League of Legends: The New Thread

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Post Post #2275 (ISO) » Fri Dec 09, 2016 4:14 am

Post by Nosferatu »

In post 2272, Nosferatu wrote:
In post 2269, Randomnamechange wrote:kalista is probs viable right now, bearing in mind they were going to buff her but decided that buffs to items and fervour were enough already.
but fervor is so shitty for autoattack adc's right nowww
fixed.

I kinda see why bonus ad works with kalista now that I think about it, longer fights -> more rend stacks + extra ad -> fuck ton more damage on rend
vs longer fights with more auto attack damage but meh rend damage.
For most adc's though I can't see fervor as a buff.
Ezreal and Kalista (+MF if you don't like DFT) are the only adc's I can see with fervor being more useful on.

I don't even fucking know what to take on kog'maw. More AD makes no sense on him since his abilities scale off AP. Warlords just doesn't seem right cause kog'maw is pretty long range so extra lifesteal is debatably useful. I've been taking fervor but ugghghghghgh.

I should just learn to jungle.
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Post Post #2276 (ISO) » Fri Dec 09, 2016 4:29 am

Post by Ankamius »

Get Warlords on kog
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Post Post #2277 (ISO) » Fri Dec 09, 2016 5:35 am

Post by JasonWazza »

In post 2275, Nosferatu wrote:+MF if you don't like DFT
I don't know about your MF games, but if i'm ever ulting after i have stacks on fervor, i should be getting the shit kicked out of me, OR the fight is over.
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Post Post #2278 (ISO) » Fri Dec 09, 2016 8:08 am

Post by Randomnamechange »

lucian with fervour works due to how much he uses cds/ad scalings
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Post Post #2279 (ISO) » Fri Dec 09, 2016 9:06 am

Post by Showtime »

In post 2275, Nosferatu wrote:I should just learn to jungle.
> implying you have to learn shit to jungle

son
i
got to plat jungling

a dead rat with a keyboard could do this
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Post Post #2280 (ISO) » Fri Dec 09, 2016 9:28 am

Post by Dwlee99 »

In post 2278, Randomnamechange wrote:lucian with fervour works due to how much he uses cds/ad scalings
I would just not play lucian, actually
I prefer they, thanks :)
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Post Post #2281 (ISO) » Fri Dec 09, 2016 10:48 am

Post by mykonian »

So, this bothers me, and it's something super tiny that I run into at p much all levels which makes complete sense to me that I can't seem to explain to other people.

At some point of the game you are going to group up as a team to go "do" something, be that pushing, be that going for dragon/baron. Now your team isn't homogenous, there's some bulk (top/jungle/tank supp maybe some control mage) and some backline (adc, mid mage, ranged support). Obviously there's tons of ways to set that up but the general principle goes. There are people who should avoid getting hit, and there are people who don't mind getting hit for a little, as long as their backline deals more damage.

Now the game isn't so boring that you have to break through the wall before you can kill the juicy squishies. There's mobility abilities, and cc, but most basically, there's: "the flank". You come through a direction that the frontline doesn't cover and the backline falls easily! Now nearly often the obvious direction is the same as the direction of the lane, that's covered. If the enemy wants to flank, he'll have to give up your direct line to their towers/base and have to walk a little longer. There's a trade off.

So why oh why would you position your team in such a way that the most obvious position for them to be in, is also the one they could most succesfully flank from? Why, because someone pinged dragon obviously:Image

Team pushes up mid as a response, and when they got to the river, they turn right, finding some of the opposing team already there doing scuttle or whatever. Pretty common situation. Now if the x's aren't warded, the backline basically can't walk into the river, they die to something coming through mid, something jumping over the wall, or something hiding in the brush. The frontline then, does not have the damage to back them up, there's no way to win as you've opened your team to a flank. If the x's are warded, the advantage is that you'll know when you can't walk there... but if there's someone standing accross the wall, you still can't actually have the frontline in front of the dragon pit.

Image
More annoyingly, the situation where the frontline has "caught" somebody in mid, who limps out and is escaping into their jungle behind baron. Everybody is running, you don't know where their team is, and the back line becomes opened up to the blue angles of attack, with no cover as they are running after the guy that's almost dead but p much getting away.

And it's like that, pretty much everytime you leave the lane, if you don't have wards beyond where you are in their jungle, you can't actually do it without compromising your formation. You have to walk around.
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Post Post #2282 (ISO) » Fri Dec 09, 2016 4:54 pm

Post by Psyche »

isn't camille just lissandra if she were raised in the mafia instead of the tundra
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Post Post #2283 (ISO) » Fri Dec 09, 2016 5:50 pm

Post by Showtime »

In post 2282, Psyche wrote:isn't camille just lissandra if she were raised in the mafia instead of the tundra
also +5 to
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Post Post #2284 (ISO) » Sat Dec 10, 2016 12:47 am

Post by Randomnamechange »

In post 2281, mykonian wrote:So, this bothers me, and it's something super tiny that I run into at p much all levels which makes complete sense to me that I can't seem to explain to other people.

