In post 2449, xRECKONERx wrote:me/GI/LLD/someone else played Seasons on BGA last year. it was pretty fun but i felt like the experience wound up being kinda hollow for some reason
1) I don't think we were on comms so there was a distinct lack of interaction between all of us.
2) I think we were all drunk and tired.
Yes my Lord, but questions are dangerous, for they have answers.
13 heads and counting now, plurality is adaptive. If our experience might help you,
What's a good time? I can host games online, and the client is free (the host has to have cards, but I do). I'm insanely rusty at 3-4 player, but I have played a bit of 2 player so I might have some advantage. But hey, Dominion is still fun~
Last edited by GreyICE on Fri Oct 14, 2016 6:45 am, edited 1 time in total.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
A new version with big 'ol wooden obstacles instead of the current disk obstacles is supposedly being shipped in November (I'd guess December/January in reality) and it looks aaaaaawesome
Anybody have any Power Grid strategies? We played an abbreviated 5p game yesterday (only played to 7 cities but stopped at 5 when we realized that without stage 2, all but one of us would get blocked off at 6 cities lol). Fun game! I like the economic aspects like resource prices changing with supply/demand.
Like what basic tips and tricks are or like how to optimize / game the mechanics level?
Routine day with a dirt cheap brush
Then a week goes by and it goes untouched
Then two, then three, then a month
Then the rest of your life, you beat yourself up
Mainly curious about general guidelines. Eg. about how much should you be bidding above a plant's normal price, how fast should you diversify to nuclear, etc.
Right, theoretically you should be able to "City hop" by paying the combined connections. You should also be getting up to three plants in a city eventually, so there should be enough locations for somebody to get to 7.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
Power Grid is a three-hour game that basically comes down to the last turn as long as a given player wasn't knocked out of contention a long time ago. If you're remotely close to the lead, going first on the resource buy will probably win you the game if you've saved up for it.
The midgame and onward is a huge resource stuffing game. Since powering plants equals money, spending to stop others from getting an income (or breaking even) is etc. Similarly, if you can kneecap someone in the expansion phase by making it prohibitively expensive to bypass your cities, you can make the game a long and unrewarding experience for them while you can focus on one fewer player.
For similar reasons, picking up the cleanest power plant available is not necessarily a good idea if it gives you the highest-value plant. It doesn't matter if you have the Lv. 50 5-for-free God Lab if there aren't any resources left on the market to power your other plants since you're going last forever on that phase.
On the other hand, going into resources no one else is into is pretty cool. Garbage costs a lot early but if you're the first in that market you may be able to get a few turns of super-cheap fuel. The effect is similar for nuclear but probably not as large in magnitude.
Bear in mind it has been a few years since I played so etc.
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
I think that's the big problem I have. I think you really don't want to buy more than 4-5 plants over the entire game- you might have to buy 1-2 cheap plants just to get income rolling, but after that, you should only be looking to buy plants that you'll keep until the end of the game.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
7 Wonders (easy to explain and always a hit)
Betrayal at House on the Hill (with expansion, I'm hype!)
Concept (tons of fun)
Cosmic Encounter (eh?)
Codenames (regular AND Deep Undercover, they've never played before but I'm sure they'll go straight for that one :/ )
Coloretto
Bang! the Dice Game
Machi Koro
Liars' Dice
There will be no kisses tonight
There will be no holding hands tonight
'Cause what is now wasn't there before and should not be