Grand Idea Mafia

This forum is for discussion related to the game.
User avatar
Satel
Satel
Watcher
User avatar
User avatar
Satel
Watcher
Watcher
Posts: 0
Joined: February 25, 2016

Post Post #3325 (ISO) » Tue Nov 22, 2016 2:00 am

Post by Satel »

Infector
(alignment at the discretion of the mod, preferably a scum faction)


  • Win Condition (if self-aligned):
  • It Went Viral!:
    If the number of players alive is less than or equal to the number of players killed by
    The Virus
    , you win and end the game.
  • Abilities:
  • Contagion:
    [Passive] You reflexively afflict anyone who targets you and anyone you target with
    The Virus
    .
    • The Virus:
    • Players with
      The Virus
      die after the second night phase following their infection.
    • The Virus
      automatically grants
      Contagion
      to all players afflicted.
Last edited by Satel on Fri Dec 09, 2016 8:20 am, edited 1 time in total.
User avatar
Sméagol
Sméagol
Goon
User avatar
User avatar
Sméagol
Goon
Goon
Posts: 650
Joined: April 23, 2013
Location: The Netherlands

Post Post #3326 (ISO) » Wed Nov 23, 2016 10:48 am

Post by Sméagol »

Town roleblocker (variant)

Prevent target player from performing any factional abilities. Personal abilities are unaffected.
O
r
w
e
c
o
u
l
d
s
u
r
r
e
n
d
e
r
A
n
d
l
e
t
l
o
v
e
i
n
v
a
d
e
u
s

sign-ups
: none
/
running
: none
/
coming up
: large normal (18p) / micro theme (9)
User avatar
Sméagol
Sméagol
Goon
User avatar
User avatar
Sméagol
Goon
Goon
Posts: 650
Joined: April 23, 2013
Location: The Netherlands

Post Post #3327 (ISO) » Wed Nov 23, 2016 10:51 am

Post by Sméagol »

Doubledipper
(alignment is a random scum faction)
Role for your additional role.
If you gain an additional active ability, you may perform it simultaneously with your factional ability.
O
r
w
e
c
o
u
l
d
s
u
r
r
e
n
d
e
r
A
n
d
l
e
t
l
o
v
e
i
n
v
a
d
e
u
s

sign-ups
: none
/
running
: none
/
coming up
: large normal (18p) / micro theme (9)
User avatar
Sméagol
Sméagol
Goon
User avatar
User avatar
Sméagol
Goon
Goon
Posts: 650
Joined: April 23, 2013
Location: The Netherlands

Post Post #3328 (ISO) » Wed Nov 23, 2016 10:55 am

Post by Sméagol »

Town scum wannabe

You may perform any factional abilities existing in the set-up. This doesn't grant you access to any scum private threads.
O
r
w
e
c
o
u
l
d
s
u
r
r
e
n
d
e
r
A
n
d
l
e
t
l
o
v
e
i
n
v
a
d
e
u
s

sign-ups
: none
/
running
: none
/
coming up
: large normal (18p) / micro theme (9)
User avatar
Sméagol
Sméagol
Goon
User avatar
User avatar
Sméagol
Goon
Goon
Posts: 650
Joined: April 23, 2013
Location: The Netherlands

Post Post #3329 (ISO) » Wed Nov 23, 2016 11:00 am

Post by Sméagol »

Mafia votecount obscurer

At any time during the game, you may have the mod stop or start posting vote counts.
O
r
w
e
c
o
u
l
d
s
u
r
r
e
n
d
e
r
A
n
d
l
e
t
l
o
v
e
i
n
v
a
d
e
u
s

sign-ups
: none
/
running
: none
/
coming up
: large normal (18p) / micro theme (9)
User avatar
Sméagol
Sméagol
Goon
User avatar
User avatar
Sméagol
Goon
Goon
Posts: 650
Joined: April 23, 2013
Location: The Netherlands

