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I happen to own War Remastered, Devastation, Fate, Armory, Light & Shadow... I might like the game a bit.
I will happily play as often as possible. I'm looking to pin down Hez, if someone wants to play. She's super good, but a little hard to use. I think that clashing dodges is going to be huge for her, since Dash is her nemesis.
It's Hepzibah, I just personally think Hez is cuter/easier to pronounce.
I think Dodge is going to rip apart one of Demitras' greatest strengths (exceeding priority 9 to make Dash useless) so I'd happily test it with the caveat you might be playing a weaker character than you anticipate. Force gage is fine too.
Edit: Oh, we're going to make a mess with the antes, since you can respond to ante with ante and we both have tokens/pacts and Force gauge we'll want to ante in response so we definitely need to be super real time. Wanna private chat the antes and just post the result to our thread rather than make a billion ridiculous posts as we respond to +1 Power with +1 Soak etc.?
I'll do either way, just thinking for sanity sake.
I might try to whip up a simple graphic so we can show off what happened during the game too, but that might not happen today. Def good for tonight on the play.
I think right now that the War box is easily the best bang for your buck. It's got the new bases (no changes, but huge upgrade in art quality), the adjusted starting positions, and a great price point. The characters are all flavorful and interesting without spiraling into some of the slightly needless complexity of Flight 5 from Devastation. It's got Arenas and the Force Gauge if you want to experiment with either of those.
I honestly can't recommend a different starting point. Like, at all. War is the current best starting point and it's not even close.
YES! This is a huge improvement! The 15 turn counter was fiddly. Too often we looked over and went "oh right how many beats have passed"? It was meant to simulate a clock, but it did a bad job (clocks work in fighting games because the computer). And this makes the Force Gage less symmetrical which means it feels like it has a purpose. I feel like it didn't address the +2 Stun Guard making Shot the most powerful attack in the entire game by a huge margin issue, but maybe its not finalized.
A basic idea of BattleCON is that the bases are Rock Paper Scissors lizard Spock.
Grasp beats Strike and drive
Drive beats burst and shot
Strike beats shot and drive
Shot beats grasp and burst
Burst beats grasp and strike
That's already a little tenuous because this all assumes starting at range 1, but look at Shot again. With Stun Guard 4 it suddenly beats, goes even, or loses by 1 damage vs every base in the game. The only thing that beats it cold is power ante Strike.
I mean the reasons the start positions were adjusted already was Shot. It's a high power base with flexible range and built in stun guard. That's really good. It risks the game being divided into "shot is up" and "shot is down" phases, like Dash but with ugly punish potential.
Drive has limitations. It's range 1-3 effectively, as opposed to shot's 1-4, it has no innate stun guard so if you do beat it then it's really easy to stun out of. I'm not saying its weak, but 3 is an incredibly important number in BattleCON. Being able to hit 3 stun guard makes you proof against a whole lot of pairs. 4 makes you proof against all of those with power ante.
I dunno, but I do know that with a lot of characters I think Shot is going to be my go to if I can't really rely on countering anything. Sometimes trading is just fine.
In post 81, Zorblag wrote:@GreyICE, Troll got distracted before the last game, but does Hepzibah vs. Endrybyt sound like a game you'd be interested in playing?
-Zorblag R`Lyeh
Oh hey, I didn't see this.
Sure, I have little Hepzi experience, but I'll play it.
New tokens solve two huge issues with the game in one motion - the round counter being regularly forgotten, and the force gauge not being an ability that you can actually ante.