Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #2850 (ISO) » Wed Sep 07, 2016 1:26 pm

Post by Cheery Dog »

Alien Differing Vote Disabler


While you are alive, all players have 1 whole vote and only 1 whole vote. This includes treestumps and other players that would not normally have a vote.
If you die, they will be given any changes to voting structure other elements in the game may have given them.
In post 2849, Gamma Emerald wrote:
callforjudgement wrote:
Town Emergency Triplevoter


If town would otherwise lose the game, you become a Triplevoter. Hopefully that'll be enough to let your faction win. (If town's voting power isn't what caused you to lose, or if three votes aren't enough to save the game, you just lose again immediately.)
This would be a game breaker in Mafia hands, which Grandest Idea can do.
It's still a triple vote only when town would otherwise lose, which means town just loses again immediately (assuming mafia was the one that was about to win)
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Post Post #2851 (ISO) » Wed Sep 07, 2016 1:40 pm

Post by callforjudgement »

Emergency Vengeful Townie

If town would otherwise lose the game as a result of your death, you can choose one player to kill along with you. Hopefully that'll be enough to let your faction win.
In post 2849, Gamma Emerald wrote:
Town One-Shot Bulletproof
callforjudgement wrote:
Town Emergency Triplevoter


If town would otherwise lose the game, you become a Triplevoter. Hopefully that'll be enough to let your faction win. (If town's voting power isn't what caused you to lose, or if three votes aren't enough to save the game, you just lose again immediately.)


Re: the previous post, a 2p game needs 2 votes to lynch via normal thresholds, so 1½ wouldn't be enough. Or would you use a lynch threshold of "half the players + ½" in a game where half-votes existed?
This would be a game breaker in Mafia hands, which Grandest Idea can do.
Not really. Making one scum into a Triplevoter when town lose does nothing to prevent town losing, so alignment-flipping this basically just gives Mafia an endgame advantage over any other non-town factions in the game.
Last edited by callforjudgement on Mon Sep 12, 2016 1:13 am, edited 1 time in total.
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Post Post #2852 (ISO) » Wed Sep 07, 2016 7:39 pm

Post by Lycanfire »

Serial Killer Bulletproof


throwback time
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Post Post #2853 (ISO) » Wed Sep 07, 2016 7:44 pm

Post by Lycanfire »

Chain Full Vigilante


Can kill during the day/night, as many times as you'd like for any period. If you kill a member of the town, you lose all your powers.

--

I played a Marvel mafia offsite before with this role or one like it and the player with Deadpool went insane after day 2 killing half a dozen scum throughout the day, single handedly saving the game for town.
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Post Post #2854 (ISO) » Wed Sep 07, 2016 7:54 pm

Post by Lycanfire »

Naipolitan Cop


At night, investigate a player. You will be told that the player is NAI, unless they are a miller or innocent child.
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Post Post #2855 (ISO) » Wed Sep 07, 2016 7:57 pm

Post by Lycanfire »

Alien Priest
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Post Post #2856 (ISO) » Wed Sep 07, 2016 8:04 pm

Post by Lycanfire »

Town Dolphin Cop


At night, investigate a player. Returns innocent/guilty. During the day you may PM the mod to perform a flip. You will flip as a cop, but lose your powers.
Last edited by Lycanfire on Tue Sep 27, 2016 10:17 pm, edited 2 times in total.
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Post Post #2857 (ISO) » Wed Sep 07, 2016 8:04 pm

Post by Lycanfire »

Town Dolphin Dolphin


During the day you may PM the mod to perform a flip. You will flip as a dolphin, but lose your dolphin powers.
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Post Post #2858 (ISO) » Wed Sep 07, 2016 8:06 pm

Post by Lycanfire »

Werewolf Scout


On the first night of the game, receive a report of each faction and how many members each one has.
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Post Post #2859 (ISO) » Wed Sep 07, 2016 8:09 pm

Post by Lycanfire »

Town Scubadiver


If there are any dolphins in the game, you will become lovers with them. Otherwise you are a named VT.
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Post Post #2860 (ISO) » Sat Sep 10, 2016 5:51 pm

Post by Lycanfire »

Ethical Mafia Goon


if you perform the NK, you must apologize to your target in your first post on the following day.
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Post Post #2861 (ISO) » Sat Sep 10, 2016 5:56 pm

Post by Something_Smart »

Town Vengespotter

If you are lynched, you flip but are not given spoilers, and you may choose one player to "spot" the following night. If that player dies that night, you will revive and take on their role, alignment and wincon (replacing your town one), while their flip will be obscured to the town (though the town will be informed as to what happened).
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Post Post #2862 (ISO) » Sat Sep 10, 2016 6:02 pm

Post by Gamma Emerald »

Town Defense Attorney

Each Day phase, you must prevent a random player from being lynched that Day. Your target changes each Day. You win by saving two people. You can also win with your faction if you die before you can meet your original condition.
-------------------------------------------------------------------------------------------------------------------------------------------------
About the Ethical Mafia: that's basically a forced gloatpost.
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Post Post #2863 (ISO) » Sat Sep 10, 2016 6:24 pm

Post by Lycanfire »

Serial Headhunter


At night, kill a target. Killing a target will grant you a trophy. Trophies can be used in rituals which will grant the following powers.