Post Post #3330 (ISO) » Wed Nov 23, 2016 11:19 am

Post by Sméagol »

Town 1-shot private investigator

If target player has access to a private thread, you'll receive a quote from the latest post in that thread.
If target player has access to multiple private threads, you'll receive a quote from the most recent post from all threads combined.
If target player doesn't have access to any private threads, you'll have wasted your shot.
O
r
w
e
c
o
u
l
d
s
u
r
r
e
n
d
e
r
A
n
d
l
e
t
l
o
v
e
i
n
v
a
d
e
u
s

sign-ups
: none
/
running
: none
/
coming up
: large normal (18p) / micro theme (9)
User avatar
Sméagol
Sméagol
Goon
User avatar
User avatar
Sméagol
Goon
Goon
Posts: 650
Joined: April 23, 2013
Location: The Netherlands

Post Post #3331 (ISO) » Wed Nov 23, 2016 11:22 am

Post by Sméagol »

Town 1-shot win condition reverser

Reverse the win condition for target player. This means that when you're succesful, they win by
not
fulfilling their original win condition.


Nah never mind, I wasn't thinking.

Vanilla
(etc)
O
r
w
e
c
o
u
l
d
s
u
r
r
e
n
d
e
r
A
n
d
l
e
t
l
o
v
e
i
n
v
a
d
e
u
s

sign-ups
: none
/
running
: none
/
coming up
: large normal (18p) / micro theme (9)
User avatar
BNL
BNL
Micro Madness
User avatar
User avatar
BNL
Micro Madness
Micro Madness
Posts: 3338
Joined: September 15, 2015
Location: EDT+12

Post Post #3332 (ISO) » Thu Nov 24, 2016 5:26 pm

Post by BNL »

Mafia Vengeful Recruiter
GTKAS - BNL

Busy, on indefinite V/LA. May return April 2020
User avatar
BNL
BNL
Micro Madness
User avatar
User avatar
BNL
Micro Madness
Micro Madness
Posts: 3338
Joined: September 15, 2015
Location: EDT+12

Post Post #3333 (ISO) » Thu Nov 24, 2016 5:30 pm

Post by BNL »

Town Hydraizer


You may target someone in the night, your slots will be merged into one slot, and this slot will inherit the alignment and role of the person you target. This resolves before everything else, anyone targeting either of you at Night will target this slot instead.
GTKAS - BNL

Busy, on indefinite V/LA. May return April 2020
User avatar
The MM
The MM
Goon
User avatar
User avatar
The MM
Goon
Goon
Posts: 289
Joined: February 25, 2016
Location: On hiatus

Post Post #3334 (ISO) » Mon Nov 28, 2016 5:54 am

Post by The MM »

Titanic Hydra
(self-aligned)

  1. Rulings:
  2. This slot can only be given to a hydra.


Mechanic
People In A Circle:
At the beginning of the game, you roll all players in a certain order, with the end of the list wrapping back to the beginning.
  1. Rulings:
  2. The list must not be unveiled to the player.

Abilities
  • Titanic:
    [Passive]
    You take one more vote to be lynched for each head of the hydra beyond the first. Each head controls a separate vote.
    1. Rulings:
    2. If a unanimous vote would be insufficient to lynch you, it takes a unanimous vote to lynch you instead.

  • Chomp:
    [Passive]
    Your votes will also vote the players aside the vote target on the list rolled by People In A Circle.
    1. Rulings:
    2. Each single head's vote does trigger this ability.
    3. The votes added this way are not displayed unless a lynch happens due to them.
Waiting for the day I can come back and mod games.
User avatar
The MM
The MM
Goon
User avatar
User avatar
The MM
Goon
Goon
Posts: 289
Joined: February 25, 2016
Location: On hiatus

Post Post #3335 (ISO) » Wed Nov 30, 2016 11:25 pm

Post by The MM »

Plot-Demanded Townie
(This role is bastard, re-roll if you don't like any idea.)


