podoboq's Mini Normal Review


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Post Post #1 (isolation #0) » Thu Aug 25, 2016 5:10 pm

Post by Antihero »

town loses this 9.9 times / 10
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Post Post #2 (isolation #1) » Thu Aug 25, 2016 5:19 pm

Post by Antihero »

ok a few things:

> i don't think you gave town enough power to justify giving scum a blocking ability, much less a blocking ability AND an investigative
> the two town ascetics are comically, over-the-top neg utility. even forgetting about the probable "counterclaim" war that's going to happen, it's two townies that can't be confirmed by the (already gated by the odd-night modifier) cop and can't be protected by the jk
> the results you gave for the scum "neapolitan" are actually results a vanilla cop would get. neapolitans get results in the form of "vanilla townie" or "not vanilla townie"
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Post Post #3 (isolation #2) » Thu Aug 25, 2016 5:20 pm

Post by Antihero »

i think even w/ an all goon scum team, this setup would still be scumsided
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Post Post #7 (isolation #3) » Fri Aug 26, 2016 2:42 am

Post by Antihero »

In post 5, podoboq wrote:I want the two town ascetics to balance out strong town power. So I would rather up the power of town, or lower the power of scum to justify the inclusion of two ascetics, instead of removing them altogether. Definitely the part of the game I wanted to play with the most.
totally fair. i'm not saying "never be unpredictable and throw a curve ball" but for this you actually do need to give town some power
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Post Post #8 (isolation #4) » Fri Aug 26, 2016 2:54 am

Post by Antihero »

In post 5, podoboq wrote:You say that even a game with all mafia goons would favor scum with this setup. How much do we fix by removing the mafia jailkeeper (turn it into mafia goon), and making the cop each night? Does that leave it scum-sided.
'mkay so if you're leaving the scum neapolitan you've got

2 goons, 1 neapolitan
vs
1 cop, 1 deputy, 1 jailkeeper, 1 motion detector, 2 ascetic, 4 vt

since there's as many PRs as VTs, that means the neapolitan is going to be finding PRs pretty frequently

in general you want 3 decent PRs. cop and jailkeeper are decent, deputy is middling. i'd do something else with that motion detector. that role's only useful in very specific situations (1 scum alive gives them potential for definitive clears)
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Post Post #15 (isolation #5) » Fri Aug 26, 2016 3:21 pm

Post by Antihero »

In post 14, Cephrir wrote:I think cop is pretty strong, and cop-deputy-tracker-jk might be excessive?
usually, maybe

but here we're trying to compensate for 2 ascetics
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Post Post #18 (isolation #6) » Fri Aug 26, 2016 4:02 pm

Post by Antihero »

to me... the only way this could get townsided is if town's smart enough to figure out that podo is throwing a curveball and townreads the two ascetics on role. i very, very, very much doubt that's going to happen

am i being too cynical?
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Post Post #24 (isolation #7) » Sun Aug 28, 2016 5:00 pm

Post by Antihero »

go ahead and update the role pm's. i think i probably like this
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Post Post #29 (isolation #8) » Tue Aug 30, 2016 4:16 am

Post by Antihero »

In post 27, fferyllt wrote:One thing I wanted to mention. I suggested getting rid of the odd-night gate for the cop when I thought the deputy would step in for a nonexistent dead doctor. I'm not sure about a full power cop with a deputy backup, even with the 2 ascetics.

Thoughts guys?
if we're now worried about it being townsided either:

> bump up the neapolitan to a full rolecop (or even an x-shot/x-night roleblocker)

> pare off one of the PRs and make it an all-goon scumteam
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Post Post #37 (isolation #9) » Tue Aug 30, 2016 7:21 pm

Post by Antihero »

full jailkeeper's too much

either partial roleblocker (even-night or 2-shot) or a full rolecop as a substitute for the neapolitan would be my advise
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Post Post #40 (isolation #10) » Wed Aug 31, 2016 4:35 am

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In post 39, podoboq wrote:Also, quick question about mafia's night actions. Can a player use more than one action at night? For example, could the roleblocker use their roleblock ability and also commit the factional kill in the same night?
usually, yes but this is the mod's call

regardless you should say this somewhere in the thread
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Post Post #41 (isolation #11) » Wed Aug 31, 2016 4:35 am

Post by Antihero »

In post 38, podoboq wrote:
Welcome to Mini Normal #____!

You are a
Mafia 2-shot Roleblocker
.

Your partners are
(PLAYER)
, who is a
Mafia Neapolitan
, and
(PLAYER)
, who is a
Mafia Jailkeeper
.


Abilities:

-During the day phase, you may vote and post as normal.
-You share a factional PT, located here, where you may talk during day and night.
-You share a factional kill each night. You must choose which of you will commit the kill.

-During the night phase, you may choose another player. That player will not be able to perform any of their night actions that night.

Win Condition:

You win when members of your faction makes up half or more of the living players.


Respond by PM with your role to confirm. The game will begin when at least 10 players have confirmed. You can find the game thread here.

Upgrading a goon. Also, updated win condition.
also it should be a goon instead of a jk
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Post Post #53 (isolation #12) » Wed Aug 31, 2016 2:47 pm

Post by Antihero »

yeah i was suggesting the roleblocker in lieu of the neapolitan

i definitely wouldn't put in a blocker and then take out the tracker

just so we're clear, my suggested setup is

4x Vanilla Townie, 2x Ascetic Townie, 1x Town Tracker, 1x Town Jailkeeper, 1x Town Cop, 1x Town Deputy, 2x Mafia Goon, 1x 2-shot Mafia Roleblocker
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Post Post #56 (isolation #13) » Wed Aug 31, 2016 6:02 pm

Post by Antihero »

rolecop means scum are going to be finding PRs early and often

i think it's close to balanced
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Post Post #59 (isolation #14) » Fri Sep 02, 2016 10:17 am

Post by Antihero »

the ascetics make it hard to predict

i doubt it's that townsided though
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Post Post #61 (isolation #15) » Tue Sep 06, 2016 7:11 am

Post by Antihero »

i'd sign off on it as it is

if you/ffery+ceph are afraid it's townsided, you could scrap the tracker and have neapolitan be scum sole PR (or an all-goon team) and i would also sign off on that
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Post Post #70 (isolation #16) » Wed Sep 07, 2016 1:16 am

Post by Antihero »

'kay, it's got the green light from me
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Post Post #75 (isolation #17) » Mon Sep 12, 2016 4:39 am

Post by Antihero »

i suggest taking a gander at this postgame and mentally prepare yourself for what you might get: http://forum.mafiascum.net/viewtopic.php?f=2&t=67805

give me a holler if any of your players give you too much shit and i'll come tell them the shut up
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