players can post, but cannot vote, cannot attempt sections, and do not directly contribute to their faction's win condition. They die after their section is attempted.
Spoiler: Trapped players
Dead
players can no longer participate in their game. They still win with the rest of their faction, but no longer have an ability to influence the result
This game uses relatively normal rules for activity and fair play; there shouldn't be anything there that you're unaware of. See Callforjudgement's Standard Rules if you want details. However, this game does not use a normal day/night cycle, and
there are no normal lynches or nightkills
; thus much of section B of those rules does not apply.
For things that vary from game to game, here's the guide:
Factions
: 7
Maze Engineers
(town-equivalent) and 2
Maze Guardians
(mafia-equivalent)
Phase sequence
:
Nonstandard
, see below
Deadlines
: 240 hours for morning phases; 96 hours for evening phases
In this game, you are trapped in a maze, formed of nine
segments
; one created by each player. Each segment contains two paths, one safe, one dangerous. The game ends once all nine segments have been attempted (or as soon as the result becomes inevitable, i.e. one faction has a guaranteed strategy to win).
The
Maze Guardians
are trying to protect the maze they created, hoping for the death of everyone who enters it. They win if all nine players die.
The
Maze Engineers
don't care about the maze as much, and are hoping for survival. They win if anyone survives.
Gameplay will alternate between
morning
and
evening
phases (which both follow similar rules to day phases). In the morning, players collectively vote whose segment they wish to attempt. This vote will use standard plurality voting rules with a hammer (i.e. if more than half the players are voting for the same segment, the morning will end immediately; otherwise the segment at the top of the vote count will be selected at the end of the morning phase). In the evening, each player individually chooses a strategy for attempting the segment, posting their choice in
bold
in the game thread. The evening phase ends once everyone has chosen a strategy; if a player has not chosen a strategy by deadline, they will
Follow
by default. Here are the possible strategies:
Dangerous paths are deadly, but not always immediately deadly; making the wrong choice in the evening causes you to become
trapped
. In this state, you can still post in-thread in an attempt to give advice (or misleading advice!) to your fellow players, and can still use your factional communication if you are a
Maze Guardian
, but cannot take part in the game in other ways: you cannot vote on a segment, and cannot make evening choices. Additionally, if you become trapped after your segment was attempted, or an attempt on your segment is completed while you are trapped, you will die (within the game; I don't kill players in real life) and not be able to take further part in the game. As all nine segments must be completed as part of the game, trapped players are therefore doomed and guaranteed to die at some point. It's a pretty deadly maze. Additionally, because
Maze Guardians
necessarily follow themselves into danger, they will necessarily be trapped at the latest when their segment is attempted (they may also choose to trap themselves earlier in order to mislead the town into thinking they are innocent). This guarantees that each
Maze Guardian
will die at some point during the game. The question is, can they take all the
Note: this game's flavour is intended for entertainment purposes and does not contain any hints about the game itself. Whenever a flavour element is potentially relevant to gameplay, such as the safe path in a section, it will be randomized.
The maze had been finished, and its opening ceremony was winding up. The maze's owner, a somewhat eccentric and stooped old man, walked slowly along the exit path that linked the centre to the outside world. Behind him, the maze's designers and engineers, the nine of them that were left, walked equally slowly in formation.
They were walking slowly for a reason. The maze was a marvel of engineering, designed to resist all the usual solution techniques. So far, nobody had entered the finished maze, but its future victims would find that as they ran through corridors tracing out paths, the maze would shift beneath their feet, changing according to only a complex pattern that only its designers knew. There were traps and triggers everywhere, and even the exit path, in its apparently smooth and gold-plated splendour, could trap the unwary at the final hurdle. Every now and then, someone would step out of line for a moment just before a burst of flame shot up from the floor, or a swinging axe blade came down from the ceiling. And those, of course, were only the most obvious traps.
As they neared the exit, they stopped. Partly to have one last look at the maze in its completed state, before it was reset. Partly because they all knew this was the most dangerous section. The world outside was in view, but there was one last trap that they had to avoid.
The owner addressed them, giving a last, short speech. This maze was not just a marvel, he said. It was also made for a purpose, something
important
. It was vital. And most importantly, nobody else could know the route through!
And with those words, he started again, aiming for the exit with surprising speed. Perhaps he couldn't run as fast as the maze's builders, but it was fast enough, especially when the only people in a position to stop him were stunned with surprise. Everyone knew what would happen, but they had no chance to react in time; and as the owner disappeared past the threshold of the maze, the exit path rapidly rotated sideways and broke apart, with the pieces scattering to the corners of the maze.
