Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #3075 (ISO) » Thu Sep 29, 2016 10:16 pm

Post by The MM »

Page-start Detector


Abilities
Page Top? I Got This:
[Passive - Win Condition]
You know any role that has a post number that is a multiple of 25 in the game. You are aligned with them, meaning you all win and everybody else loses if the group contains half the players in the game (rounded up).
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Post Post #3076 (ISO) » Fri Sep 30, 2016 12:41 am

Post by The MM »

Bulletproof-Tracker

(Alignment at mod's discretion.)


Abilities
  • Jacket Tracker:
    [Passive]
    You know who is Bulletproof in this game. If anyone becomes Bulletproof, you will know that they have become Bulletproof and if anyone loses Bulletproof ability, you will also know it.

(Warning: This should be rolled in town hands more than scum hands, mainly because nightkills will simply ignore them and the Cult will recruit the Bulletproofs ASAP.)
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Post Post #3077 (ISO) » Fri Sep 30, 2016 1:05 am

Post by Gamma Emerald »

bulletproof-Tracker Serial Killer

You are aware of any bulletproof mods that exist and who owns them, but not who has which one. You win when all other players are dead and you are alive.
<Embrace The Void>


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Post Post #3078 (ISO) » Fri Sep 30, 2016 1:20 am

Post by Cheery Dog »

Bull-Proof Townie


You are immune to death from bulls.
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
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Post Post #3079 (ISO) » Fri Sep 30, 2016 1:23 am

Post by Gamma Emerald »

Town Bull

You can choose a person to charge at each night, killing them. This power can break through bulletproof vests, but not other protections.
<Embrace The Void>


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Post Post #3080 (ISO) » Fri Sep 30, 2016 1:42 am

Post by The MM »

Gamma Emerald Star Dragon

(If Gamma Emerald is in the game, you are aligned with him. Otherwise, self-aligned.)


Abilities
  • Star Dragon's Presence:
    • [Passive]
      At the start of the game, the mod must announce that there is a Star Dragon in this game.
    • [Passive]
      Additionally, your alignment and abilities cannot be changed.
  • Flying:
    [Passive]
    You may only be targeted by players with Flying.
  • Nuclear Star Pull:
    [Passive - 1-Shot]
    When you die, you instead use Evolve.
    • Evolve:
      [Passive - Evolution]
      When triggered, every player in the game gains Flying and your vote counts as one more and it takes one more to lynch you for the remainder of the game.

Factional Ability
  • Victory by Elimination:
    [Factional Win Condition]
    You and people aligned with you win when all people left in the game share your alignment or nothing can prevent that.
Last edited by The MM on Thu Dec 08, 2016 10:50 am, edited 4 times in total.
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Post Post #3081 (ISO) » Fri Sep 30, 2016 1:44 am

Post by The MM »

Scum

(Preferrably put this role in a scumfaction with no nightkill or recruitment abilities. Make this role self-aligned scum if necessary.)
Last edited by The MM on Thu Oct 06, 2016 12:17 pm, edited 1 time in total.
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Post Post #3082 (ISO) » Fri Sep 30, 2016 2:01 am

Post by The MM »

Star Dragon


Abilities
  • Star Dragon's Presence:
    • [Passive]
      At the start of the game, the mod must announce that there is a Star Dragon in this game.
    • [Passive]
      Additionally, your alignment and abilities cannot be changed.
  • Bullrush:
    [Night Action]
    Ram target player. You kill them even if they have bulletproof.
    1. Ruling:
    2. Any other protection still can allow players to survive Bullrush.
  • Flying:
    [Passive]
    You may only be targeted by players with Flying.
  • Bull Constellation Collapse:
    [Passive]
    : When you die, you use Bullrush, targeting the person who killed you.
    1. Ruling:
    2. If several people are considered to have killed you (read: a lynch, or scum and a Vig simultaneously shooting you), the mod PMs you a list of the players who killed you and you must choose one to target.


