An Evolving RPG:

For completed/abandoned Mish Mash Games.
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An Evolving RPG:

Post Post #0 (ISO) » Sun Sep 04, 2016 4:39 pm

Post by mastin2 »

Hello! This is pretty simple: I will be taking the first
five
six players to sign up for this game on an adventure.
(I will have a queue, however, both for replacements, and because...people WILL die, and when they die, they get bumped to the back of the queue, barring special circumstances.)

It will evolve with time, player feedback, and the characters leveling up! Each level will add features, making the game slightly more complex, not to mention, harder. (Or, depending on balance, perhaps easier.) The goal is pretty simple: live as long as you can!

The Current Party
  1. Killthestory (
    Level 1
    ;
    facing 3/5
    )
  2. swyellowtail (
    Level 1
    ;
    facing 4/5
    )
  3. Ircher (
    Level 1
    ;
    facing 4/5
    )
  4. StaplerTowel (
    Level 1
    ;
    facing 2/5
    )
  5. Cheery Dog (
    Level 1
    ;
    facing 1/5
    )
  6. Felissan (
    Level 1
    ;
    facing 2/5
    )

The Queue
  1. inspiratieloos
  2. BS2000
  3. Realeo
  4. Frozen Angel
  5. Aronis
  6. KuroiXHF
  7. Gamma Emerald
  8. Tatsuya Kaname
  9. Annadog40


Death Count
  • Gamma Emerald:
    Four deaths total.
    4
    deaths at
    Level 0
    (Two at 1/3 victories).
  • Aronis:
    Four deaths total.
    4
    deaths at
    Level 0
    (One at 1/3 victories; One at 2/3 victories).
  • BS2000:
    Three deaths total.
    3
    deaths at
    Level 0
    (One at 2/3 victories).
  • animorpherv1:
    Three deaths total.
    3
    deaths at
    Level 0
    (One at 1/3 victories).
  • McMenno:
    Three deaths total.
    3
    deaths at
    Level 0
    .
  • JDGA:
    Two deaths total.
    2
    deaths at
    Level 0
    (1/3 victories).
  • Tatsuya Kaname:
    Three deaths total.
    3
    deaths at
    Level 0
    (Two at 1/3 victories).
  • KingdomAces:
    Three deaths total.
    3
    deaths at
    Level 0
    (One at 1/3 victories).
  • randomidget:
    Two deaths total.
    2
    deaths at
    Level 0
    .
  • Radja:
    Two deaths total.
    2
    deaths at
    Level 0
    (One at 2/3 victories).
  • KuroiXHF:
    Two deaths total.
    2
    deaths at
    Level 0
    (One at 2/3 victories).
  • swyellowtail:
    One death total.
    1
    death at
    Level 0
    (1/3 victories).
  • Cheery Dog:
    One death total.
    1
    death at
    Level 0
    .
  • Felissan:
    One death total.
    1
    death at
    Level 0
    (1/3 victories).
  • inspiratieloos:
    One death total.
    1
    death at
    Level 0
    (2/3 victories).
  • Annadog40:
    One death total.
    1
    death at
    Level 0
    .


Level 0:

Each player holds with them a 1d6 die. They will fight an enemy, who also has a 1d6 die. If the player is lower, they die. If the player is higher, they win. If the rolls are identical, you go again.
You need to win
three fights
in order to level-up!

Level 1:

.
Each player now has 10 HP.
Each enemy they face will have 8 HP.
As of , Each enemy they face will now have
6
HP.
For this level, players will randomly roll a 1d6 against an enemy, also rolling a 1d6, as before.
HOWEVER, this time, the loser will lose 1 HP. Nothing happens upon a tie.
After each fight, a player's HP will be restored to maximum.

A player needs to win
five fights
in order to level-up.
This is a
local upgrade
: In order to use the Level 1 rules, a player MUST reach level 1.

As of , JDGA is authorized to give rolls to Level 0 and Level 1 players; JDGA has been promoted to co-mod and will be helping design/run the game.


