Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #3125 (ISO) » Mon Oct 10, 2016 8:39 am

Post by Sméagol »

Town life/death inverter vigilante

Whenever you are killed or lynched, you survive.
Whenever you are not killed at night, you die.

Kill target player. You may target yourself.
Last edited by Sméagol on Sun Sep 16, 2018 2:16 pm, edited 1 time in total.
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Post Post #3126 (ISO) » Tue Oct 11, 2016 10:10 am

Post by BrainpanSonata »

Town Passive Vanillizer


If a player you target at night has a passive ability, they no longer have that ability once that night phase ends. Players with more than one passive ability will have only one passive ability removed, chosen at random by the Mod. Nothing will happen if your target does not have a passive ability. The target will be informed if your action succeeds. You will not be informed of success or failure of your action.
Video games can be educational. The Oregon Trail taught me that Manifest Destiny is fatal.

Ever wanted an extra head? Like making gut decisions by committee? Consider the Hydra Academy! Teachers wanted!
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Post Post #3127 (ISO) » Tue Oct 11, 2016 7:50 pm

Post by callforjudgement »

Town Loyal Day Vigilante


Can only shoot once per day, but can shoot more than once in the game.
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Post Post #3128 (ISO) » Thu Oct 13, 2016 2:44 am

Post by The MM »

Mafia Night-Action Jammer


Abilities
  • Night Action Jammer:
    [Night Action]
    Target a player. If the target should perform a Night Action this night, it is blocked and they die.
    1. Rulings:
    2. The death from this ability will not be prevented by protections, Bulletproof or Lynchproof. It takes explicit immunity to death to prevent it.
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Post Post #3129 (ISO) » Sat Oct 15, 2016 5:23 am

Post by Heuristic_Arrow »

Lemon Townie


Usage:
You have no special abilities.
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Post Post #3130 (ISO) » Sat Oct 15, 2016 9:37 am

Post by BrainpanSonata »

Vanilla Townie
Video games can be educational. The Oregon Trail taught me that Manifest Destiny is fatal.

Ever wanted an extra head? Like making gut decisions by committee? Consider the Hydra Academy! Teachers wanted!
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Post Post #3131 (ISO) » Mon Oct 17, 2016 5:01 am

Post by Maker_of_Zanos »

Poetic Townie


You got this cool role, but will you use it well?
You have no powers but your story to sell.
So sell it poetically and in good verse;
This role is your guide to write without curse.
- "Zanos, the world of Light and Darkness, is led by its leader, the one who possesses a fragile balance between the Light and the Darkness."
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Post Post #3132 (ISO) » Mon Oct 17, 2016 5:11 am

Post by Maker_of_Zanos »

Ircher's role sounds good. I think there was something very similar in Light and Darkness Mini Theme 1810.

~Maker
- "Zanos, the world of Light and Darkness, is led by its leader, the one who possesses a fragile balance between the Light and the Darkness."
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Post Post #3133 (ISO) » Mon Oct 17, 2016 5:25 am

Post by Gamma Emerald »

Vanilla Townie
Maker_of_Zanos wrote:
Poetic Townie


You got this cool role, but will you use it well?
You have no powers but your story to sell.
So sell it poetically and in good verse;
This role is your guide to write without curse.
Smells like post restriction.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3134 (ISO) » Mon Oct 17, 2016 6:22 am

Post by Maker_of_Zanos »

Not really. Based on what I have seen in Mini 1810, this person can post an anonymous message at the start of each day, provided it is in poem form. (In Mini 1810, it could only be used on odd days, and I think it had to be a song rather than a poem).

~Maker
- "Zanos, the world of Light and Darkness, is led by its leader, the one who possesses a fragile balance between the Light and the Darkness."
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Post Post #3135 (ISO) » Mon Oct 17, 2016 7:48 am

Post by callforjudgement »

Town Loyal Arborist


Each night, choose a player. If that player is town-aligned and would otherwise die overnight, they become a Treestump instead (i.e. they count as dead in most respects, but have their alignment confirmed and are allowed to post in the thread).
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Post Post #3136 (ISO) » Mon Oct 17, 2016 7:50 am

Post by The MM »

Queen Fan Mafia Goon

Walkin' down the street,
shooting people that I meet,
with my rubber tommy water gun...

Here come the deputy
he's gonna come and getta me
I gotta get me get up and run

They got the sirens loose
I'm running out of juice...

They're gonna put me in a cell
if I can't go to heaven
will they let me go to hell..?
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Post Post #3137 (ISO) » Mon Oct 17, 2016 9:14 am

Post by BrainpanSonata »

Astigmatic Stalker Unlyncher
(3rd Party neutral)

Mod randomly chooses your target from the player pool before role PMs are sent. At night, you can see which players visit and are visited by your target, but you cannot see any actions that occur. You win if your target survives to the end of the game.
Video games can be educational. The Oregon Trail taught me that Manifest Destiny is fatal.

