Nintendo Switch hype thread

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Post Post #7 (isolation #0) » Thu Oct 20, 2016 11:03 am

Post by Chevre »

I WANT IT IT IS SO COOL
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Post Post #24 (isolation #1) » Fri Oct 21, 2016 4:50 pm

Post by Chevre »

Wow March is like an even better time than the holidays to release, that's like tax return season yo
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Post Post #174 (isolation #2) » Sun Apr 02, 2017 4:06 pm

Post by Chevre »

uh oh guys

somehow i never saw video footage of botw until tonight and now i want it

i want it bad
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Post Post #332 (isolation #3) » Sat Nov 04, 2017 7:35 am

Post by Chevre »

i don't have to be jealous of you switchgoons anymore
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Post Post #334 (isolation #4) » Thu Nov 09, 2017 4:42 pm

Post by Chevre »

hey y'all it's mr. super-late again! but i've been playing breath of the wild and it's so much fun!

like the perfect game for me. open world but laden with puzzles? yes! lots of super neat features and learning moments.
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Post Post #341 (isolation #5) » Wed Nov 15, 2017 12:27 pm

Post by Chevre »

BREATH OF THE WILD IS WORTH IT IMO

I mean I guess you coul'dve already had a wii u but

every day so far i'm like "OK I'm going to do this thing!" and then I'm like "oh no! I need more spicy peppers! Oh, these spicy peppers are near a shrine! Oh, this shrine is pretty close that tower I need to activate! Oh heck, why not activate all the towers?"

but it's all challenging and wow and there's lots of PUZZLES!!! And several solutions to those puzzles too
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Post Post #350 (isolation #6) » Sun Nov 19, 2017 5:14 pm

Post by Chevre »

I wonder if Nintendo has that patented and on lock, because it's so much so the way of the future, I think
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Post Post #355 (isolation #7) » Mon Nov 20, 2017 11:08 am

Post by Chevre »

That's why I brought up the idea though. Once the technology is there to put all that power in a portable form, it won't be very easy for Microsoft, Sony, and other companies to do it if Nintendo has the docking system and the controller style on lock.

But that's just Nintendo's thing, I guess -- finding ways to improve that aren't just better graphics and more computational power.
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Post Post #357 (isolation #8) » Mon Nov 20, 2017 11:12 am

Post by Chevre »

In the moment, sure, but it's just like the stuff where you compare USB drives, both in cost and size. It's just all about figuring out the technology.

Like I'm personally still kind of wowed at the capabilities of the Switch given how small it is, and that all houses a screen.
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Post Post #361 (isolation #9) » Mon Nov 20, 2017 1:28 pm

Post by Chevre »

I definitely agree.

I can't think of a way to do it pretty differently, but that doesn't mean it's out there!
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Post Post #386 (isolation #10) » Tue Jan 09, 2018 7:32 pm

Post by Chevre »

uhhhh

finally going to beat breath of the wild tomorrow

beat all shrines, side quests, and upgraded wild armor to level three (screw getting that last fairy fountain)

then i will move onto supmaroddy
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Post Post #387 (isolation #11) » Sun Jan 14, 2018 1:53 pm

Post by Chevre »

i want to have a discussion about how super mario odyssey is apparently a good game
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Post Post #389 (isolation #12) » Sun Jan 14, 2018 6:09 pm

Post by Chevre »

Spoiler: Odyssey spoilers
Kind of? But it also feels weirdly clunky. Like the controls are strange to me. I just did the Broodal fight in the Woodland Kingdom and even though I knew exactly what I needed to do it was frustrating to accomplish.

I also hate how moons work. Like, when you start a level you're working towards "main quest" moons but you can find others along the way? The Super Mario Galaxy 1 way feels so much better compared to this.

Despite all this, it feels like I'm going through the levels really fast. Like my thing is obviously going to be a sphere and I've got like a quarter to a third done already?

The desert level was weirdly set up, I'm not really enthused to collect every single moon...maybe I spoiled myself with BotW but I'm surprised people think Odyssey was better than BotW.
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Post Post #395 (isolation #13) » Mon Jan 15, 2018 2:47 am

Post by Chevre »

I guess I just don't like the idea of super open-world Mario levels. Sometimes I've found that I'm not entirely sure I'm headed in the right direction. And then you find a moon and it's like, well, okay?

