NOT Survivor: Vacation {WINNER DECLARED!}


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Post Post #12 (isolation #0) » Wed Nov 09, 2016 12:07 am

Post by AcRv »

oooh, playtest

/in

What can we expect deadlines to be? Was a standard set up in the time I was away?
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -
Kristian Wilson, Nintendo Inc., 1989
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Post Post #33 (isolation #1) » Thu Nov 10, 2016 11:14 am

Post by AcRv »

You vote TS and I vote you
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -
Kristian Wilson, Nintendo Inc., 1989
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Post Post #34 (isolation #2) » Thu Nov 10, 2016 11:16 am

Post by AcRv »

And.... I didn't see the second page when I wrote that.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -
Kristian Wilson, Nintendo Inc., 1989
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Post Post #55 (isolation #3) » Mon Nov 14, 2016 2:26 pm

Post by AcRv »

Or did the dead person make friends with us?
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -
Kristian Wilson, Nintendo Inc., 1989
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Post Post #65 (isolation #4) » Tue Nov 15, 2016 11:55 am

Post by AcRv »

Well you have none left. So I think I can guess what happens.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -
Kristian Wilson, Nintendo Inc., 1989
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Post Post #153 (isolation #5) » Mon Nov 28, 2016 12:55 pm

Post by AcRv »

If I don't submit a vote does that mean I get a self-vote and can come in third for jury votes?
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -
Kristian Wilson, Nintendo Inc., 1989
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