DEFCON MAFIA 4.0 - To War!

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DEFCON MAFIA 4.0 - To War!

Post Post #0 (isolation #0) » Sat Nov 12, 2016 8:59 am

Post by Andrius »

[DEFCON MAFIA 4.0]


"Again, everybody dies."


Image?


The year is 2048. Thirteen years have passed since The United States of America crushed the European Union of Communist States and nuked the Euroscum until they accepted freedom.

Seven years later, Canada attempted to pass some socialist programs to aid its populace in an economic downturn. America would not stand its neighbor embracing any modicum of communism, so the Canadian government was ousted and America stepped in to help its struggling neighbor.

Elsewhere, the Russian military mobilized in one last attempt to defeat the Americans who policed the world and preserved American Peace. And one general in one small nation plotted in secret to surpass all others...


Signup Information:
  • This is an open game. The full text of the setup can be found below. The setup utilizes both draft and Texas Justice elements.
  • You must have played at least 3 games on mafiascum to completion to /in.
  • Players with a history of flaking, playing against their win conditions, or otherwise disrupting games may be refused entry at my discretion.
  • Hydras are permitted. That being said, please do not hydra Because you don't have time for a solo game. I expect players to use discretion. I don't want to have to place limitations, but will if this gets out of hand.
  • Because this game contains real-time elements and a preference system, replacements are especially disruptive.
Moderator Team:

Moderator:
Andrius
Catatrophic Backup:
TheButtonmen
Reviewers:
TheButtonmen, SpyreX
European Specialist:
Gammagooey


Player List:

1.
SpyreX

2.
Papa Zito

3.
RedCoyote

4.
MagnaofIllusion

5.
Nukebringer
(Equinox + Firebringer)
6.
Accountant

7.
McMenno

8.
Lady Lambdadelta

9.
Untrod Tripod

10.
mastina

11.
Cheetory6

12.
GuyInFreezer

13.
xRECKONERx

14.
Errantparabola

15.
Toogeloo

-------The /Prein Line-------
16. GreyICE
17. Ser Arthur Dayne
18. Something_Smart
19. hiplop
20. Cephrir
21. Nahdia
22. Fate
23. Spiffeh
24. lrcher

Players above the /prein line need only to confirm here.
Last edited by Andrius on Mon Nov 14, 2016 7:33 am, edited 23 times in total.
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Post Post #1 (isolation #1) » Sat Nov 12, 2016 8:59 am

Post by Andrius »

[Rules & Regulations]


[General Rules]


1) All site-wide rules apply.
2) Unless your role PM permits you to do so, do not discuss this game with any player outside the game thread.
3) Do not edit or delete posts.
4) Do not post in the thread when dead. A single "bah" post with no game-related content is permitted.
5) Using smaller-than-normal text, invisible text, external encryption and decryption tools, or any other technological tool to hide information in your posts is prohibited.
6) Do not quote any communication you have with the moderator, including timestamps. Careful paraphrasing is acceptable.
7) Inactivity kills games – please be considerate and play the game you signed up for. If you do not post in the thread every 48 hours, you will be prodded. If you do not post 24 hours after that, you will be replaced. If you receive 3 or more prods, you may be automatically replaced without additional warning at the moderator's discretion. Please notify me if you will be V/LA.
8) Green is the reserved moderator color. Please refrain from using it.
9) To cast a vote, post a bolded Vote: [PLAYERNAME] command in the thread. Unvotes are not required to change your vote.
10) A player will be lynched when they have received a majority of votes. Once a majority has been reached, all players may still converse until the moderator arrives to close the thread, but no game actions may be taken (including nuclear launches).
11) If no player reaches a majority of votes by the deadline, a no-lynch will occur. If you do not wish to lynch before the deadline, you may Vote: No lynch just like a normal vote on a player.
12) This is a full reveal game. Upon death, that player’s alignment and any abilities they had will be flipped.
13) There is zero-tolerance for being deceptive with the moderator commands (posting Nuke: [PLAYERNAME] when you do not possess a missile silo in nuclear launch mode, for example). Violations of this rule may be punishable by modkill on the first offense at the moderator’s discretion.

14) Flavor is written for your enjoyment only and has absolutely no relation to in-game alignment. Analyze it at your own risk.

***All the rules above also apply to any posts made in Private Topics***


[Setup]

There are 18 American players.