Maybe there's a utility for this later but I also miss something like SM64 or Super Mario Galaxy's level-select a lot. SM64 at least gave you a text hint as to what the star pertained to (in the DS version, a star on your minimap) and Galaxy had those nice level-opening cutscenes that gave you an idea of what you needed to do. With Odyssey so far, it's like "here are these main quest moons but there are also an assorted number of moons scattered throughout this level." I have no idea when I need to be done with a place. Like sure, I can get the requisite number of moons to move on, but am I really done? Probably not. The Toad that pops up after you complete the second main star is nice but I HATE that it's a 50-coin charge just to get a marker on your map. I'm pretty sure I just did that for Woodland and have no idea what his little marker is pointing to.

Also I don't really know if I want a combo-based mario? I have enough trouble nailing long jumps and such and now, maybe half the time i want to do the spinning hat throw I just throw normally. It just doesn't work for me.
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Post Post #404 (isolation #14) » Mon Jan 15, 2018 1:05 pm

Post by Chevre »

I too, plan to replay it in about a year without maps and stuff. Mayyyybe master mode, idk
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Post Post #407 (isolation #15) » Wed Jan 17, 2018 2:31 pm

Post by Chevre »

i'm really iffy on what is essentially integrated papercraft

like think of how many times you are popping out board game chits and sometimes you get that little tear
what if that happens here, or the cardboard rips / bends incorrectly

I think it's innovative, but it feels like something you'd see someone post on reddit "look at this cool thing I made!" rather than a mass-market item
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Post Post #421 (isolation #16) » Sun Feb 04, 2018 7:47 am

Post by Chevre »

Finished odyssey!

I guess I'm really harsh on it, but it just did not gel. Towards the end there were so many instances of dying and having checkpoints that were too far back, or boss fights for which i required the extra life up. Suffice to say I'm not interested in getting all the moons, though I do see now that there are a swaddling of features to help you get them all.

I get that some people are glad that Mario is emerging from something that's very hand-holdy, but it was too fast for me, I guess? I guess I'm kind of the journalist who was like "Cuphead was too hard and not enjoyable!" for SMO, but that's the truth

That being said, some of the aesthetic stuff towards the end was super cool. Love Luncheon Kingdom, Love the Ruined Kingdom, Love Bowser's Kingdom and those cute little birds.

Moving on to Skyrim now. It's my first time playing, so like, yay me playing that 7-year-old game 8)
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Post Post #424 (isolation #17) » Sat Feb 17, 2018 9:29 pm

Post by Chevre »

GOLF STORY IS SO GOOD
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Post Post #428 (isolation #18) » Mon Feb 19, 2018 7:25 am

Post by Chevre »

I went over to my friends and I just had Skyrim. I didn't want to play it in handheld (and maybe, subconsciously, I didn't want to play it :P ) So after looking over the eshop list I settled on Golf Story. It's only $14.99 after all!

Essentially, it's a golf video game -- you've got your bar at the bottom and you tap A once to set power and again to set accuracy, plus all the usually melange of club selection / hitpoint on the ball / etc. -- but I guess it's only
sometimes
a golf game. Like Golf Story seems really generic but it sums up what it is perfectly -- it's an RPG about golf. As you traverse the areas -- you traverse areas! you're not just playing golf all the time -- there's all sorts of miniquests to do and set pieces to interact with. For example, one of the first things you do upon entering the first course is someone tells you to hit a button with a golf shot. When you do that, it quickly flashes over to a building where one of four lights lights up, implying there are three more buttons to find. And that's another thing: you can make a golf shot practically anywhere. That means you're essentially practicing everywhere and hitting lots of little secrets. All the meanwhile there is an at-your-own-pace main quest that you're progressing. Also quests are often little twists on regular golf -- in the first area you're always dealing with moles that move your ball, in the second one there's a series of quests where you have to complete a whole by only using fairway and green, and then rough and green, etc.

It's a little extra at times, but don't you kind of want that in a golf game? The switch or joycons are rumbling SO MUCH during this game. The dialogue is quaint, but it's good and they're using typography to assist in good ways (dialogue boxes tilt, text size changes for emphasis, interruptions are like, done with dialogue boxes?). And yeah it's not
pure
golf 100% of the time but it's not outright mini golf either. The controls are funky but more in the way that it's trying to cram the myriad of ways you can alter a golf shot onto the controller. Once you figure out how actual shots compare to what it predicts, it makes sense. Like, given the difficulty I've had with SMO and Skyrim, it was super pleasant to go to something that just immediately clicked.

I don't know, I love it. After I bought it my friend was like "can you play it up on the TV so I can see?" and once I did he was like "ok I need to get this".

There's also multiplayer!
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Post Post #430 (isolation #19) » Mon Feb 19, 2018 7:55 am

Post by Chevre »

you're welcome bae

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Post Post #447 (isolation #20) » Mon Jun 04, 2018 5:12 am

Post by Chevre »

I HATED IT

It was so hard and gimmicky
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