Scummer D&D: new thread

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Scummer D&D: new thread

Post Post #0 (isolation #0) » Sun Oct 02, 2016 11:19 am

Post by FakeGod »



The old thread was getting humongous, so we have split on to a new thread!

Hello, scummers. Our group usually plays weekly on Sundays, from 10 AM to 1 PM PST. We play D&D edition 3.5, and we play on roll20.net, text only.

Spoiler: Allowed sourcebooks:
Player's Handbook 1
Player's Handbook 2
Dungeon Master's Guide
Complete Adventurer - no items
Complete Arcane - no items
Complete Champion - no items
Complete Divine
but Divine Metamagic, Augment Healing feat and the Wild Feats are allowed
Complete Mage - no items
Complete Scoundrel - no items
Complete Warrior
Races of Stone - None of the races, deities, items or domains - ask me before you try anything
Races of Destiny - None of the races, deities, items or domains - ask me before you try anything
Races of Wild - None of the races, deities, items or domains - ask me before you try anything
Miniatures Handbook
Libris Mortis - Banned, except a character may benefit from 1 Nightstick each day.
Unearthed Arcana - Variant classes and class features only


New deity option - Raphmiel, the Angel Who Chose to be Good. Domains - Courage, Good, Knowledge

Riposte feat is legal.
Wild Cohort feat is legal.
Dead Eye feat is legal.
Hellfire Warlock PrC is legal. Required Knowledge (The Planes) has been reduced to 9 ranks.
Geometer's required Decipher Script and Knowledge (arcana) ranks are now 8, instead of 9 ranks.
Swiftblade PrC is legal.
Chameleon PrC is legal.
Racial Paragon classes are also allowed.
Weapon Finesse is given to everyone for free, and grants Dexterity modifier to damage as well as attack rolls.
Gun Mage and related things are legal. Gun Mages start with 100gp and a Starter Pistol.
1d6 piercing damage, reloading is a standard action, crit is 20/x3, range 30ft, 3lb. Hardness 8, 4 hit points.
(Also, for purposes of qualifying for feats, a Gun Mage counts their Base Attack Bonus as one higher than it actually is.)
The two firearms available are: Pistol (one-handed, 250g, 1d10, x3, 50ft, 3lbs. Piercing), and Rifle (500g, 1d12, x3, 150ft, 10lb. Piercing) It takes standard action to to reload. (shortened to move action with Rapid Reload) Firearms
jam
on a natural 1 on attack roll.
Jammed
weapons cannot be used to fire again until fixed. Fixing a jammed firearm requires Craft (Alchemy) DC 20 and 1 hour. You can attempt to do fix the gun as a standard action if you take -10 on your check.
You need Exotic Weapon Proficiency (Firearms) to use them without the non-proficiency penalty. The firearm attacks resolves against the target's touch AC if the target is in the weapon's first range increment.
Hexblade is changed accordingly to the Unofficial Fix.
Pathfinder feat Vital Strike has been added to the game.
Glitterdust targets may try again the save each end of the round to become
unblinded
.
Pounce is for everyone. People who are only able to use one standard action per turn can still charge at half-speed, but cannot pounce.
Mounted characters can wield lance with one hand, but treat it as if they are wielding it with two hands for purposes of strength bonus to damage, and Power Attack.
All spells have their damage caster level cap
removed
.
Dispel Magic
(and other similar spells) also no longer has a CL cap.
Greater Dispel Magic
has been removed.
Tenser's transformation
, it boosts the caster's Str score equal to its Int score, grants Deflection bonus to AC equal to Int modifier, amps up BAB equal to CL, and grants temporary hp equal to 3 x CL.
Item creation no longer requires spells.
Two-weapon rend no longer has any BAB requirements.

Homebrew Feat: Master of the Northern Wind Style.
  • You may use Quarterstaves as reach weapons. When wielding a quarterstaff, you must decide whether to use it as a reach weapon on a non-reach weapon at the beginning of your turn. (Or when you draw it, if you draw it in the middle of a turn)
  • Normal: Quarterstaves are not reach weapons.
Monkey Grip
  • You also gain 10ft reach during your turn when you are wielding a Large weapon. You cannot gain reach beyond 10ft with this feat.
Combat Awareness
  • BAB requirement and Blind-Fight feat requirement have been removed. It now acts as Blind-Fight feat during maintaining combat focus. If you have three or more Combat Form feats, you gain blindsense out to 5 ft.
  • This feat is treated as Blind-Fight for purposes of meeting requirements.
Combat Defense
  • BAB requirement, Dex 13 requirement, and Dodge feat requirement have been removed. It now acts as Dodge feat during maintaining combat focus. If you have three or more Combat Form feats, you gain +1 dodge AC against all of your opponents instead.
  • This feat is treated as Dodge for purposes of meeting requirements.
Combat Stability
  • BAB requirement has been removed.
Combat Strike
  • BAB requirement has been changed to +6.
Combat Vigor
  • BAB requirement has been removed. This feat can only heal you up to half of your maximum hp.
Higher level damage spells
  • Cone of Cold now applies
    slow
    effect for 1 round on failed save.
  • Fireburst, Greater now applies knockback and prone on failed save to the spell’s radius.
  • Arc of Lightning now applies
    dazzled
    condition for 1 round on failed save.
Alienist
  • Pseudonatural subtype now grants 1 quickened true strike per day.
Arcane Archer
  • Changed to the Pathfinder version.
Archmage
  • Prereq knowledge (arcana) and spellcraft is now 12 ranks.
  • You must know at least one spell of 2nd level or higher from every school of magic.
  • All of the spell slot costs involving high arcana is reduced by two levels.
Geometer
  • Prereqs Decipher Script and Knowledge (arcana) are now 8 ranks.
  • Can cast
    greater glyph of warding
    as a 5th level spell.
  • Can cast
    glyph of warding
    without material component.
  • Is able to cast
    glyph of warding
    and the greater version as a standard action if used with a spellglyph.
Hierophant
  • Prereq skills are now 12 ranks.
Kensai
  • Signature weapon starts at +2 enchantment, instead of +1.
Shadowdancer
  • Shadow jump is no longer gated by distance per day. Range remains as listed.
Barbarian
  • At lv 3, 6, and 9, Barbarians get Powerful Grip. They get to add 0.5 times their Str modifier to damage.
Bard
  • Bards have Cha + lv/day Bardic Music, instead of lv/day.
Knight
  • Shield Ally can block damage from non-physical source as well.
Paladin
  • Paladins now cast off Cha. Serenity feat changes this back to Wis casting. Serenity feat no longer has any requirements.
Rogue
  • Rogues receive Savvy Rogue feat for free at lv 10.
Sorcerer
  • Sorcerers (and other sorcerer-casting classes) have 0 at the next highest spell slots at odd-levels. (for example, at lv 3, they have 6/5/0 instead of 6/5). They also get to know 1 spell at the same spell level at the time.
  • Sorcerers can replace a spell they know for another spell at every even levels. It must be a spell that is one level lower than the highest spell level they can cast.
  • They learn Arcane Fusion at lv 9 for free.
  • Sorcerers receive a bonus feat just like Wizards at lv 5, 10, 15, and 20.
Swashbuckler
  • Gestalted with Duelist PrC, but no longer has good Fort save.
  • Canny Defense and other Duelist features work even while wearing light armor.
  • Remove Grace.
  • Instead of enhanced mobility, Swashbuckler gets mobility as a free feat at lv 3.
  • For acrobatic charge, use the Duelist’s version.
  • Lucky is now at lv 7.
  • Elaborate parry is at lv 4, but it only scales half of class level.
  • Instead of Weapon Finesse, Swashbucklers now get Dodge as their bonus feat at lv 1.
  • No longer gets scaling dodge bonus to AC.
We use the 25-point buy to generate abilities for characters. You have 6 stats, Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.

They all start at 8, and you can raise them by spending points according to the chart below.

