Swinginess?

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mastin2
mastin2
The Second Coming
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mastin2
The Second Coming
The Second Coming
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Post Post #8 (isolation #0) » Fri Sep 02, 2016 3:14 pm

Post by mastin2 »

The simplest way to think of swing:
The more things you have in your game (regardless of Open, Normal, Theme, Micro, Mini, or Large), the more of it you will have.
This is why Normal Reviewers CONSISTENTLY tell people, both in public MD threads like right here and now, and privately come time for an actual review:
Keep things simple.

Less is more.

The closer your game is to role madness,
And the more non-standard mechanics your game possesses,
The less control you have on the outcome: the number of possible scenarios increases exponentially for EVERY single extra you add in. No matter the nature of that extra.

If you want to run a role madness game, that's fine.
Just know that it will, by its very nature, contain extreme swing.
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Agnigi
, 13p Mini Theme sequel to Gistou, is in design and could use reviewers!
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