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For archiving signup threads after their corresponding games are complete.
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Post Post #546 (isolation #0) » Fri Jul 29, 2016 12:58 am

Post by qubixes »

In post 545, Zyf wrote: Top 2 scumreads end of day one must go on different paths
Top townread person distributes the others so that 4 go on left and 5 go on right or the other way around or whatever

As long as a town player ends as leader town is super likely to win.
The problem is that you can't force scum to take a different path and since they know the safe path, there will be 2 scum in the game permanently. Thus, you need 3 town players to survive 5 paths, assuming that the town wincon takes precedence over the mafia wincon at 6 successful paths. I haven't found a strategy that is even close to game breaking, but maybe I'm just an idiot...

@FakeGod: What is going to happen with mafia players that have scumclaimed by taking another path than that they said they would. It doesn't seem much fun to have them around for as long as the game goes on... Especially not for the mafia player. I'm sorry if I'm cluttering up the thread.
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Post Post #550 (isolation #1) » Fri Jul 29, 2016 3:26 am

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@FakeGod: Ignore my question, I am bad at reading. The ability to do a normal lynch makes it a little more doable for town than I thought.

/in mislead
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Post Post #571 (isolation #2) » Sun Jul 31, 2016 8:00 am

Post by qubixes »

/out Mislead
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Post Post #965 (isolation #3) » Fri Oct 07, 2016 4:16 am

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/in Double Day
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