Alternatively, you can reduce them below 8 to earn points back, at 1 to 1 basis. (For example, you can choose to start with 6 base Strength, which would give you back 2 points, for total of 27 points to spend on other abilities)

Spoiler: Point Buy Chart
Image

Spoiler: List of Poisons
Image

Spoiler: Past Characters
Scummer
Character Name, Alignment & Class
Started
Status
GuyInFreezerSir Zenith Greenborne, the Verdant, LG Human PaladinCampaign 6Alive
GuyInFreezerSieglief, a talking lanceCampaign 6Alive
ConManMickTexas Holz, CN Human Ranger & Gealach, his animal companionCampaign 6Alive
ConManMickGaoth, his animal companionCampaign 6Eaten by plant monsters
WhoWilliam Watt, TN Human WizardCampaign 6Alive
RadiantCowbellsCynbel, CG Human Druid & Handel, his animal companionCampaign 6Alive
RadiantCowbellsAdileh, his animal companionCampaign 6Killed by Salamander Noble
RadiantCowbellsCoel, his animal companionCampaign 6Retired
RadiantCowbellsSven, his animal companionCampaign 6Killed by a horrible bug monster
Brian SkiesJulian Delacroix, LG Human ClericCampaign 6Alive
lilith2013Carmina Borana, CN Human RogueCampaign 6Alive
chamberBosan Sug, N Human BinderCampaign 6Retired
Scummer
Character Name, Alignment & Class
Started
Status
WhoGrimwire, N GeneralistCampaign 7Aborted
ConManMickNuala Holz, CN RangerCampaign 7Retired
lilith2013Imogen Salazar, CN RogueCampaign 7Retired
GuyInFreezerSelene Dawnbreeze, TN ClericCampaign 7Aborted
Brian SkiesJorik the Scarred, CN BarbarianCampaign 7Retired
RadiantCowbellsEinar, NG ScoutCampaign 7Retired
DunnstralRalphe Afford, CN AssassinCampaign 7Aborted
HolySpiritTurtleVolabo, NG Multiclassed MeleeCampaign 7Alive
MariaRLilian Lavora, N FighterCampaign 7Alive
DunnstralAedith, N DruidCampaign 7Alive
WhoArthur, N ArtificerCampaign 7Alive


Scummer
Character Name, Alignment & Class
Campaign
Status
EtherBeryl Cadaz, NG Human BarbarianNewhavenAlive
GuyInFreezerLeona, LN Human FighterNewhavenAlive
MariaRVix Zander, LG Changeling BeguilerNewhavenAlive
RadiantCowbellsSolace, NG Human Druid and Benji, riding dog animal companionNewhavenAlive
DunnstralOswald Gileon, CN Human WizardNewhavenAlive
WhoSasha, LN Changeling BarbarianNewhavenAlive
Last edited by FakeGod on Sat Jul 28, 2018 5:12 pm, edited 103 times in total.
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Post Post #1 (isolation #1) » Sun Oct 02, 2016 11:19 am

Post by FakeGod »



Spoiler: Campaign 6, Act 2 - Cutscenes Compilation


Players, we will be beginning a new campaign.

Please discuss with your party members and decide what kind of character you will be playing as.

Don't forget to provide me with a link to your myth-weaver character sheet, and an image you would like to use for your character.

If you need assistance creating your character, please let me know.

Campaign 7: Barrelsford

Cutscene 2 & Map to the Western Tunnels of the mines

Cutscenes 3a
Cutscenes 3b
Cutscenes 3c
Last edited by FakeGod on Mon May 08, 2017 6:54 am, edited 18 times in total.
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Post Post #8 (isolation #2) » Sun Oct 02, 2016 4:58 pm

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Spoiler: Death comes on swift wings.
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Post Post #10 (isolation #3) » Sun Oct 02, 2016 5:02 pm

Post by FakeGod »

Kcdaspot, we are currently too full!
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Post Post #12 (isolation #4) » Sun Oct 02, 2016 5:15 pm

Post by FakeGod »

If I need another player, I'll let you know man
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Post Post #18 (isolation #5) » Mon Oct 03, 2016 5:04 pm

Post by FakeGod »

Spoiler: Darkmantle ambush
Image

"...they dropped from the cavern ceilings. I could see their outstretched tentacles briefly before the darkness descended. Our torches were out. Our attacks went wide, and I could hear the muffled screams of my friends all around me as they were eaten. I crawled on all fours barely out to safety. No one else has made it out alive..."


-Felicia Cordet, recalling an unlucky encounter with darkmantles
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Post Post #21 (isolation #6) » Sat Oct 08, 2016 12:52 pm

Post by FakeGod »

yes

if you're using the melee weapon with two hands, you add 1.5 times your str mod instead
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Post Post #23 (isolation #7) » Sat Oct 08, 2016 5:28 pm

Post by FakeGod »

Thanks
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Post Post #27 (isolation #8) » Sat Oct 08, 2016 6:17 pm

Post by FakeGod »

Hey guys, don't forget that session times from now on got moved up to 1PM to 4PM EST, from 3PM to 6PM EST.
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Post Post #29 (isolation #9) » Sun Oct 09, 2016 2:28 am

Post by FakeGod »

We are playing in few hrs
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Post Post #30 (isolation #10) » Sun Oct 09, 2016 6:01 am

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Where are you people
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Post Post #32 (isolation #11) » Sun Oct 09, 2016 9:32 am

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Dungeon 1, cleared!
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Post Post #39 (isolation #12) » Sun Oct 09, 2016 10:44 am

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Cutscene 1.1


Whoever has the Lamp of Archikerabuild may use a standard action to call upon the djinn of static to his aid. This does not provoke AoO. (Usable essentially once per mini-adventure)

When called upon, Archikerabuild will deal 1d6 electricity damage to all hostile creatures within 60ft of his lamp.
Last edited by FakeGod on Tue Oct 11, 2016 5:31 pm, edited 2 times in total.
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Post Post #41 (isolation #13) » Sun Oct 09, 2016 11:34 am

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Duplicate slides removed.
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Post Post #46 (isolation #14) » Sun Oct 09, 2016 1:14 pm

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Sure no problem find me on site chat when you're free
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Post Post #48 (isolation #15) » Tue Oct 11, 2016 2:58 pm

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Hi, guys. I will be legalizing the feat Dead Eye.
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Post Post #52 (isolation #16) » Wed Oct 12, 2016 10:25 am

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No
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Post Post #54 (isolation #17) » Wed Oct 12, 2016 3:42 pm

Post by FakeGod »

This week's session will focus on your journey through the gigantic desert storm, Haboob, and next week's session will focus on your exploration of the dungeon that contains Zephniraherade, djinn of honesty and heated air.

You will not be able to buy between this week's and next week's session, keep that in mind.
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Post Post #55 (isolation #18) » Thu Oct 13, 2016 3:37 pm

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Spoiler: Forward?
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Post Post #59 (isolation #19) » Sun Oct 16, 2016 5:31 am

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We're starting in 29 min.
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Post Post #60 (isolation #20) » Sun Oct 16, 2016 9:34 am

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Cutscene 1.2


Discuss and make your decision.
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Post Post #65 (isolation #21) » Mon Oct 17, 2016 1:46 pm

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Fantastic, I'll add them to roll20.
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Post Post #67 (isolation #22) » Sun Oct 23, 2016 6:00 am

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get on erry body
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Post Post #69 (isolation #23) » Sun Oct 23, 2016 6:54 am

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Zephniraherade's Labyrinth


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Post Post #75 (isolation #24) » Sun Oct 23, 2016 10:38 am

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I meant to say 3000g not 300g for things sold

my bad
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Post Post #76 (isolation #25) » Sun Oct 23, 2016 1:29 pm

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Cutscene 1.3


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Post Post #79 (isolation #26) » Mon Oct 24, 2016 12:30 pm

Post by FakeGod »

Players, I will be gone for a Halloween party this weekend, which means no D&D session.