At some point of the game you are going to group up as a team to go "do" something, be that pushing, be that going for dragon/baron. Now your team isn't homogenous, there's some bulk (top/jungle/tank supp maybe some control mage) and some backline (adc, mid mage, ranged support). Obviously there's tons of ways to set that up but the general principle goes. There are people who should avoid getting hit, and there are people who don't mind getting hit for a little, as long as their backline deals more damage.

Now the game isn't so boring that you have to break through the wall before you can kill the juicy squishies. There's mobility abilities, and cc, but most basically, there's: "the flank". You come through a direction that the frontline doesn't cover and the backline falls easily! Now nearly often the obvious direction is the same as the direction of the lane, that's covered. If the enemy wants to flank, he'll have to give up your direct line to their towers/base and have to walk a little longer. There's a trade off.

So why oh why would you position your team in such a way that the most obvious position for them to be in, is also the one they could most succesfully flank from? Why, because someone pinged dragon obviously:Image

Team pushes up mid as a response, and when they got to the river, they turn right, finding some of the opposing team already there doing scuttle or whatever. Pretty common situation. Now if the x's aren't warded, the backline basically can't walk into the river, they die to something coming through mid, something jumping over the wall, or something hiding in the brush. The frontline then, does not have the damage to back them up, there's no way to win as you've opened your team to a flank. If the x's are warded, the advantage is that you'll know when you can't walk there... but if there's someone standing accross the wall, you still can't actually have the frontline in front of the dragon pit.

Image
More annoyingly, the situation where the frontline has "caught" somebody in mid, who limps out and is escaping into their jungle behind baron. Everybody is running, you don't know where their team is, and the back line becomes opened up to the blue angles of attack, with no cover as they are running after the guy that's almost dead but p much getting away.

And it's like that, pretty much everytime you leave the lane, if you don't have wards beyond where you are in their jungle, you can't actually do it without compromising your formation. You have to walk around.
People don't think ahead in lower ELOs. They don't think "we're going to be pushing up for a fight in a minute so I should try to get some wards around midlane". Also people don't really understand how much lane control influences where you can go on the map.
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Post Post #2285 (ISO) » Sat Dec 10, 2016 5:50 am

Post by mykonian »

I know, and I can forgive the warding aspect. I don't understand how they can't see that they'll remove themselves from their backup, or jeopardize it by moving the team in a certain direction.
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Post Post #2286 (ISO) » Sat Dec 10, 2016 8:31 am

Post by Randomnamechange »

People think they are the teams solo carry. They don't try not to put the adc is a bad position because they dont think they are important to winning.
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Post Post #2287 (ISO) » Sat Dec 10, 2016 12:34 pm

Post by RadiantCowbells »

People play extremely selfishly until you get to really high elo.

One of the hallmarks of an extremely good (masters+) player is that they make plays that kill them but win teamfights.

Those kinds of calculated plays where people don't even try to get out because it's more important to buy their team the extra time.
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Post Post #2288 (ISO) » Mon Dec 12, 2016 11:43 am

Post by Heat »

i am on the biggest losing streak and its making me & my roommates v. sad
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Post Post #2289 (ISO) » Mon Dec 12, 2016 3:36 pm

Post by Andrius »

I am redownloading the game to see if we are compatible.
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Post Post #2290 (ISO) » Mon Dec 12, 2016 3:41 pm

Post by animorpherv1 »

ANDY YES. WOO.
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Post Post #2291 (ISO) » Mon Dec 12, 2016 3:50 pm

Post by Andrius »

I believe I'm still Andrius if someone wants to suffer through a botgame with me.

63% patching.
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Post Post #2292 (ISO) » Mon Dec 12, 2016 3:53 pm

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Post Post #2293 (ISO) » Mon Dec 12, 2016 4:08 pm

Post by Andrius »

DRAM
IM SO LOST
WHAT IS LOOT
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Post Post #2294 (ISO) » Mon Dec 12, 2016 4:08 pm

Post by Andrius »

YOURE NOT ONLINE
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Post Post #2295 (ISO) » Mon Dec 12, 2016 4:32 pm

Post by Papa Zito »

Loot is free man it's p gr8
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Post Post #2296 (ISO) » Mon Dec 12, 2016 5:00 pm

Post by Andrius »

I know but it seems like an unnecessarily complicated minigame.
SEEMS being the keyword since I have no idea whats going on.
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Post Post #2297 (ISO) » Mon Dec 12, 2016 5:00 pm

Post by Andrius »

ANYWHO I just played a Lux game and didn't hate it so.
Idk.
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Post Post #2298 (ISO) » Mon Dec 12, 2016 5:37 pm

Post by Maestro »

There's a new Lux skin out. It's almost 4000 RP in one iteration.
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Post Post #2299 (ISO) » Mon Dec 12, 2016 7:30 pm

Post by Andrius »

I already have Star Guard Lux so best skin already got
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