Scummer D&D: new thread

This forum is specifically for discussing non-Mafia games
(board, card, video, we're not picky)
.
Playing
such games should happen in the Mish Mash forum, of course.
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Post Post #19 (isolation #0) » Sat Oct 08, 2016 11:37 am

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Post Post #25 (isolation #1) » Sat Oct 08, 2016 6:09 pm

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Happy Birthday!
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Post Post #193 (isolation #2) » Fri Dec 16, 2016 8:19 am

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I liked taking my payment from Amnesiac Midri. Also, Zeph's opening cutscene.
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Post Post #207 (isolation #3) » Tue Dec 27, 2016 12:55 pm

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I won't be available.
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Post Post #211 (isolation #4) » Tue Dec 27, 2016 1:01 pm

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Fri, Sat, Mon, or Tues is best for me if we're going with that time slot.
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Post Post #338 (isolation #5) » Sun Feb 12, 2017 11:58 am

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She just wanted to feel the soft breeze against her skin.
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Post Post #454 (isolation #6) » Tue Mar 28, 2017 10:20 am

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Post Post #476 (isolation #7) » Sun Apr 02, 2017 5:16 pm

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Jorik will spend 150 gp for the masterwork upgrade.

He will also sell his scale mail (for 25 gp) and purchase another Potion of CLW (for 50 gp).
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Post Post #481 (isolation #8) » Mon Apr 03, 2017 8:03 am

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In post 478, Who wrote:Now that Planar Handbook is legal, Full Plate is no longer the best armor. Mechanus gear has +10 AC, as opposed to Full Plate's +8. (But it reduces your movement speed to 15 feet). Should we get that instead?
I have 12 dex. I don't think I want to trade 1 AC for movement speed, since jump checks are affected by movement speed.

If I was a dwarf (and didn't have 12 dex), I'd be all for it.
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Post Post #528 (isolation #9) » Wed Apr 19, 2017 8:35 pm

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What kind of ore weighs 50 lbs and costs 6000 gp?
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Post Post #576 (isolation #10) » Sun May 07, 2017 8:41 am

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Dont forget to sell the MW Full Plate Jorik's been wearing. Unless we somehow get someone that wants to wear full plate armor.
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Post Post #620 (isolation #11) » Sun Jun 11, 2017 12:23 pm

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I feel like none of the encounters we've had are very difficult and most of the challenge regarding them is plot-related. I do think the graveyard scene could have been way worse had we traveled there earlier than when we had.

I find Artkey and Kalianne to be trustworthy.
Ian, Felice, Raine, and Rolfe all seem to be town-aligned, or at least have a decent head on their shoulders (particularly in the case of the mercs).
Anise is a psycho.
Paz, Silas, and Willow are all very neutral to me and can swing either way.

Also, despite hearing his name several times, we've yet to meet this mayor or his daughter. Probably should put that on our to-do list.
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Post Post #726 (isolation #12) » Thu Oct 12, 2017 4:53 pm

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In post 723, FakeGod wrote:I am testing advanced Fog of War and flickering lights API in a town map.
It seems to be working. The area illuminated by the flickering lights seem to only be visible if the area is in the character's line of sight, which seems to be how it is intended to function.
In post 724, FakeGod wrote:So any thoughts? I was considering putting up walls in town square now that we have advanced FOW. Good or bad?
It would allow for us to discover the town little by little, but I don't know what purpose that would achieve unless you want us to explore every square on your non-combat maps.
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Post Post #728 (isolation #13) » Thu Oct 12, 2017 6:20 pm

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I think knowing where the NPC's are will help us move things along more quickly. Moving square by square seems like it will unnecessarily eat up session time.
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Post Post #736 (isolation #14) » Thu Oct 19, 2017 3:08 pm

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Free her.
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Post Post #737 (isolation #15) » Thu Oct 19, 2017 3:09 pm

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I'm also okay with keeping her in the bag.
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