An Evolving RPG:

For completed/abandoned Mish Mash Games.
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Post Post #525 (ISO) » Fri Sep 23, 2016 7:21 pm

Post by Tatsuya Kaname »

And let's continue the Journal Journey (If you speak this Thai phrase: Found this and that)

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
Embark the journey to life-changing fortune in Para{dice} Trinity: The Quest for Spirits' Fortune, a luck-based casual arcade Mish Mash game by Tatsuya Kaname!

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Post Post #526 (ISO) » Fri Sep 23, 2016 7:21 pm

Post by Tatsuya Kaname »

Well....
Embark the journey to life-changing fortune in Para{dice} Trinity: The Quest for Spirits' Fortune, a luck-based casual arcade Mish Mash game by Tatsuya Kaname!

Yes. Making too many hoods is moderator suicide. -Enter
I want to shoot this post in the face with a flamethrower. - zakk
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Post Post #527 (ISO) » Sat Sep 24, 2016 2:46 am

Post by StaplerTowel »

lets go
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #528 (ISO) » Sat Sep 24, 2016 2:46 am

Post by StaplerTowel »

are you fucking kidding me
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Post Post #529 (ISO) » Sat Sep 24, 2016 2:56 am

Post by Ircher »

Now you know my luck!
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Post Post #530 (ISO) » Sat Sep 24, 2016 5:09 am

Post by StaplerTowel »

get away from me, you're getting some of it in my tea
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Post Post #531 (ISO) » Sat Sep 24, 2016 3:48 pm

Post by mastin2 »

swyellowtail, recognizing the dire nature of the situation, carefully controls the next strike to be both precise and powerful.
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Cheery Dog, apparently liking the idea of "pain, but not too much", makes a fair strike.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Killthestory, frustratingly, tries to continue on again, without much success.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Ircher starts off strong, launching a perfect attack to initiate combat.
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Tatsuya Kaname's opponent rolls.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

StaplerTowel, confident, moves forward, only to realize they moved forward...without readying their weapon first.
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #532 (ISO) » Sat Sep 24, 2016 3:54 pm

Post by mastin2 »

This strategy pays off for
swyellowtail
, who once more gains the advantage in the fight.
swyellowtail's HP:
7.
Opponent:
4.

Similarly,
Cheery Dog
manages to inflict some minor hurt, but nothing too crippling.
Cheery Dog's HP:
8.
Opponent:
3.

Unfortunately for
Killthestory
, his weak blow is countered by a strong strike, placing him at a disadvantage.
Killthestory's HP:
7.
Opponent:
4.

Ircher
, meanwhile, delivers a critical blow, strongly delivering a flawless flick of his wrist, extending through to his weapon.
Ircher's HP:
10.
Opponent:
5.

The good news is,
StaplerTowel
, you lucked out! Your opponent similarly steps back, realizing they missed the opportunity to strike.

The bad news is,
Tatsuya Kaname
, you died!

KingdomAces
, you're up!
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Post Post #533 (ISO) » Sat Sep 24, 2016 4:11 pm

Post by Cheery Dog »

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
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Post Post #534 (ISO) » Sat Sep 24, 2016 5:23 pm

Post by swyellowtail »

Four more hits, and then I have two more enemies to take down.
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

But I'll get hit 3 more times before finishing.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #535 (ISO) » Sat Sep 24, 2016 6:16 pm

Post by Ircher »

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #536 (ISO) » Sat Sep 24, 2016 8:31 pm

Post by KingdomAces »

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
Never be sorry for your little time.

It's not when you get there, it's always the climb.
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Post Post #537 (ISO) » Sat Sep 24, 2016 8:58 pm

Post by Killthestory »

GRR

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #538 (ISO) » Sat Sep 24, 2016 9:48 pm

Post by StaplerTowel »

holy shit
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #539 (ISO) » Sat Sep 24, 2016 9:48 pm

Post by StaplerTowel »

holy shit indeed
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Post Post #540 (ISO) » Sun Sep 25, 2016 6:54 pm

Post by mastin2 »

Cheery Dog hopes to continue his minor hurt plan.
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

swyellowtail maps out the entirety of the battle, foreseeing how it would go. With this foresight, it's only natural to start with a strong initiative.
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Ircher continues his relentless preemptive assault, leaving his opponent no room to move.
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

KingdomAces's opponent rolls.
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Killthestory, enraged, lashes out with fury.
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

StaplerTowel, dumbstruck, makes the unfortunate mistake of repeating history, unable to fathom the circumstances.
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #541 (ISO) » Sun Sep 25, 2016 6:58 pm

Post by mastin2 »

Sadly for
Cheery Dog
, this time, he is the one suffering the hurt.
Cheery Dog's HP:
7.
Opponent:
3.

Also unable to succeed,
swyellowtail
's prediction seems to have failed, as their opponent makes a perfect counter, disrupting the pattern.

However,
Ircher
fares much better, delivering a crippling strike.
Ircher's HP:
10.
Opponent:
4.

Killthestory
, also aggressive, seems to have paid off with his rage delivering a satisfying smack.
Killthestory's HP:
7.
Opponent:
3.

And while
StaplerTowel
is up against an opponent who doesn't seem the most aggressive, it's still enough to land a blow.

Also,
KingdomAces
died.
Felissan
, your turn!
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Post Post #542 (ISO) » Sun Sep 25, 2016 6:59 pm

Post by Cheery Dog »

I had a plan?
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


damn me deciding to wait until you posted the results, me pressing preview to find out if you had yet generated a 6.
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Post Post #543 (ISO) » Sun Sep 25, 2016 7:00 pm

Post by Cheery Dog »

definite :(
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*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
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Post Post #544 (ISO) » Sun Sep 25, 2016 7:46 pm

Post by StaplerTowel »

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


man, level 2 must be really hard to die in
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Post Post #545 (ISO) » Sun Sep 25, 2016 7:47 pm

Post by StaplerTowel »

whats going on T_T
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Post Post #546 (ISO) » Sun Sep 25, 2016 11:31 pm

Post by swyellowtail »

That didn't disrupt my pattern.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
It just annoyed me.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #547 (ISO) » Sun Sep 25, 2016 11:32 pm

Post by swyellowtail »

And that's pretty much 1 of 3 hits there. Ow.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #548 (ISO) » Mon Sep 26, 2016 3:03 am

Post by Ircher »

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #549 (ISO) » Mon Sep 26, 2016 4:58 am

Post by Felissan »

Time to keep the rotation going!
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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