Spoiler:
[BEGIN MESSSAGE]

[CLEARENCE LEVEL: TOP SECRET]
[RECEPIENT: [PLAYER NAME]]


Welcome to DEFCON Mafia 3.0, [PLAYERNAME]!

You are an American Military Official.
You enjoy barbeque, apple pie, freedom, and two-party systems. You dislike Communism. Last century, your great country liberated the Soviet Union and the People's Republic of China from the vile clutches of communism. Thirteen years ago you liberated the European Union from the clutches of communism. The world was finally free from communism.

Or so you thought.

Thirteen years after liberating the European Union from the perils of communism, newly-elected President AlmasterGM put down a small Canadian communist plot, learning that the Russians were behind this uprising. Apparently, communists are a tough bunch to kill. The American military has mobilized in preparation for repercussions after the Canadian Communist Party was stamped out. President AlmasterGM will have no communists in his country. President AlmasterGM will have no communists in the world.

Turning again towards Russia, the American military braces for another fight against the resurgent Soviet Union.

The world needs protecting.

America is counting on you, soldier.

You are aligned with the United States of America. You win if, for 48 hours, all threats to the USA have been neutralized and at least one American remains alive.


Please confirm in the game thread, located here: [GAME THREAD HERE], by choosing whether or not to vote for Total War. Good luck!

[END MESSAGE]


There are 5 Russian players.

Spoiler:
[BEGIN MESSAGE]

[CLEARENCE LEVEL: TOP SECRET]
[RECEPIENT: [PLAYERNAME]]


Welcome to DEFCON Mafia 3.0, [PLAYERNAME]!

You are a Russian Military Official.
It has been so long since the old days that you forgot what you enjoy, besides vodka and plotting the resurgence of the Soviet Union. Last century, your great country was liberated by the Americans. Elusive and cunning, you managed to avoid capture where the Chinese failed.

Where warfare failed, you turned to politics. The Spetsnaz and KGB were instrumental in the slow conversion of the European Union into the communist conglomerate that posed a great enough threat to America that they liberated their former allies. Unfettered by policy, President AlmasterGM of America crushed the communist movement in the Canadian Protected Territories, and learned of your involvement in the uprising.

Turning against towards America, the Soviet Union braces for another fight against the United States of America.

The world needs liberating.

Mother Russia is counting on you, comrade.

You are aligned with Russia. You win if, for 48 hours, all threats to the EU have been neutralized and at least one European remains alive.


Comrades:
You are not alone in the defense of Mother Russia. You may communicate with your comrades here at any time: [INSERT PT LINK HERE]. While this communications channel is secure, it will be compromised at the beginning of DEFCON LEVEL 3.

Your comrades are:
[PLAYERNAME]
[PLAYERNAME]
[PLAYERNAME]
[PLAYERNAME]

Stealth Bomber:
Starting at DEFCON 2, you may deploy your
Stealth Bomber
once per Night Phase to kill a target player. This is a factional ability.

Please confirm in the game thread, located here: [GAME THREAD HERE], by choosing whether or not to vote for Total War. Good luck!

[END MESSAGE]


There is 1 Terrorist.

Spoiler:
[BEGIN MESSAGE]

[CLEARENCE LEVEL: TOP SECRET]
[RECEPIENT: [PLAYERNAME]]


Welcome to DEFCON Mafia 3.0, [PLAYERNAME]!

You are a Rogue Military Official.
The great generals of this country are dead. The body count during the last great war was tremendous, and the United States lost most of their top leadership in the fight against the European Union. You remained. You are a survivor. You neither bear hatred nor love for any country, party, or creed. You are a survivor, and will live long enough to write your name on the banners of history.

You are a survivor.

When General Katsuki went rogue thirteen years ago you were spellbound at the attention he received. A career of service to protecting the world from all threats, domestic and foreign, means nothing to you if there's no glory to be had. You will not be contained to a desk job. You will not go quietly into death. And you will take both the United States and the Soviet Union down, or die trying.

Contemplating your legacy, you brace for a long conflict ahead in which you will show the world that one man's ambition cannot be confined to a desk job and a few medals.

You don’t plan to rest until everyone and everything is dead. It would be nice if you live to tell the tale, but if not, oh well – at least your name will be eternally remembered in the history books as the one who put the term “Mutually Assured Destruction” to the test.


You are aligned with only yourself. You win if everyone else has been neutralized, even if you are no longer alive.


Limitless Resources:
In addition to participating in the standard draft system, you will submit an automatic free troop of your choice.