Happy Halloween, and I will see you next weekend.
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Post Post #86 (isolation #27) » Wed Nov 02, 2016 1:19 pm

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dunno; are there any op ones?
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Post Post #87 (isolation #28) » Wed Nov 02, 2016 1:20 pm

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hmmm after a brief scan I can confirm that these are infusions that I haven't seen before

which means I have never played with these infusions
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Post Post #89 (isolation #29) » Wed Nov 02, 2016 1:35 pm

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uhh I don't think you can use unseen crafter to work on magic items, since it just uses Craft skill
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Post Post #93 (isolation #30) » Sat Nov 05, 2016 9:05 am

Post by FakeGod »

Reminder that we're playing tomorrow

wooooooooo see you then
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Post Post #94 (isolation #31) » Sun Nov 06, 2016 6:58 am

Post by FakeGod »

log on everyone
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Post Post #97 (isolation #32) » Fri Nov 11, 2016 3:48 pm

Post by FakeGod »

hey guys we'll be playing in usual time this sunday
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Post Post #98 (isolation #33) » Fri Nov 11, 2016 5:30 pm

Post by FakeGod »

Spoiler: ehehehue
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Post Post #100 (isolation #34) » Sun Nov 13, 2016 6:12 am

Post by FakeGod »

Thanks for the heads up lilith
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Post Post #101 (isolation #35) » Sun Nov 13, 2016 7:07 am

Post by FakeGod »

log on
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Post Post #102 (isolation #36) » Sun Nov 13, 2016 8:15 am

Post by FakeGod »

Matotensen's Labyrinth


Discuss and make your decision.
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Post Post #110 (isolation #37) » Wed Nov 16, 2016 5:14 am

Post by FakeGod »

Cutscene 1.4 - Djinn of Might


We'll be playing this Sunday, usual time.

We'll be heading to Grandia's Fall to rescue the last djinn, Zaranestrua.
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Post Post #112 (isolation #38) » Thu Nov 17, 2016 6:18 am

Post by FakeGod »

Yes

If you are using both your hands to hold the weapon then 1.5 str
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Post Post #113 (isolation #39) » Sat Nov 19, 2016 1:07 pm

Post by FakeGod »

folks, we will be playing tomorrow as per usual time
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Post Post #115 (isolation #40) » Sat Nov 19, 2016 1:48 pm

Post by FakeGod »

thanks for letting me know conman
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Post Post #117 (isolation #41) » Sun Nov 20, 2016 5:42 am

Post by FakeGod »

no problem lilith

thanks for letting me know
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Post Post #118 (isolation #42) » Sun Nov 20, 2016 7:57 am

Post by FakeGod »

Zaranestrua's Labyrinth


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Post Post #119 (isolation #43) » Sun Nov 20, 2016 11:38 am

Post by FakeGod »

Add boots of winterlands, Lens of Detection, and Ring of Protection +1 to the loot.

They represent the items you recovered from the bodies.
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Post Post #121 (isolation #44) » Sun Nov 20, 2016 2:01 pm

Post by FakeGod »

Players, next week's session will start an hour late. (I'll be on a flight)

You guys will be most likely fighting more slavers. (this is the sequel session to the gnoll slavers encounter)

I will be shooting to end the session at the usual time, but we may go over by some minutes.
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Post Post #124 (isolation #45) » Thu Nov 24, 2016 6:52 am

Post by FakeGod »

In post 121, FakeGod wrote:Players, next week's session will start an hour late. (I'll be on a flight)

You guys will be most likely fighting more slavers. (this is the sequel session to the gnoll slavers encounter)

I will be shooting to end the session at the usual time, but we may go over by some minutes.
It seems that I misread the flight time. I don't think I'll be back early enough to play.

We will be skipping D&D this weekend. Happy thanksgiving.
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Post Post #125 (isolation #46) » Fri Nov 25, 2016 1:49 pm

Post by FakeGod »

Cutscene 1.5 - Genies assembled


Zaranestrua's power: Standard action to use, +4 Caster level for one round.

Reminder that we have no D&D session this weekend.

We'll play next weekend as usual.

There will be another encounter with the gnoll slavers, and we will begin exploring the last dungeon of this Act.
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Post Post #127 (isolation #47) » Fri Nov 25, 2016 4:21 pm

Post by FakeGod »

"No", but I'm looking forward to the session when you call them using planar binding.
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Post Post #129 (isolation #48) » Thu Dec 01, 2016 5:37 am

Post by FakeGod »

We will be playing at the usual time this weekend.

See you then!
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Post Post #130 (isolation #49) » Thu Dec 01, 2016 1:50 pm

Post by FakeGod »

Hey guys, just a heads up: I predict that it will be a longer session than usual. (4hrs long prob)
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Post Post #133 (isolation #50) » Fri Dec 02, 2016 3:04 pm

Post by FakeGod »

Spoiler: cool fantasy pictures
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Post Post #137 (isolation #51) » Sun Dec 04, 2016 6:58 am

Post by FakeGod »

log on
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Post Post #139 (isolation #52) » Sun Dec 04, 2016 11:55 am

Post by FakeGod »

its ok they did fine (other than Adelih dying to fireballs)

we decided to stop and finish the last fight next week
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Post Post #140 (isolation #53) » Sat Dec 10, 2016 11:35 am

Post by FakeGod »

hey guys, we will be playing tomorrow

GIF said he'll be late by an hour, so let's start then

it will just be the final fight, so it shouldn't take very long

see you then
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Post Post #142 (isolation #54) » Sat Dec 10, 2016 11:42 am

Post by FakeGod »

RC what should be done for your late tiger companion
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Post Post #143 (isolation #55) » Sat Dec 10, 2016 12:06 pm

Post by FakeGod »

Would you guys yell at me if I parodied the recent election in the Act 2 of the campaign?

"The recent king of the desert, Bobama the Gray Haired, has died, and a number of potential successors are fighting to become the new king, including Lady Willary of the House of Blintons and Ronald Drump, of the United Federation of Traveling Caravans."

"When the FIRE ELEMENTALS send their creatures, they are not sending their BEST. They are not sending YOU. They are sending garbage mooks, and they don't even have their loot with them. They are weaklings worth zero XP. And some, I assume, have PC levels."

"We will BUILD A WALL around the material plane. We will SHUT DOWN the portals. We will make prime great again."
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Post Post #145 (isolation #56) » Sat Dec 10, 2016 3:06 pm

Post by FakeGod »

In post 144, RadiantCowbells wrote:We need an elaborate funeral procession complete with mourners and Amazing Grace playing.
Done.
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Post Post #148 (isolation #57) » Sun Dec 11, 2016 7:21 am

Post by FakeGod »

best of luck
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Post Post #150 (isolation #58) » Sun Dec 11, 2016 10:57 am

Post by FakeGod »

Well done, everyone.

Act 2 will begin probably on Jan 1 next year. I'll keep you updated on progress and other things meanwhile.
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Post Post #156 (isolation #59) » Sun Dec 11, 2016 12:04 pm

Post by FakeGod »

In post 155, Who wrote:Did the ring of spell storing have any spells in it to start? Also, can non-casters cast from the ring of spellstoring once a caster has cast a spell in?
No spells. Non-casters can cast.
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Post Post #165 (isolation #60) » Mon Dec 12, 2016 6:09 am

Post by FakeGod »

Ring of Blinking costs 27k, and therefore cannot be purchased.
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Post Post #170 (isolation #61) » Mon Dec 12, 2016 7:03 am

Post by FakeGod »

It's not that item is not for sale.

It's so expensive that no one actually has the item.
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Post Post #176 (isolation #62) » Wed Dec 14, 2016 1:14 pm

Post by FakeGod »

"It was a dark and stormy night. Our captain decided that the seas were too treacherous to continue, so we sail to the nearby coast and drop the anchor. I was making my way back from a nearby town with the supplies for the crew when I saw them: Giant man-eating fliers. They were bigger than horses and they were grabbing the screaming men and dropping them into the stormy seas below. I grabbed my club and ran to help, but it was too late. By the time sun rose, I was the only sailor alive. I searched the ship for anything useful left, and all I could find was the captain's war blade. And that is how my journey began."

"So you know how to sail a ship, then?"

"Good heavens, no. I was there to scrub the decks. I tried steering a boat once. I ran it aground faster than you can say WE'RE CAPSIZING."
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Post Post #178 (isolation #63) » Thu Dec 15, 2016 3:08 am

Post by FakeGod »

Holy moly.