Last edited by The MM on Thu Dec 08, 2016 10:49 am, edited 3 times in total.
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Post Post #3083 (ISO) » Fri Sep 30, 2016 2:11 am

Post by Infinity 324 »

Mafia vanillaizer


----
In post 3080, The MM wrote:
Gamma Emerald Star Dragon

(If Gamma Emerald is in the game, you are aligned with him. Otherwise, self-aligned.)


Abilities
  • Star Dragon's Presence:
    [Triggered Ability]
    At the start of the game, the mod must announce that there is a Star Dragon in this game.
  • Flying:
    [Passive]
    You may only be targeted by players with Flying.
  • Nuclear Star Pull:
    [Triggered Ability]
    When you die, you instead use Evolve.
    • Evolve:
      [Triggered Ability - Evolution]
      When triggered, every player in the game gains Flying and your vote counts as one more and it takes one more to lynch you for the remainder of the game.

Factional Ability
  • Victory by Elimination:
    [Triggered Ability - Factional - Win Condition]
    You and people aligned with you win when all people left in the game share your alignment or nothing can prevent that.
Pretty sure this thing can't die as worded.
Show
new GTKAS

<3 you are valid

plural system, we may or may not sign
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Post Post #3084 (ISO) » Fri Sep 30, 2016 4:01 am

Post by The MM »

Vanilla Townie

In post 3083, Infinity 324 wrote:
In post 3080, The MM wrote:
Gamma Emerald Star Dragon

(If Gamma Emerald is in the game, you are aligned with him. Otherwise, self-aligned.)


Abilities
  • Star Dragon's Presence:
    [Triggered Ability]
    At the start of the game, the mod must announce that there is a Star Dragon in this game.
  • Flying:
    [Passive]
    You may only be targeted by players with Flying.
  • Nuclear Star Pull:
    [Triggered Ability]
    When you die, you instead use Evolve.
    • Evolve:
      [Triggered Ability - Evolution]
      When triggered, every player in the game gains Flying and your vote counts as one more and it takes one more to lynch you for the remainder of the game.

Factional Ability
  • Victory by Elimination:
    [Triggered Ability - Factional - Win Condition]
    You and people aligned with you win when all people left in the game share your alignment or nothing can prevent that.
Pretty sure this thing can't die as worded.
Woops, my bad. I forgot that this "no-death" thing only worked once. Fix incoming.
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Post Post #3085 (ISO) » Fri Sep 30, 2016 6:20 am

Post by BrainpanSonata »

Suicidal Cult Leader
Video games can be educational. The Oregon Trail taught me that Manifest Destiny is fatal.

Ever wanted an extra head? Like making gut decisions by committee? Consider the Hydra Academy! Teachers wanted!
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Happy Scumday!

Post Post #3086 (ISO) » Fri Sep 30, 2016 6:59 am

Post by Sméagol »

Town vengeful reviver
O
r
w
e
c
o
u
l
d
s
u
r
r
e
n
d
e
r
A
n
d
l
e
t
l
o
v
e
i
n
v
a
d
e
u
s

sign-ups
: none
/
running
: none
/
coming up
: large normal (18p) / micro theme (9)
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Post Post #3087 (ISO) » Fri Sep 30, 2016 11:00 am

Post by The MM »

Blue Mafia Unloyal Tour Bus Driver

(You are aligned with the Blue Mafia. If you are the only Blue Mafia member, you are aligned with the Mafia. Otherwise, the Blue Mafia is its own scumfaction.)


Abilities
  • Tour:
    [Night Action]
    Target a player. You and them commute out of town until the end of the next night phase.
    • Unloyal:
      [Passive]
      This action cannot be used on your partners.
Last edited by The MM on Sat Oct 01, 2016 3:21 am, edited 1 time in total.
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Post Post #3088 (ISO) » Fri Sep 30, 2016 11:06 am

Post by Gamma Emerald »

Mafia Bus Driver
In post 3087, The MM wrote:
Blue Mafia Unloyal Tour Bus Driver

(You are aligned with the Blue Mafia. If you are the only Blue Mafia member, you are aligned with the Mafia. Otherwise, the Blue Mafia is its own scumfaction.)


