Hello! This is pretty simple: I will be taking the first
five
six players to sign up for this game on an adventure.
(I will have a queue, however, both for replacements, and because...people WILL die, and when they die, they get bumped to the back of the queue, barring special circumstances.)
It will evolve with time, player feedback, and the characters leveling up! Each level will add features, making the game slightly more complex, not to mention, harder. (Or, depending on balance, perhaps easier.) The goal is pretty simple: live as long as you can!
Level 0:
Each player holds with them a 1d6 die. They will fight an enemy, who also has a 1d6 die. If the player is lower, they die. If the player is higher, they win. If the rolls are identical, you go again.
You need to win
HP.
For this level, players will randomly roll a 1d6 against an enemy, also rolling a 1d6, as before.
HOWEVER, this time, the loser will lose 1 HP. Nothing happens upon a tie.
After each fight, a player's HP will be restored to maximum.
A player needs to win
five fights
in order to level-up.
This is a
local upgrade
: In order to use the Level 1 rules, a player MUST reach level 1.
As of 237, JDGA is authorized to give rolls to Level 0 and Level 1 players; JDGA has been promoted to co-mod and will be helping design/run the game.
It's meant to start that hard.
Every level will either slightly reduce or slightly increase the randomness factor involved, while giving more choice to the players.
But right now, your options are "roll" or "concede defeat".
What I should be doing is sleeping, but what I am doing is seeing if JDGA can pull off a miracle.
Let's see if her opponent dies from laughter. (Or at least is distracted enough.)
Ouch!
If those results had been backwards, JDGA and swyellowtail would have had nullified rounds.
As-is, JDGA lives (and advances, needing 2 wins!), and swyellowtail (along with Aronis and Gamma Emerald) dies.
In post 69, swyellowtail wrote:So what happens if you get killed? Does your level progress get reset? If so, we may be here a while.
Right now, it gets reset. You're level 0, that means that you're effectively cannon fodder right now who die in droves.
Leveling up to Level 1 represents a graduation into proper adventurer. At which point, you will die far less often. It might take a while to get there, but once you reach a certain level, you won't lose your character upon death. I won't say what level that is, though; details about a level will only be revealed upon the first player to reach that level.
Each player now has 10 HP.
Each enemy they face will have 8 HP.
For this level, players will randomly roll a 1d6 against an enemy, also rolling a 1d6, as before.
HOWEVER, this time, the loser will lose 1 HP. Nothing happens upon a tie.
After each fight, a player's HP will be restored to maximum.
A player needs to win
five fights
in order to level-up.
This should be a cakewalk; the odds are in your favor. It might be a little bit of a grind (that's 40 rolls minimum to level up), but in that time, other players might catch up! (Trust me, you don't want to be the only player on a level indefinitely.)
This is a
local upgrade
: In order to use the Level 1 rules, a player MUST reach level 1.
Last edited by mastin2 on Wed Sep 07, 2016 2:35 pm, edited 1 time in total.
In post 128, swyellowtail wrote:Slight suggestion: XdY for combat, so instead of having to manually roll one at a time, you can speed things up a little bit. And to prevent having a billion rolls at once, perhaps just setting a cap (like in this case, 5d6).
That'd work right now, but would become problematic later-on.
At some higher level, XdY die will actually be introduced.
In post 138, JDGA wrote:It's not so easy to clear Level 1.
[-snip-]
I'll make you a deal: If both of our current level 1 adventurers die before anyone else reaches level 1, without reaching level 2, then I'll reduce the enemy's die to 1d5 for Levels 0 and 1, with the understanding that it's not a permanent reduction.
With two adventurers at that level, I'm not really expecting them to
both
die (maybe one), so if they do, I owe the players an apology.
Maybe you've noticed this, but each level has combat more detailed than the last! Level 0 is just literally, "oh, do this" and "this is the result", but Level 1 is increasing that and Level 2 will take it further.
So, right now...only barely, but if you continue to level up...eventually! The evolution of this RPG is not just in the mechanics.
In post 154, KingdomAces wrote:Do you revert to level 0 if you die, or do you go into the back of the queue at the level you're currently at?
This has probably been stated somewhere else, but I'm too lazy to look.
Right now, you lose it.
A future level unlocks a "save game" feature.