Abilities
  • New Powers As The Game Demands:
    • [Passive]
      At the end of every night, the mod must create an ability and give it to you. The abilities you gain by New Powers As The Game Demands are stronger as the game passes.
    • [Passive - 1-Shot]
      If you are dead, you instead return to life.
      1. Rulings:
      2. Since you're not dead by morning, you don't flip.
Last edited by The MM on Thu Dec 08, 2016 10:24 am, edited 1 time in total.
Waiting for the day I can come back and mod games.
User avatar
The MM
The MM
Goon
User avatar
User avatar
The MM
Goon
Goon
Posts: 289
Joined: February 25, 2016
Location: On hiatus

Post Post #3336 (ISO) » Sat Dec 03, 2016 9:06 am

Post by The MM »

Town Demi-Goddess Mermaid


Abilities
  • Praying Dolphin:
    • [Passive]
      At the beginning of the game, the mod must post that the players can pray to the Demi-Goddess Mermaid.
    • [Night Action - Global]
      Pray to the Demi-Goddess Mermaid. You may not use any other night action.
    • [Day Action]
      Target a player who prayed for you. They become a Dolphin and gain the following ability.
      • Dolphin Flip:
        [Passive]
        At the end of every day, you perform a flip, which must be written as "X, a dolphin, performed a flip".
  • Mourning Dolphin Dance:
    [Passive]
    When you die, all Dolphins flip (this is a true role reveal as if they were dead).
Last edited by The MM on Thu Dec 08, 2016 10:23 am, edited 1 time in total.
Waiting for the day I can come back and mod games.
User avatar
The MM
The MM
Goon
User avatar
User avatar
The MM
Goon
Goon
Posts: 289
Joined: February 25, 2016
Location: On hiatus

Post Post #3337 (ISO) » Sat Dec 03, 2016 9:22 am

Post by The MM »

Town Demi-God of Popularity


Abilities
  • Demi-God of Popularity:
    • [Passive]
      At the beginning of the game, the mod must announce that all players have Fides Populi.
      • Fides Populi:
        [Night Action - Global]
        Pray to the Demi-God of Popularity. You may not use any other night action.
      • The Chosen One:
      • [Passive]
        At the end of each night, you are PMd a list of the players who used Fides Populi this night.
      • [Day Action]
        Target someone who used Fides Populi last night. They become unable to be voted for until the end of the day.
Last edited by The MM on Thu Dec 08, 2016 10:22 am, edited 1 time in total.
Waiting for the day I can come back and mod games.
User avatar
The MM
The MM
Goon
User avatar
User avatar
The MM
Goon
Goon
Posts: 289
Joined: February 25, 2016
Location: On hiatus

Post Post #3338 (ISO) » Sat Dec 03, 2016 10:22 am

Post by The MM »

Town Printclub Hero


Abilities
  • Fun Cures Everything:
    [Passive]
    Whenever targeted by an action from a non-town aligned player who used to be town-aligned, the player who targeted you becomes Town again. They will also cancel any negative actions they would be taking towards you.
Last edited by The MM on Thu Dec 08, 2016 10:21 am, edited 2 times in total.
Waiting for the day I can come back and mod games.
User avatar
callforjudgement
callforjudgement
Microprocessor
User avatar
User avatar
callforjudgement
Microprocessor
Microprocessor
Posts: 3972
Joined: September 1, 2011

Post Post #3339 (ISO) » Sun Dec 04, 2016 9:37 am

Post by callforjudgement »

Town 3-Shot Reloading Timekeeper


Three times in the game, during the day, you can PM the moderator to cause either of the following effects (you choose separately for each shot): increasing the day deadline by 12 hours; or increasing the prod timer of a player (either yourself or someone else) by 24 hours (this basically works by moving that player's most recent post 24 hours into the future for the purpose of calculating prods).

