a regular prize, but winning it involve several extra steps due to its high value: not only must the player solve the current puzzle without landing on Bankrupt, but he or she must win the main game without landing on Bankrupt, spin $1 Million again in the bonus round, and solve the bonus puzzle (further details are below). Removed from the wheel at the beginning of Round 4 if not picked up.
- Free Play:The player may guess any available letter at all (vowels are worth nothing, consonants are worth $500 apiece) or even solve the puzzle. If a player picks a wrong letter or solves incorrectly, the player will be allowed to retain his or her turn instead of play passing as usual.
- Lose a Turn:Play passes to the next player.
- Bankrupt:The player loses all money in the round, any unclaimed prizes, the $1 Million wedge and/or Wild Card if held, and his or her turn.
- 5,000 Mash Coins gift tag:Same as a regular prize, but gave $400 per letter on a correct consonant if picked up in Round 1 and $600 per letter on a correct consonant if picked up later than Round 1. The 5,000 Mash Coins were for the Mish Mash Gasha Casino. The tag existed only in Episode 5.
If at any time during their turns players believe they know the answer, they may solve instead of spinning or buying. The solution, which must be in bold, must be exactly as I have it with no misspellings or any words added or deleted. There are three exceptions to this rule:
- In the rare event that a puzzle contains an accent mark, the accent mark is not required for a correct solve, but it counts against you if the accent mark is incorrect or you place an accent on a letter that has none. For example, if the category is FOOD AND DRINKand the puzzle isHABANERO CHILI, I will penalize forHABAÑERO CHILIsince it's not spelled like that in Spanish.
- If a line ends with a hyphen, a likely reason for it is because I needed a line break there to get the puzzle to fit; words written across multiple lines must be written as if there were no need for line breaks.
- For the Question Puzzle, if the category is Fill In the Number, you may replace each # in the puzzle with its corresponding digit to save space when answering the bonus. I will judge whether you solved the alphabetic portion of the puzzle first; if you did, then I will check the number and award you the bonus if it is correct.
Round 2 is started by the player after the person who started Round 1, and Round 3 is started by the player after that. After that, a tossup for $5,000 will be played, the winner of which starts Round 4. If nobody wins the $5,000 tossup, whoever started Round 1 starts Round 4. If circumstances permit a Round 5 or Round 6 (see below under Speedup), those are started by the player after the one who started the previous round. All prizes (including $1 Million) and the Wild Card will be removed at the start of Round 4 if it begins as a speedup.
- Question Puzzle (Round 1):The person who solves the puzzle may answer a bonus question related to the puzzle for an additional $2,500. Answering the bonus question is the only time in the whole game that I will not penalize for misspelling the answer.
- Mystery Round (Round 2):Two Mystery Wedges will be added to the wheel. If a player lands on one of them, then after choosing a correct consonant, the player may choose to take $1,000 per letter or turn over the wedge to reveal either a prize or Bankrupt. Both are treated as normal and both Mystery Wedges will be removed from the wheel.
- Express Round (Round 3):An Express wedge will be added to the wheel. A player who lands on Express and calls a correct consonant earns $1,000 per consonant and will be given the opportunity to board the Express. If the Express is boarded, the contestant may, without having to spin the wheel, call any letter (earning $1,000 apiece for each consonant and paying $500 for each vowel) and continue to do so while on the Express. However, any loss of turn while on the Express incurs the same penalties as given by landing on Bankrupt with the addition that the player is taken off the Express.
There is a game clock that runs throughout the game to determine if and when to ring the speedup bell. Most of the specifics are being kept secret to minimize player abuse of the mechanic, but the game clock will start set at a random value within a certain range, and every player action eats time from the game clock (with each type of action having a weight to keep it realistic). I do not guarantee a speedup in every match.
When the speedup bell rings, I will spin the wheel. The amount is determined with a 1d72 as normal and I will use the arrow of the current player. Vowels are worth nothing; consonants are each worth $1,000 plus the amount spun. If the wheel lands on Bankrupt, Lose a Turn, Free Play, or a prize, I will spin again.
