Gamma Emerald's Mini Normal Review


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Post Post #2 (isolation #0) » Sat Dec 03, 2016 3:12 am

Post by Gamma Emerald »

I considered adding a Miller to counterbalance. Would that work?
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Post Post #6 (isolation #1) » Sat Dec 03, 2016 5:05 am

Post by Gamma Emerald »

Mostly a carry-over from my home site. If it's annoying I can remove it.
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Post Post #12 (isolation #2) » Sat Dec 03, 2016 8:06 am

Post by Gamma Emerald »

In post 11, Cephrir wrote:
In post 0, Nexus wrote:If I cannot understand it, it is not allowed.
Not sure this is a great standard for what is or is not encryption
I understand that crumbing happens.
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Post Post #15 (isolation #3) » Sat Dec 03, 2016 8:26 am

Post by Gamma Emerald »

Cops get "Mafia" or "not Mafia" results. That may have been an over simplification.
Rolecop cannot act and kill.
For the factional kill, I may rephrase it to "One of you may send in a kill each night"
I don't really get why protective actions only stop one kill.
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Post Post #17 (isolation #4) » Sat Dec 03, 2016 8:48 am

Post by Gamma Emerald »

Revisions:
Spoiler: Even Night Cop Role PM
Hello (Player Name)!
You are a
Town Even Night Cop.


You have your voice and your vote. Use them wisely!
You may also investigate one player each even numbered night (2, 4, 6, 8...) to see if they are aligned with the Mafia or not.
You win when all threats to the town are eliminated.
The game is here


Please confirm with your role name.

Spoiler: Odd Night Cop Role PM
Hello (Player Name)!
You are a
Town Odd Night Cop.


You have your voice and your vote. Use them wisely!
You may also investigate one player each odd numbered night (1, 3, 5, 7...) to see if they are aligned with the Mafia or not.
You win when all threats to the town are eliminated.
The game is here


Please confirm with your role name.

Spoiler: Town Jailkeeper Role PM
Hello (Player Name)!
You are a
Town Jailkeeper.


You have your voice and your vote. Use them wisely!
You may target a player to protect them from one kill as well as to stop them from taking any action that night.
You win when all threats to the town are eliminated.
The game is here


Please confirm with your role name.

Spoiler: Mafia Goon Role PM
Hello (Player Name)!
You are a
Mafia Goon


You know your partners are [name] and [name]. You may communicate with them [here]. One member of your team may submit a kill each night.
You have your voice and your vote. Use them wisely!
You win when your living team is 50% of the alive players.
The game is here


Please confirm with your role name.

Spoiler: Mafia Rolecop Role PM
Hello (Player Name)!
You are a
Mafia Rolecop


You know your partners are [name] and [name]. You may communicate with them [here]. One member of your team may submit a kill each night.
You have your voice and your vote. Use them wisely!
You also have the ability to investigate a player and discover their role. You may not do this if you are the one doing the kill.
You win when your living team is 50% of the alive players.
The game is here


Please confirm with your role name.

Result PMs:
Spoiler: Cop PM for Mafia
PlayerName is aligned with the Mafia

Spoiler: Cop PM for Town/SK
PlayerName is not aligned with the Mafia

I also decided to add player names to the Cop results for clarity.
Should I remove the inclusion of FoS-counting?
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Post Post #19 (isolation #5) » Sat Dec 03, 2016 12:26 pm

Post by Gamma Emerald »

Also, how should I reword my rule against cryptography to make it better?
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Post Post #21 (isolation #6) » Sat Dec 03, 2016 1:15 pm

Post by Gamma Emerald »

Wait, I actually remember that was in place for small text.
Still worth fixing.
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Post Post #22 (isolation #7) » Sat Dec 03, 2016 1:32 pm

Post by Gamma Emerald »

Revised rule will say:
"Please do not use hidden or encrypted text, as well as font sizes that are below X"
I'll test what "X" will be later.
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Post Post #23 (isolation #8) » Sat Dec 03, 2016 1:35 pm

Post by Gamma Emerald »

This is how tiny looks

size 20
Size 20 is when text becomes near invisible
size 40
Size 40
Small text

No text below "Tiny" size seems to be okay.
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Post Post #24 (isolation #9) » Sat Dec 03, 2016 6:40 pm

Post by Gamma Emerald »

Also, is the point of BCC to prevent people from seeing who else recieved the PM? It says to use it for role PMs so I assume that's the case.
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Post Post #29 (isolation #10) » Sun Dec 04, 2016 7:05 am

Post by Gamma Emerald »

@Nexus: the setup has been approved.
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Post Post #31 (isolation #11) » Sun Dec 04, 2016 8:47 am

Post by Gamma Emerald »

Do I get the ability to create the mod topic when my game fills?
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Post Post #33 (isolation #12) » Mon Dec 05, 2016 8:42 am

Post by Gamma Emerald »

I'll be storing some backup music in here for when I post VCs on my phone
I'll move it to my mod topic once I make it
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Post Post #34 (isolation #13) » Tue Jan 31, 2017 5:27 am

Post by Gamma Emerald »

Please release this Nexus
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