Let's say that cleric can only have one of those active at a time.
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Post Post #180 (isolation #64) » Thu Dec 15, 2016 8:39 am

Post by FakeGod »

No stacking explosive runes.
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Post Post #182 (isolation #65) » Thu Dec 15, 2016 8:50 am

Post by FakeGod »

It appears so, according to their description.
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Post Post #184 (isolation #66) » Thu Dec 15, 2016 8:59 am

Post by FakeGod »

Yes, but they only trigger if enemies actually read what's written, which isn't really possible when you're shooting at them.
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Post Post #185 (isolation #67) » Thu Dec 15, 2016 11:52 am

Post by FakeGod »

Hey, guys. I would appreciate it if you guys let me know a particularly fun session(s) you enjoyed in the Act 1 of the campaign.

I ask in order to see what worked in the past in hopes of improving future games.

Here is the reminder of what happened in Act 1:


Started off with small random skirmishes + small linearish dungeon (Archikerabuild's Dungeon)

More random skirmishes + outrun the desert storm! + puzzle dungeon (Zephniraherade's Dungeon)

Rescuing slaves + exploring ruined city and fighting slavers

Straight combat dungeon (Matotensen's Dungeon)

Encounter with a very powerful ancient bug and minotaur guard (Zaranestrua's Dungeon)

Rescuing slaves + exploring ruined city and fighting beholder miniboss

Standard dungeon with time limit boss fight (Sindre fight)
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Post Post #187 (isolation #68) » Thu Dec 15, 2016 12:03 pm

Post by FakeGod »

"Well folks, you guys are walking towards your first dungeon when these oversized mutant dogs leap out from the sands to attack...

Try not to catch rabies I guess. Roll initiative."

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Post Post #195 (isolation #69) » Sat Dec 24, 2016 12:09 pm

Post by FakeGod »

Hey, guys. I hope you guys are having great holidays!

I have been busy writing the Act 2 of the campaign, and it's looking really awesome!

I was hoping to start up D&D again at 2 to 5 PM EST on Jan 1, if that works for everyone!

Let me know your availabilities.
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Post Post #198 (isolation #70) » Mon Dec 26, 2016 7:09 am

Post by FakeGod »

OP Link to Act 2 updated.

Characters online, feel free to make macros for them. (RC please tell me which forms you will be using so I can go set that up)

Also please please please let me know your availabilities for Jan 1.
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Post Post #203 (isolation #71) » Mon Dec 26, 2016 6:12 pm

Post by FakeGod »

nooOOOOOOOO
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Post Post #204 (isolation #72) » Mon Dec 26, 2016 6:16 pm

Post by FakeGod »

I'm down to set aside half an hour during the week for a solo session for Cynbel, if you are up for it, RC!
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Post Post #205 (isolation #73) » Tue Dec 27, 2016 6:33 am

Post by FakeGod »

Intro cutscene to Act 2 posted.

I've cleaned up the formating for the cutscenes somewhat, hopefully for the better.
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Post Post #208 (isolation #74) » Tue Dec 27, 2016 12:56 pm

Post by FakeGod »

In post 204, FakeGod wrote:I'm down to set aside half an hour during the week for a solo session for Cynbel, if you are up for it, RC!
Maybe duo session with Brian included instead then.
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Post Post #210 (isolation #75) » Tue Dec 27, 2016 1:00 pm

Post by FakeGod »

8-9 PM EST whenever in the week you want
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Post Post #212 (isolation #76) » Tue Dec 27, 2016 1:14 pm

Post by FakeGod »

I'd want the duo session to be after the normal session, so either Mon or Tues then.

RC, pick the day that works for you.
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Post Post #214 (isolation #77) » Tue Dec 27, 2016 1:47 pm

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Ok, that's too many people gone.

Let's just start on 1/8.
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Post Post #216 (isolation #78) » Tue Dec 27, 2016 2:48 pm

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Spoiler: ehuehue
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Post Post #218 (isolation #79) » Wed Jan 04, 2017 12:22 pm

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Buy 2000 camels.
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Post Post #220 (isolation #80) » Fri Jan 06, 2017 6:03 am

Post by FakeGod »

Hi, guys.

I am changing the rules that govern death in D&D, because 3.5e doesn't handle it very well. Instead of dying at -10 hp, you will die if you reach a quarter of your full hp in negatives. For example, if you have normally 80 hp, then you will die at -20 hp.

In addition, if you are in negatives, instead of rolling stabilization roll, a d10, you will roll a death saving throw, a d20. If you roll 1-10, you fail. If you roll 11-19, nothing happens. If you roll a 20, you wake up with a quarter of your hp remaining. If you fail three death saving throws, you die.

If someone heals you while you are in negative hp, you will be restored to zero hp before you add the hp they heal you for. For example, if you are at -12 hp and Brian Skies cast a Cure Light Wounds on you for 8 hp, you wake up with 8 hp.

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Post Post #226 (isolation #81) » Sat Jan 07, 2017 7:15 am

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Thanks for letting me know lilith
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Post Post #227 (isolation #82) » Sat Jan 07, 2017 10:27 am

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Reminder that D&D is tomorrow!
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Post Post #236 (isolation #83) » Tue Jan 10, 2017 3:27 am

Post by FakeGod »

So turns out that there is more support for the base gun mage class than I thought.

Gun Mage Compiled. This will be legal in next campaign.
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Post Post #237 (isolation #84) » Fri Jan 13, 2017 3:22 pm

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Reminder we are playing at our usual time on Sunday

See you then
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Post Post #239 (isolation #85) » Sun Jan 15, 2017 5:09 am

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thanks for letting me know gif
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Post Post #240 (isolation #86) » Sun Jan 15, 2017 7:00 am

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log on please
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Post Post #242 (isolation #87) » Thu Jan 19, 2017 8:14 am

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reminder that we will be playing at the usual time on sunday
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Post Post #245 (isolation #88) » Thu Jan 19, 2017 6:32 pm

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thanks for letting me know lilith
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Post Post #246 (isolation #89) » Sat Jan 21, 2017 7:32 pm

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Spoiler: Snowy tracks
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Post Post #251 (isolation #90) » Sun Jan 22, 2017 3:04 pm

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PCs are invited by Midri to the capital city, Ithasa. On their way, they see a man getting run down by a robot, who claims that the man is a wanted fugitive. They intervene and defend the man from the robot. The man is Nez Baltima, and he claims that he used to own a shop in town square, but a series of unfair accusations against him by his customers landed him in jail. When he escaped from jail, an inevitable working for the city's Temple of Cuthbert (inevitables are powerful and intelligent construct creatures from the lawful plane of Mechanus) was sent to retrieve him. He asks the PCs' for help clearing his name at the city's Temple. PCs follow a side trail to check out what seems to be an abandoned shrine and a well to a nameless deity. William Watt takes a swim and discovers that his spells have stopped functioning underwater. He rolls a natural 20 and swims back up barely. PCs bottle up some of this water and head for the city.

The city has expanded beyond its walls, and a slum community surrounds the city. As the PCs are traveling through the hastily built structures to the city gates, they run into a couple of thugs calling themselves the "Ravagers". They demand "bodyguard fees" for safe passage, which isn't well received by the PCs. Combat breaks out, and PCs make short work of the thugs. The city guards from the walls arrive to investigate. Apparently, more and more of these Ravager thugs have been preying on merchants and travelers heading for the city, and inevitables seem to take no action against them for some reason. The Royal guard tries to intervene sometimes, but their numbers are few and the Ravagers are quite vicious and powerful. PCs then head into the town.

PCs arrive at the Town Square, where Nez immediately heads to one of the shops and starts yelling off to the shopkeeper inside about how he is going to get his shop back. The shopfront used to say "Baltima's Breathtaking Baubles", but now it says "Cadenza's Curious Curio". Nez and the PCs then head to the Temple of Cuthbert. There, they run into a group of monks training. One of the high clergy, a short man named Earl Newsgrave with bushy white beard and hair, comes out to address Nez, and PCs learn that there have been a number of complaints made by Nez's customers, about the quality of the items Nez sold to them. An investigator from the Temple was dispatched, and Nez did not take it well. Nez punched the investigator in the face, and was promptly arrested. Later, when Nez escaped the prison, an inevitable was sent to retrieve him. Nez was screaming about how unfair it was, then he just shut up at some point. He then was taken away by the Temple back to prison.