Second thread.
Last edited by mastin2 on Sat Oct 08, 2016 10:13 am, edited 74 times in total.
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Post Post #1 (ISO) » Sun Sep 04, 2016 4:40 pm

Post by animorpherv1 »

/in
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Post Post #2 (ISO) » Sun Sep 04, 2016 4:43 pm

Post by JDGA »

uh sure /in I'll take a 1/8 chance of survival (giving the enemy a die with fewer sides... might be nice?)
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #3 (ISO) » Sun Sep 04, 2016 4:47 pm

Post by mastin2 »

It's meant to start that hard.
Every level will either slightly reduce or slightly increase the randomness factor involved, while giving more choice to the players.
But right now, your options are "roll" or "concede defeat". :P
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Post Post #4 (ISO) » Sun Sep 04, 2016 4:51 pm

Post by swyellowtail »

EVOLVE OR DIE!

...also /in because RNG is not on anyone's side ever, what are you saying. :shifty:
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #5 (ISO) » Sun Sep 04, 2016 4:55 pm

Post by animorpherv1 »

You need to live in more places than slowly
die in dad90 hellscape
crawl to a billion.
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Post Post #6 (ISO) » Sun Sep 04, 2016 5:39 pm

Post by Aronis »

/innnn
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Post Post #7 (ISO) » Sun Sep 04, 2016 5:46 pm

Post by Gamma Emerald »

/in
Let's do this
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #8 (ISO) » Sun Sep 04, 2016 5:49 pm

Post by mastin2 »

Yes!

Let's!

animorpherv1:
There is an enemy before you. Roll your die.
JDGA:
There is an enemy before you. Roll your die.
swyellowtail:
There is an enemy before you. Roll your die.
Aronis:
There is an enemy before you. Roll your die.
GammaEmerald:
There is an enemy before you. Roll your die.
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Post Post #9 (ISO) » Sun Sep 04, 2016 5:50 pm

Post by animorpherv1 »

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #10 (ISO) » Sun Sep 04, 2016 5:51 pm

Post by animorpherv1 »

"Put up or shut up."
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Post Post #11 (ISO) » Sun Sep 04, 2016 5:52 pm

Post by mastin2 »

animorpherv's enemy rolls
.
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #12 (ISO) » Sun Sep 04, 2016 5:53 pm

Post by mastin2 »

It's a tie!
Roll again, animorpherv!
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Post Post #13 (ISO) » Sun Sep 04, 2016 5:54 pm

Post by animorpherv1 »

"You'll have to do better than that!"

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #14 (ISO) » Sun Sep 04, 2016 5:54 pm

Post by animorpherv1 »

This luck though.
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Post Post #15 (ISO) » Sun Sep 04, 2016 6:07 pm

Post by mastin2 »

animorpherv's enemy rolls.
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #16 (ISO) » Sun Sep 04, 2016 6:08 pm

Post by mastin2 »

Congratulations, animorpherv1!
You are the first fatality!

Of course, there's currently no queue, so you can simply re-enter and try again.
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Post Post #17 (ISO) » Sun Sep 04, 2016 6:33 pm

Post by swyellowtail »

Remember what I said when luck wasn't on anyone's side?
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

I wasn't kidding.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #18 (ISO) » Sun Sep 04, 2016 6:36 pm

Post by swyellowtail »

But yes, RtaB is a gigantic crawl. (But so are all the other alternatives, because reasons)
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #19 (ISO) » Sun Sep 04, 2016 6:48 pm

Post by mastin2 »

swyellowtail's enemy rolls.
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #20 (ISO) » Sun Sep 04, 2016 6:49 pm

Post by mastin2 »

swyellowtail has won!

You need
2
more victories to level-up!
...
There is an enemy before you! Roll your die.
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Post Post #21 (ISO) » Sun Sep 04, 2016 6:54 pm

Post by BS2000 »

hello I would like to join the queue for this game.
i was going to learn the keyboard and write several ballads
But i went to a barbeque and got lost by the tater salad
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Post Post #22 (ISO) » Sun Sep 04, 2016 6:57 pm

Post by Gamma Emerald »

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
<Embrace The Void>


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Post Post #23 (ISO) » Sun Sep 04, 2016 7:15 pm

Post by mastin2 »

Gamma Emerald's enemy rolls.
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #24 (ISO) » Sun Sep 04, 2016 7:16 pm

Post by mastin2 »

Well, Gamma Emerald, sorry to say, you're the second casualty!
BS2000, you're up!
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