Terrorism:
Starting at DEFCON 3, you may utilize any and all methods available to you to kill another player once per Night Phase. This is a factional ability.

Publicity:
They will know your name. The media will kill each other for exclusive rights to your messages. Throughout the game, you will be able to Publically Leak messages to the Game Thread through the Moderator. You may communicate with the Moderator through this [PRIVATE TOPIC] at any time. Messages you post in here are secure from the Eavesdropper. Only messages you choose to leak will be posted in-thread.

Please confirm in the game thread, located here: [GAME THREAD HERE], by choosing whether or not to vote for Total War. Good luck!

[END MESSAGE]


[Game Phases]


This game will be divided into traditional day and night phases as well as a series of levels of military alertness, known as “DEFCON.” The levels and their various characteristics are as follows:

Image


DEFCON 5
Normal readiness
– 72 hours or until all players have confirmed.
a) Discussion and confirmation only. The Russian PT is secure.
c) Players vote whether to declare Total War. (See below for TOTAL WAR.)

DEFCON 4
Increased intelligence watch and strengthened security measures
– 72 hours.
a) Discussion only. Regular votes cannot yet be cast. The Russian PT is secure.
b) Players submit their deployment choices (missile silo or troops) via PM.
c) In addition to participating in the standard draft system, the terrorist receives an automatic free troop of his choice.

DEFCON 3
Increase in force readiness above that required for normal readiness
– Two weeks or until lynch.
a) Players may cast votes.
b) Following a lynch, a 48 hour night phase will occur.
c) All militaries switch to encrypted callsigns. Players with private communication channels may still talk openly at any time, but any messages sent have a chance of being intercepted by the Eavesdropper (if there is one) and having their contents revealed to the Eavesdropper. Unlike past games, there will be no Public Drops. Please see the Eavesdropper Role for more information.
d) The terrorist gains the following activated ability:
Terrorist attack:
{Each night, you may kill target player.}

DEFCON 2
Further increase in force readiness, but less than maximum readiness
– Two weeks or until lynch.
a) The Russians gains the following factional ability:
Stealth Bomber:
In order to defend yourself against the Americans, your military aerospace engineers have outfitted the Russian Air Force with the cutting edge in stealth technology. You are capable of conducting air strikes anywhere in the world with precise and deadly force. {Each night, you may kill target player.}
b) All other characteristics are identical to DEFCON 3.

DEFCON 1
Maximum readiness
– Two weeks or until lynch, repeating.
a) Nuclear launch becomes available to all players deploying missile silos in nuclear launch mode.
b) The game continues as normal in this DEFCON, cycling through the night and day phases, until a win condition has been achieved.
c) All other characteristics are identical to DEFCON 2.

[DEFCON 5 Specific Procedures]


During DEFCON 5, players confirm by choosing whether to declare “Total War” or fight conventionally. If ALL players vote to go to Total War, DEFCON 3 and 2 will be skipped; the game will proceed immediately to DEFCON 1 following DEFCON 4. Otherwise, the stages will progress as normal.

[DEFCON 4 Specific Procedures]


During DEFCON 4, players choose what forms of military they wish to deploy – a missile silo (which grants the ability to nuclear launch during the day) or troops (which grant the player a normal activated or static ability).

Missile silo


An unlimited number of players may choose to deploy a missile silo. Silos operate in one of two modes – nuclear launch mode and anti-ballistic missile mode. Silos are deployed in nuclear launch mode by default. During the night phase, you may change the mode your silo is deployed in by PMing the mod.

Silo options:


Nuclear launch mode:


As the commander of a nuclear facility, you have the red button. One little push and a wave of destruction like no other will be unleashed upon the world. {Once each day, if the game is in DEFCON 1, you may attempt to kill another player by posting the command
Nuke: [PLAYERNAME]
in the thread. It will take 48 real-life hours for a nuke to hit its target. You may cancel nuclear launches by posting
Abort Launch
in the thread up to 24 hours after firing. Nuclear strikes continue regardless of whether the game is in day or night phase or whether the launching player is still alive – note, however, that if the game enters night phase, a launch cannot be recalled as the thread will be locked.}

Anti-Ballistic missile mode:


The ABM missile systems are counter-ICBM rockets designed to shoot down incoming enemy warheads. {The first nuclear launch targeting you each day will fail.}




Death by nuclear strike:


Nuclear missiles are deadly – even if you aren’t killed in the initial blast, a slow death by radiation is sure to follow. If you aren’t tough enough to handle the grueling experience, there is an easier way… {If you are being targeted with a nuclear missile, you may post
I do not wish to die a painful radioactive death
in the thread. This will cause you to commit suicide and leave the game immediately.
***WARNING***: This command is irrevocable and cannot be reversed or prevented by any means, including the battleship, fallout shelter, or abort launch. If you post it, you instantly die.
}


Troops


If you choose to deploy troops, you must participate in a draft system to determine which forces you are placed in command of. Each troop represents a different ability. Some abilities are activated and can be used only during the night phase; others are static and have a constant effect. Unlike missile silos, which can switch between firing modes, armies take significant time to deploy. Your initial choice is permanent for the entire game.

With the exception of the terrorist’s free choice, only
one
instance of each troop can be drafted. If multiple players desire the same ability, a randomization system will be used to distribute it. The calculations operate as follows:

a) I will attempt to award all players their first choice.
b) If multiple players have selected the same first choice, it will be awarded randomly.
c) I will attempt to award all players who did not receive an ability during the first wave their second choice.
d) If multiple players have the same second choice, it will be awarded randomly.
e) And so on, until all abilities have been distributed.

Thus, it is
highly
recommended that you send a list of multiple choices ranked by preference in case you do not receive your first choice. If you do not send me a preference by the time DEFCON 3 begins or you only send a single troop choice and you do not win it, a missile silo will automatically be deployed for you.




Troop options:


Fighter:
The fast and lightweight fighter is easily able to penetrate enemy territory, making it the perfect craft for reconnaissance. {Each night, you may target a player. I will reveal to you what deployment that player has made.
Note: Factional abilities are not revealed.
}

Espionage:
Knowing is half the battle, and when a nation needs to know, it relies on its clandestine organizations like the CIA or MI6 to get the job done. {Each night, you may target a player and choose a faction you are NOT aligned with. I will reveal to you whether that player is aligned with that faction or not.}

Aircraft Carrier:
The monstrous aircraft carrier is capable of parking itself just outside territorial waters, allowing it to shoot down enemy troops or ICBMs before they leave enemy territory and become a threat to the globe. {Each night, you may target a player. All abilities activated by that player that night fail. During the following day, all nuclear launches made by that player fail.}

Battleship:
Mobile, hidden in the wide open sea away from population centers, capable of withstanding even the most directed air strikes, and armed with an array of incredibly powerful weapons, a battleship is one of the safest places on the planet. {Each night, you may target a player. Until the next night phase, the first time that player would be eliminated, they survive instead. You cannot target yourself.}

Radar:
The night may be dark, but your radar screen is neon green. And it’s hard to miss stuff flashing in neon green. {Each night, you may target a player. I will reveal to you any players that player targets.
Note: The Stealth Bomber and terrorist attack are factional abilities and cannot be detected.
}

Covert Ops Team:
(*NEW*)
In order to carry out a successful nuclear strike, it is crucial to ensure the missile will not be deflected and the enemy left unscathed and free to retaliate. Special infiltration teams are secretly positioned in every enemy nation, read to make sure this happens when the brass gives the word. {If target player is currently deploying a missile silo, you sabotage it. If the missile silo uses either function, the missile will launch but not detonate. For nuclear launch mode, the ICBM will not detonate and the target will not die. For Anti-ballistic missile mode, the missile will launch but will not intercept its target.}

Counterintelligence:
Labeling documents "TOP SECRET" is useless if the enemy can walk right in and grab them off your desk. There are also other things that one might want to keep secret, like photos of ... stuff ... and ... yeah. Consequentially, it is unsurprising that governments have devoted just as many, if not more, resources to counterintelligence than intelligence gathering itself. {Each night, you may target a player, choose an ability that “reveals” a result, and choose a legal result for that ability. If that player is targeted with the chosen ability, it resolves with the result of your choice instead of its normal result.
Example: Player A, Espionage, Yes: Causes Player A to appear to be aligned with the selected faction if targeted with Espionage.
One night per game, you may secure all private communications as though it were DEFCON 5 until the end of the next night phase. This does not preclude them from choosing to leak posts.}

Submarine:
(*MODIFIED*)
Silent and deadly, a submerged nuclear submarines can survive for months without surfacing and can creep incredibly close to enemy shores without being detected. {You may launch nuclear weapons as though you possessed a missile silo in nuclear launch mode without revealing yourself as the aggressor. When you wish to fire, PM the Mod with the name of your target and two other names. Two randomly generated names will be added to the list. The Submarine will fire its payload, though it will reveal the five names as its target. After 24hours, two incorrect names will be removed randomly.