PCs go to the palace to report to Midri that they have arrived. Midri welcomes them and informs them that she has prepared the embassy building for their use. PCs go to the embassy, unpack, and stretch out their legs. Shortly, a number of explosions wrack the embassy and brings the building down, causing massive damage to the PCs. In addition, large boneclaw monsters spring out of the nearby area and attack. PCs manage to dimension door/fly away to safety, back to town square.
[END OF SESSION 1]


PCs consult the merchants to see who would be powerful enough to orchestra such an ambush, particularly, the ability to control such number of powerful undead creatures. No one is able to really give an answer, although Edward Khazif, a powerful merchant and the head of the Khazif traders, jokingly mention that Mizra of the Barou family may have the power to do so. PCs then head over to the palace to report to Midri what happened, only to find out that she has gone to the Council building. They head over there and is stopped by the guards, commanded by a woman in full plate. She introduces herself as Captain Kareyn Judith Lance, and she asks for identification and their business for entry to the council. PCs show them Midri's letter as proof, and Captain Lance agrees to let them in, if they remove their arms and armor, as well as spellcasting components. She also says William Watt is banned from entry because he has a divination magic active continuously and the council members do not want to be scanned. Carmina and Cynbel enter.

Inside the council, PCs first see that a four-armed inevitable named Ophnia stands at the center of the room. PCs then talk to Markus Bantura, the Executive Legal Secretary to the throne. He asks them whether they can confirm that Sir William, the knight tasked with protecting Midri, was killed, to which the PCs confirm. Bantura smugly reveals that due to a law, the member of the Royal guards who fail in their duty is punished by stripping him and his family of their possessions and title. PCs are shocked, and they protest to Midri about this, but Midri can't do anything. PCs also tell Midri about the ambush at the embassy, and Midri is shocked. She immediately orders the Court Magician to investigate the matter, and tells the PCs that any lodging expenses they incur while in the city shall be recompensed. PCs leave, and discusses what happened with the rest of the party. Captain Lance grieves about what's going to happen to John Nottidge, the only surviving member of Sir William's family. PCs ask her about the council and how it functions.

Captain Lance tells them that long ago, the desert was a lawless place, full of violence. From the chaos, six warlords manage to rise above the rest. A sort of uneasy truce was agreed on. There is a strip of desert which is quite fertile and arable, but a dangerous purple worm lives there, preventing people from settling the area. A group of adventurers, led by Ithasa the Bright Blade, manage to fell the beast eventually. Each warlord wanted the land for him/herself, and open warfare seemed inevitable. Fortunately, Ithasa stepped up once more, and manage to negotiate an agreement between all of the warbands, to share the new land. A new city named after Ithasa was formed in that land, and Ithasa was asked to be its king. Ever since, his direct descendants inherited the crown from him and continues to rule to this day. The late king who just passed away was Ithagier. His only child is Midri Al'Kaire, who is now next in line to the throne. Each of the six warbands became six great families, and each sent a representative to form a Council to advise the king. PCs also learn that there are druids in the city, but they are not well liked, because one of the members of the party of Ithasa was a druid named Fulgor the Black, and it's no secret that he opposed killing the great purple worm. There is also a rumor that the druids have gone mad, and the woods are no longer safe to travel in.

PCs head over to the Fulgor woods to look for the druids. They immediately notice that the something is wrong. There are signs of violence, claw marks and blood trails all over the place. They also notice number of chests scattered about. PCs open a few, to find out that they contain grisly remains of dead animals/humanoids. In addition, some of them are rigged to explode when opened. They were about to head deeper in, when unnatural winds begin to pick up all around the woods. PCs immediately head back to the town square.

PCs talk to more NPCs at the town square, and a carpet seller named Odi-Rum invites them to the RASA. It is a fast growing movement that is quickly deduced by the PCs for what it is: a scam and a cult. PCs listen to one of the lectures given by Ramajin, the leader of the RASA movement, while Carmina sneaks around the place with her ring of invisibility. She finds some people unloading books in the back, and sees one of the RASA people open up a secret stairway in one of the rooms and go below. Carmina sneaks away and reports back to the PCs.
[END OF SESSION 2]


PCs go to the Temple to see John Nottidge get kicked out into the streets. They give him encouraging words and his brother's armor. PCs then head over to the council. Cynbel and Zenith attend. They are introduced to the members of the council:

Midri Al'Kaire, next in line to the throne.
A powerfully built man named Cadeemah, representative of the Rakesh family.
A woman with very similar looks to Midri. Mizra of the Barou family.
A man dressed well in a suit, tie, and a fancy hat. Wayne Na'gabe who runs the mines and casinos.
A serious looking middle aged man. Zed Mullihan who was elected and represents what used to be the Seerian Farmers.
A fat man who laughs a lot. Edward Khazif of the Khazif merchant family.
And an empty seat for the Mineria family, who is believed to be no longer around.

The council begins to discuss the matter of Midri becoming the next ruler of the city of Ithasa. They have different ideas which you can read about in the chat logs.

PCs are then invited to Barou residence by Mizra. When they arrive, Mizra coldly greets them and advises them to keep their heads down. PCs leave and sleep in midair inside a rope trick cast by William Watt. They are briefly interrupted by an inevitable who detected their presence and decided to investigate, but they are otherwise left alone.

Next day, PCs are contacted by Ferric Na'gabe, son of Wayne. Wayne apparently wants the PCs to clear out some dangerous monsters their miners have run into while digging. Wayne is willing to pay them 5000g in gold and gems, in addition to any loot the PCs can recover, but he leaves a clause in the contract that says that he gets to pick one item from the loot and keep it for himself. William Watt, Cynbel, and Sir Zenith agree, sign the contract, and go inside the mines. They are directed by injured miners to where the monsters were sighted, where they run into a large number of mummies. PCs clear out the monsters, and find loot. One of the items they find is a longsword with a powerful aura. When William Watt takes a closer look, he collapsed without a word.
[END OF SESSION 3]
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Post Post #253 (isolation #91) » Mon Jan 23, 2017 3:34 am

Post by FakeGod »

They didn't really fight it lol

Cynbel charged it and it decided to retreat
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Post Post #255 (isolation #92) » Tue Jan 24, 2017 3:30 pm

Post by FakeGod »

Spoiler: Fire kitty
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Post Post #258 (isolation #93) » Thu Jan 26, 2017 7:53 am

Post by FakeGod »

thanks for letting me know lilith
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Post Post #259 (isolation #94) » Thu Jan 26, 2017 4:16 pm

Post by FakeGod »

Spoiler: Look away
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Post Post #261 (isolation #95) » Fri Jan 27, 2017 3:03 am

Post by FakeGod »

1 to 4 pm est
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Post Post #264 (isolation #96) » Sun Jan 29, 2017 4:40 am

Post by FakeGod »

thanks for letting me know
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Post Post #268 (isolation #97) » Sun Jan 29, 2017 6:52 am

Post by FakeGod »

ok

I'll be starting with ConMan, chamber, and lilith anyway
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Post Post #269 (isolation #98) » Sun Jan 29, 2017 7:00 am

Post by FakeGod »

log on please
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Post Post #275 (isolation #99) » Mon Jan 30, 2017 7:30 am

Post by FakeGod »

no problem GIF

your party played splendidly
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Post Post #278 (isolation #100) » Mon Jan 30, 2017 8:41 am

Post by FakeGod »

In post 275, FakeGod wrote:no problem GIF

your party played splendidly
by splendidly I mean threw the game

good luck repairing the campaign
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Post Post #281 (isolation #101) » Mon Jan 30, 2017 10:57 am

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Saag is with the clowns now
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Post Post #283 (isolation #102) » Mon Jan 30, 2017 10:59 am

Post by FakeGod »

relax

it could be just a rod of maximize

or maybe sudden maximize
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Post Post #285 (isolation #103) » Mon Jan 30, 2017 1:55 pm

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Texas Holz: "I ain't exactly partial to being threatened"

Possibly my favorite line from the session.
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Post Post #288 (isolation #104) » Thu Feb 02, 2017 4:57 pm

Post by FakeGod »

guys we playing at normal time this week

see you there
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Post Post #289 (isolation #105) » Fri Feb 03, 2017 9:30 am

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Spoiler: She's a pirate
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Post Post #290 (isolation #106) » Sun Feb 05, 2017 7:01 am

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get on players
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Post Post #291 (isolation #107) » Sun Feb 05, 2017 11:55 am

Post by FakeGod »

I'm sorry for going over time, but I really didn't want to end the session halfway through the combat.

