You may or may not enable daytalk for the mafia faction. In the former case, your death will cause daytalk to no longer be allowed barring other factors.
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Hosting: The Grand Neighborhood [Ongoing]
While you're alive, all anti-town factions have daytalk. When you die, all anti-town factions lose daytalk. This overrides any daytalk settings in the rules.
May be useful if there's millers or a traitor that exists but is not know.
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
Will always return innocent when investigated regardless of cop sanities or other result changing abilities that may be present.
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
Targets another player, who will appear as though they are a werewolf to any seers.
i don't know if that's the best name for it, but I figured it needed something not framer to work for the werewolf faction
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
You can win either with the town or the werewolves.
Hounding:
You brutalize your target, making them unable to perform night actions this night, and rendering them voteless.
Well, with 2 werewolves (technically one because treestump) and 2 scum, this is multiball, so crosskills could change things up, especially on the one Werewolf that isn't a Treestump. Plus one scum is a Jailkeeper, so scum is definitely overpowering the werewolves.
This "would reroll" Swing role reminds me I didn't replace one of my roles that is just as bad as this.
Waiting for the day I can come back and mod games.
May choose at any time to lose their vote and become untargetable. You will count as dead for win condition purposes after activating this ability, and your full role will flip.
Moderator Notes:
Usage:
During Setup/Design phase, roll a 1d10 as many times as necessary to get an alignment that renders the setup possible.
1 - Town
2 - Mafia
3 - Werewolf
4 - Neutral Survivor
5 - Self-Aligned Survivor
6 - Serial Killer
7 - Alien
8 - Jester
9 - Town
10 - Town
---
We also have the cult.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
You can be of Town polarity or Scum polarity: you choose one in pregame, and you may change at night.
If you're of Town polarity, you're lynchproof and protected from any town actions, and you appear to be the Vanilla Townie from 1 to investigative roles, but all anti-town actions (even non-killing ones) instantly kill you.
If you're of Scum polarity, you're protected from anti-town actions, and you appear to be the Mafia Goon from 2 to investigative roles, but you're Hated and all town actions (even non-killing ones) instantly kill you.
You win if you survive to endgame.
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
You win if you manage to survive to the end of the game.
Usage:
You possess 2 votes. One of them is worth a full vote while the other counts as half a vote. You canNOT hammer multiple wagons with this ability; if you try, the wagon with your larger vote on it will be lynched. You must cast the vote tag twice in every post with the first counting as the full vote.
Moderator Notes:
Usage:
Counts as possessing 1 vote when determining lynch thresholds.
Last edited by Ircher on Sat Jun 15, 2019 9:04 am, edited 1 time in total.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
If town would otherwise lose the game, you become a Triplevoter. Hopefully that'll be enough to let your faction win. (If town's voting power isn't what caused you to lose, or if three votes aren't enough to save the game, you just lose again immediately.)
Re: the previous post, a 2p game needs 2 votes to lynch via normal thresholds, so 1½ wouldn't be enough. Or would you use a lynch threshold of "half the players + ½" in a game where half-votes existed?
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
Each night, choose a player. You will be told whether-or-not they are a third party (i.e. not part of a faction that originally started with 2 or more members).
I'm not sure it's possible to create a Survivor variant that's fun to play and/or fun to play against. Probably best is if you make them win only if they survive and a specific faction wins (to at least avoid the issues you have with kingmakers / multi-faction endgame snarlups), but then it's just negative utility that's no fun for the person who gets it and no more fun for anyone else. Perhaps you could make them win and leave the game some time before lylo so that they don't screw the lylo up.
If town would otherwise lose the game, you become a Triplevoter. Hopefully that'll be enough to let your faction win. (If town's voting power isn't what caused you to lose, or if three votes aren't enough to save the game, you just lose again immediately.)
Re: the previous post, a 2p game needs 2 votes to lynch via normal thresholds, so 1½ wouldn't be enough. Or would you use a lynch threshold of "half the players + ½" in a game where half-votes existed?
I'm gonna put that at moderator discretion and setup dependent.
My basic rules would be:
1. If there are no special voting abilities (aka, all single voters), then lynch = floor( 50% of Players ) + 1.
2. If there are no partial votes (aka, all votes are in increments of 1) and no special voting threshold rules, then lynch = floor( 50% of Total Vote Weight ) + 1.
3. If there are special voting thresholds (which all of my split-voters have (unless I haven't editted them yet)), and those special thresholds involve fractions (over 1 doesn't count!) when calculating thresholds, then lynch = 50% of Total Vote Weight. (Ex: A doublet voter only counts as possessing 1/2 a vote for the voting threshold. In a 5p game with 1 doublet voter and 4 single voters, the lynch threshold is 1/2 * (1/2 + 4) or 9/4 (2.25). This is to allow split voters to be able to hammer multiple wagons without lowering the lynch threshold for everyone else.)
4. If none of the above apply (as in your question with the 1 and a half voter), then it is up to moderator discretion. (Although in that case, it may be better to endgame the One-and-a-half voter.)
A fifth option is to do blind weights and simply set the HAMMER threshold at floor( 50% Players ) + 1. The player lynched is the player with the highest voting weight at the time of the hammer (or maybe you'll use different rules!)
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
If town would otherwise lose the game, you become a Triplevoter. Hopefully that'll be enough to let your faction win. (If town's voting power isn't what caused you to lose, or if three votes aren't enough to save the game, you just lose again immediately.)
Re: the previous post, a 2p game needs 2 votes to lynch via normal thresholds, so 1½ wouldn't be enough. Or would you use a lynch threshold of "half the players + ½" in a game where half-votes existed?
This would be a game breaker in Mafia hands, which Grandest Idea can do.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”