Mini 1820 — Lazy Summer Mafia (Game Over)


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Post Post #2681 (isolation #0) » Sun Sep 11, 2016 4:27 am

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In post 2672, Slandaar wrote:So you don't think if a Doc claims D1/D2 the other cc and we lynch through both every time? Like what?
if your setup spec is based on the simplistic and arbitrary premise "there CAN'T be town duplicates" then... yeah ya'll deserved the two mislynches.
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Post Post #2682 (isolation #1) » Sun Sep 11, 2016 4:30 am

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you also lynched your friendly neighbor on day 1 so it looks like town flushed some of the help marquis was giving them with the setup down the toilet anyway
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Post Post #2691 (isolation #2) » Sun Sep 11, 2016 6:15 am

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marquis advertised this mechanic before signups....
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Post Post #2693 (isolation #3) » Sun Sep 11, 2016 6:15 am

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and the night-specific modifier is explicitly normal so... why is it not normal?
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Post Post #2694 (isolation #4) » Sun Sep 11, 2016 6:16 am

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In post 2692, Firebringer wrote:
In post 2691, Antihero wrote:marquis advertised this mechanic before signups....
I was a replacement.
it was in the first round of posts too
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Post Post #2695 (isolation #5) » Sun Sep 11, 2016 6:16 am

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In post 1, Marquis wrote:All non-Vanilla roles hold the modifier "Night 2". Other modifiers may exist in the game (in conjunction with "Night 2") if applicable.
what else did you want marquis to do?
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Post Post #2697 (isolation #6) » Sun Sep 11, 2016 6:20 am

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In post 2696, Firebringer wrote:Like If I announced "roles will have flavor" you would say thats not normal, but thats just because of the rule.
...and that's not analogous b/c that explicitly not normal....
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Post Post #2698 (isolation #7) » Sun Sep 11, 2016 6:21 am

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In post 2696, Firebringer wrote:Beacuse it goes against the standard of providing a consistent set of expectations of a game?
what's the "expectations" here?
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Post Post #2701 (isolation #8) » Sun Sep 11, 2016 6:28 am

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what is "the norm" though?

you have to define it or else it's arbitrary
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Post Post #2704 (isolation #9) » Sun Sep 11, 2016 6:37 am

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if your definition is "something that players will see as predictable" then i'm at the same point as infinity to agree to disagree

different players will see different things as "predictable" and i think it limits the mods' design space too much
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Post Post #2716 (isolation #10) » Sun Sep 11, 2016 12:52 pm

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no i'm not trying to be clever

if you already recognize there can be two docs then why would they both get lynched?
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Post Post #2717 (isolation #11) » Sun Sep 11, 2016 12:58 pm

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what is binding town to lynching both doc claims?

that's not being clever, i'm seriously asking
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Post Post #2723 (isolation #12) » Mon Sep 12, 2016 4:16 am

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http://forum.mafiascum.net/viewtopic.php?f=56&t=57689
there was 1 town neighborizer 1 scum neighborizer we didn't lynch either

http://forum.mafiascum.net/viewtopic.php?f=55&t=23589
two town millers, didn't lynch both

http://forum.mafiascum.net/viewtopic.php?f=56&t=62944
this one's a theme, but i had a nearly identical copy of another townie's role as scum and didn't get lynched when i claimed and got cc'ed
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Post Post #2724 (isolation #13) » Mon Sep 12, 2016 4:30 am

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and as a player, i wouldn't lynch through 2 people just for a claim/counterclaim.

i don't think i'm special. i think i'm average.
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