That was very intense. Props to lilith for carrying.
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Post Post #292 (isolation #108) » Mon Feb 06, 2017 7:23 am

Post by FakeGod »

Players, on the off-chance you guys (minus Carmina) are wiped out, please have an idea for your backup character. (at lv 9)
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Post Post #296 (isolation #109) » Mon Feb 06, 2017 1:48 pm

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no
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Post Post #298 (isolation #110) » Mon Feb 06, 2017 1:56 pm

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Yes, since it lets you use detect magic at will.

It would be a SLA.
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Post Post #299 (isolation #111) » Mon Feb 06, 2017 3:13 pm

Post by FakeGod »

Ok, guys. I have some bad news.

Looks like Mythweavers site shat itself and apparently they lost all the data for recent sheets, which include all of your character sheets.

This is ok since realistically speaking, most of you guys were probably dying anyways.

We'll still play it out for completion. Maybe I'll roll 200 natural 1's in a row while Zenith with 6 negative levels chops them down one by one.

Please prepare a new lv 9 character each please. Your starting gear should add up to 36000g, and xp should be set to 40500. Feel free to ask me for help.

Lilith, I can help you fill out Carmina again. Find me on Site Chat when you have time.
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Post Post #305 (isolation #112) » Mon Feb 06, 2017 5:18 pm

Post by FakeGod »

yes
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Post Post #307 (isolation #113) » Mon Feb 06, 2017 5:41 pm

Post by FakeGod »

Synergy bonus stacks.

Telepathy is only one way.
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Post Post #309 (isolation #114) » Mon Feb 06, 2017 7:20 pm

Post by FakeGod »

no problem then
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Post Post #314 (isolation #115) » Tue Feb 07, 2017 2:15 pm

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Thanks for letting me know.
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Post Post #319 (isolation #116) » Wed Feb 08, 2017 1:44 pm

Post by FakeGod »

Ok, Brian Skies is rejoining us and his character Julian is a lv 9 Ordained Champion who hasn't burnt his wish yet.

I think you guys will make it after all. Please do your best to recreate your character sheets.
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Post Post #322 (isolation #117) » Sat Feb 11, 2017 4:25 pm

Post by FakeGod »

Players, I may be bit late to the session tomorrow.

In which case, finish rebuilding your characters and level up to 10 by adding 10,000 xp to your current xp.

Really looking forward to the session tomorrow. It should be fun!
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Post Post #339 (isolation #118) » Sun Feb 12, 2017 12:01 pm

Post by FakeGod »

She wanted to see William change his shirt.
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Post Post #341 (isolation #119) » Sun Feb 12, 2017 1:32 pm

Post by FakeGod »

Uh so, I played something wrong.

When I crit Handel, I wasn't supposed to multiply the Con damage by 2. He should have taken 2 Con, not 4. If he survives because of that, then we'll say he lives, and you can keep the reincarnate scroll.

Also, as Who said, I had that spell banned because that table contained bunch of LA+1 races. I am going to just make it equivalent to raise dead, but with the catch that it brings the target back in a different (very similar) body.
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Post Post #342 (isolation #120) » Sun Feb 12, 2017 1:33 pm

Post by FakeGod »

My favorite part of the session was Brian Skies agreeing to join Edward Khazif, and then yelling "EDWARD KHAZIF THANKS YOU FOR YOUR PATRONAGE" and "ONLY FOOLS PASS UP ON THE BARGAINS OFFERED BY THE NOBLE AND HONORABLE EDWARD KHAZIF" every time he attacked.

Also, sorry about arriving late and playing overtime. It shouldn't happen again!
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Post Post #344 (isolation #121) » Sun Feb 12, 2017 1:53 pm

Post by FakeGod »

Oh wow, so this fight would have gone way differently then.

Sorry about that. At least you guys picked up some sweet sweet loot?
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Post Post #347 (isolation #122) » Sun Feb 12, 2017 2:44 pm

Post by FakeGod »

Nah, it was my bad I went overtime.
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Post Post #351 (isolation #123) » Sat Feb 18, 2017 3:42 pm

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We playing tomorrow at usual time!

Be there!
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Post Post #352 (isolation #124) » Sat Feb 18, 2017 5:29 pm

Post by FakeGod »

In post 351, FakeGod wrote:We playing tomorrow at usual time!

Be there!
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Post Post #357 (isolation #125) » Sun Feb 19, 2017 12:01 pm

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Hey guys, I am going to be busy next Sunday, so we will not be playing D&D.
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Post Post #359 (isolation #126) » Wed Feb 22, 2017 3:03 pm

Post by FakeGod »

Hey, guys. Don't forget that we have no session this week!

Spoiler: Have a great weekend!
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Post Post #360 (isolation #127) » Wed Mar 01, 2017 2:29 am

Post by FakeGod »

We will be playing at normal times this weekend!
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Post Post #362 (isolation #128) » Wed Mar 01, 2017 8:44 am

Post by FakeGod »

Able Learner lets you spend 1 point for 1 rank in cross class skill at all levels.
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Post Post #365 (isolation #129) » Sat Mar 04, 2017 7:51 am

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Thanks for the reminder!
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Post Post #366 (isolation #130) » Sun Mar 05, 2017 6:50 am

Post by FakeGod »

Will the ravagers rampage through the city on a killing spree? Will our heroes get to the town square on time?

Find out on tonight's episode of Scummer D&D!
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Post Post #367 (isolation #131) » Sun Mar 05, 2017 7:00 am

Post by FakeGod »

alright get in here
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Post Post #373 (isolation #132) » Sat Mar 11, 2017 6:21 am

Post by FakeGod »

We'll be playing on Sunday as usual.

Spoiler: Star Wars
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Post Post #375 (isolation #133) » Sun Mar 12, 2017 3:16 am

Post by FakeGod »

We are playing 2 hours and 44 minutes from this post.
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Post Post #376 (isolation #134) » Sun Mar 12, 2017 5:59 am

Post by FakeGod »

Log on
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Post Post #384 (isolation #135) » Mon Mar 13, 2017 7:22 am

Post by FakeGod »

They are not bound by the pact.

Mineria discourages you from doing it though.
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Post Post #390 (isolation #136) » Mon Mar 13, 2017 2:04 pm

Post by FakeGod »

"Aren't you going to eat us?"
The largest orc threw back his head, dreadlocks swinging wildly, as he roared laughter.
"EAT YOU?!" The rest of the orcs picked up his laugh. Quietly, nervously, your party laughed with them.
"Whoo budday." The leader said, wiping a tear from his eye. "Oh that's good. Oh you pinkies are something else."
"So... you're not going to eat us then?"
"No way!"
"Your English is surprisingly good." That kicked off another roar of laughter. Eventually it ended.
"Yeah, well, orcish doesn't translate well into music." Behind him the rest of the group had pulled their weapons from their hiding places, and had started tuning them.
"You're bards?!" You asked, incredulous.
"We prefer 'Orcestra', actually. It was quite a leap to come up with that and we try to use it whenever we can."
"Orcestra." You watched as the smallest of the group screwed an end onto his blow pipe, converting it to an instant into a pitch pipe. "So why did you tie us up then?"
"You've never heard an Orcestra perform before." Said the leader simply. "I'm gonna be honest, you're probably not going to survive it."
"But you said you weren't going to kill us!" You cried.
"I said we weren't going to eat you." He replied, unseathing a massive stringed battle axe. "Never let it be said I'm a liar."
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Post Post #392 (isolation #137) » Mon Mar 13, 2017 4:24 pm

Post by FakeGod »

Spoiler: Zogonia Comic Strip #311
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Spoiler: Zogonia Comic Strip #312
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Post Post #402 (isolation #138) » Fri Mar 17, 2017 4:09 am

Post by FakeGod »

We will be playing on Sunday as per usual!