Eavesdrop:
A crucial part of the Allies’ success during WWII was its ability to crack into German communications. It worked then. Why wouldn’t it work now? {In DEFCON 3 or below, whenever a member of an opposing faction communicates with another member of its faction privately during the night, there is a 15% chance the message will be intercepted and its contents PM’d to you. During the day, this possibility increases to 30%.}

Air Base:
Capable of deploying a wide variety of response aircraft within seconds and fortified to the brink, any infrastructure surrounding the air base becomes incredibly difficult to penetrate. {You are immune to all non-nuclear activated abilities.
Note: This includes the Stealth Bomber and terrorist attack.
}

Fallout Shelter:
Duck and cover is for novices. {You are immune to nuclear strikes.}

Fail Safe:
Courtesy of Dr Strangelove or: How I learned to Stop Worrying and Love the Bomb. {If a player targets you with a nuclear launch, you automatically launch a nuclear weapon at that player. If you are killed by the Stealth Bomber, you may make a single post in the thread containing only the words
Nuke: [PLAYERNAME]
up to 72 hours after your death. Your nukes cannot be recalled or prevented by any means.}

Strategic Missile Defense:
(*NEW*)
Strategic Missile Defense systems are meant to intercept long-range ICBMs before they reach their target. {Once each day, if the game is in DEFCON 1, you may shoot down another player's nuke by posting the command
Intercept: [PLAYERNAME WHO FIRES THE NUKE]
in the thread. It will take 24 hours for the rocket to intercept its target. You may cancel rocket launches by posting
Abort Launch
in the thread up to 12 hours after firing. Interception, like nuclear strikes, continue regardless of whether the game is in day or night phase or whether the launching player is still alive. Note, however, that if the game enters night phase a launch cannot be recalled as the thread will be locked.}


If you have questions, please feel free to ask. I left the NEW and MODIFIED tags in the Troops section for veterans of past games. Other notable changes include shortening nuke travel time, removing Public Drops, and not implementing STA Missiles since we decided they were ultimately too good to have.
Last edited by Andrius on Sun Nov 13, 2016 9:43 pm, edited 14 times in total.
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Post Post #8 (isolation #2) » Sat Nov 12, 2016 9:45 am

Post by Andrius »

In post 3, Creeps20 wrote:/in
Unfortunately, you do not meet the experience requirement for DEFCON. I require players to have played three games to completion to /in here since this game does have non-normal mechanics.
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Post Post #10 (isolation #3) » Sat Nov 12, 2016 9:50 am

Post by Andrius »

In post 9, Firebringer wrote:/in as nukebringer with Equinox
You're in - let me know when NUKEBRINGER is online.
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Post Post #27 (isolation #4) » Sat Nov 12, 2016 11:08 am

Post by Andrius »

In post 21, SpyreX wrote:I need fate to show.up we need to.die. together
I shot PMs to a few veterans who may be around MS still, including Fate and Socio.
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Post Post #32 (isolation #5) » Sat Nov 12, 2016 1:59 pm

Post by Andrius »

In post 29, xRECKONERx wrote:oh god this is so complicated

fuck it ill do it live
Do you need help understanding something?
I'll bring back the FAQ in the game thread when we get there.
In post 30, SirCakez wrote:Can I spectate? Playerlist/setup is amazing but don't want to get into another game rn
You don't need my permission to spectate. :D
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Post Post #37 (isolation #6) » Sat Nov 12, 2016 4:42 pm

Post by Andrius »

In post 33, Lady Lambdadelta wrote:
he means like in the dead thread with access to spoilers and stuff I think Andrius
...that would make sense now wouldn't it?
In post 34, Vi wrote:Too many people are asking me to play this game ._.