Because you have the
Reloading
modifier, you gain an extra use of this ability at the end of each night phase. (So for example, if you didn't use it at all on day 1, you can spend all your remaining shots on day 2 to increase a player's prod timer by 96 hours.)
scum
· scam · seam · team · term · tern · torn ·
town
User avatar
callforjudgement
callforjudgement
Microprocessor
User avatar
User avatar
callforjudgement
Microprocessor
Microprocessor
Posts: 3972
Joined: September 1, 2011

Post Post #3340 (ISO) » Sun Dec 04, 2016 7:27 pm

Post by callforjudgement »

Mutually Exclusive Lightning Rod Nexus
(alignment chosen by moderator; groupscum may be most interesting)

If a night action is aimed at you, it will be deflected to a player other than you, chosen at random.
If a night action is not aimed at you, it will be deflected onto you.
scum
· scam · seam · team · term · tern · torn ·
town
User avatar
callforjudgement
callforjudgement
Microprocessor
User avatar
User avatar
callforjudgement
Microprocessor
Microprocessor
Posts: 3972
Joined: September 1, 2011

Post Post #3341 (ISO) » Sun Dec 04, 2016 7:34 pm

Post by callforjudgement »

Town Regretful Vigilante


Each night, you may kill a player. If the target of your night action dies that night, you die along with them. (However, you'll survive if your target is protected from your kill, even if your action itself is not blocked, unless they're additionally killed by another player.)
scum
· scam · seam · team · term · tern · torn ·
town
User avatar
The MM
The MM
Goon
User avatar
User avatar
The MM
Goon
Goon
Posts: 289
Joined: February 25, 2016
Location: On hiatus

Post Post #3342 (ISO) » Mon Dec 05, 2016 9:39 am

Post by The MM »

Demi-God of Townies


Abilities
  • Due to the Town:
    [Night Action - Global]
    Pray to the Demi-God of Townies. You may not use other Night Actions tonight.
    • Sub-ability:
    • Mod-Announced:
      [Passive]
      This ability is announced by the mod at the beginning of the game.
  • The Demi-God Knows:
    [Day Action]
    Target a player who prayed for you (by PMing the mod). If they are town, a public message will announce that they are town. Otherwise, you will be returned a mod-PM saying that your action failed.
    • Sub-ability:
    • Voice of Reason:
      [Passive]
      Players announced as town by this ability gain Touched by the Truth.
      • Touched by the Truth:
        [Passive]
        Your alignment cannot be changed.
Last edited by The MM on Thu Dec 08, 2016 10:21 am, edited 1 time in total.
Waiting for the day I can come back and mod games.
User avatar
BrainpanSonata
BrainpanSonata
Townie
User avatar
User avatar
BrainpanSonata
Townie
Townie
Posts: 62
Joined: June 28, 2016
Location: At a computer.

Post Post #3343 (ISO) » Wed Dec 07, 2016 4:27 pm

Post by BrainpanSonata »

Inverse Even-numbered Post Correlation X-Voter
(alignment chosen at Mod discretion)

You start each day with a vote which counts as X votes, where X equals the number of players in the game divided by 3 (rounded up in the event of fractions). Your X-Vote can only be placed upon one player at a time.

For every two posts you make during the current day phase, the value of your vote decreases by 1. These decreases stop once your vote only counts for 1 vote. Your vote value resets to the original value during the subsequent night phase. It is possible for hammer to occur solely by your X-Vote, if the X-vote's current value is equal to or greater than the hammer requirement.

You win with your respective alignment. If your alignment is neutral, you win by surviving until MyLo/LyLo or endgame, whichever comes first.
Video games can be educational. The Oregon Trail taught me that Manifest Destiny is fatal.

Ever wanted an extra head? Like making gut decisions by committee? Consider the Hydra Academy! Teachers wanted!
User avatar
The MM
The MM
Goon
User avatar
User avatar
The MM
Goon
Goon
Posts: 289
Joined: February 25, 2016
Location: On hiatus

Post Post #3344 (ISO) » Wed Dec 07, 2016 10:12 pm

Post by The MM »

Town Unsafe-Vault Rolecop


Abilities
  • Complete Investigation:
    [Night Action]
    Target a player. You get their Role PM returned to you.
  • Unsafe Vault:
    [Passive]
    When you die, the Mafia gets all your other abilities as factional abilities.