Be there for the exciting split party finale of the Ithasa Campaign.
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Post Post #406 (isolation #139) » Sat Mar 18, 2017 5:13 pm

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Spoiler: dragon smirking
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Post Post #408 (isolation #140) » Sun Mar 19, 2017 5:40 am

Post by FakeGod »

Most metamagic reducers don't work on heighten spell, but Illumian's Naenhoon seems to be a special exception.

I think you can use it with Naenhoon, and you can also use it to heighten a spell to lv 10.
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Post Post #410 (isolation #141) » Sun Mar 19, 2017 5:59 am

Post by FakeGod »

Log on
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Post Post #412 (isolation #142) » Sun Mar 19, 2017 9:58 am

Post by FakeGod »

VICTORY

Feel free to post your endgame for your characters.

And your thoughts on the campaign please.

Also, please prepare a new lv 1 character for next campaign.
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Post Post #415 (isolation #143) » Sun Mar 19, 2017 10:41 am

Post by FakeGod »

Hey guys, I will be busy writing the campaign next week, so no session.
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Post Post #426 (isolation #144) » Tue Mar 21, 2017 12:27 pm

Post by FakeGod »

Your base spells slots should be 3/1, not 5/3.
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Post Post #429 (isolation #145) » Wed Mar 22, 2017 10:02 am

Post by FakeGod »

I'm guessing you are playing 5e?

Best of luck, and if you could post session summaries, I do enjoy reading those.
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Post Post #431 (isolation #146) » Thu Mar 23, 2017 4:36 am

Post by FakeGod »

HP should be 9.

What are your two starting feats?
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Post Post #435 (isolation #147) » Fri Mar 24, 2017 4:01 am

Post by FakeGod »

The wall is opaque, and it blocks line of sight.

It blocks everything you have named.
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Post Post #437 (isolation #148) » Fri Mar 24, 2017 7:53 am

Post by FakeGod »

Remember guys: no D&D this week.

Spoiler: Natural 1
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Post Post #444 (isolation #149) » Sat Mar 25, 2017 7:03 am

Post by FakeGod »

yes
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Post Post #445 (isolation #150) » Sat Mar 25, 2017 7:04 am

Post by FakeGod »

In post 442, Who wrote:Are you allowed to attack a creature and an object in the same full attack? Does "the ground" count as an object?
I've realized a hole in the exploding weapon/cunning defense build: You need to hit on your last attack. If you don't, the weapon doesn't explode, you can't hide, and you get murdered. Is it possible to get around this by using your last iterative (Which stood a good chance of missing anyway), to trigger an explosion by attacking the ground?
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Post Post #446 (isolation #151) » Sat Mar 25, 2017 10:07 am

Post by FakeGod »

Campaign almost done!

Spoiler: Dealing with haggling PCs
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Post Post #447 (isolation #152) » Sat Mar 25, 2017 12:40 pm

Post by FakeGod »

Campaign 7: Barrelsford


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The forest town of Barrelsford seems like just another sleepy town that has seen better days. When a silver mine has been discovered in the area, Baron James Armsworth named it after his wife, Sylvia, and founded Barrelsford to reap the benefits. Few years ago, the mines had to be closed down when the miners dug into a cavern full of poisonous gas. The inhabitants now live by logging, farming, trapping, and prospecting where they can. The town’s major export is its barrels. They used to be in high demand at the mines to transport the ore; now, the barrels themselves are shipped downriver for sale. The town still provides the baron with a trickle of tax money, and the baron has honored his commitment to the townsfolk by maintaining a local militia.

Hook 1a
Hook 1b
Hook 1c

Please read through the adventure hooks and pick one for your character, and incorporate it into your backstory leading up to this adventure!
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Post Post #448 (isolation #153) » Sat Mar 25, 2017 1:09 pm

Post by FakeGod »

By the way, I'll be using this campaign to run a D&D for newbie scummers, here.
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Post Post #450 (isolation #154) » Sun Mar 26, 2017 3:17 pm

Post by FakeGod »

Guys, I'm upgrading Weapon Finesse feat.

No BAB requirements, and it also allows you to add Dexterity to damage rolls in addition to attack rolls.
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Post Post #457 (isolation #155) » Thu Mar 30, 2017 7:51 am

Post by FakeGod »

Lilith, pick an image for your character please.
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Post Post #463 (isolation #156) » Sat Apr 01, 2017 9:37 am

Post by FakeGod »

In post 460, Who wrote:Are the planar handbook domains legal?

Is Baator domain legal for PCs? (It requires LE, can we use it with LN since evil characters are banned but it seems like a cool domain)
Yes, they are legal.

No, Baator domain and other Evil domains are not legal for PCs.
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Post Post #465 (isolation #157) » Sat Apr 01, 2017 9:45 am

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RC, they are trolling in the name of april fool's.
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Post Post #466 (isolation #158) » Sat Apr 01, 2017 10:26 am

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Spoiler: We are playing tomorrow!
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Post Post #472 (isolation #159) » Sun Apr 02, 2017 9:18 am

Post by FakeGod »

Good work, everyone. It was very fun.

We can wrap up the owlbear fight at the beginning of next session. Meanwhile, I'm going to post the map to the mines in thread soon.

Get ready for Act 2!
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Post Post #482 (isolation #160) » Mon Apr 03, 2017 5:48 pm

Post by FakeGod »

Cutscene 2 & Map to the Western Tunnels of the mines

Cutscene 2 occurs about a week after events of Act 1.

Alexander Armsworth can be now found at the Town Hall.
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Post Post #483 (isolation #161) » Tue Apr 04, 2017 4:04 am

Post by FakeGod »

So, here is how Act 2 is going to go down.

The gas masks you found are old and not that reliable. They work okay in short term uses, but they have a 25% chance of failure every hour if you use them long term.

Alexander is going to give you each a potion of water breathing to be consumed at the beginning of the mines. It has been found to be effective in providing air to its users in unbreathable air. It lasts 10 hours.

Note that Alexander gave you a stack of maps, but you guys will only find trouble in that section of the mines, which is why I only drew that map.

It will take about an hour of exploration to get to that section of the map, and an hour back, giving you guys a total of 8 hours of exploration and combat. (Yes, Act 2 lasts at maximum of 8 game hours)

We should be able to complete the Act in one session. It should be intense, but exciting.

See you on Sunday!
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Post Post #487 (isolation #162) » Tue Apr 04, 2017 11:42 am

Post by FakeGod »

Guys, I decided that actually running the owlbear fight is boring and a waste of time, so I'll just say you guys beat it in interest of saving time for the actual Act 2.

250 xp to each of you (this includes the story xp), which should bring you up to 1800xp total. You guys do not find any loot on any of the owlbear's victim, but you do receive 1000g from Dr. K an Dr. Trevil.

We will start the next session with the mine exploration.
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Post Post #490 (isolation #163) » Wed Apr 05, 2017 7:05 am

Post by FakeGod »

Uh, I dunno.

Are any of them broken?
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Post Post #492 (isolation #164) » Sat Apr 08, 2017 1:23 pm

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Reminder that we are playing tomorrow.
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Post Post #494 (isolation #165) » Sun Apr 09, 2017 9:37 am

Post by FakeGod »

Hey, guys. No D&D session next week for y'all.

Don't forget to level up, and buy your gear. I will post the hook for Act 3 sometimes this week.
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Post Post #499 (isolation #166) » Sun Apr 09, 2017 5:57 pm

Post by FakeGod »

Who, can you link your spellbook in Grimwire's sheet? Thanks.

Spoiler: Bloodborne: Lady Maria
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Post Post #515 (isolation #167) » Thu Apr 13, 2017 1:02 pm

Post by FakeGod »

Reminder that there is no D&D this week.

Spoiler: Fire dragon
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Post Post #521 (isolation #168) » Sun Apr 16, 2017 2:35 pm

Post by FakeGod »

Act 3 introductions:

Cutscenes 3a
Cutscenes 3b
Cutscenes 3c

There will be 6 days downtime between Act 2 and Act 3.
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Post Post #527 (isolation #169) » Wed Apr 19, 2017 6:16 pm

Post by FakeGod »

Ernis's Mithral Ore Shipment weighs 50 pounds.