On your turn, you may call any letter. If it's there, you will then have 24 hours to solve or pass. You get two chances in that time, but please wait for me to judge your first guess before making your second. At the end of the speedup, the person with the most money in cash and prizes wins the game and the higher of 3,000 Mash Coins or 1 Mash Coin for every $2 and goes on to the bonus round. Second place wins 2,000 Mash Coins, while third place wins 1,000 Mash Coins. If there is a tie for first, the tied players go into a tossup for the right to play the bonus round; if there is a tie for second, the tied players go into a tossup for whoever gets the higher Mash Coin consolation prize. (In the very unlikely event that a game ends in a three-way tie, then there will be two tiebreaker tossups—the winner of the first one will advance to the bonus round, and the winner of the second one will be considered the second place winner for Mish Mash Gacha Casino purposes.)
You will spin the wheel one last time to determine your bonus round prize (1d72 as before). Whatever you get is publicly known. If you make it to the bonus round with the $1 Million wedge, that becomes your top prize; otherwise the top prize is $100,000.
After the spin, I will show the puzzle and reveal all instances of R, S, T, L, N, and E in it. I will then ask you for three consonants (four consonants if you still had the Wild Card at the end of the main game) and one vowel. After you make your selections, I will put them up. To win the prize, you must solve the puzzle within 24 hours. You have as many chances as I have time to judge, but please wait for me to judge your previous guess before making another.
Champions retire after three matches or winning the $1,000,000 prize.
- If you go 48 hours without an action, I will prod you. If you do not respond to the prod within 24 hours, you lose your turn and get a strike. (Exception: You have 24 hours to call a letter in the speedup round, and I will not prod you in this case. If the 24 hours is to solve, you automatically pass when it expires, but will not incur a strike.) Two strikes and you're out of the round; three strikes and you're out of the game. (The game continues without you—I will not replace players mid-match. If two drop out, the remaining player plays against the house for the rest of the match and will be allowed five misses per puzzle, starting from when the second player is eliminated.)
- Please do not edit your posts. I must rule all edited guesses as incorrect and assume that any edited spin was originally one that was going to land on Bankrupt. Caught edits also result in a strike.
- Below the board are the letters that have not been picked yet. Please pay attention to this as if you guess a letter guessed already, you lose your turn. There are two exceptions to this rule:
- I will tell you if there are no more consonants or no more vowels, but forgetting this incurs no penalty, even if it would if there were that type of letter left.
- If I forget to remove a letter from the used letter board and you call it, you will be allowed to pick a replacement. If the mod error occurs in the main game and it's a consonant, your replacement guess must be another consonant. If it's the main game and the affected letter is a vowel, you will not be charged for the vowel and you may either buy another vowel, spin the wheel, or solve the puzzle. (Note that you WILLbe charged for repeating a vowel I remembered to remove from the used letter board, i.e. the penalty is $500 and loss of your turn.) Please note, however, that I update the used letter board when I update the picture of the puzzle board. If I do not update the picture because I do not have my files with me, you are expected to keep track of what letters have been called since the last such update.
- I will tell you if there are no more consonants or no more vowels, but forgetting this incurs no penalty, even if it would if there were that type of letter left.
- Unlike StrangerCoug's Old Wheel of Fortune, there is no penalty for guessing a vowel on a wheel spin other than Free Play or trying to buy a consonant—I will simply ignore it. However, if you forget to spin the wheel before calling a consonant, you are committed to calling that letter on your next spin. (You are absolved of that commitment if you land on Lose a Turn or Bankrupt).
- If I take an unreasonable amount of time to respond to your action, I prefer that you PM me to let me know so that I can get to you faster. I'm good at responding to PMs; I may be unreliable responding to thread bumps. (Don't feel too bad about doing the latter; it's my habit, too.)
- If MarioGS of the Buy a Vowel Boards is reading this: Thanks for the vector that I used as help for creating the logo of this game
Allomancer
RichardGHP
Cheery Dog
Malkon05
yawetag
neblive
JDGA
Charles510
mallowgeno
BigYoshiFan
Save The Dragons
xofelf
puzzledan
- pablito, $123,800, 1 win, 1 visit*
- D3f3nd3r, $107,750, 1 win, 1 visit
- JDGA, $91,227, 1 win, 1 visit
- doctorwho, $84,034, 2 wins, 1 visit
- JerryArr, $25,199, 1 win, 1 visit*
- xofelf, $18,500, 0 wins, 1 visit
- ForWhomTheJellyRolls, $12,800, 1 win, 1 visit
- Save The Dragons, $12,500, 0 wins, 2 visits
- animorpherv1, $8,800, 0 wins, 1 visit
- Xalxe, $6,650, 0 wins, 2 visits
* Winnings from a partial game included.
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