role madness doesn't necessarily mean "extreme swingificationation"
some roles have high swingificationation factor (watchers, cops, blockers, etc) and some roles have very low swingificationation factor (neighbourisers, fruit vendors, roles that are gated heavily in some way, etc) where swingificationation factor is measured by how much of an effect on EV any given role has if it dies or doesn't die on a certain day/night and/or who that role is used on. most roles are somewhere in the middle, or can become somewhere in the low-middle region by being gated in some way
you could probably very easily design a role madness game with not much swingificationation, it's just it wouldn't be your traditional balls-to-the-wall everyone-can-win-the-game-by-themselves role madness game like so many people are used to when they think "role madness"
Swinginess?
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zMuffinMan Survivor
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