Each night, you may target a player: you and them commute until the end of next night.
You may not use this action on your partners.
I already created something like this called the "Taxi Driver" in a role suggestion topic of its own.
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Post Post #3089 (ISO) » Sat Oct 01, 2016 12:15 am

Post by The MM »

Mafia Bus Driver



Doesn't mean I don't have the rights to put it here.
If you consider it balanced for a normal game, then it's good, great minds think alike (to shit minds like me).
I just thought a tourism bus was more fitting for such a long commute.
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Post Post #3090 (ISO) » Sat Oct 01, 2016 7:27 am

Post by BrainpanSonata »

Werewolf Unlyncher


Mod chooses unlynch target from entire player pool regardless of alignment.

Has Werewolf and Unlyncher wincons. Werewolf Unlyncher does not need to fulfill both wincons to earn a win. Failure to fulfill one wincon does not negate the other wincon.
Video games can be educational. The Oregon Trail taught me that Manifest Destiny is fatal.

Ever wanted an extra head? Like making gut decisions by committee? Consider the Hydra Academy! Teachers wanted!
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Post Post #3091 (ISO) » Sat Oct 01, 2016 7:35 am

Post by callforjudgement »

Vanilla Townie



Generally speaking, anything which potentially lets scum win while the rest of their team loses is broken, as it'll mean that there are circumstances in which the scum benefits from selling out their buddies.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #3092 (ISO) » Sun Oct 02, 2016 6:54 am

Post by BrainpanSonata »

Survivor Unlyncher


Wincon: The Survivor Unlyncher must survive until the end of the game, and the Unlynch Target (Mod rolls from entire player pool regardless of alignment) must survive for at least 3 consecutive day and night phases.

Figure that won't be too swingy if Mod rolls scum or SK as Unlynch Target.
Video games can be educational. The Oregon Trail taught me that Manifest Destiny is fatal.

Ever wanted an extra head? Like making gut decisions by committee? Consider the Hydra Academy! Teachers wanted!
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Post Post #3093 (ISO) » Sun Oct 02, 2016 7:06 am

Post by callforjudgement »

Werewolf Goon



That's not broken, and probably not overly swingy either, but it would really suck to play.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #3094 (ISO) » Sun Oct 02, 2016 8:11 am

Post by Gamma Emerald »

Hirsute Goon

Eh just leads to pushing a townread.
<Embrace The Void>


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Post Post #3095 (ISO) » Sun Oct 02, 2016 8:47 am

Post by The MM »

Town Silver-bomb

Abilities
  • Silver Bomb:
    [Passive]
    When you are lynched, any werewolves on the wagon die.



What's a Hirsute Goon?
Last edited by The MM on Thu Dec 08, 2016 10:46 am, edited 1 time in total.
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Post Post #3096 (ISO) » Sun Oct 02, 2016 8:49 am

Post by Gamma Emerald »

Werewolf Miller

Hirsute goons are mafia goons that investigate as werewolves.
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Post Post #3097 (ISO) » Sun Oct 02, 2016 9:45 pm

Post by The MM »

Town Wolverine


Abilities
  • Wolverine's Bad Publicity:
    [Passive]
    You are considered a Werewolf Goon by investigative abilities.
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Post Post #3098 (ISO) » Sun Oct 02, 2016 10:20 pm

Post by The MM »

Jester Global-Lynchee


Abilities
  • Everybody Hates The Jester:
    • [Win Condition]
      When you are lynched, you win the game.
    • [Passive]
      If any Lyncher is in the game, you are their Lynchee.
Last edited by The MM on Thu Dec 08, 2016 10:46 am, edited 4 times in total.
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Post Post #3099 (ISO) » Mon Oct 03, 2016 6:29 am

Post by callforjudgement »

Town 1-shot Universal Bodyguard


Once in the game at night, you can sacrifice yourself to prevent any other nightkills that night from succeeding.
scum
· scam · seam · team · term · tern · torn ·
town
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