An Evolving RPG:

For completed/abandoned Mish Mash Games.
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Post Post #150 (ISO) » Thu Sep 08, 2016 8:26 am

Post by Felissan »

There's gonna be one that's unlocked at level 165. Unfortunately, it will be the hardest one to reach by a long mile, with a 0.023% chance of surviving the month-long grind for a party of 3 Paladins, 1 Red Mage and 1 Raccoon (all at level 164), and even less for any other combination.
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"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
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Post Post #151 (ISO) » Thu Sep 08, 2016 9:57 am

Post by Randomnamechange »

Do I count as two towards that if my Raccoon is a paladin?
vonflare (21:40)
you suck randomidget
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Post Post #152 (ISO) » Thu Sep 08, 2016 2:44 pm

Post by mastin2 »

In post 149, KuroiXHF wrote:Does this RPG have any narrative?
Maybe you've noticed this, but each level has combat more detailed than the last! Level 0 is just literally, "oh, do this" and "this is the result", but Level 1 is increasing that and Level 2 will take it further.

So, right now...only barely, but if you continue to level up...eventually! The evolution of this RPG is not just in the mechanics.
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Post Post #153 (ISO) » Thu Sep 08, 2016 2:45 pm

Post by mastin2 »

As so. (Compare the two.)
swyellowtail's opponent, hit by the prior attack, takes a firm stance, and while swyellowtail prepares a follow-through, attempts to make a move.
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

randomidget's opponent rolls.
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #154 (ISO) » Thu Sep 08, 2016 2:46 pm

Post by KingdomAces »

Do you revert to level 0 if you die, or do you go into the back of the queue at the level you're currently at?

This has probably been stated somewhere else, but I'm too lazy to look.
Never be sorry for your little time.

It's not when you get there, it's always the climb.
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Post Post #155 (ISO) » Thu Sep 08, 2016 2:48 pm

Post by swyellowtail »

Rip randomidget.
Round 3:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


PEDIT: You do not lose your level if you reach level 1+ (provided the game allows it).
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #156 (ISO) » Thu Sep 08, 2016 2:48 pm

Post by mastin2 »

In a close encounter, ultimately,
swyellowtail
's opponent is slightly faster on the uptake, landing a blow.
swyellowtail's HP:
9
Opponent:
7.

randomidget
, the good news is, you've now earned yourself a place on the memorial wall.
The bad news is, it's commemorating those that have fallen, so
Aronis
is back in the game!
(Okay, so I might make Level 0 deaths a little more colorful than I should, but they're the most fun to watch. :P)
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Post Post #157 (ISO) » Thu Sep 08, 2016 2:50 pm

Post by mastin2 »

In post 154, KingdomAces wrote:Do you revert to level 0 if you die, or do you go into the back of the queue at the level you're currently at?
This has probably been stated somewhere else, but I'm too lazy to look.
Right now, you lose it.
A future level unlocks a "save game" feature.
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Post Post #158 (ISO) » Thu Sep 08, 2016 2:52 pm

Post by mastin2 »

swyellowtail takes a firm stance, swinging a mighty blow.
Their opponent will need perfect reflexes to stop the attack from connecting.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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"...You have a blog?!?" (Yes, I do. Click.)
Agnigi
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Post Post #159 (ISO) » Thu Sep 08, 2016 2:53 pm

Post by mastin2 »

swyellowtail connects with a hard blow!

swyellowtail's HP:
9.
Opponent:
6.
My academy.
"...You have a blog?!?" (Yes, I do. Click.)
Agnigi
, 13p Mini Theme sequel to Gistou, is in design and could use reviewers!
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Post Post #160 (ISO) » Thu Sep 08, 2016 2:54 pm

Post by swyellowtail »

In post 0, mastin2 wrote:
The Current Party
  1. Killthestory (
    1/3
    )
  2. swyellowtail (
    Level 1
    ;
    1/5
    )
  3. Ircher (
    Level 1
    )
  4. MechaGoomba
  5. randomidget
Hang on a moment. Last I checked I didn't defeat a single enemy at this level yet. Yes, I am fighting, but he's not down. Unless the italics means the first fight is in progress.

Anyway...
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #161 (ISO) » Thu Sep 08, 2016 2:54 pm

Post by swyellowtail »

I... deserved that.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #162 (ISO) » Thu Sep 08, 2016 2:57 pm

Post by mastin2 »

Happy accident, that.
Mod error, patched to say you're fighting 1/5. That'll be a handy indicator later-on.
Anyway...

swyellowtail, gloating, doesn't recognize the incoming counterattack.
Their opponent needs to epically fudge their attack.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
My academy.
"...You have a blog?!?" (Yes, I do. Click.)
Agnigi
, 13p Mini Theme sequel to Gistou, is in design and could use reviewers!
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Post Post #163 (ISO) » Thu Sep 08, 2016 2:58 pm

Post by mastin2 »

...And it turns out, in a stroke of luck, they do exactly that;
swyellowtail
survives unscathed, albeit dealing no damage.
Combat resumes!
My academy.
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Post Post #164 (ISO) » Thu Sep 08, 2016 2:59 pm

Post by swyellowtail »

This is.. interesting.
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #165 (ISO) » Thu Sep 08, 2016 2:59 pm

Post by swyellowtail »

Oh god, two in a row.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #166 (ISO) » Thu Sep 08, 2016 3:31 pm

Post by Killthestory »

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #167 (ISO) » Thu Sep 08, 2016 3:56 pm

Post by StaplerTowel »

Stapler has entered the queue!
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Post Post #168 (ISO) » Thu Sep 08, 2016 4:31 pm

Post by Aronis »

Third time's the charm, right?

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #169 (ISO) » Thu Sep 08, 2016 4:32 pm

Post by Aronis »

well that's an improvement :]
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Post Post #170 (ISO) » Thu Sep 08, 2016 5:38 pm

Post by mastin2 »

swyellowtail sees the failed attack, and reciprocates!
...Fully!
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Killthestory's opponent rolls.
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Aronis's opponent rolls.
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #171 (ISO) » Thu Sep 08, 2016 5:40 pm

Post by mastin2 »

swyellowtail
fumbles, and is clobbered by their opponent.
swyellowtail's HP:
8.
Opponent:
6.

Killthestory and Aronis both advance!

Killthestory needs just
one more
victory in order to level-up!
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Post Post #172 (ISO) » Thu Sep 08, 2016 5:45 pm

Post by swyellowtail »

Yup. I deserved that.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

And probably this too!
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #173 (ISO) » Thu Sep 08, 2016 6:01 pm

Post by Aronis »

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #174 (ISO) » Thu Sep 08, 2016 6:02 pm

Post by Aronis »

Yessssssss, this is going much better
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