If you end up losing the ore somehow, then you will have to pay Ernis the 6000g for the lost ore, or suffer his disappointment and anger. (and a 50% mark up on all purchased items for awhile)
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Post Post #537 (isolation #170) » Sat Apr 22, 2017 8:25 am

Post by FakeGod »

Argentisri Knowledge (Arcana) check:

DC 10: There is a very rare flower named Argentisri. It is rumored to be able to raise someone's mental attributes.

DC 15: The flower would need to be prepared in a special method into an elixir to be effective. This requires DC 25 Craft (Alchemy) check and 8 hours.

DC 20: The flower is indeed able to raise the mental stat of one's choice. (+2 inheritance bonus to either Int, Wis or Cha decided at the time of elixir consumption)

DC 25: The flower also generates a very unique magical aura that gets more intense as it stays bloomed. (Detect magic sees an aura anywhere from moderate to strong, Transmutation school.) If harnessed, this magical power could potentially be very useful.
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Post Post #546 (isolation #171) » Sun Apr 23, 2017 3:13 am

Post by FakeGod »

Guys, I didn't account for the time zone difference (I was on flights all day yesterday), and I may have to push back your session by an hour.
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Post Post #547 (isolation #172) » Sun Apr 23, 2017 6:34 am

Post by FakeGod »

Ok, get on!
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Post Post #551 (isolation #173) » Mon Apr 24, 2017 4:22 am

Post by FakeGod »

Hey, guys. I will have to start the session an hour later than usual this week due to time zone.

If the newbie party finishes their session early, then we can start earlier and try to end earlier.
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Post Post #553 (isolation #174) » Mon Apr 24, 2017 5:14 am

Post by FakeGod »

Thanks for letting me know.

Hopefully your party members will survive without you!
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Post Post #557 (isolation #175) » Wed Apr 26, 2017 5:01 am

Post by FakeGod »

I'm considering cancelling the session, seeing 2 players won't be there and I worry for the survival of the party.

Would you guys be interested in rescheduling to a different time? If so, please list your availabilities over the weekend.

If you think you guys will be fine with just 4 people, then try to inspire bravery and courage in your post.
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Post Post #561 (isolation #176) » Wed Apr 26, 2017 8:52 am

Post by FakeGod »

We will be cancelling this week's session.
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Post Post #563 (isolation #177) » Sun Apr 30, 2017 2:51 am

Post by FakeGod »

Nyctars are bat-human hybrid creatures that has developed very keen hearing. They are able to detect their surroundings by sound. (Blindsense 20ft) They are also able to emit a blast of sonic waves to rip apart an object or a creature within their blindsense area. This ability is known as the Sonic Knife, and nyctars must wait between using this ability, or risk burning out their vocal chords. Nyctars generally have fantastic ref and will saves, but have poor fort saves. They generally prefer peaceful solutions when encountering outsiders, but they are able to fight if must. They generally value gifts that generate light, especially magical ones, and they dislike musical instruments and other objects that are designed to generate sound.

Argentisri do not have a specific environment it requires to bloom. Rather, any place, even underwater or underground, can feature a blooming Argentisri flower if the magical energies in the surroundings are concentrated enough. The natural/magical beasts/fey nearby often protect the flower for some unknown reason. They are not known to bloom in other planes.
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Post Post #564 (isolation #178) » Mon May 01, 2017 9:50 am

Post by FakeGod »

We will be playing in normal time slot this week!

Looking forward to it!

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Post Post #572 (isolation #179) » Sat May 06, 2017 8:49 am

Post by FakeGod »

I don't think I can help you RC if you have to be elsewhere
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Post Post #580 (isolation #180) » Fri May 12, 2017 3:37 am

Post by FakeGod »

Hey, guys. This week's session will start 1 hours later than usual, and will be 2 hours long, instead of 3 hours. (we might go over a bit if you're in middle of combat or something)

See you then.
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Post Post #581 (isolation #181) » Sat May 13, 2017 1:37 pm

Post by FakeGod »

Session will start an hour late, but we can play for 3 hours if everyone is okay with it.
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Post Post #584 (isolation #182) » Sun May 14, 2017 2:28 pm

Post by FakeGod »

No session this week. I will be attending my brother's graduation.
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Post Post #587 (isolation #183) » Mon May 15, 2017 5:48 am

Post by FakeGod »

None.
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Post Post #589 (isolation #184) » Mon May 15, 2017 5:51 am

Post by FakeGod »

None.
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Post Post #591 (isolation #185) » Wed May 17, 2017 9:00 am

Post by FakeGod »

You can get it from magic mart.
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Post Post #593 (isolation #186) » Fri May 19, 2017 5:51 am

Post by FakeGod »

Run is banned. Fleet of Foot does not have Run as a prereq.
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Post Post #595 (isolation #187) » Sat May 20, 2017 9:04 am

Post by FakeGod »

In post 594, Who wrote:Three questions:
Suppose I am currently a cleric with the war domain. I take a level of OC, and get a bonus domain because I already have the war domain. At the same time, I get the opportunity to trade away non-war domains for bonus feats. Can I trade away the domain I just got?
Are the CWar domains legal for PHB deities? Can I take courage domain as a cleric of Heironeous?
Is knock-down from d20srd legal? Can a character with improved trip and knockdown use knockdown to obtain a free trip attempt then use improved trip to obtain a free attack? (Effectively giving them two attacks for the price of one for each enemy) (Internet says you can but internet has weird rulings)
1. Yes.
2. Yes.
3. Yes.
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Post Post #597 (isolation #188) » Sun May 21, 2017 8:41 pm

Post by FakeGod »

Spoiler: When the players threaten each other with playing stupid shit...
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Post Post #598 (isolation #189) » Mon May 22, 2017 5:04 pm

Post by FakeGod »

No D&D this weekend. I will be flying around all over the country for Memorial Day weekend.
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Post Post #602 (isolation #190) » Wed May 31, 2017 8:30 pm

Post by FakeGod »

This week's session will be held 1.5 hrs later than the usual time.
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Post Post #603 (isolation #191) » Fri Jun 02, 2017 9:43 am

Post by FakeGod »

Hey guys, I think newbie party dynamics would work out better if I switched out Ether with RadiantCowbells.

They said they would be okay with the switch, but I won't make the switch happen unless everyone from both parties give their consent.

The start of a new Act would be the best time for this kind of thing, which is why I would appreciate it if you guys could give me feedback quickly!
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Post Post #604 (isolation #192) » Fri Jun 02, 2017 9:53 am

Post by FakeGod »

While I do believe the switch can work, I understand that you would rather just continue playing with RC than switching him out for a new player.

If you would prefer that this switch does not happen, then please let me know and I will not be implementing the switch.
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Post Post #607 (isolation #193) » Sat Jun 03, 2017 4:27 am

Post by FakeGod »

It looks like the newbie party got together and managed to talk it out.

We'll be playing as normal then. I'll see all of you on Sunday.
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Post Post #612 (isolation #194) » Sun Jun 04, 2017 6:05 pm

Post by FakeGod »

Sorry, but Artkey prefers drinking alone.
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Post Post #615 (isolation #195) » Fri Jun 09, 2017 6:06 am

Post by FakeGod »

Players, there is a sizable chance that session might be delayed 1.5 hrs like last week.

I'll update as soon as I know more.
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Post Post #616 (isolation #196) » Sat Jun 10, 2017 10:14 am

Post by FakeGod »

In post 615, FakeGod wrote:Players, there is a sizable chance that session might be delayed 1.5 hrs like last week.

I'll update as soon as I know more.
The delay is happening for tomorrow's session.
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Post Post #618 (isolation #197) » Sun Jun 11, 2017 7:28 am

Post by FakeGod »

Kk let's go
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Post Post #622 (isolation #198) » Sun Jun 11, 2017 1:34 pm

Post by FakeGod »

800 more.

So you should be at 15150.
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Post Post #627 (isolation #199) » Sun Jun 18, 2017 5:58 am

Post by FakeGod »

aight log on players
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