1) Could you please update the Role PMs to include factional abilities, 72 hours to 48 hours to fit the new nuke timer, and flavor that actually includes Russia and not the EU?
2) I am going to be V/LA for two weeks beginning next Friday. Access could be zero. Is this disqualifying?
3) Can Strategic Missile Defense self-target?
4) Come to think of it, has anyone figured out why they would want to use defensive nukes at all?
1. Yes. I was lazy and copy-pasta'd from DEFCON 3.0 with minor modifications, despite the fact it bothers me when things like factional nightkills aren't spelled out. I'll get on it.
2. Well, if you're looking at zero access, I'd say no. If you
wanted to
, assuming we don't go into TOTAL WAR, DEFCONs 5/4 will take 6 days total, and then 3 and 2 are normal Day Phases. I need not explain the game to you since you know it well enough but two weeks with sparse posting could be done. Entirely up to you. I won't pressure you one way or the other.
3. No, but SMDefense doesn't target the victim, it targets the aggressor. So if SpyreX nuked me, you would Intercept SpyreX rather than Andrius, as SpyreX was the launcher and its his nuke you're shooting down. Its basically STA Mode.
4. Pooky made use of it at the end of last game. A confirmed Innocent could deploy one in Defense Mode to ward off suicidal-scum nukes. Unfortunately AGM didn't leave behind detailed mod notes regarding Missile Deployments, so I can't say for sure yay/nay. STA was too strong for the town, but we integrated it into SMDefense.
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Post Post #39 (isolation #7) » Sat Nov 12, 2016 5:33 pm

Post by Andrius »

I have updated the Role PMs accordingly.
They are 40% prettier, and 100% more AMERICAN BLUE.

And yeah, I suppose I can start a Dead Thread early. I do enjoy me some company. hehehe
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Post Post #44 (isolation #8) » Sun Nov 13, 2016 8:48 am

Post by Andrius »

In post 40, Vi wrote: I expect each and every one of you to campaign for the funniest poster/most enjoyable/best moment Scummies in my absence.
I didn't know this was something people tried for.
We're gonna need a new party hat meme for sure. :neutral:
In post 43, hiplop wrote:/in

Missed you andrius
Good to see you too!
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Post Post #47 (isolation #9) » Sun Nov 13, 2016 9:07 am

Post by Andrius »

Well I'm the Mod so my contribution is votecounts and flavor.
And trolling the PTs.
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Post Post #50 (isolation #10) » Sun Nov 13, 2016 9:32 am

Post by Andrius »

In post 49, Cephrir wrote:In to regret this
You won't. :D

Also crap I think we've been I we this before but do you live in Washington state or DC?
Because I'm in the fkrmer!
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Post Post #53 (isolation #11) » Sun Nov 13, 2016 12:56 pm

Post by Andrius »

In post 52, Nahdia wrote:/in if there's space
There is!
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Post Post #56 (isolation #12) » Sun Nov 13, 2016 2:26 pm

Post by Andrius »

Glad to see you could make it, Fate.
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Post Post #60 (isolation #13) » Sun Nov 13, 2016 2:47 pm

Post by Andrius »

One more slot.
RedCoyote and mastina need to confirm as well.

It might be more work than need be but I may throw together a Spectator PT since I can't have you clogging up the Mod PT and only those souls who have been cleansed in Nuclear Fire may enter the Dead PT.
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Post Post #74 (isolation #14) » Sun Nov 13, 2016 5:01 pm

Post by Andrius »

In post 71, RedCoyote wrote:/confirm

I'll have to check the site more often.
If mastina got here before you I would've gone THE HUNT FOR REDCOYOTE but I feel like that joke HAS to have been done by now.
In post 73, SpyreX wrote:Now i just need sociopath and it could have been a party for the ages
I shot him a message too, but it doesn't look like he's been around AT ALL for the last 4 years save one post.
Fate was last here September so that was more likely.
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Post Post #76 (isolation #15) » Sun Nov 13, 2016 5:02 pm

Post by Andrius »

Isn't Ellibereth part of the SDC as well?
Or was he just an honorary member?
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Post Post #92 (isolation #16) » Mon Nov 14, 2016 7:32 am

Post by Andrius »

I am seriously losing my marbles.
I had a dream chesskid posted here.
OH WELL THE GANGS ALL HERE

Ok. Role PMs will happen today.
The Draft begins at DEFCON 4 so if you have questions now is a great time.

Insert patriotic music here
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Post Post #93 (isolation #17) » Mon Nov 14, 2016 7:37 am

Post by Andrius »

Game Thread is here.
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Post Post #96 (isolation #18) » Mon Nov 14, 2016 11:20 am

Post by Andrius »

In post 95, Vaxkiller wrote:Can I sign up as a replacement?
Of course.
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Post Post #102 (isolation #19) » Wed Oct 04, 2017 6:29 pm

Post by Andrius »

DONT MISS THE GAME NEXT TIME, ELLI
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