  • Rulings:
  • Player names will be REDACTED.
Last edited by The MM on Thu Dec 08, 2016 10:20 am, edited 2 times in total.
Waiting for the day I can come back and mod games.
User avatar
callforjudgement
callforjudgement
Microprocessor
User avatar
User avatar
callforjudgement
Microprocessor
Microprocessor
Posts: 3972
Joined: September 1, 2011

Post Post #3345 (ISO) » Thu Dec 08, 2016 5:53 am

Post by callforjudgement »

Vanilla Townie


Err, you might want to modify that so that it doesn't spoil the names of the other members of a groupscum target's faction. An ability that's capable of giving you the name of
every member of the scumteam
is kind-of overpowered.
scum
· scam · seam · team · term · tern · torn ·
town
User avatar
The MM
The MM
Goon
User avatar
User avatar
The MM
Goon
Goon
Posts: 289
Joined: February 25, 2016
Location: On hiatus

Post Post #3346 (ISO) » Thu Dec 08, 2016 9:26 am

Post by The MM »

Vanilla Townie

In post 3345, callforjudgement wrote:Err, you might want to modify that so that it doesn't spoil the names of the other members of a groupscum target's faction. An ability that's capable of giving you the name of
every member of the scumteam
is kind-of overpowered.
Sorry man, thought this was general consensus.
Waiting for the day I can come back and mod games.
User avatar
Gamma Emerald
Gamma Emerald
Any
Survivor
User avatar
User avatar
Gamma Emerald
Any
Survivor
Survivor
Posts: 69101
Joined: August 9, 2016
Pronoun: Any
Location: Hell on Earth (aka Texas)

Post Post #3347 (ISO) » Thu Dec 08, 2016 9:32 am

Post by Gamma Emerald »

Unsafe-Vault Hated Storer

Gives all players with
Unsafe Vault
a Hated modifier that passes on via
Unsafe Vault
when they die.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
User avatar
The MM
The MM
Goon
User avatar
User avatar
The MM
Goon
Goon
Posts: 289
Joined: February 25, 2016
Location: On hiatus

Post Post #3348 (ISO) » Thu Dec 08, 2016 10:18 am

Post by The MM »

Mafia Unsafe-Vault Vengeful

Abilities
  • Vengeful:
    [Passive]
    When you die, you may target another player and kill them.
  • Unsafe Vault:
    [Passive]
    When you die, all members of the Town gain all your other abilities.

In post 3347, Gamma Emerald wrote:
Unsafe-Vault Hated Storer

Gives all players with
Unsafe Vault
a Hated modifier that passes on via
Unsafe Vault
when they die.
Just a reminder that unsafe vault passes all abilities you have, even when they're given to you. Seeing as I consider Hated a passive abilities, Unsafe Vault would pass on Hated even if you didn't specify it in your role.

Adding to that, a simplicity update for my roles will remove those stupid
[Triggered Ability]
stuff. These are passives :/
Waiting for the day I can come back and mod games.
User avatar
Gamma Emerald
Gamma Emerald
Any
Survivor
User avatar
User avatar
Gamma Emerald
Any
Survivor
Survivor
Posts: 69101
Joined: August 9, 2016
Pronoun: Any
Location: Hell on Earth (aka Texas)

Post Post #3349 (ISO) » Thu Dec 08, 2016 10:21 am

Post by Gamma Emerald »

Unsafe Vault Loved Storer

Gives all players with
Unsafe Vault
a Loved modifier that passes on via
Unsafe Vault
when they die.

====

@The MM: Storer roles are not vaults themselves, and also grant all vaults the same ability
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Post Reply

Return to “Mafia Discussion”