Ever wanted an extra head? Like making gut decisions by committee? Consider the Hydra Academy! Teachers wanted!
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Post Post #3138 (ISO) » Mon Oct 17, 2016 9:31 am

Post by The MM »

Town Marchioness


Abilities
  • They'll Always Be Jealous of Nobility:
    [Passive]
    You require one less vote than the usual to be lynched.
  • Inquisition from Above:
    [Night Action]
    Target a player. Their alignment is returned to you.
  • Ruler of the Borderland:
    [Twilight Action - 1-Shot]
    For the next 24 hours after the lynch is decided, you may decide to stop the lynch.
Last edited by The MM on Mon Oct 17, 2016 10:04 pm, edited 1 time in total.
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Post Post #3139 (ISO) » Mon Oct 17, 2016 9:51 am

Post by Ircher »

Vanilla Townie
In post 3133, Gamma Emerald wrote:
Vanilla Townie
Maker_of_Zanos wrote:
Poetic Townie


You got this cool role, but will you use it well?
You have no powers but your story to sell.
So sell it poetically and in good verse;
This role is your guide to write without curse.
Smells like post restriction.
I was thinking post-restriction, but I'd leave it to the mod to decide if it's a named townie or post-restricted townie.

@BTD6 -- Not really.
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Post Post #3140 (ISO) » Wed Oct 19, 2016 5:43 am

Post by The MM »

Town Nova Guardian


Abilities
  • Supernova Bearer:
    [Passive]
    When you die, the message "A supernova has exploded!" must be announced by the mod instead of "
    <insert name here>
    was killed/lynched". This ability also doesn't show up in your flip. The day phase after you have died, all players in the game take 1 vote to be lynched, ignoring any other ability that changes the number of votes required to be lynched.
Last edited by The MM on Thu Dec 08, 2016 10:43 am, edited 1 time in total.
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Post Post #3141 (ISO) » Wed Oct 19, 2016 6:36 am

Post by BrainpanSonata »

I think we need just one more of this one.

Quantum Goo


At the start of every night, Mod rolls from a table of available goo types (any goo currently or subsequently in the list of Grand Mafia roles, not including other Quantum Goos). Whichever goo is selected is the type of goo you are and the ability you can use for that night. Mod must reroll if that night's goo type is the same as the previous night's goo type. Every night (immediately after your goo type is rolled) you will be informed by PM about your goo type and ability. When you die, you flip as Quantum Goo (
current goo type
).
Video games can be educational. The Oregon Trail taught me that Manifest Destiny is fatal.

Ever wanted an extra head? Like making gut decisions by committee? Consider the Hydra Academy! Teachers wanted!
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Post Post #3142 (ISO) » Wed Oct 19, 2016 8:39 am

Post by callforjudgement »

Town Confidence Cop


Each night, choose a player. The moderator will roll two d100; one result will be kept secret, the other result will be sent to you by PM. If the result PMed to you was higher than or equal to the secret result, you will be given the results of a Sane Cop investigation on the chosen player. Otherwise (if the result PMed to you was lower than the secret result), you will be given the results of an Insane Cop investigation on the chosen player. (Or to express the same thing another way: you'll be given a Cop investigation result, together with the probability that it was chosen as sane that night.)
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Post Post #3143 (ISO) » Wed Oct 19, 2016 8:56 am

Post by callforjudgement »

1-shot Separator
(alignment chosen by moderator; default to town if the game's format doesn't allow for moderator choices)

Once in the game, during the day, you may PM the moderator with a division of the living players into two groups that are identical or almost so in size (they can't differ by more than 1 person). The following night, players can only target players within the same group as themself. This targeting restriction will be posted publicly in thread when the game is locked for Night.
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Post Post #3144 (ISO) » Wed Oct 19, 2016 8:57 am

Post by callforjudgement »

2-shot version of a random role


Reroll in this thread to discover which role, and its alignment. (If the result is nonsensical, such as "2-shot Vanilla Townie", reroll.)
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Post Post #3145 (ISO) » Wed Oct 19, 2016 9:17 am

Post by Gamma Emerald »

Town Shot Counter

Checks a person and receives a report of whether their ability has shots, and how many shots they have.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3146 (ISO) » Wed Oct 19, 2016 10:48 am

Post by callforjudgement »

Drinking Game Enthusiast
(alignment chosen by moderator)

At the start of the game, secretly make a prediction for an event that might happen in the game via PM to the mod. (The event has to be something that will be public knowledge when it happens, e.g. a particular word being posted in the game thread, or a particular player dying and flipping.) If the event happens, everyone with a limited-shot ability must immediately take a shot, assuming they have any remaining. (All actions submitted this way resolve simultaneously, and work even if it's the wrong sort of phase.)
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Post Post #3147 (ISO) » Wed Oct 19, 2016 10:50 am

Post by callforjudgement »

Town Night Doublevoter


If for some reason the players are required to vote on something during a Night phase, your vote counts double (and increases any thresholds for majority, unanimity, etc. accordingly).
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Post Post #3148 (ISO) » Wed Oct 19, 2016 11:58 am

Post by Infinity 324 »

Village idiot


Named townie
In post 3146, callforjudgement wrote:
Drinking Game Enthusiast
(alignment chosen by moderator)

At the start of the game, secretly make a prediction for an event that might happen in the game via PM to the mod. (The event has to be something that will be public knowledge when it happens, e.g. a particular word being posted in the game thread, or a particular player dying and flipping.) If the event happens, everyone with a limited-shot ability must immediately take a shot, assuming they have any remaining. (All actions submitted this way resolve simultaneously, and work even if it's the wrong sort of phase.)
Made me lol
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new GTKAS

<3 you are valid

plural system, we may or may not sign
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Post Post #3149 (ISO) » Wed Oct 19, 2016 12:22 pm

Post by callforjudgement »

Some puns are just too good not to be used. (I actually ninja-edited the post in order to munge the word order to make the pun work better; normally I have a fairly fixed order in which to express the parts of role PMs but this one merited an exception.)

3-shot Mafia Rolecop
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