Official Pokémon Sun and Moon (S&M) Thread

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Post Post #300 (ISO) » Wed Dec 14, 2016 1:37 pm

Post by Annadog40 »

I want them to make an ugly starter with insanly good stats and move pool
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Post Post #301 (ISO) » Wed Dec 14, 2016 1:41 pm

Post by Psyche »

u mean
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Post Post #302 (ISO) » Wed Dec 14, 2016 2:48 pm

Post by DiamondSentinel »

I'll take a Fire/Ice starter type. That'd be a cool concept.

Hell, I'll design it. They don't even need to pay me. Just as long as the designs stop being shit.
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Post Post #303 (ISO) » Wed Dec 14, 2016 2:50 pm

Post by Marquis »

In post 302, DiamondSentinel wrote:Just as long as the designs stop being shit.
designs have been getting better since gen 5. they're not horrible at all anymore. thinking otherwise feels like iffy nostalgia
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Post Post #304 (ISO) » Wed Dec 14, 2016 3:03 pm

Post by Natirasha »

Even at 'peak badness' they were good lol.
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Post Post #305 (ISO) » Wed Dec 14, 2016 3:25 pm

Post by Psyche »

In post 302, DiamondSentinel wrote:Hell, I'll design it.
hey man no need to sour a good idea
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Post Post #306 (ISO) » Wed Dec 14, 2016 3:35 pm

Post by DiamondSentinel »

In post 305, Psyche wrote:
In post 302, DiamondSentinel wrote:Hell, I'll design it.
hey man no need to sour a good idea
Please. I am a designeur extraordinaire.
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Post Post #307 (ISO) » Wed Dec 14, 2016 3:37 pm

Post by DiamondSentinel »

In post 303, Marquis wrote:
In post 302, DiamondSentinel wrote:Just as long as the designs stop being shit.
designs have been getting better since gen 5. they're not horrible at all anymore. thinking otherwise feels like iffy nostalgia
I 100% disagree.

The lion for this gen was nice design, and the owl starter was alright, but generation 6 was probably the worst I have ever from any game ever. The legendaries were literally just giant letters. They had vague "creation" and "destruction" powers. And somehow the creation pokemon could be harnessed to power a giant destruction weapon.
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Post Post #308 (ISO) » Wed Dec 14, 2016 3:47 pm

Post by Psyche »

lol of all things that's your beef
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Post Post #309 (ISO) » Wed Dec 14, 2016 3:48 pm

Post by DiamondSentinel »

In post 308, Psyche wrote:lol of all things that's your beef
Well, it's the one that comes readily to mind.
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Post Post #310 (ISO) » Wed Dec 14, 2016 6:25 pm

Post by animorpherv1 »

And here I am assuming you think floating magnets are the epitome of amazing design.
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Post Post #311 (ISO) » Wed Dec 14, 2016 6:35 pm

Post by Chevre »

My uncertainties in design lie in the fact that they are getting much more detailed. Like, it's kind of their prerogative now that they have better graphics and engines, but I miss the frillless designs of yonder days.
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Post Post #312 (ISO) » Thu Dec 15, 2016 4:42 am

Post by McMenno »

In post 311, Chevre wrote:My uncertainties in design lie in the fact that they are getting much more detailed. Like, it's kind of their prerogative now that they have better graphics and engines, but I miss the frillless designs of yonder days.
you mean like owl ball
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Post Post #313 (ISO) » Thu Dec 15, 2016 5:11 am

Post by Natirasha »

In post 311, Chevre wrote:My uncertainties in design lie in the fact that they are getting much more detailed. Like, it's kind of their prerogative now that they have better graphics and engines, but I miss the frillless designs of yonder days.
Take solace in the fact it'd be worse if they didn't scale back the intricateness of the designs post-Gen 5 since Youkai Watch started threatening their market share. Probably partly why mega-evos disappeared too in lieu of Z-Moves to sell toys to kids.
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Post Post #314 (ISO) » Thu Dec 15, 2016 5:26 am

Post by Parama »

In post 312, McMenno wrote:
In post 311, Chevre wrote:My uncertainties in design lie in the fact that they are getting much more detailed. Like, it's kind of their prerogative now that they have better graphics and engines, but I miss the frillless designs of yonder days.
you mean like owl ball
yeah i was gonna say

rowlet is like one of the most basic starter designs ever
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Post Post #315 (ISO) » Thu Dec 15, 2016 6:45 am

Post by DiamondSentinel »

In post 310, animorpherv1 wrote:And here I am assuming you think floating magnets are the epitome of amazing design.
Eh, Magnemite was kinda eh, but that was first generation. I am willing to give them some passes. The point is, they are becoming less passably ridiculous.

In the early games, the designs felt silly. You had Tropius, a giant banana dragon, Feraligatr and Typhlosion, both of whom were very Godzilla-esque, and Wobuffet, who has (since I took psych) reminded me of Bobo dolls they used in that study with the kids replicating anger (which might have been the inspiration behind it, but who knows). And then there were also just some adorable designs. Mudkip, Bulbasaur, and Bagon (with his whole "I can't fly" teenage angst stuff), and then the legendaries really felt awe-inspiring. The weather trio really struck me, and then there was Mewtwo and the legendary birds. All of those felt really cool.

I just haven't gotten that as much lately... The legendaries from Kalos are ehh, and the lion and moon thingy from Alola are alright, but the island guardians felt like a rerun of the lake guardians of Sinnoh. (and I'm not saying Sinnoh was perfect either. Dialga and Palkia sounded great at first, what with the whole control of time and space, but then they ended up being pretty meh).
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Post Post #316 (ISO) » Thu Dec 15, 2016 6:56 am

Post by Psyche »

meh
i think ur just a hater
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Post Post #317 (ISO) » Thu Dec 15, 2016 7:01 am

Post by Felissan »

Every single gen had some Crapémons and some Greatémons. Except for Gen I which was almost entirely Averémons.
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Post Post #318 (ISO) » Thu Dec 15, 2016 7:17 am

Post by Glork »

Anyone have a Treasure Hunt ** shop they're sharing in Festival Plaza? I need to start farming Bottle Caps soon...
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Post Post #319 (ISO) » Thu Dec 15, 2016 7:18 am

Post by Glork »

Also, I *really* liked the mons in this gen, and this is my favorite storyline/adventure to date. I'm p sure I'd put Sun down as my favorite Pokemon game thus far.
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Post Post #320 (ISO) » Thu Dec 15, 2016 8:22 am

Post by Glork »

According to Serebii, Salandit is supposedly 12.5% female, 87.5% male. That said, I bred 52 male Salandit before I got my first female (an impressive 0.11% chance of getting 51 males in a row).
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Post Post #321 (ISO) » Thu Dec 15, 2016 8:39 am

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The third salandit I found in the wild was female
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Post Post #322 (ISO) » Thu Dec 15, 2016 8:41 am

Post by Natirasha »

Dude I spent 2 fucking hours searching for a F!Salandit.
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Post Post #323 (ISO) » Thu Dec 15, 2016 8:43 am

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I fainted at least one or two other female salandit in that area
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Post Post #324 (ISO) » Thu Dec 15, 2016 8:50 am

Post by Glork »

Yeah but breeding a high-IV Salandit >>>> catching one of the right nature, leveling it to 100, and Hyper Training it.

EDIT: Like, I played with a Salazzle in my party for a while, but her stats are garbage and she has a terrible nature so there's not really anything I can do with it right now as I prep for competitive.
EDIT: Well now I have 5 with 4 perfect IVs among non-attack stats, so yeah. That luck turned around quick lol.
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