1 trophys = bulletproof
2 trophys = roleblock
3 trophys = unstoppable kill
5 trophys = role and player omniscience

Trophies are consumed upon use.

---

@Gamma I never said the goon had to claim the kill.
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Post Post #2864 (ISO) » Sat Sep 10, 2016 6:35 pm

Post by Gamma Emerald »

Town Prosecutor

Each Day phase, you must get a random person lynched. Your target changes each day. You win by lynching two people. You can also win with your faction if you die before you can meet your original condition.
-------------------------------------------------------------------------------------------------------------------------------------------------
Normally, scum will make a "oh darn, x person died" post. This forces that.
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Post Post #2865 (ISO) » Sun Sep 11, 2016 9:44 pm

Post by The MM »

Mafia Goon



Still a horrible mechanic.
Waiting for the day I can come back and mod games.
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Post Post #2866 (ISO) » Sun Sep 11, 2016 10:18 pm

Post by Infinity 324 »

Cult leader variant


Each night, you may choose a player to convert to a vanilla cultist who gains your win condition. When you die, you may give you cultists bulletproof, permanent cop, or 2-shot rolecop abilities. You may not give the same ability to more than one cult member, and you may not give one cult member more than one ability.

You win when everyone else in the game is a member of the cult or nothing can prevent that.
Last edited by Infinity 324 on Mon Sep 12, 2016 2:53 am, edited 2 times in total.
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Post Post #2867 (ISO) » Mon Sep 12, 2016 12:18 am

Post by Lycanfire »

Mafia Vote Clerk


Can submit vote counts to appear any way they wish (players voting whoever, multiple instances, incorrect counts, ghost of abe lincoln on the wagon etc). Must submit a new count every 24 hours or they will lose their powers. "Real count" is a valid submission. Does not affect gameplay.
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Post Post #2868 (ISO) » Mon Sep 12, 2016 1:12 am

Post by callforjudgement »

Werewolf Goon

In post 2866, Infinity 324 wrote:When you die, members of the cult regain the role in their role pm.
Broken, culted players will just admit that they were culted and ask for a lynch on the cult leader so that they can go back to their old wincon.
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Post Post #2869 (ISO) » Mon Sep 12, 2016 2:22 am

Post by Something_Smart »

Sore Loser

When you die by any means, you must immediately make a vengekill. You win if the player that you vengekilled loses. You may not win while alive.
In post 2868, callforjudgement wrote:
In post 2866, Infinity 324 wrote:When you die, members of the cult regain the role in their role pm.
Broken, culted players will just admit that they were culted and ask for a lynch on the cult leader so that they can go back to their old wincon.
He didn't say the got their old alignment back, just their role :wink:
(Not sure which one you actually meant, but this variant is interesting and also super-powerful for the cult.)
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Post Post #2870 (ISO) » Mon Sep 12, 2016 2:30 am

Post by Infinity 324 »

Vanilla town


---------

@cfj It's not necessarily easier to win as your original faction than as cult, but you have a point. Not sure what to do about that, since the cultists will know which cult they're in due to the inventor ability...

PEdit: yes I did mean alignment.
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Post Post #2871 (ISO) » Mon Sep 12, 2016 2:44 am

Post by Infinity 324 »

Vanilla townie


-------

Ok I'll just edit it.
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Post Post #2872 (ISO) » Mon Sep 12, 2016 8:39 am

Post by Sméagol »

1-shot reality changer
(alignment up to mod's discretion)
Instead of their own chosen (non-) action, you will decide the action (ability + target) of target player. You may not target yourself. Target player will not be explicitly informed. Action must be normal.
Last edited by Sméagol on Mon Sep 10, 2018 2:18 pm, edited 1 time in total.
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Post Post #2873 (ISO) » Mon Sep 12, 2016 9:00 am

Post by Sméagol »

1-shot vanilla townie
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Post Post #2874 (ISO) » Mon Sep 12, 2016 9:03 am

Post by Something_Smart »

Town Dethymatic Cop/Seer/Conspiracy Theorist/Inquisitor

Each night, you may target up to four players, choosing at most one investigation to perform on each player. Your available investigations are: Cop (Mafia/Not Mafia), Seer (Werewolf/Not Werewolf), Conspiracy Theorist (Alien/Not Alien), and Inquisitor (Cult/Not Cult), and you may use each investigation every night. Of your four investigations, one is Sane (correct results), one is Insane (incorrect results), one is Paranoid (all guilty results), and one is Naive (all innocent results). Which investigation has which sanity is determined randomly by the moderator and is not known to you, nor is it revealed upon your flip.
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