With 8 of 9 players confirmed, the game has started! (The ninth player has since also confirmed.)
They might have been scattered, but they'd spent years in the maze already. Even though the maze's builders were unfamiliar with each others' sections, they knew the common passages linking them together all too well, having spent so much time going back and forth while gathering materials or helping to connect up the mechanisms underneath the maze. So it would not be too hard to at least form a group to discuss their next move. They needed to find a common location to get to, but a hub near the centre where every path met was an obvious choice.
Still, the question of where to go from there was a tricky one. They'd made sure that no one person knew the entire solution via building their sections independently, so they'd need to work together. But there'd been plenty of mysteries in the maze even while it was being built. One engineer had tried to guard their section with live tigers; when they were eaten by a tiger, nobody was much surprised, and the section was subsequently walled off and removed from the solution of the maze. But several deaths were less easily explained. An engineer had been stabbed to death by a paperclip, and it's not likely that the paperclip did it itself. Another had apparently drowned in an inch of water. And given that the engineers who died were the ones who worked on the mechanism, and knew most about how the maze was solved, it seemed likely in retrospect that the task of eliminating those who knew too much had started early.
So once everyone met up, there was a lot of tension, and uncertainty about where to go first. They would have to rely on each other to plot a path through. But who could they trust?
Last edited by callforjudgement on Thu Oct 06, 2016 2:06 am, edited 1 time in total.
In post 104, Tenshii wrote:@Mod Are there ever going to be mod-confirmed role reveals? Ex) Upon death, role reveal
In nearly every case, the role of the player whose section is selected will become obvious at the end of the section as a result of action resolution. In cases where it doesn't (you nominate a player who's already trapped, and everyone flees), I'll let you know the role of the player whose section is selected anyway. As it's only possible for a player to die once their section has already been selected, this means that dead players will always have publicly known alignment
Are night choices public? Ex) During the night, Y trusted and Z distrusted. A fleed.
The thread will be unlocked during evening, and players post their strategy choices in thread. As a result, the choice will necessarily be public.
I'm currently dealing with the rule breach in #130. For the time being, reso should stop posting. Everyone else, please try not to discuss this matter for the time being, as it may make it harder to recover the game.
OK, so I'm waiting to hear back from the listmods about how to continue the game, but it seems very likely that reso's slot is compromised as a result of the rule breach. (reso, you could have made things so much easier by just replacing out rather than breaking the rules; now you know for the future. Best of luck with your new job.)
Here are the most likely ways in which the game could be recovered:
a) As it's still early in the game, it may be possible to restart the game with the other 8 players + a replacement, rerolling alignments. If this happened, I'd close this thread and start a new thread; effectively another game with the same setup, and this game being cancelled.
b) It might also be possible to remove reso's slot from the game, and continue as an 8-segment game. I'd need to adjust the resources available to players in order to keep the game fair (going through 8 segments is easier than going through 9). In particular, some players would need to volunteer to give up their ability to flee.
If both options turn out to be possible, I'd be interested to know which the remaining players would prefer to take. The decision here isn't affected by the play-to-win rule (i.e. you can choose the option you feel would be more fun if you wish even if you think the other option would give you a higher chance to win, although of course you can make your decision based on factors like victory if you want to). Because a player's preferences might end up depending on their alignment, and I want players to be able to make a free choice without having to worry about how it would look to the other players,
please use PMs to me to express your opinion or if you wish to discuss the situation; do not discuss this in the game thread
The list moderators have requested that I restart the game. Players within the game also mostly (although not unanimously) requested a restart.
As such, I'll be closing this game and starting a new one (with rerolled alignments) once I have a replacement for reso. (The replacement game won't be able to start immediately; it'll be at least several hours, because I've been awake for ages and need to sleep at some point.) If any current players want to replace out, or don't want to play in a restarted game, let me know, and I can find a replacement for your slot too; finding replacements is normally disruptive to the game, but replacing a player during a restart causes no disruption, so this is a better time than any other to replace out.
One thing I have to be careful about with a restarted game is to avoid players getting a meta advantage and/or disadvantage from their knowledge of the aborted run of the game. As such, I'm going to publicly disclose the identity of the Maze Guardians; they were
Infinity 324
and
Realeo
. The abandoned Maze Guardian discussion thread, however, will remain private and locked until the restarted game has finished (at which point this game's Maze Guardians can release it as normal).